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Triggers
Lycantrophy1.09.w3x
Variables
Update9
--------------------------->
Natures Gift
Update8
--------------------------->
Perkshop
Boss 5 Appears
Boss 6 Appears
Boss4
Boss5
Boss6
Update7
--------------------------->
Update6
--------------------------->
Update5
--------------------------->
Gold gain system
Angry Ghosts
Boss 4 Appears
Zombie Spawn1
Zombie Spawn2
Zombie Spawn3
Zombie Spawn4
Zombie SpawnMass1
Update4
--------------------------->
Boss 1 Appears
Boss 2 Appears
Boss 3 Appears
Update3
--------------------------->
Plans
Glyphe
Glyphe Use
Update2
--------------------------->
Bonesnapper Zombified
Fanatic Zombified
Magicall Floors
Pig in the Water
Lizard Eggs
Chain Teleport
Update1
--------------------------->
Corrupted Eredar
Spectre Retreat
Spider Deadblast
Fellbeast SlowerMoves
Fellbeast Bloodthirsty
NetherDrake First Attack
NetherHatchling First Attack
Defiler Frenzy
Statue Rotation
Banshee TeleportSystem
Necromancer Respawn
Voidwalker Angry
Voidwalker NormalForm
LesserVoidwalker Angry
LesserVoidwalker NormalForm
RemoveWispEffects
Start
Startsound
Items
Triggers to spawn Items
Spawn items
Destructibles
Triggers for Destructibles
Cage1
Cage2
Cage3
Cage4
Cage5
Cage6
Cage7
Background
Music +Backgroundsounds
Music
Ghosty Sound
Ghosty Sound2
Ghosty Sound3
Ghosty Sound4
Ghosty Sound5
Ghosty Sound6
Ghosty Sound7
Ghosty Sound8
Ghosty Sound9
Ghosty Sound10
Ghosty Sound11
Ghosty Sound12
Spawn Points
ENEMYSPAWN
ENEMYSPAWN2
ENEMYSPAWN3
ENEMYSPAWN4
ENEMYSPAWN5
Initialization
-------------------------->
VISBILITY
Victory
Defeat
Run Away
Sprint
Ent March Cast
Mark of The Claw
Mark of The Wind
Melee Initialization
Sparkling Blast
Natures Call Effect
Meteor Storm
Ent March1
Ent March2
Ent March3
Ent March4
Ent March5
Ent March6
Ent March7
Ent March8
Ent March9
Ent March10
Ent March11
Ent March12
Ent March13
Ent March14
Ent March15
Ent March16
Ent March17
Ent March18
Ent March19
Ent March20
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Player1Kills
integer
Yes
Changelog:
~ two new perks.
Natures Gift
Events
Unit - A unit owned by Player 1 (Red) . Finishes research
Conditions
(Researched tech-type) Equal to R005 (Unexpected type: 'techcode')
Actions
Unit - Set level of Static Field for Druid Form 0030 <gen> to 2
Unit - Set level of Typhon for Druid Form 0030 <gen> to 2
Changelog:
~ two new bosses.
- the two new bosses and
- one old boss give lumber.
- lumber is used for the buying of perks.
- perks act like upgrades.
Perkshop
Events
Player - Player 1 (Red) types a chat message containing -perkshop (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Selection - Select Perk Shop 0264 <gen> for Player 1 (Red)
Boss 5 Appears
Events
Player - Player 1 (Red) types a chat message containing -boss5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 Corrupted Wolf for Player 2 (Blue) at ((Position of Druid Form 0030 <gen>) offset by 300.00 towards (Facing of Weird Statue 0177 <gen>) degrees.) facing (Position of Druid Form 0030 <gen>)
Hero - Create (Random level 1.Permanent item-type) and give it to (Last created unit)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Corrupted Wolf) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack . Druid Form 0030 <gen>
Hero - Set (Picked unit) Hero-level to (Level of Druid Form 0030 <gen>) , Hide level-up graphics
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random percentage) Less than or equal to 50.00
Then - Actions
Hero - Learn skill for (Picked unit) : Mirror Image
Player - Player 1 (Red) types a chat message containing -boss6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 Doom Guard for Player 2 (Blue) at ((Position of Druid Form 0030 <gen>) offset by 300.00 towards (Facing of Weird Statue 0177 <gen>) degrees.) facing (Position of Druid Form 0030 <gen>)
Hero - Create (Random level 1.Permanent item-type) and give it to (Last created unit)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Doom Guard) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack . Druid Form 0030 <gen>
Hero - Set (Picked unit) Hero-level to (Level of Druid Form 0030 <gen>) , Hide level-up graphics
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random percentage) Less than or equal to 50.00
Then - Actions
Hero - Learn skill for (Picked unit) : Mirror Image
(Unit-type of (Dying unit)) Equal to Fled Prison Sheep
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Boss5
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Corrupted Wolf
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Boss6
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Doom Guard
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Changelog:
- less terrain glitches.
- overhauled look for doodads and units.
Changelog:
- new unit abilities.
- balances made.
- important bug fixed.
Changelog:
- larger map.
- item shop.
- new items.
- extra boss code.
- two more enemies.
