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Triggers
Magecraft [New] v5.0a.w3x
Variables
Initialization
Melee Initialization
Spawning
Spawn
Spawn Copy
Move
Move Copy
Mages
Fire
Fire Copy
Fire Copy 2
Fire Copy 3
Fire Copy 4
Evolve
Evolve Copy
Evolve Copy 2
Evolve Copy 3
Evolve Copy 4
Evolve Copy 4 Copy
Evolve Copy 4 Copy 2
Evolve Copy 4 Copy 3
Other
Leavers
bounty
bounty Copy
ANti
ANti Copy
WIn
WIn Copy
Ehance
Ehance Copy
Ehance Copy 2
Ehance Copy 3
Ehance Copy 4
Quest
Abilitys
Defense
Defense Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Earther_Defense
integer
No
Earther_Defense_Copy
integer
No
Spawn_Type
unitcode
Yes
Team1
force
No
Team1_Copy
force
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Turn Gives bounty On for (Picked player)
Destructible - Open Gate 0171 <gen>
Destructible - Open Gate 0170 <gen>
Set Variable Set Spawn_Type[1] = "h004"
Set Variable Set Spawn_Type[1] = "h003"
Set Variable Set Spawn_Type[1] = "h002"
Player Group - Add Player 1 (Red) to Team1
Player Group - Add Player 2 (Blue) to Team1
Player Group - Add Player 3 (Teal) to Team1
Player Group - Add Player 4 (Purple) to Team1
Player Group - Add Player 5 (Yellow) to Team1
Player Group - Add Player 6 (Orange) to Team1_Copy
Player Group - Add Player 7 (Green) to Team1_Copy
Player Group - Add Player 8 (Pink) to Team1_Copy
Player Group - Add Player 9 (Gray) to Team1_Copy
Player Group - Add Player 10 (Light Blue) to Team1_Copy
Visibility - Disable fog of war
Visibility - Disable black mask
Spawn
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in Team1 and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units owned by (Picked player) of type Druid) and do (Actions)
Loop - Actions
Unit - Create 1 . Spirit of Earth for (Owner of (Picked unit)) at (Random point in Move_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by (Picked player) of type Flame Mage) and do (Actions)
Loop - Actions
Unit - Create 1 . Spirit of Fire for (Owner of (Picked unit)) at (Random point in Move_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by (Picked player) of type Ice Mage) and do (Actions)
Loop - Actions
Unit - Create 1 . Spirit of Ice for (Owner of (Picked unit)) at (Random point in Move_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by (Picked player) of type Holy Mage) and do (Actions)
Loop - Actions
Unit - Create 1 . Spirit of Light for (Owner of (Picked unit)) at (Random point in Move_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by (Picked player) of type Light Mage) and do (Actions)
Loop - Actions
Unit - Create 1 . Essence of Light for (Owner of (Picked unit)) at (Random point in Move_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by (Picked player) of type Earth Mage) and do (Actions)
Loop - Actions
Unit - Create 1 . Essence of Earth for (Owner of (Picked unit)) at (Random point in Move_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by (Picked player) of type Death Mage) and do (Actions)
Loop - Actions
Unit - Create 1 . Essence of Death for (Owner of (Picked unit)) at (Random point in Move_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by (Picked player) of type Frost Mage) and do (Actions)
Loop - Actions
Unit - Create 1 . Essence of Ice for (Owner of (Picked unit)) at (Random point in Move_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by (Picked player) of type Base Mage) and do (Actions)
Loop - Actions
Unit - Create 1 . Footman for (Owner of (Picked unit)) at (Random point in Move_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by (Picked player) of type Fire Mage) and do (Actions)
Loop - Actions
Unit - Create 1 . Essence of Fire for (Owner of (Picked unit)) at (Random point in Move_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by (Picked player) of type Deepsea Siren) and do (Actions)
Loop - Actions
Unit - Create 1 . Keeper of Ice for (Owner of (Picked unit)) at (Random point in Move_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by (Picked player) of type Master Druid) and do (Actions)
