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Triggers
Life of a Dragon.w3x
Variables
Life of a Dragon setup
Melee Initialization
Untitled Trigger 024
Untitled Trigger 018
Untitled Trigger 018 Copy
Victory/defeats
Human set up
Vic for Dragons
Vic for Dragons Copy
Repicking
Untitled Trigger 007
Untitled Trigger 006
Repick
Repick Copy
Repick Copy 2
Repick Copy 3
Repick Copy 4
Dragon Starting Cave
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy 2
Untitled Trigger 002
Untitled Trigger 002 Copy
racoon blocks
racoon blocks Copy
Untitled Trigger 003
Untitled Trigger 005
Untitled Trigger 008
Untitled Trigger 008 Copy 2
Untitled Trigger 008 Copy
Outside Creep respawn
Bear respawn
Wolf respawn
Troll respawn
Tauren respawn
Gnoll respawn
Outside Creeps 2!!!
furbolg respawn Copy
Raccoon Boss
Dragons
Untitled Trigger 004
Life after Death
Untitled Trigger 036
Untitled Trigger 036 Copy
Untitled Trigger 036 Copy 2
Untitled Trigger 036 Copy 3
Untitled Trigger 036 Copy 4
NO blink Area
Untitled Trigger 026
Untitled Trigger 026 Copy
Untitled Trigger 026 Copy 2
Untitled Trigger 026 Copy 3
Untitled Trigger 026 Copy 4
Untitled Trigger 026 Copy 5
Untitled Trigger 026 Copy 6
Purple Dragons
Healing Hay Gaurdian
Healing Hay Gaurdian Copy
Healing Hay Gaurdian Copy 2
Healing Hay Gaurdian Copy 3
Healing Hay Gaurdian Copy 4
no castle
Untitled Trigger 034
Dragonets
dragonet
dragonet Copy
dragonet Copy 2
Untitled Trigger 020
Green Dragonet Copy
Green Dragonet Copy Copy
Green Dragonet Copy 2
Blue Dragonet
Blue Dragonet Copy
Blue Dragonet Copy 2
Black Dragonet
Black Dragonet Copy
Black Dragonet Copy 2
Red Dragonet
Red Dragonet Copy
Red Dragonet Copy 2
Bronze Dragonet
Bronze Dragonet Copy
Bronze Dragonet Copy 2
Gates
Untitled Trigger 009
Untitled Trigger 009 Copy
Untitled Trigger 010
Untitled Trigger 010 Copy
Green
Green Copy
Green2
Blue
Blue Copy
Blue2
Red
Red Copy
Red2
Bronze
Bronze Copy
Bronze2
Dragon Pillage
Dragons pillaging
Dragons pillaging Copy 2
Dragons pillaging Copy 3
Dragons pillaging Copy 4
Dragons pillaging Copy 5
Quest
Quest
Quest Copy
Young Adult Stage
Untitled Trigger 021
Green Adult
Green Adult Copy
Green Adult Copy 2
Blue Adult
Blue Adult Copy
Blue Adult Copy 2
Black Adult
Black Adult Copy
Black Adult Copy 2
Red Adult
Red Adult Copy
Red Adult Copy 2
Bronze Adult
Bronze Adult Copy
Bronze Adult Copy 2
Full Adult Stage
Green Full Adult
Green Full Adult Copy
Green Full Adult Copy 2
Blue Full Adult
Blue Full Adult Copy
Blue Full Adult Copy 2
Red Full Adult
Red Full Adult Copy
Red Full Adult Copy 2
Bronze Full Adult
Bronze Full Adult Copy
Bronze Full Adult Copy 2
Black Full Adult
Black Full Adult Copy
Black Full Adult Copy 2
Wrym Stage
Wrym Notice
Green Wrym
Blue Wrym
Red Wrym
Black Wrym
Bronze Wrym
Dragon knight
Untitled Trigger 025
Untitled Trigger 013
Untitled Trigger 014
Untitled Trigger 015
Untitled Trigger 016
Untitled Trigger 017
Dragon Rider
Untitled Trigger 013 Copy
Untitled Trigger 035
Untitled Trigger 016 Copy
MoneyTrigger
Gnolls
Wolves
Furblogs
Troll breskers and Priest
Orges
Troll Warlords
Tauren
Caves
Untitled Trigger 019
Untitled Trigger 019 Copy
Untitled Trigger 019 Copy Copy
Untitled Trigger 019 Copy Copy Copy
---------------------------
Untitled Trigger 012 Copy Copy Copy
Untitled Trigger 012 Copy Copy Copy Copy
---------------------------
item speicails
Untitled Trigger 022
Untitled Trigger 022 Copy 2
Untitled Trigger 022 Copy
Untitled Trigger 022 Copy Copy
Untitled Trigger 023
Untitled Trigger 023 Copy
Catcher Spell
The Catch
Release Dragon
Release Dragon Copy
Leave trigger
Untitled Trigger 027
Untitled Trigger 027 Copy 4
Untitled Trigger 027 Copy
Untitled Trigger 027 Copy 2
Untitled Trigger 027 Copy 2 Copy
Untitled Trigger 027 Copy 3
Untitled Trigger 027 Copy 3 Copy
Untitled Trigger 028
Untitled Trigger 028 Copy
Humans
Untitled Trigger 012
Village prevent leave
Untitled Trigger 011
Untitled Trigger 011 Copy
Human Castle Gates
Untitled Trigger 029
Untitled Trigger 030
Untitled Trigger 030 Copy
Untitled Trigger 030 Copy 2
Untitled Trigger 030 Copy 2 Copy
Dragon Attacks
Untitled Trigger 031
REds
greenys
bronzes
Blues
Blackys
Dragon Aspects
Untitled Trigger 033
Untitled Trigger 033 Copy
Untitled Trigger 033 Copy 2
Untitled Trigger 033 Copy 3
Untitled Trigger 032
Name
Type
is_array
initial_value
Aspects
integer
No
dragonAttacks
timer
No
repick
timer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Unit - Make GrandFather Bronze Dragon 0349 <gen> Invulnerable
Unit - Make Father Red Dragon 0194 <gen> Invulnerable
Unit - Make Faerie Dragon 0304 <gen> Invulnerable
Unit - Make Grandmother Blue Dragon 0141 <gen> Invulnerable
Destructible - Make Elven Gate 2617 <gen> Invulnerable
Destructible - Make Dungeon Gate 5660 <gen> Invulnerable
Melee Game - Use melee time of day (for all players)
Floating Text - Create floating text that reads your dragon hatchling must be a dragonet (you become one at lv 5) before you can leave the safety of the forest cave at (Center of Region_013 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Welcome Young Dragonet im Mother Green Dragon if you wish to become a green dragon like me, then step in the circle of power and say yes (type in yes G) .You will be set to lv 6 at (Center of Become_Green_Dragon <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Welcome Young Dragonet im Grandmother Blue Dragon if you wish to become a Blue dragon like me, then step in the circle of power and say yes ( type in yes B ).You will be set to lv 6 at (Center of Become_Blue_dragon <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Welcome Young Dragonet im Uncle Black Dragon if you wish to become a Black dragon like me, then step in the circle of power and say yes ( type in yes BK ).You will be set to lv 7 at (Center of become_Black_dragon <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Welcome Young Dragonet im Father Red Dragon if you wish to become a Red dragon like me, then step in the circle of power and say yes ( type in yes R).You will be set to lv 8 at (Center of Become_red_dragon <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Welcome Young Dragonet im Grandfather Bronze Dragon if you wish to become a Bronze dragon like me, then step in the circle of power and say yes ( type in yes O).You will be set to lv 8 at (Center of become_Bronze_Dragon <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Release 1 Dragonet (only heros can release) at (Center of Region_055 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads |cff552200DRAGON CAGE|r at (Center of Region_054 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Order Non-elemental Dragon S 0013 <gen> to Hold Position .
Unit - Order Non-elemental Dragon A 0015 <gen> to Hold Position .
Unit - Order Non-elemental Dragon I 0014 <gen> to Hold Position .
