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Triggers
Mage Guilds 1.0.w3x
Variables
Training
Units
Send 1
Send 2
Ressurection
Ressurection Copy
Victory
South Wins
North Wins
Start
Fog
Resources
Builders
North
North Copy
Magic
Income
Income Mana Vault
Income Arcane
Income Chapel
Income Fire
Income Ice
Income Shaman
Income Voodoo
Income Druid
Income Botany
Income Air
Magic
Lesser Magic
Magic
Greater Magic
Reward
Tower
Tower Copy
Quests
Quests
Intro
Other Intro
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Units
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units of type Chapel) to train a Brother
Unit Group - Order (Units of type Monestary) to train a Holy Priest
Unit Group - Order (Units of type Mage's Observatory) to train a Novice
Unit Group - Order (Units of type Mage's Vault) to train a Apprentice
Unit Group - Order (Units of type Mage's Sanctum) to train a Mage
Unit Group - Order (Units of type Sanctuary) to train a Bishop
Unit Group - Order (Units of type Heaven's Gate) to train a Saint
Unit Group - Order (Units of type Tainted Chapel) to train a Shadow Priest
Unit Group - Order (Units of type Defiled Temple) to train a Necromancer
Unit Group - Order (Units of type Altar of the Damned) to train a Lich
Unit Group - Order (Units of type Fire Temple) to train a Pyromancer
Unit Group - Order (Units of type Fire Ziggurat) to train a Fire Mage
Unit Group - Order (Units of type Frost Chamber) to train a Ice Warden
Unit Group - Order (Units of type Frost Chamber) to train a Frost Mage
Unit Group - Order (Units of type Shamanistic Hut) to train a Shaman
Unit Group - Order (Units of type Spiritual Totem) to train a Ancient
Unit Group - Order (Units of type Ancient's Hall) to train a Shamanistic Elder
Unit Group - Order (Units of type Orc House) to train a Animated Puppet
Unit Group - Order (Units of type Voodoo Lounge) to train a Witch Doctor
Unit Group - Order (Units of type Voodoo Hut) to train a Voodoo King
Unit Group - Order (Units of type Moon Well) to train a Druid
Unit Group - Order (Units of type Sprout of Life) to train a Botanist
Unit Group - Order (Units of type Tree of Life) to train a Elder Botanist
Unit Group - Order (Units of type Shrine of Air) to train a Sky Cobra
Unit Group - Order (Units of type Temple of Air) to train a Leviathon
Unit Group - Order (Units of type Naturalist Pole) to train a Naturalist
Unit Group - Order (Units of type Druidic Den) to train a Archdruid
Unit Group - Order (Units of type Arcane Workshop) to train a Mana Bomb
Send 1
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Unit - A unit owned by Player 5 (Yellow) . Finishes training a unit
Conditions
Actions
Unit - Change ownership of (Trained unit) to Player 6 (Orange) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of North_Mage_Guild <gen>)
Send 2
Events
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Unit - A unit owned by Player 10 (Light Blue) . Finishes training a unit
Unit - A unit owned by Player 11 (Dark Green) . Finishes training a unit
Conditions
Actions
Unit - Change ownership of (Trained unit) to Player 12 (Brown) and Retain color
Unit - Order (Trained unit) to Attack-Move To . (Center of South_Mage_Guild <gen>)
Ressurection
Events
Unit - A unit owned by Player 1 (Red) . Begins casting an ability
Unit - A unit owned by Player 2 (Blue) . Begins casting an ability
Unit - A unit owned by Player 3 (Teal) . Begins casting an ability
Unit - A unit owned by Player 4 (Purple) . Begins casting an ability
Unit - A unit owned by Player 5 (Yellow) . Begins casting an ability
Conditions
(Ability being cast) Equal to Necromancy
Actions
Unit - Change ownership of (Summoned unit) to Player 6 (Orange) and Retain color
Unit - Order (Summoned unit) to Attack-Move To . (Center of North_Mage_Guild <gen>)
Ressurection Copy
Events
Unit - A unit owned by Player 7 (Green) . Begins casting an ability
Unit - A unit owned by Player 8 (Pink) . Begins casting an ability
Unit - A unit owned by Player 9 (Gray) . Begins casting an ability
Unit - A unit owned by Player 10 (Light Blue) . Begins casting an ability
Unit - A unit owned by Player 11 (Dark Green) . Begins casting an ability
Conditions
(Ability being cast) Equal to Necromancy
Actions
Unit - Change ownership of (Summoned unit) to Player 11 (Dark Green) and Retain color
Unit - Order (Summoned unit) to Attack-Move To . (Center of South_Mage_Guild <gen>)
South Wins
Events
Unit - Mages Guild 0018 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
North Wins
Events
Unit - Mages Guild 0018 <gen> Dies
Conditions