Gold gain system
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
(Owner of (Dying unit)) Not equal to Player 1 (Red)
((Dying unit) is A Hero) Equal to False
Actions
Player - Add ((Level of (Dying unit)) + 1) to Player 1 (Red) . Current gold
Angry Ghosts
Events
Unit - A unit owned by Player 1 (Red) . Is attacked
Conditions
((Attacked unit) is A Hero) Equal to True
(Item-class of (Item carried by (Attacked unit) in slot 1)) Equal to Purchasable
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Equal to 5
Then - Actions
Unit - Create 1 Angry Ghost for Player 2 (Blue) at ((Position of Druid Form 0030 <gen>) offset by 100.00 towards (Facing of Weird Statue 0177 <gen>) degrees.) facing (Position of Druid Form 0030 <gen>)
Unit - Add Attack Damage to (Last created unit)
Unit - Set level of Attack Damage for (Last created unit) to (Level of Druid Form 0030 <gen>)
Unit - Order (Last created unit) to Attack . Druid Form 0030 <gen>
Else - Actions
Do nothing
Boss 4 Appears
Events
Player - Player 1 (Red) types a chat message containing -boss4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play LobstrokkYes2 <gen>
Unit - Create 1 Fled Prison Sheep for Player 2 (Blue) at ((Position of Druid Form 0030 <gen>) offset by 300.00 towards (Facing of Weird Statue 0177 <gen>) degrees.) facing (Position of Druid Form 0030 <gen>)
Hero - Create (Random level 1.Permanent item-type) and give it to (Last created unit)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Fled Prison Sheep) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack . Druid Form 0030 <gen>
Hero - Set (Picked unit) Hero-level to (Level of Druid Form 0030 <gen>) , Hide level-up graphics
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random percentage) Less than or equal to 50.00
Then - Actions
Hero - Learn skill for (Picked unit) : Mirror Image
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Zombie for Player 3 (Teal) at (Center of Zombie_Spawn1 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Zombie Spawn2
Events
Unit - A unit enters Zombie_Spawn2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Zombie for Player 3 (Teal) at (Center of Zombie_Spawn2 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Zombie Spawn3
Events
Unit - A unit enters Zombie_Spawn3 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Zombie for Player 3 (Teal) at (Center of Zombie_Spawn3 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Zombie Spawn4
Events
Unit - A unit enters Zombie_Spawn4 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Zombie for Player 3 (Teal) at (Center of Zombie_Spawn4 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Zombie SpawnMass1
Events
Unit - A unit enters Zombie_SpawnMass1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 6 . Zombie for Player 3 (Teal) at (Center of Zombie_SpawnMass1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Zombie_SpawnMass1 <gen> owned by Player 3 (Teal)) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack . Druid Form 0030 <gen>
Trigger - Turn off (This trigger)
Changelog:
- use codes to spawn a boss for
people who want a challenge.
- new items.
- more balances.
Boss 1 Appears
Events
Player - Player 1 (Red) types a chat message containing -boss1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play HPitLordReady1 <gen>
Unit - Create 1 Frenzied Warlock for Player 2 (Blue) at ((Position of Druid Form 0030 <gen>) offset by 300.00 towards (Facing of Weird Statue 0177 <gen>) degrees.) facing (Position of Druid Form 0030 <gen>)
Hero - Create (Random level 1.Permanent item-type) and give it to (Last created unit)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Frenzied Warlock) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack . Druid Form 0030 <gen>
Hero - Set (Picked unit) Hero-level to (Level of Druid Form 0030 <gen>) , Hide level-up graphics
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random percentage) Less than or equal to 50.00
Then - Actions
Hero - Learn skill for (Picked unit) : Mirror Image
Player - Player 1 (Red) types a chat message containing -boss2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play GnollPissed2 <gen>
Unit - Create 1 Electro Gnoll for Player 2 (Blue) at ((Position of Druid Form 0030 <gen>) offset by 300.00 towards (Facing of Weird Statue 0177 <gen>) degrees.) facing (Position of Druid Form 0030 <gen>)
Hero - Create (Random level 1.Permanent item-type) and give it to (Last created unit)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Electro Gnoll) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack . Druid Form 0030 <gen>
Hero - Set (Picked unit) Hero-level to (Level of Druid Form 0030 <gen>) , Hide level-up graphics
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random percentage) Less than or equal to 50.00
Then - Actions
Hero - Learn skill for (Picked unit) : Mirror Image
Player - Player 1 (Red) types a chat message containing -boss3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play BansheeWarcry1 <gen>
Unit - Create 1 Spook for Player 2 (Blue) at ((Position of Druid Form 0030 <gen>) offset by 300.00 towards (Facing of Weird Statue 0177 <gen>) degrees.) facing (Position of Druid Form 0030 <gen>)
Hero - Create (Random level 1.Permanent item-type) and give it to (Last created unit)
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Spook) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack . Druid Form 0030 <gen>
Hero - Set (Picked unit) Hero-level to (Level of Druid Form 0030 <gen>) , Hide level-up graphics
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random percentage) Less than or equal to 50.00
Then - Actions
Hero - Learn skill for (Picked unit) : Mirror Image
Changelog:
- less terrain glitches.
- added new minimap image.
- new hostile unit.
- more balances.
- unit ability fixes.
- more items to ensure your safety.
Plans
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random percentage) Greater than or equal to 97.00
Then - Actions
Item - Create Force Field Plans at (Position of (Dying unit))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random percentage) Less than or equal to 2.00
Then - Actions
Item - Create Fury Tower Plans at (Position of (Dying unit))
Else - Actions
Do nothing
Glyphe
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Ancient One
Actions
Item - Create Glyph of Omniscience at (Position of (Dying unit))
Glyphe Use
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Glyph of Omniscience
Actions
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Position of (Random item in (Playable map area))) for 2.00 seconds, using a Simple ping of color ( 100 %, 100 %, 0.00 %)
Changelog: added and changed items to make them unique compared to others, larger map, new tactics, balances and more unit abilities.