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Druid of the Talon 0280 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Quest - Create a Required quest titled Update INFO with the description 0.9 Beta Life of a dragon Got its first Multiplayer test0.9.1 Beta Balenced some spells for Dragons, Fix dragon Form spell, increase exp gain in Dragon starting area, made a respawn system for creeps in forsest and snow areas, made a second passage into black dragon nest, Made slayer spell more effective, made young dragon growth,made Bronze dragon area,ALL Dragons Playable,Increased Defense of elven base,added victory/defeat conditions,made respawn faster in dragon starting area,made healing hay in every dragon area0.9.2 Made lv cap higher,made bronze dragons turn up in there base,fixed gate in elven base remade Human kingdom techtree,made shops for Dragon slayer/catcher,made dragon cave added money triggers,made respawn for tauren, increase red dragon def,remodeled Human castle,made some roads,increased black dragon defense0.9.3 Fixed Black mask,Fixed gate in Dk key area,made another exit out of green dragon area, made human slightly weaker,removed Divine Sheild from slayer,Fixed Human weapon lv 2,decreased Dragon upgrade speed Finshed Dragon Catcher Spell0.9.4 Fixed Adult young adult dragon growth for bronze dragons,put buyable Arnks in Dragon cave,pevent blinks from outside cave,made a simple leaver system,increased cost of human towers,Fixed text for enchanted cave,respawn system faster for outside creeps,increased trees hp to 300 each,added evasions to non elemental dragons,fixed dragon repick,added winwalk to bronze dragons,reduce upgrade time for dragons0.9.5 MADE adult dragon growth,reduced cost of weapon upgrade made a new creep for lving,made king tougher,fixed loading text, made more Money triggers for furblog and gnolls added evasion to dragonets0.9.6 increased resouce and make time of gypohns and made them walker units,made that only heros can release dragonets,new purple dragon,human kingdom now gets attacked,Villagers now give 75 exp each,v1.0 Finshed Dragon growth Wrym now playable,Redid almost all spells used in map,rebalenced dragon slayer,redid time of dragon attacks,Humans can now win,new Battle tower for DK and items for humansPlz inform me on any bugs or unbalanced things by sending me a msg at [email protected] or send me a message at hiveworkshop my username is CAAentertainment , using icon path ReplaceableTextures\CommandButtons\BTNDragonRoost.blp
Quest - Create a Required quest titled Thanks.. with the description PLz thanks Tanche_ and Arrowkill and Timberwolph and also XxAgeofWarxX for dragon testing and Thank The-Illumnati for Dragon Slayer testing also thank memu and Dude100 for dragon Catcher testing , using icon path ReplaceableTextures\CommandButtons\BTNResStone.blp
Quest - Create a Optional quest titled Dragon Help with the description Okey heres some help starting with hatchlings to Wrym Hatchling:Select your stat dragon of your chosing and start killing some critters in the cave to lv up to 5 dont wrry if you Die as a hatchling you will revive at the start locationDragonet:now that yourve grown to dragonet seek out the Dragon aspects keep away from humans in the middle of the map Green is just outside the cave blue is to the far bottem right of the map Red is to the far top right of the map and black is to right of map the little house icon Bronze is in the top middle of the map all the colors are balenced only spells are diffent you CANNOT GROW AS a Non-elemental DragonetI highly suggest working as a team and getting one of each colorColored Dragonet:now that you have selected your color you should lv up to 12 to grow to young adult I highly suggest the tauren lv 10 creeps near the bronze nest try to keep away from humans stillYoung Adult:Congratz but you cant win yet though you can fight the humans better now if you team now the wolves in the green dragon forest have changed to furbolgs you should go and lv on them to lv 21 only then will you be able to fight against the humans in a even match that is if you teamFull Adult:Congratz even more on reaching this stage without dying!you can fight against those humans in even battle however if you decide to end the game work togetor with your dragon friendsWrym: you have Ultimate power you now basically control the game you can do anything you want well everything in your power the humans will fear you and will possibly leave the game so have fun and slaughter them , using icon path ReplaceableTextures\CommandButtons\BTNThunderLizardSalamander.blp
Quest - Create a Optional quest titled Death with the description Dragons: If you die has a hatchling no wrrys your revive instantlyBUT if you die in ANY OTHER growth your dead FOR GOODHumans: if one of your heros die in battle np rez him at the altar HOWEVER if your altar is dead and you dead you can no longer revive and borrowing other peoples altar wont work so try to keep it safe (dont wrry about dragon attacks the dragon attacks will not attack your altar) , using icon path ReplaceableTextures\CommandButtons\BTNAnkh.blp
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Ally
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Ally
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Ally
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Ally
Game - Display to (All allies of Player 8 (Pink).) the text: Hint:King defend that top Left village it can give dragons power if they killl citizens and Dragon Slayer/Catcher you should lv up in the forest to the right cause the dragons are no easy pickings and nethier are the chosen ones
Game - Display to (All allies of Player 1 (Red).) the text: Dragons listen up! you are in a portected forest cave so dont wrry about getting killed in the beginning but however when reaching lv 5 you grow to dragonet and the training creeps don't give you any exp so exit the forest cave also to repick your dragons type just type in -repick also you loose all exp
Visibility - Enable black mask
Untitled Trigger 024
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads This is a enchanted Cave that leads to Green Dragon Hills the enchantement causes humans not to enter at (Center of Region_057 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads This is a enchanted Cave that leads to the elven village the enchantement causes humans not to enter at (Center of Region_060 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 018
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Game - Display to (All players) the text: This Map was created by Christopher10 and pretested by Arrowkill and Tanche_ Plz respect Them for having a try at this map This Map is a released version you my Hiveworkshop name is CAAentertainment
Untitled Trigger 018 Copy
Events
Time - Elapsed game time is 70.00 seconds
Conditions
Actions
Game - Display to (All players) the text: If any bugs or question about the map plz contact me [email protected] and also press F9 for update infoand Help on the Game
Human set up
Events
Time - Elapsed game time is 4.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Aspects Left
Vic for Dragons
Events
Unit - Castle 0088 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: Defeat! Dragons have won,
Game - Defeat Player 7 (Green) with the message: Defeat! Dragons have won,
Game - Defeat Player 8 (Pink) with the message: Defeat! Dragons have won,
Vic for Dragons Copy
Events
Unit - Castle 0088 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: Defeat! Dragons have won,
Game - Defeat Player 8 (Pink) with the message: Defeat! Dragons have won,
Untitled Trigger 007
Events
Unit - A unit enters Noob_repick <gen>
Conditions
Actions
Countdown Timer - Start repick as a One-shot timer that will expire in 300.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title DRAGON! repick time
Trigger - Turn off (This trigger)
Untitled Trigger 006
Events
Time - repick expires
Conditions
Actions
Trigger - Turn off Repick <gen>
Trigger - Turn off Repick_Copy <gen>
Trigger - Turn off Repick_Copy_2 <gen>
Trigger - Turn off Repick_Copy_3 <gen>
Trigger - Turn off Repick_Copy_4 <gen>
Countdown Timer - Destroy (Last created timer window)
Game - Display to (All allies of Player 1 (Red).) the text: You can no longer Repick you Stat dragon
Repick
Events
Player - Player 1 (Red) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 1 (Red))) from the game
Unit - Create 1 Dragon Stat Chooser for Player 1 (Red) at (Center of Noob_repick <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for Player 1 (Red) to (Center of Noob_repick <gen>) over 0 seconds
Repick Copy
Events
Player - Player 2 (Blue) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 2 (Blue))) from the game
Unit - Create 1 Dragon Stat Chooser for Player 2 (Blue) at (Center of Noob_repick <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for Player 2 (Blue) to (Center of Noob_repick <gen>) over 0 seconds
Repick Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 3 (Teal))) from the game
Unit - Create 1 Dragon Stat Chooser for Player 3 (Teal) at (Center of Noob_repick <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for Player 3 (Teal) to (Center of Noob_repick <gen>) over 0 seconds
Repick Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Player 4 has left the game his/her units have been removed
Unit - Create 1 Dragon Stat Chooser for Player 4 (Purple) at (Center of Noob_repick <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for Player 4 (Purple) to (Center of Noob_repick <gen>) over 0 seconds
Repick Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -repick (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Create 1 Dragon Stat Chooser for Player 5 (Yellow) at (Center of Noob_repick <gen>) facing (Position of (Triggering unit))
Camera - Pan camera for Player 5 (Yellow) to (Center of Noob_repick <gen>) over 0 seconds
Untitled Trigger 001
Events
Unit - A unit enters dragon_s <gen>
Conditions
Actions
Unit - Create 1 Non-elemental Dragon S for (Owner of (Entering unit)) at (Center of life_of_a_dragon_CAA <gen>) facing (Position of (Triggering unit))
Unit - Kill (Entering unit)
Untitled Trigger 001 Copy
Events
Unit - A unit enters dragon_a <gen>
Conditions
Actions
Unit - Create 1 Non-elemental Dragon A for (Owner of (Entering unit)) at (Center of life_of_a_dragon_CAA <gen>) facing (Position of (Triggering unit))
Unit - Kill (Entering unit)
Untitled Trigger 001 Copy 2
Events
Unit - A unit enters dragon_i <gen>
Conditions
Actions
Unit - Create 1 Non-elemental Dragon I for (Owner of (Entering unit)) at (Center of life_of_a_dragon_CAA <gen>) facing (Position of (Triggering unit))
Unit - Kill (Entering unit)
Untitled Trigger 002
Events
Unit - A unit enters rabbit_block_1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Move (Entering unit) instantly to (Random point in Region_003 <gen>)
Untitled Trigger 002 Copy
Events
Unit - A unit enters rabbit_block_2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Move (Entering unit) instantly to (Random point in Region_003 <gen>)
racoon blocks
Events
Unit - A unit enters raccoon_block_1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Move (Entering unit) instantly to (Random point in Region_009 <gen>)
racoon blocks Copy
Events
Unit - A unit enters racoon_block_2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Neutral Hostile
Actions
Unit - Move (Entering unit) instantly to (Random point in Region_009 <gen>)