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Fog
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Resources
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 600
Player - Set Player 2 (Blue) . Current gold to 600
Player - Set Player 3 (Teal) . Current gold to 600
Player - Set Player 4 (Purple) . Current gold to 600
Player - Set Player 5 (Yellow) . Current gold to 600
Player - Set Player 7 (Green) . Current gold to 600
Player - Set Player 8 (Pink) . Current gold to 600
Player - Set Player 9 (Gray) . Current gold to 600
Player - Set Player 10 (Light Blue) . Current gold to 600
Player - Set Player 11 (Dark Green) . Current gold to 600
North
Events
Unit - A unit enters Middle <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Builder (Blood Elf)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
Actions
Unit - Move (Triggering unit) instantly to (Center of Worker_Zone_South <gen>)
North Copy
Events
Unit - A unit enters Middle <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Builder (Blood Elf)
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
(Owner of (Triggering unit)) Not equal to Player 4 (Purple)
(Owner of (Triggering unit)) Not equal to Player 5 (Yellow)
Actions
Unit - Move (Triggering unit) instantly to (Center of Worker_Zone_North <gen>)
Income Mana Vault
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
-------- Mana Vault --------
Unit Group - Pick every unit in (Units of type Mana Vault) and do (Actions)
Loop - Actions
Player - Add 1 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Mana Vault) and do (Actions)
Loop - Actions
Player - Add 2 to (Owner of (Picked unit)) . Current gold
Income Arcane
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
-------- Income from Arcane Tiers --------
Unit Group - Pick every unit in (Units of type Mage's Vault) and do (Actions)
Loop - Actions
Player - Add 3 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Mage's Sanctum) and do (Actions)
Loop - Actions
Player - Add 5 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Mage's Observatory) and do (Actions)
Loop - Actions
Player - Add 1 to (Owner of (Picked unit)) . Current gold
Income Chapel
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
-------- Income from Chapel Tiers --------
Unit Group - Pick every unit in (Units of type Altar of the Damned) and do (Actions)
Loop - Actions
Player - Add 3 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Heaven's Gate) and do (Actions)
Loop - Actions
Player - Add 3 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Chapel) and do (Actions)
Loop - Actions
Player - Add 1 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Defiled Temple) and do (Actions)
Loop - Actions
Player - Add 2 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Sanctuary) and do (Actions)
Loop - Actions
Player - Add 2 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Tainted Chapel) and do (Actions)
Loop - Actions
Player - Add 1 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Monestary) and do (Actions)
Loop - Actions
Player - Add 1 to (Owner of (Picked unit)) . Current gold
Income Fire
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
-------- Income from Fire Tiers --------
Unit Group - Pick every unit in (Units of type Fire Ziggurat) and do (Actions)
Loop - Actions
Player - Add 5 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Fire Temple) and do (Actions)
Loop - Actions
Player - Add 8 to (Owner of (Picked unit)) . Current gold
Income Ice
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
-------- Income from Frost Tiers --------
Unit Group - Pick every unit in (Units of type Frost Chamber) and do (Actions)
Loop - Actions
Player - Add 5 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Ice Temple) and do (Actions)
Loop - Actions
Player - Add 8 to (Owner of (Picked unit)) . Current gold
Income Shaman
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
-------- Income from Shaman Tiers --------
Unit Group - Pick every unit in (Units of type Shamanistic Hut) and do (Actions)
Loop - Actions
Player - Add 10 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Spiritual Totem) and do (Actions)
Loop - Actions
Player - Add 15 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Ancient's Hall) and do (Actions)
Loop - Actions
Player - Add 20 to (Owner of (Picked unit)) . Current gold
Income Voodoo
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
-------- Income from Voodoo Tiers --------
Unit Group - Pick every unit in (Units of type Orc House) and do (Actions)
Loop - Actions