Bonesnapper Zombified
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Bonesnapper (Male2)
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Create 1 . Bonesnapper Zombified (Male2) for (Owner of (Killing unit)) at (Position of (Dying unit)) facing (Facing of (Dying unit)) degrees
Fanatic Zombified
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Fanatic (Male)
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Unit - Create 1 . Fanatic Zombified (Male) for (Owner of (Killing unit)) at (Position of (Dying unit)) facing (Facing of (Dying unit)) degrees
Magicall Floors
Events
Time - Every 36.00 seconds of game time
Conditions
Actions
Floating Text - Create floating text that reads Welcome to-> Magicall Floors at (Center of Magicall_Floors <gen>) with Z offset 0 , using font size 7.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Pig in the Water
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Floating Text - Create floating text that reads -A hippo is a pig, but lives in the water.A pig in the water? This is english humor! at (Center of Pig_in_the_Water <gen>) with Z offset 0 , using font size 15.00 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Lizard Eggs
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Lizard Eggs
Actions
Unit - Set (Hero manipulating item) movement speed to ((Default movement speed of (Hero manipulating item)) / 1.05)
Chain Teleport
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Chain Teleport
Actions
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by 200.00 towards (Facing of Weird Statue 0177 <gen>) degrees.)
Wait 0.20 game-time seconds
Special Effect - Destroy (Last created special effect)
Wait 0.20 game-time seconds
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by 200.00 towards (Facing of Weird Statue 0177 <gen>) degrees.)
Wait 0.20 game-time seconds
Special Effect - Destroy (Last created special effect)
Wait 0.20 game-time seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by 200.00 towards (Facing of Weird Statue 0177 <gen>) degrees.)
Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Spells\NightElf\Blink\BlinkCaster.mdl
Wait 0.20 game-time seconds
Special Effect - Destroy (Last created special effect)
Changelog: added cinematic, enemies act more different (special abilities like teleporting when get hit) and added creep encyclopedia.
Corrupted Eredar
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Corrupted Eredar
Actions
Unit - Set (Attacked unit) movement speed to ((Default movement speed of (Attacked unit)) - 30.00)
Wait 15.00 game-time seconds
Unit - Set (Attacked unit) movement speed to (Default movement speed of (Attacked unit))
Spectre Retreat
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Spectre
Actions
Wait 1.00 game-time seconds
Unit - Order (Attacking unit) to Move To . ((Position of (Attacking unit)) offset by 300.00 towards ((Facing of (Attacking unit)) + 180.00) degrees.)
Spider Deadblast
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Spider
(Unit-type of (Dying unit)) Equal to Spitting Spider
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\Possession\PossessionMissile.mdl
Wait 0.01 game-time seconds
Special Effect - Destroy (Last created special effect)
Unit - Cause (Dying unit) to damage circular area after 0 seconds of radius 180.00 at (Position of (Dying unit)) , dealing 30.00 damage of attack type Chaos and damage type Poison
Fellbeast SlowerMoves
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Fel Beast
(Unit-type of (Attacking unit)) Equal to Druid Form
Actions
Unit - Set (Attacked unit) movement speed to ((Current movement speed of (Attacked unit)) / 1.10)
Fellbeast Bloodthirsty
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Fel Beast
Actions
Unit - Set (Attacking unit) movement speed to ((Default movement speed of (Attacking unit)) + 100.00)
NetherDrake First Attack
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Nether Drake
Actions
Unit - Cause (Attacking unit) to damage (Attacked unit) , dealing 6.00 damage of attack type Pierce and damage type Death
Unit - Replace (Attacking unit) with a Nether Drake (FirstAttackUsed) using The old unit's life and mana
NetherHatchling First Attack
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Nether Dragon Hatchling
Actions
Unit - Cause (Attacking unit) to damage (Attacked unit) , dealing 2.00 damage of attack type Pierce and damage type Death
Unit - Replace (Attacking unit) with a Nether Dragon Hatchling (FirstAttackUsed) using The old unit's life and mana
Defiler Frenzy
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Defiler
(Life of (Attacked unit)) Less than 16.00
Actions
Unit - Replace (Attacked unit) with a Defiler (Frenzy) using The old unit's life and mana
Statue Rotation
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit - Move Weird Statue 0177 <gen> instantly to (Position of Weird Statue 0177 <gen>) , facing (Random point in (Playable map area))
Banshee TeleportSystem
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Banshee
Actions
Wait 1.00 game-time seconds
Unit - Move (Attacked unit) instantly to ((Position of (Attacked unit)) offset by 200.00 towards (Facing of Weird Statue 0177 <gen>) degrees.)
Unit - Create 1 . Dummy Unit Banshee Blinks for (Owner of (Attacked unit)) at (Position of (Attacked unit)) facing (Facing of Weird Statue 0177 <gen>) degrees
Wait 0.30 game-time seconds
Unit - Remove (Last created unit) from the game
Necromancer Respawn
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Necromancer
Actions
Wait 3.00 game-time seconds
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Wait 1.00 game-time seconds
Special Effect - Destroy (Last created special effect)
Unit - Create 1 . Necromancer (ghost) for Player 3 (Teal) at (Position of (Dying unit)) facing (Facing of (Dying unit)) degrees
Voidwalker Angry
Events
Unit - Druid Form 0030 <gen> Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Bird Form) or ((Unit-type of (Attacked unit)) Equal to Mounted)