Untitled Trigger 003
Events
Unit - A unit owned by Neutral Passive . Is attacked
Conditions
Actions
Unit - Change ownership of (Attacked unit) to Neutral Hostile and Retain color
Untitled Trigger 005
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Hero level of (Entering unit)) Equal to 5
Actions
Unit - Move (Entering unit) instantly to (Center of Region_012 <gen>)
Untitled Trigger 008
Events
Time - Every 5.00 seconds of game time
Conditions
(Number of units in (Units in Raccoon_Respawn <gen>)) Less than 15
Actions
Unit - Create 1 Racoon for Neutral Passive at (Random point in Raccoon_Respawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Racoon for Neutral Passive at (Random point in Raccoon_Respawn <gen>) facing (Position of (Triggering unit))
Untitled Trigger 008 Copy 2
Events
Time - Every 3.00 seconds of game time
Conditions
(Number of units in (Units in Region_003 <gen>)) Less than 9
Actions
Unit - Create 1 Bunny for Neutral Passive at (Random point in Region_003 <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Bunny for Neutral Passive at (Random point in Region_003 <gen>) facing (Position of (Triggering unit))
Untitled Trigger 008 Copy
Events
Time - Every 8.00 seconds of game time
Conditions
(Number of units in (Units in deer_respawn <gen>)) Less than 7
Actions
Unit - Create 1 Deer for Neutral Passive at (Random point in deer_respawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Deer for Neutral Passive at (Random point in deer_respawn <gen>) facing (Position of (Triggering unit))
Bear respawn
Events
Unit - Bear 0087 <gen> Dies
Conditions
Actions
Wait 31.00 seconds
Unit - Create 1 . Bear (Level 1) for Neutral Hostile at (Center of Region_049 <gen>) facing Default building facing degrees
Wolf respawn
Events
Time - Every 15.00 seconds of game time
Conditions
(Number of units in (Units in Wolf_respawn <gen>)) Less than or equal to 6
Actions
Unit - Create 1 . Giant Wolf for Player 12 (Brown) at (Random point in Wolf_respawn <gen>) facing Default building facing degrees
Unit - Create 1 . Giant Wolf for Player 12 (Brown) at (Random point in Wolf_respawn <gen>) facing Default building facing degrees
Troll respawn
Events
Time - Every 20.00 seconds of game time
Conditions
(Number of units in (Units in Troll_region <gen>)) Less than or equal to 11
Actions
Unit - Create 1 . Ice Troll Berserker for Player 12 (Brown) at (Random point in Troll_region <gen>) facing Default building facing degrees
Unit - Create 1 . Ice Troll Berserker for Player 12 (Brown) at (Random point in Troll_region <gen>) facing Default building facing degrees
Unit - Create 1 . Ice Troll High Priest for Player 12 (Brown) at (Random point in Troll_region <gen>) facing Default building facing degrees
Unit - Create 1 . Ice Troll High Priest for Player 12 (Brown) at (Random point in Troll_region <gen>) facing Default building facing degrees
Tauren respawn
Events
Time - Every 20.00 seconds of game time
Conditions
(Number of units in (Units in Region_046 <gen>)) Less than or equal to 7
Actions
Unit - Create 1 . Tauren for Player 12 (Brown) at (Random point in Region_046 <gen>) facing Default building facing degrees
Unit - Create 1 . Tauren for Player 12 (Brown) at (Random point in Region_046 <gen>) facing Default building facing degrees
Unit - Create 1 . Tauren for Player 12 (Brown) at (Random point in Region_046 <gen>) facing Default building facing degrees
Gnoll respawn
Events
Time - Every 16.00 seconds of game time
Conditions
(Number of units in (Units in Region_051 <gen>)) Less than or equal to 8
Actions
Unit - Create 1 . Gnoll Brute for Player 12 (Brown) at (Random point in Region_051 <gen>) facing Default building facing degrees
Unit - Create 1 . Gnoll Brute for Player 12 (Brown) at (Random point in Region_051 <gen>) facing Default building facing degrees
Unit - Create 1 . Gnoll Brute for Player 12 (Brown) at (Random point in Region_051 <gen>) facing Default building facing degrees
furbolg respawn Copy
Events
Time - Every 20.00 seconds of game time
Conditions
(Number of units in (Units in Wolf_respawn <gen>)) Less than or equal to 6
Actions
Unit - Create 1 . Furbolg for Player 12 (Brown) at (Random point in Wolf_respawn <gen>) facing Default building facing degrees
Unit - Create 1 . Furbolg for Player 12 (Brown) at (Random point in Wolf_respawn <gen>) facing Default building facing degrees
Unit - Create 1 . Furbolg for Player 12 (Brown) at (Random point in Wolf_respawn <gen>) facing Default building facing degrees
Raccoon Boss
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 18
Actions
Game - Display to (All players) the text: Event:A mysterious Creature has come upon the rocky regions to the north ( lv22)
Unit - Create 1 Gaint Raccoon for Player 12 (Brown) at (Center of Region_073 <gen>) facing (Center of Region_074 <gen>)
Untitled Trigger 004
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Unit-type of (Dying unit)) Equal to Non-elemental Dragon A) or (((Unit-type of (Dying unit)) Equal to Non-elemental Dragon I) or ((Unit-type of (Dying unit)) Equal to Non-elemental Dragon S))
Actions
Camera - Pan camera for (Owner of (Dying unit)) to (Center of life_of_a_dragon_CAA <gen>) over 0 seconds
Hero - Instantly revive (Dying unit) at (Center of life_of_a_dragon_CAA <gen>) , Show revival graphics
Untitled Trigger 036
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Unit-type of (Dying unit)) Not equal to Non-elemental Dragon A) or (((Unit-type of (Dying unit)) Not equal to Non-elemental Dragon I) or ((Unit-type of (Dying unit)) Not equal to Non-elemental Dragon S))
(Hero level of (Dying unit)) Less than or equal to 11
((Dying unit) is A Hero) Equal to True
Actions
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Region_059 <gen>) over 0 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_059 <gen>) , Hide revival graphics
Game - Display to Player Group - Player 1 (Red) the text: Since your still a Dragonet you have been given another Life HOWEVER you will not get this same chance twice
Trigger - Turn off (This trigger)
Untitled Trigger 036 Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
((Unit-type of (Dying unit)) Not equal to Non-elemental Dragon A) or (((Unit-type of (Dying unit)) Not equal to Non-elemental Dragon I) or ((Unit-type of (Dying unit)) Not equal to Non-elemental Dragon S))
(Hero level of (Dying unit)) Less than or equal to 11
((Dying unit) is A Hero) Equal to True
Actions
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Region_059 <gen>) over 0 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_059 <gen>) , Hide revival graphics
Game - Display to Player Group - Player 2 (Blue) the text: Since your still a Dragonet you have been given another Life HOWEVER you will not get this same chance twice
Trigger - Turn off (This trigger)
Untitled Trigger 036 Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
((Unit-type of (Dying unit)) Not equal to Non-elemental Dragon A) or (((Unit-type of (Dying unit)) Not equal to Non-elemental Dragon I) or ((Unit-type of (Dying unit)) Not equal to Non-elemental Dragon S))
(Hero level of (Dying unit)) Less than or equal to 11
((Dying unit) is A Hero) Equal to True
Actions
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Region_059 <gen>) over 0 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_059 <gen>) , Hide revival graphics
Game - Display to Player Group - Player 3 (Teal) the text: Since your still a Dragonet you have been given another Life HOWEVER you will not get this same chance twice
Trigger - Turn off (This trigger)
Untitled Trigger 036 Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
((Unit-type of (Dying unit)) Not equal to Non-elemental Dragon A) or (((Unit-type of (Dying unit)) Not equal to Non-elemental Dragon I) or ((Unit-type of (Dying unit)) Not equal to Non-elemental Dragon S))
(Hero level of (Dying unit)) Less than or equal to 11
((Dying unit) is A Hero) Equal to True
Actions
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Region_059 <gen>) over 0 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_059 <gen>) , Hide revival graphics
Game - Display to Player Group - Player 4 (Purple) the text: Since your still a Dragonet you have been given another Life HOWEVER you will not get this same chance twice
Trigger - Turn off (This trigger)
Untitled Trigger 036 Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Unit-type of (Dying unit)) Not equal to Non-elemental Dragon A) or (((Unit-type of (Dying unit)) Not equal to Non-elemental Dragon I) or ((Unit-type of (Dying unit)) Not equal to Non-elemental Dragon S))
(Hero level of (Dying unit)) Less than or equal to 11
((Dying unit) is A Hero) Equal to True
Actions
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Region_059 <gen>) over 0 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_059 <gen>) , Hide revival graphics
Game - Display to Player Group - Player 5 (Yellow) the text: Since your still a Dragonet you have been given another Life HOWEVER you will not get this same chance twice
Trigger - Turn off (This trigger)
Untitled Trigger 026
Events
Unit - A unit enters Region_067 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Non-elemental Dragon A) or (((Unit-type of (Entering unit)) Equal to Non-elemental Dragon I) or ((Unit-type of (Entering unit)) Equal to Non-elemental Dragon S))
Actions
Unit - Move (Entering unit) instantly to (Center of life_of_a_dragon_CAA <gen>)
Untitled Trigger 026 Copy
Events
Unit - A unit enters Region_068 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Non-elemental Dragon A) or (((Unit-type of (Entering unit)) Equal to Non-elemental Dragon I) or ((Unit-type of (Entering unit)) Equal to Non-elemental Dragon S))
Actions
Unit - Move (Entering unit) instantly to (Center of life_of_a_dragon_CAA <gen>)
Untitled Trigger 026 Copy 2
Events
Unit - A unit enters Region_065 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Non-elemental Dragon A) or (((Unit-type of (Entering unit)) Equal to Non-elemental Dragon I) or ((Unit-type of (Entering unit)) Equal to Non-elemental Dragon S))
Actions
Unit - Move (Entering unit) instantly to (Center of life_of_a_dragon_CAA <gen>)
Untitled Trigger 026 Copy 3
Events
Unit - A unit enters Region_066 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Non-elemental Dragon A) or (((Unit-type of (Entering unit)) Equal to Non-elemental Dragon I) or ((Unit-type of (Entering unit)) Equal to Non-elemental Dragon S))
Actions
Unit - Move (Entering unit) instantly to (Center of life_of_a_dragon_CAA <gen>)
Untitled Trigger 026 Copy 4
Events
Unit - A unit enters Region_064 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Non-elemental Dragon A) or (((Unit-type of (Entering unit)) Equal to Non-elemental Dragon I) or ((Unit-type of (Entering unit)) Equal to Non-elemental Dragon S))
Actions
Unit - Move (Entering unit) instantly to (Center of life_of_a_dragon_CAA <gen>)
Untitled Trigger 026 Copy 5
Events
Unit - A unit enters Region_063 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Non-elemental Dragon A) or (((Unit-type of (Entering unit)) Equal to Non-elemental Dragon I) or ((Unit-type of (Entering unit)) Equal to Non-elemental Dragon S))
Actions
Unit - Move (Entering unit) instantly to (Center of life_of_a_dragon_CAA <gen>)
Untitled Trigger 026 Copy 6
Events
Unit - A unit enters Region_062 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Non-elemental Dragon A) or (((Unit-type of (Entering unit)) Equal to Non-elemental Dragon I) or ((Unit-type of (Entering unit)) Equal to Non-elemental Dragon S))
