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How to import Mago - TC WoW

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Mago - TC WoW of the bundle Mago - TC WoW. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Mago - TC WoW.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Mago - TC WoW
MagoHumanoTC.mdx
MagoArmaTC.blp
MagoCuerpoTC.blp
MagoCabello.blp
MagoOjos.blp
MagoCascoTC.blp
MagoHombros.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing MagoHumanoTC.mdx

Now Click the "Import File" Button:

Next select 'MagoHumanoTC.mdx' in the folder which you extracted from the zip archive:

Mago - TC WoW
MagoHumanoTC.mdx
MagoArmaTC.blp
MagoCabello.blp
MagoCascoTC.blp
MagoCuerpoTC.blp
MagoHombros.blp
MagoOjos.blp

The file has been properly added to the map archive:

MagoHumanoTC.mdx
Model
1,776
war3mapimported/MagoHumanoTC.mdx

Done, you have imported the file MagoHumanoTC.mdx.

Importing MagoArmaTC.blp

Now Click the "Import File" Button:

Next select 'MagoArmaTC.blp' in the folder which you extracted from the zip archive:

Mago - TC WoW
MagoHumanoTC.mdx
MagoArmaTC.blp
MagoCabello.blp
MagoCascoTC.blp
MagoCuerpoTC.blp
MagoHombros.blp
MagoOjos.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MagoHumanoTC.mdx
Model
1,776
war3mapimported/MagoHumanoTC.mdx
MagoArmaTC.blp
Image / Texture
111
war3mapimported/MagoArmaTC.blp

Double-click the file MagoArmaTC.blp:

MagoArmaTC.blp
Image / Texture
111
war3mapimported/MagoArmaTC.blp

Tick the box "Use Custom Path" and type in the correct path:

MagoArmaTC.blp
Image / Texture
111
MagoArmaTC.blp

The file has been properly added to the map archive:

MagoHumanoTC.mdx
Model
1,776
war3mapimported/MagoHumanoTC.mdx
MagoArmaTC.blp
Image / Texture
111
MagoArmaTC.blp

Done, you have imported the file MagoArmaTC.blp.

Importing MagoCabello.blp

Now Click the "Import File" Button:

Next select 'MagoCabello.blp' in the folder which you extracted from the zip archive:

Mago - TC WoW
MagoHumanoTC.mdx
MagoArmaTC.blp
MagoCabello.blp
MagoCascoTC.blp
MagoCuerpoTC.blp
MagoHombros.blp
MagoOjos.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MagoHumanoTC.mdx
Model
1,776
war3mapimported/MagoHumanoTC.mdx
MagoArmaTC.blp
Image / Texture
111
MagoArmaTC.blp
MagoCabello.blp
Image / Texture
107
war3mapimported/MagoCabello.blp

Double-click the file MagoCabello.blp:

MagoCabello.blp
Image / Texture
107
war3mapimported/MagoCabello.blp

Tick the box "Use Custom Path" and type in the correct path:

MagoCabello.blp
Image / Texture
107
MagoCabello.blp

The file has been properly added to the map archive:

MagoHumanoTC.mdx
Model
1,776
war3mapimported/MagoHumanoTC.mdx
MagoArmaTC.blp
Image / Texture
111
MagoArmaTC.blp
MagoCabello.blp
Image / Texture
107
MagoCabello.blp

Done, you have imported the file MagoCabello.blp.

Importing MagoCascoTC.blp

Now Click the "Import File" Button:

Next select 'MagoCascoTC.blp' in the folder which you extracted from the zip archive:

Mago - TC WoW
MagoHumanoTC.mdx
MagoArmaTC.blp
MagoCabello.blp
MagoCascoTC.blp
MagoCuerpoTC.blp
MagoHombros.blp
MagoOjos.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MagoHumanoTC.mdx
Model
1,776
war3mapimported/MagoHumanoTC.mdx
MagoArmaTC.blp
Image / Texture
111
MagoArmaTC.blp
MagoCabello.blp
Image / Texture
107
MagoCabello.blp
MagoCascoTC.blp
Image / Texture
80
war3mapimported/MagoCascoTC.blp

Double-click the file MagoCascoTC.blp:

MagoCascoTC.blp
Image / Texture
80
war3mapimported/MagoCascoTC.blp

Tick the box "Use Custom Path" and type in the correct path:

MagoCascoTC.blp
Image / Texture
80
MagoCascoTC.blp

The file has been properly added to the map archive:

MagoHumanoTC.mdx
Model
1,776
war3mapimported/MagoHumanoTC.mdx
MagoArmaTC.blp
Image / Texture
111
MagoArmaTC.blp
MagoCabello.blp
Image / Texture
107
MagoCabello.blp
MagoCascoTC.blp
Image / Texture
80
MagoCascoTC.blp

Done, you have imported the file MagoCascoTC.blp.