Loop - Actions
Unit - Create 1 . Keeper of Earth for (Owner of (Picked unit)) at (Random point in Move_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by (Picked player) of type Eternal Flame) and do (Actions)
Loop - Actions
Unit - Create 1 . Keeper of Fire for (Owner of (Picked unit)) at (Random point in Move_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by (Picked player) of type Paladin) and do (Actions)
Loop - Actions
Unit - Create 1 . Keeper of Light for (Owner of (Picked unit)) at (Random point in Move_1 <gen>) facing Default building facing degrees
Spawn Copy
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player Group - Pick every player in Team1_Copy and do (Actions)
Loop - Actions
Unit Group - Pick every unit in (Units owned by (Picked player) of type Druid) and do (Actions)
Loop - Actions
Unit - Create 1 . Spirit of Earth for (Owner of (Picked unit)) at (Random point in Move_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by (Picked player) of type Flame Mage) and do (Actions)
Loop - Actions
Unit - Create 1 . Spirit of Fire for (Owner of (Picked unit)) at (Random point in Move_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by (Picked player) of type Ice Mage) and do (Actions)
Loop - Actions
Unit - Create 1 . Spirit of Ice for (Owner of (Picked unit)) at (Random point in Move_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by (Picked player) of type Holy Mage) and do (Actions)
Loop - Actions
Unit - Create 1 . Spirit of Light for (Owner of (Picked unit)) at (Random point in Move_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by (Picked player) of type Light Mage) and do (Actions)
Loop - Actions
Unit - Create 1 . Essence of Light for (Owner of (Picked unit)) at (Random point in Move_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by (Picked player) of type Earth Mage) and do (Actions)
Loop - Actions
Unit - Create 1 . Essence of Earth for (Owner of (Picked unit)) at (Random point in Move_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by (Picked player) of type Death Mage) and do (Actions)
Loop - Actions
Unit - Create 1 . Essence of Death for (Owner of (Picked unit)) at (Random point in Move_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by (Picked player) of type Frost Mage) and do (Actions)
Loop - Actions
Unit - Create 1 . Essence of Ice for (Owner of (Picked unit)) at (Random point in Move_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by (Picked player) of type Base Mage) and do (Actions)
Loop - Actions
Unit - Create 1 . Footman for (Owner of (Picked unit)) at (Random point in Move_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by (Picked player) of type Fire Mage) and do (Actions)
Loop - Actions
Unit - Create 1 . Essence of Fire for (Owner of (Picked unit)) at (Random point in Move_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by (Picked player) of type Master Druid) and do (Actions)
Loop - Actions
Unit - Create 1 . Keeper of Earth for (Owner of (Picked unit)) at (Random point in Move_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by (Picked player) of type Deepsea Siren) and do (Actions)
Loop - Actions
Unit - Create 1 . Keeper of Ice for (Owner of (Picked unit)) at (Random point in Move_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by (Picked player) of type Eternal Flame) and do (Actions)
Loop - Actions
Unit - Create 1 . Keeper of Fire for (Owner of (Picked unit)) at (Random point in Move_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units owned by (Picked player) of type Paladin) and do (Actions)
Loop - Actions
Unit - Create 1 . Keeper of Light for (Owner of (Picked unit)) at (Random point in Move_2 <gen>) facing Default building facing degrees
Move
Events
Unit - A unit enters Move_1 <gen>
Conditions
(((Entering unit) belongs to an ally of Player 11 (Dark Green).) Equal to True) and (((Entering unit) is A Hero) Equal to False)
Actions
Unit - Change ownership of (Entering unit) to Player 11 (Dark Green) and Change color