Actions
Unit - Move (Entering unit) instantly to (Center of life_of_a_dragon_CAA <gen>)
Healing Hay Gaurdian
Events
Unit - Purple Dragon 0113 <gen> Dies
Conditions
Actions
Unit - Kill Healing hay 0324 <gen>
Healing Hay Gaurdian Copy
Events
Unit - Purple Dragon 0116 <gen> Dies
Conditions
Actions
Unit - Kill Healing hay 0325 <gen>
Healing Hay Gaurdian Copy 2
Events
Unit - Purple Dragon 0377 <gen> Dies
Conditions
Actions
Unit - Kill Healing hay 0327 <gen>
Healing Hay Gaurdian Copy 3
Events
Unit - Purple Dragon 0375 <gen> Dies
Conditions
Actions
Unit - Kill Healing hay 0326 <gen>
Healing Hay Gaurdian Copy 4
Events
Unit - Purple Dragon 0376 <gen> Dies
Conditions
Actions
Unit - Kill Healing hay 0323 <gen>
Untitled Trigger 034
Events
Unit - A unit enters Region_080 <gen>
Unit - A unit enters Region_083 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Non-elemental Dragonet A) or (((Unit-type of (Entering unit)) Equal to Non-elemental Dragonet I) or ((Unit-type of (Entering unit)) Equal to Non-elemental Dragonet S))
Actions
Unit - Move (Entering unit) instantly to (Center of Region_081 <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_081 <gen>) over 0 seconds
Game - Display to (All allies of (Owner of (Entering unit)).) the text: hey dont blink or move in there thats the human castle and im not allowing you to go in there while your a non-elemental dragonet ( cause if you did your die and we dont want that :D)
dragonet
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 5
(Unit-type of (Leveling Hero)) Equal to Non-elemental Dragon A
Actions
Unit - Create 1 Non-elemental Dragonet A for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing (Position of (Leveling Hero))
Hero - Set (Last created unit) Hero-level to 5 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
dragonet Copy
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 5
(Unit-type of (Leveling Hero)) Equal to Non-elemental Dragon I
Actions
Unit - Create 1 Non-elemental Dragonet I for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing (Position of (Leveling Hero))
Hero - Set (Last created unit) Hero-level to 5 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
dragonet Copy 2
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 5
(Unit-type of (Leveling Hero)) Equal to Non-elemental Dragon S
Actions
Unit - Create 1 Non-elemental Dragonet S for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing (Position of (Leveling Hero))
Hero - Set (Last created unit) Hero-level to 5 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Untitled Trigger 020
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 5
((Unit-type of (Leveling Hero)) Equal to Non-elemental Dragon A) or (((Unit-type of (Leveling Hero)) Equal to Non-elemental Dragon I) or ((Unit-type of (Leveling Hero)) Equal to Non-elemental Dragon S))
Actions
Game - Display to (All allies of Player 1 (Red).) the text: Now that one of you has grown to Dragonet Congratz by the way you must make you way out of the cave and seek one of the Dragon aspects to learn about that Element Theres Red,Blue,Black,green, and Bronze seek them out but beware of Humans
Trigger - Turn off (This trigger)
Green Dragonet Copy
Events
Player - Player 1 (Red) types a chat message containing Yes G (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Yes G (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Yes G (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Yes G (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Yes G (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Unit-type of (Random unit from (Units in Become_Green_Dragon <gen> owned by (Triggering player)))) Equal to Non-elemental Dragonet I
Actions
Unit - Remove (Random unit from (Units in Become_Green_Dragon <gen> owned by (Triggering player))) from the game
Unit - Create 1 Poison/Grass Dragonet I for (Triggering player) at (Center of Become_Green_Dragon <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 6 , Hide level-up graphics
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Dragon Cave and give it to (Last created unit)
Green Dragonet Copy Copy
Events
Player - Player 1 (Red) types a chat message containing Yes G (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Yes G (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Yes G (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Yes G (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Yes G (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Unit-type of (Random unit from (Units in Become_Green_Dragon <gen> owned by (Triggering player)))) Equal to Non-elemental Dragonet A
Actions
Unit - Remove (Random unit from (Units in Become_Green_Dragon <gen> owned by (Triggering player))) from the game
Unit - Create 1 Poison/Grass Dragonet A for (Triggering player) at (Center of Become_Green_Dragon <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 6 , Hide level-up graphics
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Dragon Cave and give it to (Last created unit)
Green Dragonet Copy 2
Events
Player - Player 1 (Red) types a chat message containing Yes G (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Yes G (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Yes G (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Yes G (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Yes G (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Unit-type of (Random unit from (Units in Become_Green_Dragon <gen> owned by (Triggering player)))) Equal to Non-elemental Dragonet S
Actions
Unit - Remove (Random unit from (Units in Become_Green_Dragon <gen> owned by (Triggering player))) from the game
Unit - Create 1 Poison/Grass Dragonet S for (Triggering player) at (Center of Become_Green_Dragon <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 6 , Hide level-up graphics
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Dragon Cave and give it to (Last created unit)
Blue Dragonet
Events
Player - Player 1 (Red) types a chat message containing Yes B (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Yes B (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Yes B (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Yes B (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Yes B (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Unit-type of (Random unit from (Units in Become_Blue_dragon <gen> owned by (Triggering player)))) Equal to Non-elemental Dragonet A
Actions
Unit - Remove (Random unit from (Units in Become_Blue_dragon <gen> owned by (Triggering player))) from the game
Unit - Create 1 Ice/snow Dragonet A for (Triggering player) at (Center of Become_Blue_dragon <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 7 , Hide level-up graphics
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Dragon Cave and give it to (Last created unit)
Blue Dragonet Copy
Events
Player - Player 1 (Red) types a chat message containing Yes B (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Yes B (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Yes B (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Yes B (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Yes B (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Unit-type of (Random unit from (Units in Become_Blue_dragon <gen> owned by (Triggering player)))) Equal to Non-elemental Dragonet I
Actions
Unit - Remove (Random unit from (Units in Become_Blue_dragon <gen> owned by (Triggering player))) from the game
Unit - Create 1 Ice/snow Dragonet I for (Triggering player) at (Center of Become_Blue_dragon <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 7 , Hide level-up graphics
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Dragon Cave and give it to (Last created unit)
Blue Dragonet Copy 2
Events
Player - Player 1 (Red) types a chat message containing Yes B (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Yes B (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Yes B (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Yes B (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Yes B (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Unit-type of (Random unit from (Units in Become_Blue_dragon <gen> owned by (Triggering player)))) Equal to Non-elemental Dragonet S
Actions
Unit - Remove (Random unit from (Units in Become_Blue_dragon <gen> owned by (Triggering player))) from the game
Unit - Create 1 Ice/snow Dragonet S for (Triggering player) at (Center of Become_Blue_dragon <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 7 , Hide level-up graphics
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Dragon Cave and give it to (Last created unit)
Black Dragonet
Events
Player - Player 1 (Red) types a chat message containing Yes BK (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Yes BK (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Yes BK (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Yes BK (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Yes BK (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Unit-type of (Random unit from (Units in become_Black_dragon <gen> owned by (Triggering player)))) Equal to Non-elemental Dragonet A
Actions
Unit - Remove (Random unit from (Units in become_Black_dragon <gen> owned by (Triggering player))) from the game
Unit - Create 1 Darkness/Earth Dragonet A for (Triggering player) at (Center of become_Black_dragon <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 7 , Hide level-up graphics
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Dragon Cave and give it to (Last created unit)
Black Dragonet Copy
Events
Player - Player 1 (Red) types a chat message containing Yes BK (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Yes BK (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Yes BK (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Yes BK (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Yes BK (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Unit-type of (Random unit from (Units in become_Black_dragon <gen> owned by (Triggering player)))) Equal to Non-elemental Dragonet I
Actions
Unit - Remove (Random unit from (Units in become_Black_dragon <gen> owned by (Triggering player))) from the game
Unit - Create 1 Darkness/Earth Dragonet I for (Triggering player) at (Center of become_Black_dragon <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 7 , Hide level-up graphics
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Dragon Cave and give it to (Last created unit)
Black Dragonet Copy 2
Events
Player - Player 1 (Red) types a chat message containing Yes BK (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Yes BK (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Yes BK (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Yes BK (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Yes BK (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Unit-type of (Random unit from (Units in become_Black_dragon <gen> owned by (Triggering player)))) Equal to Non-elemental Dragonet S
Actions
Unit - Remove (Random unit from (Units in become_Black_dragon <gen> owned by (Triggering player))) from the game
Unit - Create 1 Darkness/Earth Dragonet S for (Triggering player) at (Center of become_Black_dragon <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 7 , Hide level-up graphics
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Dragon Cave and give it to (Last created unit)
