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Model validation: Mangonel
0
errors
8
severe
13
warnings
13
unused
1
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 128000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (5) does not match the number of sequences (6)
1
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 128000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (5) does not match the number of sequences (6)
1
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 128000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (5) does not match the number of sequences (6)
1
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 128000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (5) does not match the number of sequences (6)
1
1
Geoset 6
Alpha is 1.000 at end of "Decay" (frame 128000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (5) does not match the number of sequences (6)
1
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 128000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (5) does not match the number of sequences (6)
1
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 128000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (5) does not match the number of sequences (6)
1
2
Geoset 9
Alpha is 1.000 at end of "Decay" (frame 128000); should be 0 — geoset will remain visible in-game after the unit has decayed.
Referenced by 2 geoset animations: 7, 10
Number of sequence extents (5) does not match the number of sequences (6)
1
Geoset 1
Number of sequence extents (5) does not match the number of sequences (6)
1
Geoset 2
Number of sequence extents (5) does not match the number of sequences (6)
1
Geoset 10
Number of sequence extents (5) does not match the number of sequences (6)
1
Bone 12 - "Bone_Turret"
There are no vertices attached to this bone
1
Bone 1 - "Bone_Pole"
1
Translation
Track 1 at frame 3151 has exactly the same value as tracks 0 and 2
2
Bone 2 - "Bone_Catapult"
1
Translation
Track 1 at frame 3151 has exactly the same value as tracks 0 and 2
1
Scaling
Track 2 at frame 5500 is not in any sequence
9
Bone 3 - "Bone_Leather_Cup"
9
Scaling
Track 1 at frame 100 has exactly the same value as tracks 0 and 2
Track 2 at frame 200 has exactly the same value as tracks 1 and 3
Track 3 at frame 400 has exactly the same value as tracks 2 and 4
Track 4 at frame 500 has exactly the same value as tracks 3 and 5
Track 5 at frame 701 has exactly the same value as tracks 4 and 6
Track 6 at frame 750 has exactly the same value as tracks 5 and 7
Track 7 at frame 1000 has exactly the same value as tracks 6 and 8
Track 8 at frame 1300 has exactly the same value as tracks 7 and 9
Track 9 at frame 1500 has exactly the same value as tracks 8 and 10
unused
Texture 0 - "white.blp"