(Unit-type of (Attacking unit)) Equal to Voidwalker
Actions
Unit - Replace (Attacking unit) with a Voidwalker Angry using The old unit's life and mana
Voidwalker NormalForm
Events
Unit - Druid Form 0030 <gen> Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Beast Form) or ((Unit-type of (Attacked unit)) Equal to Druid Form)
(Unit-type of (Attacking unit)) Equal to Voidwalker Angry
Actions
Unit - Replace (Attacking unit) with a Voidwalker using The old unit's life and mana
LesserVoidwalker Angry
Events
Unit - Druid Form 0030 <gen> Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Bird Form) or ((Unit-type of (Attacked unit)) Equal to Mounted)
(Unit-type of (Attacking unit)) Equal to Lesser Voidwalker
Actions
Unit - Replace (Attacking unit) with a Lesser Voidwalker Angy using The old unit's life and mana
LesserVoidwalker NormalForm
Events
Unit - Druid Form 0030 <gen> Is attacked
Conditions
((Unit-type of (Attacked unit)) Equal to Beast Form) or ((Unit-type of (Attacked unit)) Equal to Druid Form)
(Unit-type of (Attacking unit)) Equal to Lesser Voidwalker Angy
Actions
Unit - Replace (Attacking unit) with a Lesser Voidwalker using The old unit's life and mana
RemoveWispEffects
Events
Unit - A unit enters Move_to_here <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Wisp EFFECT
Actions
Unit - Kill (Entering unit)
Wait 1.00 game-time seconds
Unit - Remove (Entering unit) from the game
Start
Events
Map initialization
Conditions
Actions
Game - Disable selection and deselection functionality ( Disable selection circles)
Game - Disable drag-selection functionality ( Disable drag-selection box)
Game - Disable pre-selection functionality ( Disable pre-selection circles, life bars, and object info)
Camera - Set Player 1 (Red) 's camera Distance to target to 1500.00 over 0 seconds
Camera - Set Player 1 (Red) 's camera Angle of attack to 324.00 over 0 seconds
Camera - Set Player 1 (Red) 's camera Rotation to 45.00 over 0 seconds
Wait 6.00 game-time seconds
Unit - Order Druid Form 0030 <gen> to Move To . (Center of Move_to_here <gen>)
Wait 9.00 game-time seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 3.00 seconds
Wait 1.00 game-time seconds
Floating Text - Create floating text that reads I feel that the earth needs me, I shall begin my ritual immediately. at (Position of Druid Form 0030 <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 100 %, 0.00 %), and 25.00 % transparency
Wait 1.00 game-time seconds
Unit - Create 1 Wisp EFFECT for Neutral Passive at ((Position of Druid Form 0030 <gen>) offset by 500.00 towards 0.00 degrees.) facing (Position of Druid Form 0030 <gen>)
Wait 0.20 game-time seconds
Unit - Order (Last created unit) to Move To . (Center of Move_to_here <gen>)
Wait 0.20 game-time seconds
Unit - Create 1 Wisp EFFECT for Neutral Passive at ((Position of Druid Form 0030 <gen>) offset by 500.00 towards 45.00 degrees.) facing (Position of Druid Form 0030 <gen>)
Wait 0.20 game-time seconds
Unit - Order (Last created unit) to Move To . (Center of Move_to_here <gen>)
Wait 0.20 game-time seconds
Unit - Create 1 Wisp EFFECT for Neutral Passive at ((Position of Druid Form 0030 <gen>) offset by 500.00 towards 90.00 degrees.) facing (Position of Druid Form 0030 <gen>)
Wait 0.20 game-time seconds
Unit - Order (Last created unit) to Move To . (Center of Move_to_here <gen>)
Wait 0.20 game-time seconds
Unit - Create 1 Wisp EFFECT for Neutral Passive at ((Position of Druid Form 0030 <gen>) offset by 500.00 towards 135.00 degrees.) facing (Position of Druid Form 0030 <gen>)
Wait 0.20 game-time seconds
Unit - Order (Last created unit) to Move To . (Center of Move_to_here <gen>)
Wait 0.20 game-time seconds
Unit - Create 1 Wisp EFFECT for Neutral Passive at ((Position of Druid Form 0030 <gen>) offset by 500.00 towards 180.00 degrees.) facing (Position of Druid Form 0030 <gen>)
Wait 0.20 game-time seconds
Unit - Order (Last created unit) to Move To . (Center of Move_to_here <gen>)
Wait 0.20 game-time seconds
Unit - Create 1 Wisp EFFECT for Neutral Passive at ((Position of Druid Form 0030 <gen>) offset by 500.00 towards 225.00 degrees.) facing (Position of Druid Form 0030 <gen>)
Wait 0.20 game-time seconds
Unit - Order (Last created unit) to Move To . (Center of Move_to_here <gen>)
Wait 0.20 game-time seconds
Unit - Create 1 Wisp EFFECT for Neutral Passive at ((Position of Druid Form 0030 <gen>) offset by 500.00 towards 270.00 degrees.) facing (Position of Druid Form 0030 <gen>)
Wait 0.20 game-time seconds
Unit - Order (Last created unit) to Move To . (Center of Move_to_here <gen>)
Wait 0.20 game-time seconds
Unit - Create 1 Wisp EFFECT for Neutral Passive at ((Position of Druid Form 0030 <gen>) offset by 500.00 towards 315.00 degrees.) facing (Position of Druid Form 0030 <gen>)
Wait 0.20 game-time seconds
Unit - Order (Last created unit) to Move To . (Center of Move_to_here <gen>)
Wait 0.20 game-time seconds
Floating Text - Destroy (Last created floating text)
Wait 1.00 game-time seconds
Environment - Change terrain type at (Center of Move_to_here <gen>) to Ashenvale - Grass using variation -1 in an area of size 1 and shape Circle
Camera - Shake the camera for Player 1 (Red) with magnitude 2.00
Floating Text - Create floating text that reads The darkness is fighting back, they've noticed me. The purification isn't working, I need more time to cast it at his full strength. at (Position of Druid Form 0030 <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 100 %, 0.00 %), and 25.00 % transparency
Wait 1.00 game-time seconds
Environment - Change terrain type at (Center of Move_to_here <gen>) to Lordaeron Summer - Dirt using variation -1 in an area of size 1 and shape Circle
Wait 3.00 game-time seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Floating Text - Destroy (Last created floating text)
Game - Enable selection and deselection functionality ( Enable selection circles)
