Model validation: Lizardman Warrior Tribal

liz_warrior_tribal.mdx

0 errors 0 severe 2 warnings 17 unused
  • 2 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 3 Helper 5
    • 3 Rotation
      • Track 14 at frame 10909 has roughly the same value as tracks 13 and 15
      • Track 19 at frame 11300 has roughly the same value as tracks 18 and 20
      • Track 24 at frame 11639 has roughly the same value as tracks 23 and 25
  • 3 RibbonEmitter 0 - "BLADETRAIL"
    • 3 Rotation
      • Track 16 at frame 145645 is not in any sequence
      • Track 18 at frame 152378 is not in any sequence
      • Track 22 at frame 234245 is not in any sequence
  • 2 EventObject 1 - "SNDxDHUN"
    • Track 0 at frame 15000 is not in any sequence
    • Track 2 at frame 168000 is not in any sequence
  • 9 EventObject 4 - "SPLxEBL1"
    • 9 Translation
      • Track 31 at frame 234000 is not in any sequence
      • Track 8 at frame 12529 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 12691 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 12750 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 13855 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 13980 has exactly the same value as tracks 13 and 15
      • Track 18 at frame 17767 has exactly the same value as tracks 17 and 19
      • Track 28 at frame 233588 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 233713 has exactly the same value as tracks 28 and 30
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