Importing MagoCuerpoTC.blp

Now Click the "Import File" Button:

Next select 'MagoCuerpoTC.blp' in the folder which you extracted from the zip archive:

Mago - TC WoW
MagoHumanoTC.mdx
MagoArmaTC.blp
MagoCabello.blp
MagoCascoTC.blp
MagoCuerpoTC.blp
MagoHombros.blp
MagoOjos.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MagoHumanoTC.mdx
Model
1,776
war3mapimported/MagoHumanoTC.mdx
MagoArmaTC.blp
Image / Texture
111
MagoArmaTC.blp
MagoCabello.blp
Image / Texture
107
MagoCabello.blp
MagoCascoTC.blp
Image / Texture
80
MagoCascoTC.blp
MagoCuerpoTC.blp
Image / Texture
414
war3mapimported/MagoCuerpoTC.blp

Double-click the file MagoCuerpoTC.blp:

MagoCuerpoTC.blp
Image / Texture
414
war3mapimported/MagoCuerpoTC.blp

Tick the box "Use Custom Path" and type in the correct path:

MagoCuerpoTC.blp
Image / Texture
414
MagoCuerpoTC.blp

The file has been properly added to the map archive:

MagoHumanoTC.mdx
Model
1,776
war3mapimported/MagoHumanoTC.mdx
MagoArmaTC.blp
Image / Texture
111
MagoArmaTC.blp
MagoCabello.blp
Image / Texture
107
MagoCabello.blp
MagoCascoTC.blp
Image / Texture
80
MagoCascoTC.blp
MagoCuerpoTC.blp
Image / Texture
414
MagoCuerpoTC.blp

Done, you have imported the file MagoCuerpoTC.blp.

Importing MagoHombros.blp

Now Click the "Import File" Button:

Next select 'MagoHombros.blp' in the folder which you extracted from the zip archive:

Mago - TC WoW
MagoHumanoTC.mdx
MagoArmaTC.blp
MagoCabello.blp
MagoCascoTC.blp
MagoCuerpoTC.blp
MagoHombros.blp
MagoOjos.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MagoHumanoTC.mdx
Model
1,776
war3mapimported/MagoHumanoTC.mdx
MagoArmaTC.blp
Image / Texture
111
MagoArmaTC.blp
MagoCabello.blp
Image / Texture
107
MagoCabello.blp
MagoCascoTC.blp
Image / Texture
80
MagoCascoTC.blp
MagoCuerpoTC.blp
Image / Texture
414
MagoCuerpoTC.blp
MagoHombros.blp
Image / Texture
94
war3mapimported/MagoHombros.blp

Double-click the file MagoHombros.blp:

MagoHombros.blp
Image / Texture
94
war3mapimported/MagoHombros.blp

Tick the box "Use Custom Path" and type in the correct path:

MagoHombros.blp
Image / Texture
94
MagoHombros.blp

The file has been properly added to the map archive:

MagoHumanoTC.mdx
Model
1,776
war3mapimported/MagoHumanoTC.mdx
MagoArmaTC.blp
Image / Texture
111
MagoArmaTC.blp
MagoCabello.blp
Image / Texture
107
MagoCabello.blp
MagoCascoTC.blp
Image / Texture
80
MagoCascoTC.blp
MagoCuerpoTC.blp
Image / Texture
414
MagoCuerpoTC.blp
MagoHombros.blp
Image / Texture
94
MagoHombros.blp

Done, you have imported the file MagoHombros.blp.

Importing MagoOjos.blp

Now Click the "Import File" Button:

Next select 'MagoOjos.blp' in the folder which you extracted from the zip archive:

Mago - TC WoW
MagoHumanoTC.mdx
MagoArmaTC.blp
MagoCabello.blp
MagoCascoTC.blp
MagoCuerpoTC.blp
MagoHombros.blp
MagoOjos.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

MagoHumanoTC.mdx
Model
1,776
war3mapimported/MagoHumanoTC.mdx
MagoArmaTC.blp
Image / Texture
111
MagoArmaTC.blp
MagoCabello.blp
Image / Texture
107
MagoCabello.blp
MagoCascoTC.blp
Image / Texture
80
MagoCascoTC.blp
MagoCuerpoTC.blp
Image / Texture
414
MagoCuerpoTC.blp
MagoHombros.blp
Image / Texture
94
MagoHombros.blp
MagoOjos.blp
Image / Texture
30
war3mapimported/MagoOjos.blp

Double-click the file MagoOjos.blp:

MagoOjos.blp
Image / Texture
30
war3mapimported/MagoOjos.blp

Tick the box "Use Custom Path" and type in the correct path:

MagoOjos.blp
Image / Texture
30
MagoOjos.blp

The file has been properly added to the map archive:

MagoHumanoTC.mdx
Model
1,776
war3mapimported/MagoHumanoTC.mdx
MagoArmaTC.blp
Image / Texture
111
MagoArmaTC.blp
MagoCabello.blp
Image / Texture
107
MagoCabello.blp
MagoCascoTC.blp
Image / Texture
80
MagoCascoTC.blp
MagoCuerpoTC.blp
Image / Texture
414
MagoCuerpoTC.blp
MagoHombros.blp
Image / Texture
94
MagoHombros.blp
MagoOjos.blp
Image / Texture
30
MagoOjos.blp

Done, you have imported the file MagoOjos.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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