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Triggers
(4)LostTemple (Blood Elves).w3x
Variables
Initialization
Melee Initialization
Music
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Map Credits with the description This map is a re-terrained version of Blizzard's map Lost Temple.All original map designs belong to Blizzard! , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Create a Optional quest titled Model/Icon Credits with the description None of the custom models/icons used are mine! Credits rightfully go to;SinisterX (A majority of the building models, except turrets, Arcane Sanctum, and High Elven Barracks, and the Hawkstrider unit(Their respective icons are credit to him as well))Frankster (Arcane Annihilator, Decimator, Blood Elven Cavalry, Paladin, Mage, and Phoenix Guard (Their respective icons are credit to him as well, Blood Elven Cavalry icon is credit to Mr.Goblin))Mc! (Blood Ranger model)Hawkwing (Blond-haired Blood Elf Crusader)Elenai (Blood Elven Arch-Cleric (Icon made by Elenai)Takakenji (Lightforge)Garfield (Ridden War Eagle)Apheraz Lucent (Bow Skill Icon)4eNNightmare (Breaking Armor Icon, Green Phoenix Dart Icon)Golden-Drake (Bubbles Icon)67chrome (Dragon Fire Icon, Dragon Staff Red Icon)Blizzard Warcraft II (Exorcism Icon)Illidan_09 (Fire Blade Icon)D.ee (Manabolt Icon)NFWar (Power Shot Icon)Blizzard World of Warcraft (Holy Spell Flash Heal Icon)Mr.Goblin (Water Chain Heal Icon)Marcos DAB (Wildkin Spell Icon)xDeathKnightx (Elven Armor Lesser/Medium/Greater Icons)JediJoe84 (Building Icons)All other Icons and models (modified or non-modified) belong to Blizzard! , using icon path ReplaceableTextures\CommandButtons\BTNDarkSummoning.blp
Quest - Create a Optional quest titled Texture Credits with the description The Custom User Interface and Cursor are not mine!Cursor belongs to Sin'dorei300, and the UI belongs to Dentothor! , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
(Race of (Picked player)) Equal to Human
Then - Actions
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Town Hall
Then - Actions
Unit - Replace (Picked unit) with a Scarlet Keep using The old unit's relative life and mana
Else - Actions
Unit - Replace (Picked unit) with a Carpenter using The old unit's relative life and mana
Player - Limit training of Heroes to 3 for (Picked player)
Player - Limit training of Arcane Huntress to 1 for (Picked player)
Player - Limit training of Scarlet Knight to 1 for (Picked player)
Player - Limit training of Ignis Sorceress to 1 for (Picked player)
Player - Limit training of Blood Hunter to 1 for (Picked player)
Else - Actions
Do nothing
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
(Race of (Picked player)) Equal to Orc
Then - Actions
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Great Hall
Then - Actions
Unit - Replace (Picked unit) with a Demonic Bulwark using The old unit's relative life and mana
Else - Actions
Unit - Replace (Picked unit) with a Laborer using The old unit's relative life and mana
Player - Limit training of Heroes to 3 for (Picked player)
Player - Limit training of Felrider to 1 for (Picked player)
Player - Limit training of Sorceror to 1 for (Picked player)
Player - Limit training of Enforcer to 1 for (Picked player)
Player - Limit training of Assassin to 1 for (Picked player)
Else - Actions
Do nothing
Music
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
(Race of (Picked player)) Equal to Human
Then - Actions
Sound - Play Blood Elf Theme .
Else - Actions
Do nothing
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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