Unit - Order (Entering unit) to Attack-Move To . (Random point in Move_2 <gen>)
Move Copy
Events
Unit - A unit enters Move_2 <gen>
Conditions
(((Entering unit) belongs to an ally of Player 12 (Brown).) Equal to True) and (((Entering unit) is A Hero) Equal to False)
Actions
Unit - Change ownership of (Entering unit) to Player 12 (Brown) and Change color
Unit - Order (Entering unit) to Attack-Move To . (Random point in Move_1 <gen>)
Fire
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Envoke Fire
Actions
Unit - Create 1 . Fire Mage for (Owner of (Hero manipulating item)) at (Position of (Hero manipulating item)) facing Default building facing degrees
Unit - Remove (Hero manipulating item) from the game
Fire Copy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Envoke Frost
Actions
Unit - Create 1 . Frost Mage for (Owner of (Hero manipulating item)) at (Position of (Hero manipulating item)) facing Default building facing degrees
Unit - Remove (Hero manipulating item) from the game
Fire Copy 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Envoke Death
Actions
Unit - Create 1 . Death Mage for (Owner of (Hero manipulating item)) at (Position of (Hero manipulating item)) facing Default building facing degrees
Unit - Remove (Hero manipulating item) from the game
Fire Copy 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Envoke Earth
Actions
Unit - Create 1 . Earth Mage for (Owner of (Hero manipulating item)) at (Position of (Hero manipulating item)) facing Default building facing degrees
Unit - Remove (Hero manipulating item) from the game
Fire Copy 4
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Envoke Light
Actions
Unit - Create 1 . Light Mage for (Owner of (Hero manipulating item)) at (Position of (Hero manipulating item)) facing Default building facing degrees
Unit - Remove (Hero manipulating item) from the game
Evolve
Events
Unit - A unit Gains a level
Conditions
((Unit-type of (Leveling Hero)) Equal to Fire Mage) and ((Level of (Leveling Hero)) Equal to 15)
Actions
Unit - Replace (Leveling Hero) with a Flame Mage using The new unit's default life and mana
Evolve Copy
Events
Unit - A unit Gains a level
Conditions
((Unit-type of (Leveling Hero)) Equal to Frost Mage) and ((Level of (Leveling Hero)) Equal to 15)
Actions
Unit - Replace (Leveling Hero) with a Ice Mage using The new unit's default life and mana
Evolve Copy 2
Events
Unit - A unit Gains a level
Conditions
((Unit-type of (Leveling Hero)) Equal to Light Mage) and ((Level of (Leveling Hero)) Equal to 15)
Actions
Unit - Replace (Leveling Hero) with a Holy Mage using The new unit's default life and mana
Evolve Copy 3
Events
Unit - A unit Gains a level
Conditions
((Unit-type of (Leveling Hero)) Equal to Earth Mage) and ((Level of (Leveling Hero)) Equal to 15)
Actions
Unit - Replace (Leveling Hero) with a Druid using The new unit's default life and mana
Evolve Copy 4
Events
Unit - A unit Gains a level
Conditions
((Unit-type of (Leveling Hero)) Equal to Druid) and ((Level of (Leveling Hero)) Equal to 10)
Actions
Unit - Replace (Leveling Hero) with a Master Druid using The new unit's default life and mana
Evolve Copy 4 Copy
Events
Unit - A unit Gains a level
Conditions
((Unit-type of (Leveling Hero)) Equal to Ice Mage) and ((Level of (Leveling Hero)) Equal to 10)
Actions
Unit - Replace (Leveling Hero) with a Deepsea Siren using The new unit's default life and mana
Evolve Copy 4 Copy 2
Events
Unit - A unit Gains a level
Conditions
((Unit-type of (Leveling Hero)) Equal to Flame Mage) and ((Level of (Leveling Hero)) Equal to 10)
Actions
Unit - Replace (Leveling Hero) with a Eternal Flame using The new unit's default life and mana
Evolve Copy 4 Copy 3
Events
Unit - A unit Gains a level
Conditions
((Unit-type of (Leveling Hero)) Equal to Holy Mage) and ((Level of (Leveling Hero)) Equal to 10)
Actions
Unit - Replace (Leveling Hero) with a Paladin using The new unit's default life and mana
Leavers
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has fled the city!)