Red Dragonet
Events
Player - Player 1 (Red) types a chat message containing Yes R (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Yes R (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Yes R (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Yes R (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Yes R (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Unit-type of (Random unit from (Units in Become_red_dragon <gen> owned by (Triggering player)))) Equal to Non-elemental Dragonet A
Actions
Unit - Remove (Random unit from (Units in Become_red_dragon <gen> owned by (Triggering player))) from the game
Unit - Create 1 Fire/Light Dragonet A for (Triggering player) at (Center of Become_red_dragon <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 7 , Hide level-up graphics
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Dragon Cave and give it to (Last created unit)
Red Dragonet Copy
Events
Player - Player 1 (Red) types a chat message containing Yes R (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Yes R (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Yes R (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Yes R (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Yes R (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Unit-type of (Random unit from (Units in Become_red_dragon <gen> owned by (Triggering player)))) Equal to Non-elemental Dragonet I
Actions
Unit - Remove (Random unit from (Units in Become_red_dragon <gen> owned by (Triggering player))) from the game
Unit - Create 1 Fire/Light Dragonet I for (Triggering player) at (Center of Become_red_dragon <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 8 , Hide level-up graphics
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Dragon Cave and give it to (Last created unit)
Red Dragonet Copy 2
Events
Player - Player 1 (Red) types a chat message containing Yes R (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Yes R (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Yes R (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Yes R (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Yes R (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Unit-type of (Random unit from (Units in Become_red_dragon <gen> owned by (Triggering player)))) Equal to Non-elemental Dragonet S
Actions
Unit - Remove (Random unit from (Units in Become_red_dragon <gen> owned by (Triggering player))) from the game
Unit - Create 1 Fire/Light Dragonet S for (Triggering player) at (Center of Become_red_dragon <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 8 , Hide level-up graphics
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Dragon Cave and give it to (Last created unit)
Bronze Dragonet
Events
Player - Player 1 (Red) types a chat message containing Yes O (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Yes O (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Yes O (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Yes O (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Yes O (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Unit-type of (Random unit from (Units in become_Bronze_Dragon <gen> owned by (Triggering player)))) Equal to Non-elemental Dragonet A
Actions
Unit - Remove (Random unit from (Units in become_Bronze_Dragon <gen> owned by (Triggering player))) from the game
Unit - Create 1 Electric/Air Dragonet A for (Triggering player) at (Center of become_Bronze_Dragon <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 8 , Hide level-up graphics
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Dragon Cave and give it to (Last created unit)
Bronze Dragonet Copy
Events
Player - Player 1 (Red) types a chat message containing Yes O (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Yes O (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Yes O (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Yes O (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Yes O (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Unit-type of (Random unit from (Units in become_Bronze_Dragon <gen> owned by (Triggering player)))) Equal to Non-elemental Dragonet I
Actions
Unit - Remove (Random unit from (Units in become_Bronze_Dragon <gen> owned by (Triggering player))) from the game
Unit - Create 1 Electric/Air Dragonet I for (Triggering player) at (Center of become_Bronze_Dragon <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 8 , Hide level-up graphics
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Dragon Cave and give it to (Last created unit)
Bronze Dragonet Copy 2
Events
Player - Player 1 (Red) types a chat message containing Yes O (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Yes O (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Yes O (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Yes O (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Yes O (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Unit-type of (Random unit from (Units in become_Bronze_Dragon <gen> owned by (Triggering player)))) Equal to Non-elemental Dragonet S
Actions
Unit - Remove (Random unit from (Units in become_Bronze_Dragon <gen> owned by (Triggering player))) from the game
Unit - Create 1 Electric/Air Dragonet S for (Triggering player) at (Center of become_Bronze_Dragon <gen>) facing (Position of (Triggering unit))
Hero - Set (Last created unit) Hero-level to 8 , Hide level-up graphics
Hero - Create Ankh of Reincarnation and give it to (Last created unit)
Hero - Create Dragon Cave and give it to (Last created unit)
Untitled Trigger 009
Events
Unit - A unit enters Region_021 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Destructible - Open Gate 6490 <gen>
Untitled Trigger 009 Copy
Events
Unit - A unit enters Region_022 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Destructible - Open Gate 6637 <gen>
Untitled Trigger 010
Events
Unit - A unit leaves Region_021 <gen>
Conditions
(Number of units in (Units in Region_021 <gen>)) Equal to 0
Actions
Destructible - Close Gate 6490 <gen>
Untitled Trigger 010 Copy
Events
Unit - A unit leaves Region_022 <gen>
Conditions
Actions
Destructible - Close Gate 6637 <gen>
Green
Events
Unit - A unit enters Region_076 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Destructible - Open Elven Gate 7856 <gen>
Green Copy
Events
Unit - A unit enters Region_076 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Destructible - Open Elven Gate 7856 <gen>
Green2
Events
Unit - A unit leaves Region_076 <gen>
Conditions
(Number of units in (Units in Region_076 <gen>)) Equal to 0
Actions
Destructible - Close Elven Gate 7856 <gen>
Blue
Events
Unit - A unit enters Region_077 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Destructible - Open Elven Gate 7857 <gen>
Blue Copy
Events
Unit - A unit enters Region_077 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Destructible - Open Elven Gate 7857 <gen>
Blue2
Events
Unit - A unit leaves Region_077 <gen>
Conditions
(Number of units in (Units in Region_077 <gen>)) Equal to 0
Actions
Destructible - Close Elven Gate 7857 <gen>
Red
Events
Unit - A unit enters Region_078 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Destructible - Open Elven Gate 7858 <gen>
Red Copy
Events
Unit - A unit enters Region_078 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Destructible - Open Elven Gate 7858 <gen>
Red2
Events
Unit - A unit leaves Region_078 <gen>
Conditions
(Number of units in (Units in Region_078 <gen>)) Equal to 0
Actions
Destructible - Close Elven Gate 7858 <gen>
Bronze
Events
Unit - A unit enters Region_079 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Destructible - Open Elven Gate 7859 <gen>
Bronze Copy
Events
Unit - A unit enters Region_079 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
(Owner of (Entering unit)) Equal to Player 2 (Blue)
(Owner of (Entering unit)) Equal to Player 3 (Teal)
(Owner of (Entering unit)) Equal to Player 4 (Purple)
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Destructible - Open Elven Gate 7859 <gen>
Bronze2
Events
Unit - A unit leaves Region_079 <gen>
Conditions
(Number of units in (Units in Region_078 <gen>)) Equal to 0
Actions
Destructible - Close Elven Gate 7859 <gen>
Dragons pillaging
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Villager (Male)
(Triggering unit) Equal to Druid of the Talon 0280 <gen>
Actions
Game - Display to (All allies of Player 1 (Red).) the text: hello dragons! I see that your species faces a Crisis and I wanna create a powerful item for you however to aquire this item i need one orb of each Color dragon element Fire,lightning,ice,dark and poison bring me these orbs and i'll create an item for you
Quest Copy
Events
Player - Player 1 (Red) Selects a unit
Player - Player 2 (Blue) Selects a unit
Player - Player 3 (Teal) Selects a unit
Player - Player 4 (Purple) Selects a unit
Player - Player 5 (Yellow) Selects a unit
Conditions
(Triggering unit) Equal to Druid of the Talon 0280 <gen>
Actions
Game - Display to (All allies of Player 1 (Red).) the text: Quest currently unavailable :( plz wait until next update :D
Untitled Trigger 021
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 12
((Owner of (Leveling Hero)) Equal to Player 1 (Red)) or (((Owner of (Leveling Hero)) Equal to Player 2 (Blue)) or (((Owner of (Leveling Hero)) Equal to Player 3 (Teal)) or (((Owner of (Leveling Hero)) Equal to Player 4 (Purple)) or ((Owner of (Leveling Hero)) Equal to Player 5 (Yellow)))))
Actions
Game - Display to (All allies of Player 1 (Red).) the text: Now that you reached Young adult You have a better chance against humans so go at them or grow up more into a wyrm which has ULTIMATE power remember the more you grow the better you have a chance of defeating them
Game - Display to (All players) the text: The wolves of the eastern forest have changed....the wolves are now Humaniod Furblogs! (lv 13)
Unit - Replace (Random unit from (Units in Wolf_respawn <gen> owned by Player 12 (Brown))) with a Furbolg using The new unit's max life and mana
Unit - Replace (Random unit from (Units in Wolf_respawn <gen> owned by Player 12 (Brown))) with a Furbolg using The new unit's max life and mana
Unit - Replace (Random unit from (Units in Wolf_respawn <gen> owned by Player 12 (Brown))) with a Furbolg using The new unit's max life and mana
Unit - Replace (Random unit from (Units in Wolf_respawn <gen> owned by Player 12 (Brown))) with a Furbolg using The new unit's max life and mana
Unit - Replace (Random unit from (Units in Wolf_respawn <gen> owned by Player 12 (Brown))) with a Furbolg using The new unit's max life and mana
Unit - Replace (Random unit from (Units in Wolf_respawn <gen> owned by Player 12 (Brown))) with a Furbolg using The new unit's max life and mana
Unit - Replace (Random unit from (Units in Wolf_respawn <gen> owned by Player 12 (Brown))) with a Furbolg using The new unit's max life and mana
Trigger - Turn on furbolg_respawn_Copy <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Wolf_respawn <gen>
Green Adult
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 12
(Unit-type of (Leveling Hero)) Equal to Poison/Grass Dragonet A
Actions
Unit - Create 1 . Poison/Grass Young Adult Dragon A for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 12 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Green Adult Copy
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 12
(Unit-type of (Leveling Hero)) Equal to Poison/Grass Dragonet I