Game - Enable pre-selection functionality ( Enable pre-selection circles, life bars, and object info)
Camera - Lock camera target for Player 1 (Red) to Druid Form 0030 <gen> , offset by ( 0 , 0 ) using Default rotation
Selection - Select Druid Form 0030 <gen> for Player 1 (Red)
Startsound
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Sound - Play N03Furion22 <gen> at 100 % volume, skipping the first 6.00 seconds
Wait 22.00 game-time seconds
Sound - Play FaerieDragonDeath1 <gen>
Spawn items
Events
Map initialization
Conditions
Actions
Item - Create (Random level 1.Powerup item-type) at (Random point in ITEM1 <gen>)
Item - Create (Random level 1.Powerup item-type) at (Random point in ITEM1 <gen>)
Item - Create (Random level 2.Powerup item-type) at (Random point in ITEM1 <gen>)
Item - Create (Random level 4.Miscellaneous item-type) at (Random point in Swamp_1 <gen>)
Item - Create (Random level 2.Powerup item-type) at (Random point in ITEMNORTH <gen>)
Item - Create (Random level 2.Powerup item-type) at (Random point in ITEMNORTH <gen>)
Item - Create (Random level 2.Powerup item-type) at (Random point in ITEMNORTH <gen>)
Item - Create (Random level 2.Powerup item-type) at (Random point in ITEMCAVE <gen>)
Item - Create Tome of Power at (Random point in ITEMNORTHEAST <gen>)
Item - Create Wand of the Wind at (Random point in ITEMNORTHEAST <gen>)
Item - Create Frosty Shard at (Random point in ITEMSOUTHEAST <gen>)
Cage1
Events
Destructible - Cage 0252 <gen> dies
Conditions
Actions
Unit - Create 2 Zombie for Player 2 (Blue) at (Position of (Dying destructible)) facing (Random point in (Playable map area))
Sound - Play ZombieDeath1 <gen> at 100 % volume, located at (Position of (Dying destructible)) with Z offset 0
Cage2
Events
Destructible - Cage 0254 <gen> dies
Conditions
Actions
Unit - Create 2 Zombie for Player 2 (Blue) at (Position of (Dying destructible)) facing (Random point in (Playable map area))
Sound - Play ZombieDeath1 <gen> at 100 % volume, located at (Position of (Dying destructible)) with Z offset 0
Cage3
Events
Destructible - Cage 0255 <gen> dies
Conditions
Actions
Unit - Create 2 Zombie for Player 2 (Blue) at (Position of (Dying destructible)) facing (Random point in (Playable map area))
Sound - Play ZombieDeath1 <gen> at 100 % volume, located at (Position of (Dying destructible)) with Z offset 0
Cage4
Events
Destructible - Cage 0917 <gen> dies
Conditions
Actions
Unit - Create 2 Zombie for Player 2 (Blue) at (Position of (Dying destructible)) facing (Random point in (Playable map area))
Sound - Play ZombieDeath1 <gen> at 100 % volume, located at (Position of (Dying destructible)) with Z offset 0
Cage5
Events
Destructible - Cage 0914 <gen> dies
Conditions
Actions
Unit - Create 2 Zombie for Player 2 (Blue) at (Position of (Dying destructible)) facing (Random point in (Playable map area))
Sound - Play ZombieDeath1 <gen> at 100 % volume, located at (Position of (Dying destructible)) with Z offset 0
Cage6
Events
Destructible - Cage 0915 <gen> dies
Conditions
Actions
Unit - Create 2 Zombie for Player 2 (Blue) at (Position of (Dying destructible)) facing (Random point in (Playable map area))
Sound - Play ZombieDeath1 <gen> at 100 % volume, located at (Position of (Dying destructible)) with Z offset 0
Cage7
Events
Destructible - Cage 0916 <gen> dies
Conditions
Actions
Unit - Create 2 Zombie for Player 2 (Blue) at (Position of (Dying destructible)) facing (Random point in (Playable map area))
Sound - Play ZombieDeath1 <gen> at 100 % volume, located at (Position of (Dying destructible)) with Z offset 0
Music
Events
Map initialization
Conditions
Actions
Sound - Play Dungeon_01_v2 <gen>
Ghosty Sound
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Sound - Play DevourMagic <gen> at 90.00 % volume, located at (Random point in (Entire map)) with Z offset 0
Ghosty Sound2
Events
Time - Every 22.23 seconds of game time
Conditions
Actions
Sound - Play DarkRitualTarget1 <gen> at 90.00 % volume, located at (Random point in (Entire map)) with Z offset 0
Ghosty Sound3
Events
Time - Every 72.99 seconds of game time
Conditions
Actions
Sound - Play SleepBirth1 <gen> at 90.00 % volume, located at (Random point in (Entire map)) with Z offset 0
Ghosty Sound4
Events
Time - Every 138.19 seconds of game time
Conditions
Actions
Sound - Play AcolyteMining <gen> at 90.00 % volume, located at (Random point in (Entire map)) with Z offset 0
Ghosty Sound5
Events
Time - Every 47.00 seconds of game time
Conditions
Actions
Sound - Play CarrionSwarmLaunch1 <gen> at 80.00 % volume, located at (Random point in (Entire map)) with Z offset 0
Ghosty Sound6
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Sound - Play Burrow <gen> at 90.00 % volume, located at (Random point in (Entire map)) with Z offset 0
Ghosty Sound7
Events
Time - Every 83.19 seconds of game time
Conditions
Actions
Sound - Play SoulPreservation <gen> at 90.00 % volume, located at (Random point in (Entire map)) with Z offset 0
Ghosty Sound8
Events
Time - Every 21.00 seconds of game time
Conditions
Actions
Sound - Play RatWhat2 <gen> at 100 % volume, located at (Random point in (Entire map)) with Z offset 0
Ghosty Sound9
Events
Time - Every 47.00 seconds of game time
Conditions
Actions
Sound - Play RacoonWhat1 <gen> at 100 % volume, located at (Random point in (Entire map)) with Z offset 0
Ghosty Sound10
Events
Time - Every 46.00 seconds of game time
Conditions
Actions
Sound - Play OwlWhat1 <gen> at 100 % volume, located at (Random point in (Entire map)) with Z offset 0
Ghosty Sound11
Events
Time - Every 61.33 seconds of game time
Conditions
Actions
Sound - Play OwlWhat2 <gen> at 100 % volume, located at (Random point in (Entire map)) with Z offset 0
Ghosty Sound12
Events
Time - Every 11.00 seconds of game time
Conditions
Actions
Sound - Play RabbitWhat1 <gen> at 75.00 % volume, located at (Random point in (Entire map)) with Z offset 0
First one
ENEMYSPAWN
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Wait 30.00 game-time seconds