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Actions)
Loop - Actions
Unit - Explode (Picked unit) .
bounty
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 12 (Brown).) Equal to True
Actions
Player Group - Pick every player in Team1 and do (Actions)
Loop - Actions
Player - Add (Random integer number between 10 and 19) to (Picked player) . Current gold
bounty Copy
Events
Unit - A unit Dies
Conditions
((Killing unit) belongs to an enemy of Player 11 (Dark Green).) Equal to True
Actions
Player Group - Pick every player in Team1_Copy and do (Actions)
Loop - Actions
Player - Add (Random integer number between 10 and 19) to (Picked player) . Current gold
ANti
Events
Unit - A unit enters Anti_Base_2 <gen>
Conditions
(((Entering unit) belongs to an ally of Player 11 (Dark Green).) Equal to True) and (((Entering unit) is A Hero) Equal to True)
Actions
Unit - Move (Entering unit) instantly to (Random point in Move_1 <gen>)
ANti Copy
Events
Unit - A unit enters ANti_Base_1 <gen>
Conditions
(((Entering unit) belongs to an ally of Player 12 (Brown).) Equal to True) and (((Entering unit) is A Hero) Equal to True)
Actions
Unit - Move (Entering unit) instantly to (Random point in Move_2 <gen>)
WIn
Events
Unit - Magic Book 0024 <gen> Dies
Conditions
Actions
Player Group - Pick every player in Team1 and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: You Failed.
Player Group - Pick every player in Team1_Copy and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
WIn Copy
Events
Unit - Magic Book 0025 <gen> Dies
Conditions
Actions
Player Group - Pick every player in Team1 and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Show dialogs, Show scores)
Player Group - Pick every player in Team1_Copy and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: You Failed!
Ehance
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Enhance Death
Actions
Item - Remove (Item being manipulated)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) belongs to an ally of Player 11 (Dark Green).) Equal to True
Then - Actions
Player - Set the current research level of R004 (Unexpected type: 'techcode') to ((Current research level of R004 (Unexpected type: 'techcode') for Player 11 (Dark Green)) + 1) for Player 11 (Dark Green)
Game - Display to (All players) the text: Team 1 has Enhanced Darkness.
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) belongs to an ally of Player 12 (Brown).) Equal to True
Then - Actions
Player - Set the current research level of R004 (Unexpected type: 'techcode') to ((Current research level of R004 (Unexpected type: 'techcode') for Player 12 (Brown)) + 1) for Player 12 (Brown)
Game - Display to (All players) the text: Team 2 has Enhanced Darkness.
Else - Actions
Do nothing
Ehance Copy
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Enhance Earth
Actions
Item - Remove (Item being manipulated)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) belongs to an ally of Player 11 (Dark Green).) Equal to True
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to ((Current research level of R002 (Unexpected type: 'techcode') for Player 11 (Dark Green)) + 1) for Player 11 (Dark Green)
Game - Display to (All players) the text: Team 1 has Enhanced Earth.
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) belongs to an ally of Player 12 (Brown).) Equal to True
Then - Actions
Player - Set the current research level of R002 (Unexpected type: 'techcode') to ((Current research level of R002 (Unexpected type: 'techcode') for Player 12 (Brown)) + 1) for Player 12 (Brown)
Game - Display to (All players) the text: Team 2 has Enhanced Earth.
Else - Actions
Do nothing
Ehance Copy 2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Enhance Fire
Actions
Item - Remove (Item being manipulated)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) belongs to an ally of Player 11 (Dark Green).) Equal to True
Then - Actions
Player - Set the current research level of R000 (Unexpected type: 'techcode') to ((Current research level of R000 (Unexpected type: 'techcode') for Player 11 (Dark Green)) + 1) for Player 11 (Dark Green)
Game - Display to (All players) the text: Team 1 has Enhanced Fire.