Actions
Unit - Create 1 . Poison/Grass Young Adult Dragon I for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 12 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Green Adult Copy 2
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 12
(Unit-type of (Leveling Hero)) Equal to Poison/Grass Dragonet S
Actions
Unit - Create 1 . Poison/Grass Young Adult Dragon S for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 12 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Blue Adult
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 12
(Unit-type of (Leveling Hero)) Equal to Ice/snow Dragonet A
Actions
Unit - Create 1 . Ice/snow Young Adult Dragon A for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 12 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Blue Adult Copy
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 12
(Unit-type of (Leveling Hero)) Equal to Ice/snow Dragonet I
Actions
Unit - Create 1 . Ice/snow Young Adult Dragon I for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 12 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Blue Adult Copy 2
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 12
(Unit-type of (Leveling Hero)) Equal to Ice/snow Dragonet S
Actions
Unit - Create 1 . Ice/snow Young Adult Dragon S for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 12 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Black Adult
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 12
(Unit-type of (Leveling Hero)) Equal to Darkness/Earth Dragonet A
Actions
Unit - Create 1 . Darkness/Earth Young Adult Dragon A for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 12 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Black Adult Copy
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 12
(Unit-type of (Leveling Hero)) Equal to Darkness/Earth Dragonet I
Actions
Unit - Create 1 . Darkness/Earth Young Adult Dragon I for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 12 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Black Adult Copy 2
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 12
(Unit-type of (Leveling Hero)) Equal to Darkness/Earth Dragonet S
Actions
Unit - Create 1 . Darkness/Earth Young Adult Dragon S for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 12 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Red Adult
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 12
(Unit-type of (Leveling Hero)) Equal to Fire/Light Dragonet A
Actions
Unit - Create 1 . Fire/Light Young Adult Dragon A for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 12 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Red Adult Copy
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 12
(Unit-type of (Leveling Hero)) Equal to Fire/Light Dragonet I
Actions
Unit - Create 1 . Fire/Light Young Adult Dragon I for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 12 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Red Adult Copy 2
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 12
(Unit-type of (Leveling Hero)) Equal to Fire/Light Dragonet S
Actions
Unit - Create 1 . Fire/Light Young Adult Dragon S for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 12 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Bronze Adult
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 12
(Unit-type of (Leveling Hero)) Equal to Electric/Air Dragonet A
Actions
Unit - Create 1 . Electric/Air Young Adult Dragon A for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 12 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Bronze Adult Copy
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 12
(Unit-type of (Leveling Hero)) Equal to Electric/Air Dragonet I
Actions
Unit - Create 1 . Electric/Air Young Adult Dragon I for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 12 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Bronze Adult Copy 2
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 12
(Unit-type of (Leveling Hero)) Equal to Electric/Air Dragonet S
Actions
Unit - Create 1 . Electric/Air Young Adult Dragon S for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 12 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Green Full Adult
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 21
(Unit-type of (Leveling Hero)) Equal to Poison/Grass Young Adult Dragon A
Actions
Unit - Create 1 . Poison/Grass Full Adult Dragon A for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 21 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Green Full Adult Copy
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 21
(Unit-type of (Leveling Hero)) Equal to Poison/Grass Young Adult Dragon I
Actions
Unit - Create 1 . Poison/Grass Full Adult Dragon I for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 21 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Green Full Adult Copy 2
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 21
(Unit-type of (Leveling Hero)) Equal to Poison/Grass Young Adult Dragon S
Actions
Unit - Create 1 . Poison/Grass Full Adult Dragon S for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 21 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Blue Full Adult
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 21
(Unit-type of (Leveling Hero)) Equal to Ice/snow Young Adult Dragon A
Actions
Unit - Create 1 . Ice/snow Full Adult Dragon A for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 21 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Blue Full Adult Copy
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 21
(Unit-type of (Leveling Hero)) Equal to Ice/snow Young Adult Dragon I
Actions
Unit - Create 1 . Ice/snow Full Adult Dragon I for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 21 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Blue Full Adult Copy 2
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 21
(Unit-type of (Leveling Hero)) Equal to Ice/snow Young Adult Dragon S
Actions
Unit - Create 1 . Ice/snow Full Adult Dragon S for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 21 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Red Full Adult
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 21
(Unit-type of (Leveling Hero)) Equal to Fire/Light Young Adult Dragon A
Actions
Unit - Create 1 . Fire/Light Full Adult Dragon A for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 21 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Red Full Adult Copy
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 21
(Unit-type of (Leveling Hero)) Equal to Fire/Light Young Adult Dragon I
Actions
Unit - Create 1 . Fire/Light Full Adult Dragon I for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 21 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Red Full Adult Copy 2
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 21
(Unit-type of (Leveling Hero)) Equal to Fire/Light Young Adult Dragon S
Actions
Unit - Create 1 . Fire/Light Full Adult Dragon S for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 21 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Bronze Full Adult
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 21
(Unit-type of (Leveling Hero)) Equal to Electric/Air Young Adult Dragon A
Actions
Unit - Create 1 . Electric/Air Full Adult Dragon A for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 21 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Bronze Full Adult Copy
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 21
(Unit-type of (Leveling Hero)) Equal to Electric/Air Young Adult Dragon I
Actions
Unit - Create 1 . Electric/Air Full Adult Dragon I for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 21 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Bronze Full Adult Copy 2
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 21
(Unit-type of (Leveling Hero)) Equal to Electric/Air Young Adult Dragon S
Actions
Unit - Create 1 . Electric/Air Full Adult Dragon S for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 21 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Black Full Adult
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 21
(Unit-type of (Leveling Hero)) Equal to Darkness/Earth Young Adult Dragon A
Actions
Unit - Create 1 . Darkness/Earth Full Adult Dragon A for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 21 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Black Full Adult Copy
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 21
(Unit-type of (Leveling Hero)) Equal to Darkness/Earth Young Adult Dragon I
Actions
Unit - Create 1 . Darkness/Earth Full Adult Dragon I for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 21 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Black Full Adult Copy 2
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 21
(Unit-type of (Leveling Hero)) Equal to Darkness/Earth Young Adult Dragon S
Actions
Unit - Create 1 . Darkness/Earth Full Adult Dragon S for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 21 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Wrym Notice
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 30
Actions
Game - Display to (All players) the text: Foolish Humans! you allowed the A chosen dragon to grow to Wrym now tremble in fear as its Ultimate power crushes you with no mercy! and your kingdom will lay in Ruin and dragons shall forever exist in this land!
Green Wrym
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 30
((Unit-type of (Leveling Hero)) Equal to Poison/Grass Full Adult Dragon A) or (((Unit-type of (Leveling Hero)) Equal to Poison/Grass Full Adult Dragon I) or ((Unit-type of (Leveling Hero)) Equal to Poison/Grass Full Adult Dragon S))
Actions
Unit - Create 1 . Poison/Grass Wrym Dragon for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 30 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Blue Wrym
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 30
((Unit-type of (Leveling Hero)) Equal to Ice/snow Full Adult Dragon A) or (((Unit-type of (Leveling Hero)) Equal to Ice/snow Full Adult Dragon I) or ((Unit-type of (Leveling Hero)) Equal to Ice/snow Full Adult Dragon S))
Actions
Unit - Create 1 . Ice/snow Wrym Dragon for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 30 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Red Wrym
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 30
((Unit-type of (Leveling Hero)) Equal to Fire/Light Full Adult Dragon A) or (((Unit-type of (Leveling Hero)) Equal to Fire/Light Full Adult Dragon I) or ((Unit-type of (Leveling Hero)) Equal to Fire/Light Full Adult Dragon S))
Actions
Unit - Create 1 . Fire/Light Wrym Dragon for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 30 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Black Wrym
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 30
((Unit-type of (Leveling Hero)) Equal to Darkness/Earth Full Adult Dragon A) or (((Unit-type of (Leveling Hero)) Equal to Darkness/Earth Full Adult Dragon I) or ((Unit-type of (Leveling Hero)) Equal to Darkness/Earth Full Adult Dragon S))
Actions
Unit - Create 1 . Darkness/Earth Wrym Dragon for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 30 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Bronze Wrym
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Unit - A unit owned by Player 2 (Blue) . Gains a level
Unit - A unit owned by Player 3 (Teal) . Gains a level
Unit - A unit owned by Player 4 (Purple) . Gains a level
Unit - A unit owned by Player 5 (Yellow) . Gains a level
