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Model validation: Library
Library.mdx
0errors6severe3warnings6unused
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 62500); should be 0 — geoset will remain visible in-game after the unit has decayed.
3
Model
Missing the Origin attachment point
Attachment 2 "Sprite Thrid Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Bone 0 - "RightT"
1
Rotation
Track 5 at frame 17082 has exactly the same value as tracks 4 and 6
1
Bone 1 - "LeftT"
1
Rotation
Track 5 at frame 11662 has exactly the same value as tracks 4 and 6
1
Bone 2 - "TowerMain"
1
Rotation
Track 5 at frame 12311 has exactly the same value as tracks 4 and 6
1
Bone 3 - "Base"
1
Rotation
Track 5 at frame 18025 has exactly the same value as tracks 4 and 6
2
Bone 4 - "Con"
1
Translation
Track 7 at frame 34583 has exactly the same value as tracks 6 and 8
1
Rotation
Track 7 at frame 34583 has exactly the same value as tracks 6 and 8
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