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Model validation: Lore Accurate Onyxia
0
errors
0
severe
18
warnings
24
unused
12
Model
Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Wing_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Wing_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_MidWing" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Bone 102 - "beard_A_bind_jnt"
There are no vertices attached to this bone
1
Bone 103 - "beard_B_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 104 - "beard_B_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 105 - "beard_C_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 106 - "beard_C_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 107 - "beard_D_bind_jnt"
There are no vertices attached to this bone
1
Bone 0 - "bone_turret"
1
Rotation
Track 39 at frame 2900 has roughly the same value as tracks 38 and 40
2
Bone 14 - "L_ind_finger_01_bind_jnt"
2
Rotation
Track 50 at frame 4100 has roughly the same value as tracks 49 and 51
Track 122 at frame 9400 has roughly the same value as tracks 121 and 123
2
Bone 64 - "L_leg_02_bind_jnt"
2
Rotation
Track 48 at frame 4000 has roughly the same value as tracks 47 and 49
Track 153 at frame 9300 has roughly the same value as tracks 152 and 154
unused
Texture 0 - "onyxia_body_diffuse.dds"
unused
Texture 1 - "Undead_SapphironLiving_Body_Normal.tif"
unused
Texture 2 - "onyxia_body_orm.dds"
unused
Texture 3 - "Black32.blp"
unused
Texture 4 - Team color
unused
Texture 5 - "EnvironmentMap.blp"
unused
Texture 6 - "onyxia_head_diffuse.dds"
unused
Texture 7 - "Undead_SapphironLiving_Head_Normal.tif"
unused
Texture 8 - "onyxia_head_orm.dds"
unused
Texture 9 - "Undead_SapphironLiving_Head_Emissive.tif"
unused
Texture 10 - "onyxia_fin_diffuse.dds"
unused
Texture 11 - "Undead_SapphironLiving_Fin_Normal.tif"
unused
Texture 12 - "onyxia_fin_orm.dds"
unused
Texture 13 - "onyxia_attach_diffuse.dds"
unused
Texture 14 - "onyxia_attach_normal.dds"
unused
Texture 15 - "onyxia_attach_orm.dds"
unused
Texture 16 - "onyxia_limbs_diffuse.dds"
unused
Texture 17 - "Human_Searinox_Main_Normal.tif"
unused
Texture 18 - "Human_Searinox_Main_ORM.tif"