Conditions
(Hero level of (Leveling Hero)) Equal to 30
((Unit-type of (Leveling Hero)) Equal to Electric/Air Full Adult Dragon A) or (((Unit-type of (Leveling Hero)) Equal to Electric/Air Full Adult Dragon I) or ((Unit-type of (Leveling Hero)) Equal to Electric/Air Full Adult Dragon S))
Actions
Unit - Create 1 . Electric/Air Wrym Dragon for (Owner of (Leveling Hero)) at (Position of (Leveling Hero)) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 30 , Hide level-up graphics
Unit - Remove (Leveling Hero) from the game
Untitled Trigger 025
Events
Unit - Lich 0328 <gen> Dies
Conditions
Actions
Destructible - Open Dungeon Gate 5660 <gen>
Untitled Trigger 013
Events
Unit - A unit enters Region_032 <gen>
Conditions
(Entering unit) Not equal to Dragon Catcher 0130 <gen>
Actions
Unit - Move (Entering unit) instantly to (Center of Region_033 <gen>)
Untitled Trigger 014
Events
Unit - A unit enters Region_029 <gen>
Conditions
(Entering unit) Equal to Dragon Catcher 0130 <gen>
((Item carried by Dragon Catcher 0130 <gen> in slot 2) Equal to gg_item_I004_0306) or (((Item carried by Dragon Catcher 0130 <gen> in slot 3) Equal to gg_item_I004_0306) or (((Item carried by Dragon Catcher 0130 <gen> in slot 4) Equal to gg_item_I004_0306) or (((Item carried by Dragon Catcher 0130 <gen> in slot 5) Equal to gg_item_I004_0306) or ((Item carried by Dragon Catcher 0130 <gen> in slot 6) Equal to gg_item_I004_0306))))
Actions
Unit - Move Dragon Catcher 0130 <gen> instantly to (Center of Region_034 <gen>)
Item - Remove gg_item_I004_0306
Untitled Trigger 015
Events
Unit - A unit enters become_Dragon_knight <gen>
Conditions
(Entering unit) Equal to Dragon Catcher 0130 <gen>
Actions
Game - Display to Player Group - Player 7 (Green) the text: Hello Dragon catcher I am the Goddess of dragon knights a long forgotten people however i sense that you have the power to become a dragon knight I will unlock these power if you allow me to (To become a dragon knight type in DK if you dont wont to become one type in Leave) this is only a one time chance)
Trigger - Turn on Untitled_Trigger_016 <gen>
Trigger - Turn on Untitled_Trigger_017 <gen>
Untitled Trigger 016
Events
Player - Player 7 (Green) types a chat message containing DK (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 Dragon Knight for Player 7 (Green) at (Center of Region_035 <gen>) facing (Center of Region_036 <gen>)
Hero - Set (Last created unit) Hero-level to (Hero level of Dragon Catcher 0130 <gen>) , Hide level-up graphics
Hero - Give (Item carried by Dragon Catcher 0130 <gen> in slot 1) to (Last created unit)
Hero - Give (Item carried by Dragon Catcher 0130 <gen> in slot 2) to (Last created unit)
Hero - Give (Item carried by Dragon Catcher 0130 <gen> in slot 3) to (Last created unit)
Hero - Give (Item carried by Dragon Catcher 0130 <gen> in slot 4) to (Last created unit)
Hero - Give (Item carried by Dragon Catcher 0130 <gen> in slot 5) to (Last created unit)
Hero - Give (Item carried by Dragon Catcher 0130 <gen> in slot 6) to (Last created unit)
Hero - Create Battle Tower and give it to (Last created unit)
Game - Display to Player Group - Player 7 (Green) the text: Dragon Goddess:beware your so call human allies can sence your Draconic aura and are now enemys wiht you however all dragons even the chosen ones now treat you as a freind
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally
Player - Make Player 6 (Orange) treat Player 7 (Green) as an Enemy
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Enemy
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Neutral
Player - Make Player 7 (Green) treat Player 8 (Pink) as an Enemy
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally
Wait 2 seconds
Unit - Remove Dragon Catcher 0130 <gen> from the game
Trigger - Turn off Untitled_Trigger_017 <gen>
Trigger - Turn off (This trigger)
Trigger - Turn off Vic_for_Dragons <gen>
Trigger - Turn on Vic_for_Dragons_Copy <gen>
Trigger - Turn on Untitled_Trigger_028_Copy <gen>
Trigger - Turn off Untitled_Trigger_022_Copy <gen>
Trigger - Turn off Untitled_Trigger_022_Copy_Copy <gen>
Trigger - Turn on Untitled_Trigger_023 <gen>
Trigger - Turn off Untitled_Trigger_028 <gen>
Trigger - Turn on Untitled_Trigger_023_Copy <gen>
Trigger - Turn on Green_Copy <gen>
Trigger - Turn on Red_Copy <gen>
Trigger - Turn on Blue_Copy <gen>
Trigger - Turn on Bronze_Copy <gen>
Trigger - Turn off Blue <gen>
Trigger - Turn off Bronze <gen>
Trigger - Turn off Green <gen>
Trigger - Turn off Red <gen>
Untitled Trigger 017
Events
Player - Player 7 (Green) types a chat message containing Leave (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Move Dragon Catcher 0130 <gen> instantly to (Center of Region_035 <gen>)
Trigger - Turn off Untitled_Trigger_016 <gen>
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 013 Copy
Events
Unit - A unit enters Region_084 <gen>
Conditions
(Owner of (Entering unit)) Not equal to Player 6 (Orange)
Actions
Unit - Move (Entering unit) instantly to (Center of Region_033 <gen>)
Untitled Trigger 035
Events
Unit - A unit enters Region_085 <gen>
Conditions
Actions
Unit - Pause (Entering unit)
Game - Display to Player Group - Player 6 (Orange) the text: Footman:Hey you there ya you Dragon whats your name wanna have in on some fun killing this weakingInjured Dragonet:*whines rawr...*
Wait 4.00 seconds
Game - Display to Player Group - Player 6 (Orange) the text: You can decide which one lives and which one dies kill the footman or the dragonet?
Wait 2 seconds
Unit - Unpause (Entering unit)
Trigger - Turn off (This trigger)
Untitled Trigger 016 Copy
Events
Unit - Footman 0404 <gen> Dies
Conditions
Actions
Game - Display to Player Group - Player 6 (Orange) the text: Dragonet: thank you but now that you helped me humans will attack you but to return the favor I'll be your Live long freind call me whenever you need help Dragon Rider
Unit - Create 1 Dragon Rider DR for Player 6 (Orange) at (Center of Region_086 <gen>) facing (Center of Region_085 <gen>)
Hero - Set (Last created unit) Hero-level to (Hero level of Dragon Slayer 0129 <gen>) , Hide level-up graphics
Hero - Give (Item carried by Dragon Slayer 0129 <gen> in slot 1) to (Last created unit)
Hero - Give (Item carried by Dragon Slayer 0129 <gen> in slot 2) to (Last created unit)
Hero - Give (Item carried by Dragon Slayer 0129 <gen> in slot 3) to (Last created unit)
Hero - Give (Item carried by Dragon Slayer 0129 <gen> in slot 4) to (Last created unit)
Hero - Give (Item carried by Dragon Slayer 0129 <gen> in slot 5) to (Last created unit)
Hero - Give (Item carried by Dragon Slayer 0129 <gen> in slot 6) to (Last created unit)
Hero - Create Battle Tower and give it to (Last created unit)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Make (Picked player) treat Player 6 (Orange) as an Ally with shared vision)
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 8 (Pink) as an Enemy
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally
Player Group - Pick every player in (All allies of Player 8 (Pink).) and do (Make (Picked player) treat Player 6 (Orange) as an Enemy)
Unit - Remove Dragon Slayer 0129 <gen> from the game
Trigger - Turn off (This trigger)
Gnolls
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Gnoll Brute
Actions
Player - Add 10 to (Owner of (Killing unit)) . Current gold
Wolves
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Giant Wolf
Actions
Player - Add 15 to (Owner of (Killing unit)) . Current gold
Furblogs
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Furbolg
Actions
Player - Add 115 to (Owner of (Killing unit)) . Current gold
Troll breskers and Priest
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Unit-type of (Dying unit)) Equal to Ice Troll Berserker) or ((Unit-type of (Dying unit)) Equal to Ice Troll High Priest)
Actions
Player - Add 25 to (Owner of (Killing unit)) . Current gold
Orges
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
((Unit-type of (Dying unit)) Equal to Ogre Mauler) or ((Unit-type of (Dying unit)) Equal to Ogre Lord)
Actions
Player - Add 60 to (Owner of (Killing unit)) . Current gold
Troll Warlords
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dark Troll Warlord
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current gold
Tauren
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Tauren
Actions
Player - Add 100 to (Owner of (Killing unit)) . Current gold
Untitled Trigger 019
Events
Unit - A unit enters Region_040 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_041 <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_041 <gen>) over 0 seconds
Untitled Trigger 019 Copy
Events
Unit - A unit enters Region_042 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_043 <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_043 <gen>) over 0 seconds
Untitled Trigger 019 Copy Copy
Events
Unit - A unit enters Region_060 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or (((Owner of (Entering unit)) Equal to Player 2 (Blue)) or (((Owner of (Entering unit)) Equal to Player 3 (Teal)) or (((Owner of (Entering unit)) Equal to Player 4 (Purple)) or ((Owner of (Entering unit)) Equal to Player 5 (Yellow)))))
Actions
Unit - Move (Entering unit) instantly to (Center of Region_058 <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_058 <gen>) over 0 seconds
Untitled Trigger 019 Copy Copy Copy
Events
Unit - A unit enters Region_057 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or (((Owner of (Entering unit)) Equal to Player 2 (Blue)) or (((Owner of (Entering unit)) Equal to Player 3 (Teal)) or (((Owner of (Entering unit)) Equal to Player 4 (Purple)) or ((Owner of (Entering unit)) Equal to Player 5 (Yellow)))))
Actions
Unit - Move (Entering unit) instantly to (Center of Region_059 <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Region_059 <gen>) over 0 seconds
Untitled Trigger 012 Copy Copy Copy
Events
Player - Player 1 (Red) types a chat message containing DragonofWAR (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing DragonofWAR (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing DragonofWAR (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing DragonofWAR (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing DragonofWAR (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove (Random unit from (Units owned by (Triggering player).)) from the game
Unit - Create 1 . Dragon of War (C10) for (Triggering player) at (Center of DOW_Beta_only <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 5 , Hide level-up graphics
Trigger - Turn off (This trigger)
Untitled Trigger 012 Copy Copy Copy Copy
Events
Player - Player 1 (Red) types a chat message containing imthemakergivemeawrym (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Color of (Triggering player)) Equal to Red
Actions
Unit - Remove (Random unit from (Units owned by (Triggering player).)) from the game
Unit - Remove (Random unit from (Units owned by (Triggering player).)) from the game
Unit - Remove (Random unit from (Units owned by (Triggering player).)) from the game
Unit - Create 1 . Fire/Light Wrym Dragon for (Triggering player) at (Center of DOW_Beta_only <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 30 , Hide level-up graphics
Trigger - Turn off (This trigger)
Untitled Trigger 022
Events
Unit - A unit owned by Player 6 (Orange) . Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Weapon upgrade lv 2
Actions
Item - Remove (Item carried by (Triggering unit) in slot 1)