Unit - Create 6 Lesser Voidwalker for Player 2 (Blue) at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 2 Nether Dragon Hatchling for Player 2 (Blue) at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit Group - Order (Units owned by Player 2 (Blue).) to Attack . Druid Form 0030 <gen>
Second one
ENEMYSPAWN2
Events
Time - Every 333.16 seconds of game time
Conditions
Actions
Wait 30.00 game-time seconds
Unit - Create 3 Voidwalker for Player 2 (Blue) at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 4 Fel Beast for Player 2 (Blue) at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit Group - Order (Units owned by Player 2 (Blue).) to Attack . Druid Form 0030 <gen>
Third one
ENEMYSPAWN3
Events
Time - Every 533.16 seconds of game time
Conditions
Actions
Wait 30.00 game-time seconds
Unit - Create 4 Corrupted Eredar for Player 2 (Blue) at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit - Create 3 Nether Drake for Player 2 (Blue) at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit Group - Order (Units owned by Player 2 (Blue).) to Attack . Druid Form 0030 <gen>
Last one
ENEMYSPAWN4
Events
Time - Every 745.11 seconds of game time
Conditions
Actions
Wait 30.00 game-time seconds
Unit - Create 4 Necromancer for Player 2 (Blue) at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit Group - Order (Units owned by Player 2 (Blue).) to Attack . Druid Form 0030 <gen>
Last one
ENEMYSPAWN5
Events
Time - Every 881.09 seconds of game time
Conditions
Actions
Wait 30.00 game-time seconds
Unit - Create 1 Ancient One for Player 2 (Blue) at (Random point in (Playable map area)) facing (Random point in (Playable map area))
Unit Group - Order (Units owned by Player 2 (Blue).) to Attack . Druid Form 0030 <gen>
Triggers for abilities, map prepare, quests etc.
Camera + Visibility
VISBILITY
Events
Time - Elapsed game time is 0.30 seconds
Conditions
Actions
Visibility - Enable fog of war
Visibility - Enable black mask
Game - Set Visibility - Hide Terrain to On
Camera - Lock camera target for Player 1 (Red) to Druid Form 0030 <gen> , offset by ( 0 , 0 ) using Default rotation
Trigger for victory.
Victory
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Unit - Make Druid Form 0030 <gen> Invulnerable
Sound - Play ClanInvitation <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Entire map)
Game - Display to (All players) the text: You've succeed in purificating the land, congratulations!
Environment - Change terrain type at (Random point in (Playable map area)) to Ashenvale - Dirt using variation 0 in an area of size 45 and shape Circle
Wait 3.00 game-time seconds
Environment - Change terrain type at (Random point in (Playable map area)) to Ashenvale - Rough Dirt using variation 0 in an area of size 30 and shape Circle
Wait 3.00 game-time seconds
Environment - Change terrain type at (Random point in (Playable map area)) to Ashenvale - Grass using variation 0 in an area of size 30 and shape Circle
Wait 3.00 game-time seconds
Environment - Change terrain type at (Random point in (Playable map area)) to Ashenvale - Rock using variation 0 in an area of size 30 and shape Circle
Wait 3.00 game-time seconds
Environment - Change terrain type at (Random point in (Playable map area)) to Ashenvale - Lumpy Grass using variation 0 in an area of size 30 and shape Circle
Wait 3.00 game-time seconds
Environment - Change terrain type at (Random point in (Playable map area)) to Ashenvale - Grassy Dirt using variation 0 in an area of size 30 and shape Circle
Wait 3.00 game-time seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Trigger for defeat.
Defeat
Events
Unit - Druid Form 0030 <gen> Dies
Conditions
Actions
Sound - Play ArrangedTeamInvitation <gen>
Game - Defeat Player 1 (Red) with the message: Furion is dead, you lost!
Trigger for ability
Run Away
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Run Away
Actions
Unit - Set (Casting unit) movement speed to ((Default movement speed of (Casting unit)) x 2.00)
Unit - Order (Casting unit) to Move To . ((Center of (Playable map area)) offset by 5000.00 towards (Facing of Weird Statue 0177 <gen>) degrees.)
Wait 2.00 game-time seconds
Unit - Set (Casting unit) movement speed to (Default movement speed of (Casting unit))
Unit - Order (Casting unit) to Stop .
Trigger for ability. Edited so it works.
Sprint
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Sprint
Actions
Unit - Set (Casting unit) movement speed to ((Default movement speed of (Casting unit)) x 3.00)
Unit - Order (Casting unit) to Move To . ((Position of (Casting unit)) offset by 1000.00 towards (Facing of (Casting unit)) degrees.)
Wait 1.00 game-time seconds
Unit - Set (Casting unit) movement speed to (Default movement speed of (Casting unit))
Trigger for ability
Ent March Cast
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Ent March
Actions
Sound - Play TreeOfLifeGoldMineDeath1 <gen> at 100 % volume, located at (Target point of ability being cast) with Z offset 0
Trigger for ability
Mark of The Claw
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Mark of the Claw
Actions
Sound - Play Taunt <gen> at 100 % volume, attached to (Casting unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Items\HealingSalve\HealingSalveTarget.mdl
Wait 0.10 game-time seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Orc\FeralSpirit\feralspirittarget.mdl
Trigger for ability
Mark of The Wind
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Mark of the Wind
Actions
Sound - Play CycloneBirth1 <gen> at 90.00 % volume, attached to (Casting unit)
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Items\AIil\AIilTarget.mdl
Wait 0.50 game-time seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Human\Polymorph\PolyMorphDoneGround.mdl
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Game - Enable ally color button and Disable creep camp button
Game - Hide creep camps on the minimap .