Player - Add 10 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Voodoo Lounge) and do (Actions)
Loop - Actions
Player - Add 15 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Voodoo Hut) and do (Actions)
Loop - Actions
Player - Add 20 to (Owner of (Picked unit)) . Current gold
Income Druid
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
-------- Income from Druid Tiers --------
Unit Group - Pick every unit in (Units of type Moon Well) and do (Actions)
Loop - Actions
Player - Add 30 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Naturalist Pole) and do (Actions)
Loop - Actions
Player - Add 40 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Druidic Den) and do (Actions)
Loop - Actions
Player - Add 50 to (Owner of (Picked unit)) . Current gold
Income Botany
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
-------- Income from Botany Tiers --------
Unit Group - Pick every unit in (Units of type Sprout of Life) and do (Actions)
Loop - Actions
Player - Add 40 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Tree of Life) and do (Actions)
Loop - Actions
Player - Add 50 to (Owner of (Picked unit)) . Current gold
Income Air
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
-------- Income from Air Tiers --------
Unit Group - Pick every unit in (Units of type Shrine of Air) and do (Actions)
Loop - Actions
Player - Add 40 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units of type Temple of Air) and do (Actions)
Loop - Actions
Player - Add 50 to (Owner of (Picked unit)) . Current gold
Lesser Magic
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Item - Create Lesser Magic Rune at (Random point in Region_005 <gen>)
Item - Create Lesser Magic Rune at (Random point in Region_006 <gen>)
Magic
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Item - Create Magic Rune at (Random point in Region_005 <gen>)
Item - Create Magic Rune at (Random point in Region_006 <gen>)
Greater Magic
Events
Time - Every 360.00 seconds of game time
Conditions
Actions
Item - Create Greater Magic Rune at (Random point in Region_005 <gen>)
Item - Create Greater Magic Rune at (Random point in Region_006 <gen>)
Tower
Events
Unit - Mana Tower 0005 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The Northern Sanctum has been reached by attackers.
Player - Add 500 to Player 1 (Red) . Current gold
Player - Add 500 to Player 2 (Blue) . Current gold
Player - Add 500 to Player 3 (Teal) . Current gold
Player - Add 500 to Player 4 (Purple) . Current gold
Player - Add 500 to Player 5 (Yellow) . Current gold
Tower Copy
Events
Unit - Mana Tower 0000 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The Southern Sanctum has been reached by attackers.
Player - Add 500 to Player 7 (Green) . Current gold
Player - Add 500 to Player 8 (Pink) . Current gold
Player - Add 500 to Player 9 (Gray) . Current gold
Player - Add 500 to Player 10 (Light Blue) . Current gold
Player - Add 500 to Player 11 (Dark Green) . Current gold
Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Thunderbuff369 with the description Well after that map was a total failure... there were too many bugs and I just decided to start fresh with a more intresting theme. This map I invested a little more time in. I work on it about 2 hours a day on weekends and 30 mins a day on weekdays. So this map has taken quite some time. Please send any feedback to Thunderbuff246 about bugs, leaks, glitches, suggestion. , using icon path ReplaceableTextures\CommandButtons\BTNMonsoon.blp
Quest - Create a Required quest titled Models with the description There aren't many models because I wanted to keep the maps file size small so it could be hosted on BattleNet for a couple friends. Me and my bro play this every once in awhile and we have some fun. Well anyway the Model Credits go to:Monk: Ket from Hive WorkshopKrakken: ... damn i forgot who but I found the request forum... if its yours send me a PM and I'll add your name here! , using icon path ReplaceableTextures\CommandButtons\BTNCloudOfFog.blp
Quest - Create a Optional quest titled Help Me... I'm Lost with the description This game is pretty simple and easy and its all about strategy. Each tier has its own strengths and weaknesses. There are spell books and research books for you to boost your army. , using icon path ReplaceableTextures\CommandButtons\BTNChainLightning.blp
Other Intro
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: |cFFFFFFFFThunderbuff369 Proudly Presents!!!|r
Wait 2 seconds
Game - Display to (All players) the text: |cFFE0E0E0Mages Guild|r
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