Hero - Create Slayer's sword lv2 and give it to (Triggering unit)
Untitled Trigger 022 Copy 2
Events
Unit - A unit owned by Player 6 (Orange) . Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Weapon upgrade lv 3
Actions
Item - Remove (Item carried by (Triggering unit) in slot 1)
Hero - Create Slayer's sword lv3 and give it to (Triggering unit)
Untitled Trigger 022 Copy
Events
Unit - Dragon Catcher 0130 <gen> Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Weapon upgrade lv 2
Actions
Item - Remove (Item carried by Dragon Catcher 0130 <gen> in slot 1)
Hero - Create catcher's bow lv2 and give it to Dragon Catcher 0130 <gen>
Untitled Trigger 022 Copy Copy
Events
Unit - Dragon Catcher 0130 <gen> Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Weapon upgrade lv 3
Actions
Item - Remove (Item carried by Dragon Catcher 0130 <gen> in slot 1)
Hero - Create catcher's bow lv3 and give it to Dragon Catcher 0130 <gen>
Untitled Trigger 023
Events
Unit - A unit owned by Player 7 (Green) . Uses an item
Conditions
((Item-type of (Item being manipulated)) Equal to Weapon upgrade lv 2) and ((Unit-type of (Hero manipulating item)) Equal to Dragon Knight)
Actions
Item - Remove (Item carried by (Hero manipulating item) in slot 1)
Hero - Create catcher's bow lv2 and give it to (Hero manipulating item)
Untitled Trigger 023 Copy
Events
Unit - A unit owned by Player 7 (Green) . Uses an item
Conditions
((Item-type of (Item being manipulated)) Equal to Weapon upgrade lv 3) and ((Unit-type of (Hero manipulating item)) Equal to Dragon Knight)
Actions
Item - Remove (Item carried by (Hero manipulating item) in slot 1)
Hero - Create catcher's bow lv3 and give it to (Hero manipulating item)
The Catch
Events
Unit - Dragon Catcher 0130 <gen> Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
(Ability being cast) Equal to Capture Dragon
(Life of (Target unit of ability being cast)) Less than or equal to 200.00
(Hero level of (Target unit of ability being cast)) Less than 12
Actions
Unit - Move (Target unit of ability being cast) instantly to (Random point in Region_054 <gen>)
Unit - Make (Target unit of ability being cast) Invulnerable
Unit - Pause (Target unit of ability being cast)
Player - Add 500 to Player 7 (Green) . Current gold
Release Dragon
Events
Unit - A unit enters Region_055 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Trigger - Turn on Release_Dragon_Copy <gen>
Unit - Move (Random unit from (Units in Region_061 <gen>)) instantly to (Center of Region_056 <gen>)
Release Dragon Copy
Events
Unit - A unit enters Region_056 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or (((Owner of (Entering unit)) Equal to Player 2 (Blue)) or (((Owner of (Entering unit)) Equal to Player 3 (Teal)) or (((Owner of (Entering unit)) Equal to Player 4 (Purple)) or ((Owner of (Entering unit)) Equal to Player 5 (Yellow)))))
Actions
Trigger - Turn off (This trigger)
Unit - Unpause (Entering unit)
Unit - Set life of (Entering unit) to 100 %
Wait 7.00 game-time seconds
Unit - Make (Entering unit) Vulnerable
Untitled Trigger 027
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 1 has left the game his/her units have been removed
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 1 (Red))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 1 (Red))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 1 (Red))) from the game
Untitled Trigger 027 Copy 4
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 2 has left the game his/her units have been removed
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 2 (Blue))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 2 (Blue))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 2 (Blue))) from the game
Untitled Trigger 027 Copy
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 3 has left the game his/her units have been removed
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 3 (Teal))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 3 (Teal))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 3 (Teal))) from the game
Untitled Trigger 027 Copy 2
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 4 has left the game his/her units have been removed
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 4 (Purple))) from the game
Untitled Trigger 027 Copy 2 Copy
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 5 has left the game his/her units have been removed
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 5 (Yellow))) from the game
Untitled Trigger 027 Copy 3
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Dragon Slayer has left the game his/her units have been removed
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 6 (Orange))) from the game
Untitled Trigger 027 Copy 3 Copy
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Dragon Catcher has left the game his/her units have been removed
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Unit - Remove (Random unit from (Units in (Playable map area) owned by Player 7 (Green))) from the game
Untitled Trigger 028
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: The Human kingdom has left the game however his/her units have been given control to Dragon slayer/dragon catcher
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Ally with shared vision and full shared units
Player - Make Player 8 (Pink) treat Player 7 (Green) as an Ally with shared vision and full shared units
Untitled Trigger 028 Copy
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: The Human kingdom has left the game however his/her units have been given control to Dragon slayer
Player - Make Player 8 (Pink) treat Player 6 (Orange) as an Ally with shared vision and full shared units
Untitled Trigger 012
Events
Conditions
Actions
Untitled Trigger 011
Events
Unit - A unit enters Region_069 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Child) or (((Unit-type of (Entering unit)) Equal to Child (2)) or (((Unit-type of (Entering unit)) Equal to Villager (Female)) or (((Unit-type of (Entering unit)) Equal to Villager (Male 2)) or ((Unit-type of (Entering unit)) Equal to Villager (Male)))))
Actions
Unit - Move (Entering unit) instantly to (Random point in Region_070 <gen>)
Untitled Trigger 011 Copy
Events
Unit - A unit enters Region_071 <gen>
Conditions
((Unit-type of (Entering unit)) Equal to Child) or (((Unit-type of (Entering unit)) Equal to Child (2)) or (((Unit-type of (Entering unit)) Equal to Villager (Female)) or (((Unit-type of (Entering unit)) Equal to Villager (Male 2)) or ((Unit-type of (Entering unit)) Equal to Villager (Male)))))
Actions
Unit - Move (Entering unit) instantly to (Random point in Region_072 <gen>)
Untitled Trigger 029
Events
Time - Elapsed game time is 7.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled Human Commands with the description -open east gate-close east gate-open west gate-close west gate , using icon path ReplaceableTextures\CommandButtons\BTNInvulnerable.blp
Untitled Trigger 030
Events
Player - Player 8 (Pink) types a chat message containing -open east gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 5898 <gen>
Untitled Trigger 030 Copy
Events
Player - Player 8 (Pink) types a chat message containing -close east gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 5898 <gen>
Untitled Trigger 030 Copy 2
Events
Player - Player 8 (Pink) types a chat message containing -open west gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 5900 <gen>
Untitled Trigger 030 Copy 2 Copy
Events
Player - Player 8 (Pink) types a chat message containing -close west gate (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 5900 <gen>
Untitled Trigger 031
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Game - Display to (All allies of Player 8 (Pink).) the text: The Dragons Have discovered the Kings plan and in turn will attack once and a while (every 180 secs)
Countdown Timer - Create a timer window for dragonAttacks with title Dragon Attack
Countdown Timer - Show (Last created timer window) for Player 9 (Gray)
Countdown Timer - Start dragonAttacks as a Repeating timer that will expire in 180.00 seconds
REds
Events
Time - dragonAttacks expires
Conditions
Actions
Unit - Create 1 Red dragonet for Player 9 (Gray) at (Center of Region_019 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_075 <gen>)
Game - Display to (All allies of Player 9 (Gray).) the text: |cffff0000The Dragons are Coming to Attack!|r
greenys
Events
Time - dragonAttacks expires
Conditions
Actions
Wait 2.00 seconds
Unit - Create 1 Green dragonet for Player 9 (Gray) at (Center of Region_018 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_075 <gen>)
bronzes
Events
Time - dragonAttacks expires
Conditions
Actions
Wait 3.00 seconds
Unit - Create 1 Bronze dragonet for Player 9 (Gray) at (Center of Region_045 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_075 <gen>)
Blues
Events
Time - dragonAttacks expires
Conditions
Actions
Wait 4.00 seconds
Unit - Create 1 Blue dragonet for Player 9 (Gray) at (Center of Region_014 <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_075 <gen>)
Blackys
Events
Time - dragonAttacks expires
Conditions
Actions
Wait 5.00 seconds
Unit - Create 1 Black dragonet for Player 9 (Gray) at (Center of black_dragon_enter <gen>) facing (Position of (Triggering unit))
Unit - Order (Last created unit) to Attack-Move To . (Center of Region_075 <gen>)
Untitled Trigger 033
Events
Unit - Uncle Black Dragon 0243 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The Black Dragons have become Extinct! chosen drags hurry and lv!
Destructible - Remove Elven Gate 7856 <gen>
Trigger - Turn off Green <gen>
Trigger - Turn off Green2 <gen>
Trigger - Turn off Blackys <gen>
Untitled Trigger 033 Copy
Events
Unit - Mother Green Dragon 0069 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The Green Dragons have become Extinct! chosen drags portect those Aspects!
Unit - Make Grandmother Blue Dragon 0141 <gen> Vulnerable
Destructible - Remove Elven Gate 7857 <gen>
Trigger - Turn off Blue <gen>
Trigger - Turn off Blue2 <gen>
Trigger - Turn off greenys <gen>
Untitled Trigger 033 Copy 2
Events
Unit - Grandmother Blue Dragon 0141 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The Blue Dragons have become Extinct! chosen drags portect those Aspects! Red is next!
Unit - Make Father Red Dragon 0194 <gen> Vulnerable
Destructible - Remove Elven Gate 7858 <gen>
Trigger - Turn off Red <gen>
Trigger - Turn off Red2 <gen>
Trigger - Turn off Blues <gen>
Untitled Trigger 033 Copy 3
Events
Unit - Father Red Dragon 0194 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The Red Dragons have become Extinct! chosen drags portect those Aspects! Bronze is next! portect him at all cost or you lose!
Unit - Make GrandFather Bronze Dragon 0349 <gen> Vulnerable
Destructible - Remove Elven Gate 7859 <gen>
Trigger - Turn off Bronze <gen>
Trigger - Turn off Bronze2 <gen>
Trigger - Turn off REds <gen>
Untitled Trigger 032
Events
Unit - GrandFather Bronze Dragon 0349 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!All the Aspects Are DEAD!
Game - Defeat Player 2 (Blue) with the message: Defeat!All the Aspects Are DEAD!
Game - Defeat Player 3 (Teal) with the message: Defeat!All the Aspects Are DEAD!
Game - Defeat Player 4 (Purple) with the message: Defeat!All the Aspects Are DEAD!
Game - Defeat Player 5 (Yellow) with the message: Defeat!All the Aspects Are DEAD!
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
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