Quest - Create a Optional quest titled Credits with the description Credits to Oblivion for the dungeon song. , using icon path ReplaceableTextures\CommandButtons\BTNDrum.blp
Quest - Create a Optional quest titled Creep Encyclopedia with the description Voidwalker_Threat=Low/Medium_Counter=BeastForm_Special=Angry towards mounted and BirdForm units. NetherDragon_Threat=Low/High_Counter=DruidForm/Mounted_Special=First attack strongest. Landstalker_Threat=Medium_Counter=BirdForm_Special=Fires corrosive balls towards land units. Banshee_Threat=High_Counter=Kill it fast_Special=Teleports away when becomes attacked. Spider_Threat=Low/VeryHigh_Counter=BirdForm or BeastForm_Special=Deals area damage when die. Defiler_Threat=High_Counter=Birdform_Special=Goes berserk when almost dead and loses hit points slowly. Necromancer_Threat=VeryHigh_Counter=BeastForm, DruidForm or Mounted_Special=Reincarnates for three seconds after died as a ghost. Fellbeast_Threat=Low_Counter=DruidForm_Special=Becomes bloodthirsty when it attacks an unit, increasing his movement speed permanently. When a Fellbeast is attacked by a Druid in DruidForm, his movement speed is decreased permanently and the negative bonus counts up. Spectre_Threat=High_Counter=Mounted or BirdForm units_Special=Retreats after each attack. CorruptedEredar_Threat=High_Counter=BeastForm_Special=Slows temporarily the attacked unit's movement speed. GhoulButcher_Threat=Medium_Counter=Avoid it's attacks_Special=Gives a chance to stun an unit and gives a chance that his attack will miss. Ancient One_Threat=High_Counter=Kill it as fast as possible or stay out of it's range_Special=Drops a glyph, when used it reveals the map- and pings an item on the minimap temporarily. Nightstalker_Threat=High_Counter=Fight them at day time so they don't regenerate_Special=Becomes invisible when not attacking. Regenerates hit points only at night. Spirit Tower_Threat=Hight_Counter=Avoid them. , using icon path ReplaceableTextures\CommandButtons\BTNGnollWarden.blp
Quest - Create a Optional quest titled Bosses with the description With these codes you can summon an enemy boss to attack you. The boss drops some loot and gives experiance, but is strong and has the same level as your hero when spawned. When the boss is spawned it will immediately attack Furion so be prepared. All bosses have the Mirror Image ability but it's not always the same.-boss1 : weakest boss but still strong.-boss2 : boss which deals much damage.-boss3 : this boss isn't very strong but can slow down your hero.-boss4 : very strong boss which deals area damage but fires slow moving projectiles. Gives +1 to lumber when killed.-boss5 : a fierce combatant, has a high attack range and attack speed. Gives +1 to lumber when killed.-boss6 : a strong and durable hero, attacks slowly though. Gives +1 to lumber when killed. , using icon path ReplaceableTextures\CommandButtons\BTNBookOfSummoning.blp
Quest - Create a Required quest titled Dispell the Corruption with the description Furion sensed that this piece of land has been difeled and corrupted, though it isn't completly destroyed. Before Furion can cast the spell, he most stay at least 30 minutes in the region to prepare the spell. Help Furion survive for 30 minutes in this dangerous and creepy region. , using icon path ReplaceableTextures\CommandButtons\BTNShadowPact.blp
Quest - Create a Required quest titled Perk Shop with the description Type: "-perkshop" to open a shop where you can buy perks. Perks act like upgrades for Furion and/or his summonings. Perks cost lumber. Lumber is gained by killing the more stronger bosses. , using icon path ReplaceableTextures\CommandButtons\BTNStone.blp
Sound - Set Unit Response Sounds to 75.00 %
Sound - Disable dawn and dusk sounds
Leaderboard - Create a leaderboard for Player Group - Player 1 (Red) titled Kills
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Change color of Player 1 (Red) to Gray , Changing color of existing units
Player - Change color of Player 2 (Blue) to Purple , Changing color of existing units
Player - Change color of Player 3 (Teal) to Maroon , Changing color of existing units
Melee Game - Use melee time of day (for all players)
Sound - Stop music Immediately
Wait 1.00 seconds
Sound - Stop music Immediately
Floating Text - Create floating text that reads I don't like it here, everything is so dark and silent. at (Position of Druid Form 0030 <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 100 %, 0.00 %), and 25.00 % transparency
Wait 6.00 game-time seconds
Floating Text - Destroy (Last created floating text)
Quest - Flash the quest dialog button
Game - Display to (All players) the text: Check the Quest menu.
