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Model validation: Male Orcling

orcling.mdx

0 errors 7 severe 23 warnings 24 unused
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 124633); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 124633); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 124633); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 124633); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 124633); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 124633); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 124633); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 7 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 78 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 93 - "hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 94 - "hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 95 - "hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 96 - "hair_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 97 - "hair_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "L_shoulder_bind_jnt"
    • 1 Translation
      • Track 14 at frame 1867 has roughly the same value as tracks 13 and 15
  • 1 Bone 8 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 81 at frame 33800 has roughly the same value as tracks 80 and 82
  • 2 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 3 at frame 1000 has roughly the same value as tracks 2 and 4
      • Track 7 at frame 2000 has roughly the same value as tracks 6 and 8
  • 2 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 3 at frame 1000 has roughly the same value as tracks 2 and 4
      • Track 7 at frame 2000 has roughly the same value as tracks 6 and 8
  • 1 Bone 27 - "R_shoulder_bind_jnt"
    • 1 Translation
      • Track 14 at frame 1867 has roughly the same value as tracks 13 and 15
  • 1 Bone 29 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 40 at frame 2800 has roughly the same value as tracks 39 and 41
  • 1 Bone 48 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 31 at frame 2033 has roughly the same value as tracks 30 and 32
  • 2 Bone 51 - "bone_leg_left"
    • 2 Rotation
      • Track 32 at frame 2033 has roughly the same value as tracks 31 and 33
      • Track 113 at frame 57633 has roughly the same value as tracks 112 and 114
  • 1 Bone 54 - "R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 35 at frame 2000 has roughly the same value as tracks 34 and 36
  • 1 Bone 55 - "bone_leg_right"
    • 1 Rotation
      • Track 127 at frame 77867 has roughly the same value as tracks 126 and 128
  • 7 CollisionShape 0 - "B_KGS_Torso"
    • 7 Rotation
      • Track 82 at frame 4333 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 4367 has exactly the same value as tracks 82 and 84
      • Track 84 at frame 4400 has exactly the same value as tracks 83 and 85
      • Track 85 at frame 4433 has exactly the same value as tracks 84 and 86
      • Track 86 at frame 4467 has exactly the same value as tracks 85 and 87
      • Track 87 at frame 4500 has exactly the same value as tracks 86 and 88
      • Track 88 at frame 4533 has exactly the same value as tracks 87 and 89
  • 2 CollisionShape 4 - "B_KGS_Leg_L"
    • 1 Translation
      • Track 176 at frame 117733 has roughly the same value as tracks 175 and 177
    • 1 Rotation
      • Track 102 at frame 44600 has roughly the same value as tracks 101 and 103
  • 2 CollisionShape 5 - "B_KGS_Leg_R"
    • 2 Translation
      • Track 106 at frame 32700 has roughly the same value as tracks 105 and 107
      • Track 177 at frame 117733 has roughly the same value as tracks 176 and 178
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