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) belongs to an ally of Player 12 (Brown).) Equal to True
Then - Actions
Player - Set the current research level of R000 (Unexpected type: 'techcode') to ((Current research level of R000 (Unexpected type: 'techcode') for Player 12 (Brown)) + 1) for Player 12 (Brown)
Game - Display to (All players) the text: Team 2 has Enhanced Fire.
Else - Actions
Do nothing
Ehance Copy 3
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Enhance Frost
Actions
Item - Remove (Item being manipulated)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) belongs to an ally of Player 11 (Dark Green).) Equal to True
Then - Actions
Player - Set the current research level of R001 (Unexpected type: 'techcode') to ((Current research level of R001 (Unexpected type: 'techcode') for Player 11 (Dark Green)) + 1) for Player 11 (Dark Green)
Game - Display to (All players) the text: Team 1 has Enhanced Ice.
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) belongs to an ally of Player 12 (Brown).) Equal to True
Then - Actions
Player - Set the current research level of R001 (Unexpected type: 'techcode') to ((Current research level of R001 (Unexpected type: 'techcode') for Player 12 (Brown)) + 1) for Player 12 (Brown)
Game - Display to (All players) the text: Team 2 has Enhanced Ice.
Else - Actions
Do nothing
Ehance Copy 4
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Enhance Light
Actions
Item - Remove (Item being manipulated)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) belongs to an ally of Player 11 (Dark Green).) Equal to True
Then - Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to ((Current research level of R003 (Unexpected type: 'techcode') for Player 11 (Dark Green)) + 1) for Player 11 (Dark Green)
Game - Display to (All players) the text: Team 1 has Enhanced Light.
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) belongs to an ally of Player 12 (Brown).) Equal to True
Then - Actions
Player - Set the current research level of R003 (Unexpected type: 'techcode') to ((Current research level of R003 (Unexpected type: 'techcode') for Player 12 (Brown)) + 1) for Player 12 (Brown)
Game - Display to (All players) the text: Team 2 has Enhanced Light.
Else - Actions
Do nothing
Quest
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Quest - Create a Required quest titled Magecraft with the description Envoke Elements at the magic book to change your spawn.Kill enemies magic book to win.Made by Demon[of]IceClan Tbe , using icon path ReplaceableTextures\CommandButtons\BTNBlood&GhostKey.blp
Quest - Create a Optional quest titled Evolves with the description Every Class BUT death evolves at level 15.Fire - FlameFrost - IceEarth - DruidLight - Holy , using icon path ReplaceableTextures\CommandButtons\BTNBlood&GhostKey.blp
Quest - Create a Optional quest titled Testers with the description Thanks to :Cup_Of_Noodles for testing with from the start and through every Beta versionAlso thanks to all the Public-beta Testers for ideas and input. , using icon path ReplaceableTextures\CommandButtons\BTNInfernal.blp
Defense
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) has buff Earthren Defense) Equal to True
Actions
Set Variable Set Earther_Defense = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Earther_Defense Equal to (Random integer number between 1 and 10)
Then - Actions
Unit - Create 1 . Treant for (Owner of (Attacked unit)) at (Position of (Attacked unit)) facing Default building facing degrees
Unit - Add a 7.00 second Force Of Nature expiration timer to (Last created unit)
Else - Actions
Do nothing
Defense Copy
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) has buff Earthren Strike) Equal to True
Actions
Set Variable Set Earther_Defense_Copy = (Random integer number between 1 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Earther_Defense_Copy Equal to (Random integer number between 1 and 10)
Then - Actions
Unit - Cause (Attacked unit) to damage (Attacking unit) , dealing 100.00 damage of attack type Chaos and damage type Normal
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Attacking unit) using Abilities\Spells\NightElf\TargetArtLumber\TargetArtLumber.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
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