Sparkling Blast
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Sparkling Blast
Actions
Sound - Play MagicLariatLoop1 <gen> at 100 % volume, located at (Target point of ability being cast) with Z offset 0
Unit - Cause (Casting unit) to damage circular area after 1.00 seconds of radius 50.00 at (Target point of ability being cast) , dealing ((Percentage life of (Target unit of ability being cast)) - 5.00) damage of attack type Spells and damage type Fire
Wait 0.50 game-time seconds
Special Effect - Create a special effect at (Target point of issued order) using Abilities\Spells\Human\SpellSteal\SpellStealMissile.mdl
Special Effect - Create a special effect at (Target point of issued order) using Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs1.mdl
Trigger for ability
Natures Call Effect
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Nature's Call
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Human\CloudOfFog\CloudOfFog.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Casting unit) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Trigger for ability
Meteor Storm
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Meteor Storm
Actions
Special Effect - Create a special effect at (Position of (Casting unit)) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor.mdl
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by (15.00, 15.00)) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor2.mdl
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by (-15.00, -15.00)) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by (10.00, 0.00)) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
Unit - Cause (Casting unit) to damage circular area after 2.50 seconds of radius 200.00 at (Position of (Casting unit)) , dealing 100 damage of attack type Chaos and damage type Fire
Wait 1.00 game-time seconds
Sound - Play InfernalBirth1 <gen> at 100 % volume, located at (Position of (Casting unit)) with Z offset 0
Wait 1.50 game-time seconds
Special Effect - Create a special effect at ((Position of (Casting unit)) offset by (0.00, 0.00)) using Abilities\Weapons\SteamTank\SteamTankImpact.mdl
Sound - Play HCancelBuilding <gen> at 100 % volume, located at (Position of (Casting unit)) with Z offset 0
Ent March1
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tree
Actions
Sound - Play Root <gen> at 100 % volume, attached to (Dying unit)
Unit - Create 1 Ent for Player 1 (Red) at (Position of (Dying unit)) facing (Random point in (Playable map area))
Ent March2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tree lvl2
Actions
Sound - Play Root <gen> at 100 % volume, attached to (Dying unit)
Unit - Create 1 Ent for Player 1 (Red) at (Position of (Dying unit)) facing (Random point in (Playable map area))
Ent March3
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tree lvl3
Actions
Sound - Play Root <gen> at 100 % volume, attached to (Dying unit)
Unit - Create 1 Ent for Player 1 (Red) at (Position of (Dying unit)) facing (Random point in (Playable map area))
Ent March4
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tree lvl4
Actions
Sound - Play Root <gen> at 100 % volume, attached to (Dying unit)
Unit - Create 1 Ent for Player 1 (Red) at (Position of (Dying unit)) facing (Random point in (Playable map area))
Ent March5
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tree lvl5
Actions
Sound - Play Root <gen> at 100 % volume, attached to (Dying unit)
Unit - Create 1 Ent for Player 1 (Red) at (Position of (Dying unit)) facing (Random point in (Playable map area))
Ent March6
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tree lvl6
Actions
Sound - Play Root <gen> at 100 % volume, attached to (Dying unit)
Unit - Create 1 Ent for Player 1 (Red) at (Position of (Dying unit)) facing (Random point in (Playable map area))
Ent March7
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tree lvl7
Actions
Sound - Play Root <gen> at 100 % volume, attached to (Dying unit)
Unit - Create 1 Ent for Player 1 (Red) at (Position of (Dying unit)) facing (Random point in (Playable map area))
Ent March8
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tree lvl8
Actions
Sound - Play Root <gen> at 100 % volume, attached to (Dying unit)
Unit - Create 1 Ent for Player 1 (Red) at (Position of (Dying unit)) facing (Random point in (Playable map area))
Ent March9
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tree lvl9
Actions
Sound - Play Root <gen> at 100 % volume, attached to (Dying unit)
Unit - Create 1 Ent for Player 1 (Red) at (Position of (Dying unit)) facing (Random point in (Playable map area))
Ent March10
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tree lvl10
Actions
Sound - Play Root <gen> at 100 % volume, attached to (Dying unit)
Unit - Create 1 Ent for Player 1 (Red) at (Position of (Dying unit)) facing (Random point in (Playable map area))
Ent March11
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tree lvl11
Actions
Sound - Play Root <gen> at 100 % volume, attached to (Dying unit)
Unit - Create 1 Ent for Player 1 (Red) at (Position of (Dying unit)) facing (Random point in (Playable map area))
Ent March12
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tree lvl12
Actions
Sound - Play Root <gen> at 100 % volume, attached to (Dying unit)
Unit - Create 1 Ent for Player 1 (Red) at (Position of (Dying unit)) facing (Random point in (Playable map area))
Ent March13
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tree lvl13
Actions
Sound - Play Root <gen> at 100 % volume, attached to (Dying unit)
Unit - Create 1 Ent for Player 1 (Red) at (Position of (Dying unit)) facing (Random point in (Playable map area))
Ent March14
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tree lvl14
Actions
Sound - Play Root <gen> at 100 % volume, attached to (Dying unit)
Unit - Create 1 Ent for Player 1 (Red) at (Position of (Dying unit)) facing (Random point in (Playable map area))
Ent March15
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tree lvl15
Actions
Sound - Play Root <gen> at 100 % volume, attached to (Dying unit)
Unit - Create 1 Ent for Player 1 (Red) at (Position of (Dying unit)) facing (Random point in (Playable map area))
Ent March16
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tree lvl16
Actions
Sound - Play Root <gen> at 100 % volume, attached to (Dying unit)
Unit - Create 1 Ent for Player 1 (Red) at (Position of (Dying unit)) facing (Random point in (Playable map area))
Ent March17
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tree lvl17
Actions
Sound - Play Root <gen> at 100 % volume, attached to (Dying unit)
Unit - Create 1 Ent for Player 1 (Red) at (Position of (Dying unit)) facing (Random point in (Playable map area))
Ent March18
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tree lvl18
Actions
Sound - Play Root <gen> at 100 % volume, attached to (Dying unit)
Unit - Create 1 Ent for Player 1 (Red) at (Position of (Dying unit)) facing (Random point in (Playable map area))
Ent March19
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tree lvl19
Actions
Sound - Play Root <gen> at 100 % volume, attached to (Dying unit)
Unit - Create 1 Ent for Player 1 (Red) at (Position of (Dying unit)) facing (Random point in (Playable map area))
Ent March20
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tree lvl20
Actions
Sound - Play Root <gen> at 100 % volume, attached to (Dying unit)
Unit - Create 1 Ent for Player 1 (Red) at (Position of (Dying unit)) facing (Random point in (Playable map area))
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