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Model validation: Lost Soul
Lost Soul.mdx
1errors0severe7warnings36unused
1
14
Bone 1 - "BoneMouth"
Invalid geoset 14
4
Translation
Track 9 at frame 7000 is not in any sequence
Track 20 at frame 18000 is not in any sequence
Track 7 at frame 5600 has exactly the same value as tracks 6 and 8
Track 15 at frame 13000 has exactly the same value as tracks 14 and 16
10
Rotation
Track 9 at frame 7000 is not in any sequence
Track 20 at frame 18000 is not in any sequence
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
Track 7 at frame 5600 has exactly the same value as tracks 6 and 8
Track 11 at frame 8500 has exactly the same value as tracks 10 and 12
Track 12 at frame 8550 has exactly the same value as tracks 11 and 13
Track 15 at frame 13000 has exactly the same value as tracks 14 and 16
Track 18 at frame 16500 has exactly the same value as tracks 17 and 19
Track 22 at frame 20250 has exactly the same value as tracks 21 and 23
Track 23 at frame 20251 has exactly the same value as tracks 22 and 24
7
Model
Attachment 4 "RightEye Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 5 "FlameEmitter3 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 6 "FlameEmitter2 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 7 "FlameEmitter1 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 8 "SpellParticle Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
10
Bone 0 - "BoneHead"
4
Translation
Track 9 at frame 7000 is not in any sequence
Track 20 at frame 18000 is not in any sequence
Track 7 at frame 5600 has exactly the same value as tracks 6 and 8
Track 15 at frame 13000 has exactly the same value as tracks 14 and 16
6
Rotation
Track 9 at frame 7000 is not in any sequence
Track 20 at frame 18000 is not in any sequence
Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
Track 4 at frame 3200 has exactly the same value as tracks 3 and 5
Track 22 at frame 20250 has exactly the same value as tracks 21 and 23
Track 23 at frame 20251 has exactly the same value as tracks 22 and 24
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