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Model validation: Lost Soul

Lost Soul.mdx

1 errors 0 severe 7 warnings 36 unused
  • 1 14 Bone 1 - "BoneMouth"
    • Invalid geoset 14
    • 4 Translation
      • Track 9 at frame 7000 is not in any sequence
      • Track 20 at frame 18000 is not in any sequence
      • Track 7 at frame 5600 has exactly the same value as tracks 6 and 8
      • Track 15 at frame 13000 has exactly the same value as tracks 14 and 16
    • 10 Rotation
      • Track 9 at frame 7000 is not in any sequence
      • Track 20 at frame 18000 is not in any sequence
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 7 at frame 5600 has exactly the same value as tracks 6 and 8
      • Track 11 at frame 8500 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 8550 has exactly the same value as tracks 11 and 13
      • Track 15 at frame 13000 has exactly the same value as tracks 14 and 16
      • Track 18 at frame 16500 has exactly the same value as tracks 17 and 19
      • Track 22 at frame 20250 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 20251 has exactly the same value as tracks 22 and 24
  • 7 Model
    • Attachment 4 "RightEye Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 5 "FlameEmitter3 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 6 "FlameEmitter2 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 7 "FlameEmitter1 Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 8 "SpellParticle Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 10 Bone 0 - "BoneHead"
    • 4 Translation
      • Track 9 at frame 7000 is not in any sequence
      • Track 20 at frame 18000 is not in any sequence
      • Track 7 at frame 5600 has exactly the same value as tracks 6 and 8
      • Track 15 at frame 13000 has exactly the same value as tracks 14 and 16
    • 6 Rotation
      • Track 9 at frame 7000 is not in any sequence
      • Track 20 at frame 18000 is not in any sequence
      • Track 1 at frame 1000 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 3200 has exactly the same value as tracks 3 and 5
      • Track 22 at frame 20250 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 20251 has exactly the same value as tracks 22 and 24
  • 3 ParticleEmitter2 3 - "BlizParticle01 Death1"
    • 3 Translation
      • Track 1 at frame 10333 is not in any sequence
      • Track 2 at frame 11000 is not in any sequence
      • Track 3 at frame 11667 is not in any sequence
  • 3 ParticleEmitter2 4 - "BlizParticle02 Death"
    • 3 Translation
      • Track 1 at frame 10333 is not in any sequence
      • Track 2 at frame 11000 is not in any sequence
      • Track 3 at frame 11667 is not in any sequence
  • 3 ParticleEmitter2 5 - "BlizParticle02 Death01tails"
    • 3 Translation
      • Track 1 at frame 10333 is not in any sequence
      • Track 2 at frame 11000 is not in any sequence
      • Track 3 at frame 11667 is not in any sequence
  • 3 ParticleEmitter2 6 - "BlizParticle DeathSmoke02"
    • 3 Translation
      • Track 1 at frame 10333 is not in any sequence
      • Track 2 at frame 11000 is not in any sequence
      • Track 3 at frame 11667 is not in any sequence
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