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Triggers
lost in the woods.w3x
Variables
Initialization
Creepy enviroment
The movie
ST move 1
steamtankdies
guys exit car
Heroic action
The end
Untitled Category
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Bob
group
No
Dave
group
No
Creepy enviroment
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0.00 %, 0 %, 0 %) with 85.00 % transparency
Wait 1.00 seconds
Sound - Stop the currently playing music theme
Sound - Play Dark Agents .
ST move 1
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_001 for (Picked player) over 0.00 seconds
Unit - Order Siege Engine 0011 <gen> to Move To . (Center of 1st_carstop <gen>)
steamtankdies
Events
Unit - A unit enters 1st_carstop <gen>
Conditions
Actions
Wait 1.00 seconds
Sound - Play Event <gen>
Wait 0.30 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_002 for (Picked player) over 0.50 seconds
Wait 2.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Order Siege Engine 0011 <gen> to Move To . (Center of 2nd_carstop <gen>)
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0 %, 0.00 %, 0 %) with 0.00 % transparency
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_001 for (Picked player) over 0.00 seconds
Camera - Lock camera target for (Picked player) to Siege Engine 0011 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 4.50 seconds
Sound - Play LightningBolt <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Siege Engine 0011 <gen> using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Siege Engine 0011 <gen> using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0.00 %, 0 %, 0 %) with 20.00 % transparency
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 0.00 %, 0 %, 0 %) with 0.00 % transparency
Unit - Set Siege Engine 0011 <gen> movement speed to 100.00
Unit - Set life of Siege Engine 0011 <gen> to 10.00
Sound - Play car_breakdown <gen>
Wait 1.50 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Siege Engine 0011 <gen> using Abilities\Weapons\GlaiveMissile\GlaiveMissileTarget.mdl
guys exit car
Events
Unit - A unit enters 2nd_carstop <gen>
Conditions
(Triggering unit) Equal to Siege Engine 0011 <gen>
Actions
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_003 for (Picked player) over 0.00 seconds
Unit - Create 1 . Villager (Male 2) for Player 12 (Brown) at (Center of 2nd_carstop <gen>) facing Default building facing degrees
Unit Group - Add (Last created unit) to Dave
Wait 0.50 seconds
Unit - Create 1 . Villager (Male) for Player 12 (Brown) at (Center of 2nd_carstop <gen>) facing Default building facing degrees
Unit Group - Add (Last created unit) to Bob
Wait 0.80 seconds
Unit - Make (Random unit from Dave) face (Random unit from Bob) over 0 seconds
Cinematic - Send transmission to (All players) from (Random unit from Dave) named Dave : Play No sound and display Shit! Our car is destroyed in the middle of nowhere. . Modify duration: Set to 2.00 seconds and Wait
Unit - Make (Random unit from Bob) face (Random unit from Dave) over 0 seconds
Cinematic - Send transmission to (All players) from (Random unit from Bob) named Bob : Play No sound and display Do you think were in the super fun happyland? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Random unit from Dave) named Dave : Play No sound and display Erm... no, not really. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Random unit from Bob) named Bob : Play No sound and display Aww I Alwa-- . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named Distant voice : Play ShadeYesAttack1 <gen> and display More souls for the Master! . Modify duration: Add 0.50 seconds and Don't wait
Wait 0.65 seconds
Unit - Make (Random unit from Dave) face 90.00 over 0.60 seconds
Wait 1.66 seconds
Unit - Make (Random unit from Dave) face 0.80 over 1.00 seconds
Cinematic - Send transmission to (All players) from (Random unit from Dave) named Dave : Play No sound and display OMFG! DID U HEAR THAT?!!! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Random unit from Bob) named Bob : Play No sound and display Ooh the icecream guy^^ . Modify duration: Set to 2.00 seconds and Wait
Unit - Order (Random unit from Bob) to Move To . (Center of Region_002 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from (Random unit from Dave) named Dave : Play No sound and display Hey! Where are you going?! . Modify duration: Set to 2.00 seconds and Don't wait
Unit - Make (Random unit from Dave) face (Random unit from Bob) over 0 seconds
Wait 2.00 seconds
Unit - Make (Random unit from Dave) face (Random unit from Bob) over 0 seconds
Cinematic - Send transmission to (All players) from (Random unit from Dave) named Dave : Play No sound and display No! Dont go there!!! . Modify duration: Set to 1.50 seconds and Wait
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_002 for (Picked player) over 0.00 seconds
Wait 0.40 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Sound - Play shadesound <gen>
Camera - . Apply . gg_cam_Camera_003 for (Picked player) over 0.00 seconds
Wait 0.40 seconds
Sound - Play PeasantDeath <gen>
Unit - Explode (Random unit from Bob) .
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from (Random unit from Dave) named Dave : Play No sound and display OMG, OMG, OMG!!!! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Random unit from Dave) named Dave : Play No sound and display NO! Dont worry Bob Ill save ya! . Modify duration: Set to 2.00 seconds and Wait
Trigger - Run Heroic_action <gen> (checking conditions)
Heroic action
Events
Conditions
Actions
Sound - Play Tension <gen>
Unit - Make (Random unit from Dave) face 0.00 over 1.00 seconds
Wait 1.00 seconds
Unit - Order (Random unit from Dave) to Move To . ((Position of (Random unit from Dave)) offset by 100.00 towards (Facing of (Random unit from Dave)) degrees.)
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_004 for (Picked player) over 2.00 seconds
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_005 for (Picked player) over 3.00 seconds
Wait 3.50 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_006 for (Picked player) over 3.00 seconds
Wait 3.50 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_007 for (Picked player) over 2.00 seconds
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_008 for (Picked player) over 0.25 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from (Random unit from Dave) named Dave : Play No sound and display SHIT!!! . Modify duration: Set to 1.50 seconds and Wait
Unit - Move Shade 0012 <gen> instantly to (Center of Region_004 <gen>) , facing 51.55 degrees
Sound - Play ShadeYesAttack201 <gen>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_008_Copy for (Picked player) over 0.50 seconds
Wait 0.70 seconds
Sound - Play PeasantDeath <gen>
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Trigger - Run The_end <gen> (checking conditions)
The end
Events
Conditions
Actions
Wait 3.00 seconds
Game - Display to (All players) the text: So the point of this movie is:
Wait 2 seconds
Game - Display to (All players) the text: Dont be retarded or try to be a hero.
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
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