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Triggers
Legion's Reckoning..w3x
Variables
Starting Triggers
Rogue Undead
Cave Throne Enter
Cave Throne Exit
Unlimited Gold
Legion Defenses
Legion Ultimate
Legion Towers
Soul Triggers
Legion Kills Someone
Legion Kills Someone Copy
Special Deaths
First Blood 1
First Blood 2
First Blood 3
Legion's Soul Link
Link Dies
Shout of the damned effect
Effect
Undead Rogues
Legion Takes Control
Misc.
Evac Start
Escaped
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
I started with high hopes for this map but it sort of ended.
Rogue Undead
Events
Map initialization
Conditions
Actions
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Neutral
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Neutral
Cave Throne Enter
Events
Unit - A unit enters Cave_Entrance_Undead <gen>
Conditions
Actions
Unit - Hide (Triggering unit)
Wait 5.00 seconds
Unit - Move (Triggering unit) instantly to (Center of Undead_Throne <gen>)
Unit - Unhide (Triggering unit)
Cave Throne Exit
Events
Unit - A unit enters Entrace_Undead_Throne <gen>
Conditions
Actions
Unit - Hide (Triggering unit)
Wait 5.00 seconds
Unit - Move (Triggering unit) instantly to (Center of Exit_Undead_Cave <gen>)
Unit - Unhide (Triggering unit)
Unlimited Gold
Events
Time - Every 0.10 seconds of game time
Conditions
Actions
Neutral Building - Add 10 gold to Gold Mine 0003 <gen>
Neutral Building - Add 10 gold to Gold Mine 0002 <gen>
Legion Ultimate
Events
Map initialization
Conditions
Actions
Unit - Hide Ancient Hell Demon 0094 <gen>
Legion Towers
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Triggering unit) Equal to Ancient Hell Demon 0000 <gen>
Actions
Wait 10.00 seconds
Game - Display to (All players) the text: "Legion's presence activated all the nearby Ziggurats and transformed them into Bone Towers and the undead in the current region now work for him."
Unit - Change ownership of Abandoned Undead Ziggurat 0084 <gen> to Player 1 (Red) and Change color
Unit - Replace Abandoned Undead Ziggurat 0084 <gen> with a Tower of Bone using The new unit's default life and mana
Unit - Change ownership of Abandoned Undead Ziggurat 0083 <gen> to Player 1 (Red) and Change color
Unit - Replace Abandoned Undead Ziggurat 0083 <gen> with a Tower of Bone using The new unit's default life and mana
Unit - Change ownership of Abandoned Undead Ziggurat 0081 <gen> to Player 1 (Red) and Change color
Unit - Replace Abandoned Undead Ziggurat 0081 <gen> with a Tower of Bone using The new unit's default life and mana
Unit - Change ownership of Abandoned Undead Ziggurat 0082 <gen> to Player 1 (Red) and Change color
Unit - Replace Abandoned Undead Ziggurat 0082 <gen> with a Tower of Bone using The new unit's default life and mana
Unit - Change ownership of Abandoned Undead Ziggurat 0080 <gen> to Player 1 (Red) and Change color
Unit - Replace Abandoned Undead Ziggurat 0080 <gen> with a Tower of Bone using The new unit's default life and mana
Unit - Change ownership of Abandoned Undead Ziggurat 0079 <gen> to Player 1 (Red) and Change color
Unit - Replace Abandoned Undead Ziggurat 0079 <gen> with a Tower of Bone using The new unit's default life and mana
Unit - Change ownership of Abandoned Undead Ziggurat 0089 <gen> to Player 1 (Red) and Change color
Unit - Replace Abandoned Undead Ziggurat 0089 <gen> with a Tower of Bone using The new unit's default life and mana
Unit - Change ownership of Abandoned Undead Ziggurat 0062 <gen> to Player 1 (Red) and Change color
Unit - Replace Abandoned Undead Ziggurat 0062 <gen> with a Tower of Bone using The new unit's default life and mana
Unit - Change ownership of Abandoned Undead Ziggurat 0078 <gen> to Player 1 (Red) and Change color
Unit - Replace Abandoned Undead Ziggurat 0078 <gen> with a Tower of Bone using The new unit's default life and mana
Unit - Change ownership of Abandoned Undead Ziggurat 0061 <gen> to Player 1 (Red) and Change color
Unit - Replace Abandoned Undead Ziggurat 0061 <gen> with a Tower of Bone using The new unit's default life and mana
Unit - Change ownership of Undead Ripper 0086 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Undead Ripper 0088 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Undead Ripper 0085 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Undead Ripper 0087 <gen> to Player 1 (Red) and Change color
Legion Kills Someone
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Not equal to Player 1 (Red)
(Killing unit) Equal to Ancient Hell Demon 0000 <gen>
((Dying unit) is A structure) Equal to False
Actions
Hero - Modify Strength of Ancient Hell Demon 0000 <gen> : Add 2 .
Hero - Modify Agility of Ancient Hell Demon 0000 <gen> : Add 2 .
Hero - Modify Intelligence of Ancient Hell Demon 0000 <gen> : Add 2 .
Hero - Modify Strength of Ancient Hell Demon 0094 <gen> : Add 2 .
Hero - Modify Agility of Ancient Hell Demon 0094 <gen> : Add 2 .
Hero - Modify Intelligence of Ancient Hell Demon 0094 <gen> : Add 2 .
Legion Kills Someone Copy
Events
Unit - A unit Dies
Conditions
(Killing unit) Equal to Ancient Hell Demon 0094 <gen>
Actions
Hero - Modify Strength of Ancient Hell Demon 0094 <gen> : Add 2 .
Hero - Modify Agility of Ancient Hell Demon 0094 <gen> : Add 2 .
Hero - Modify Intelligence of Ancient Hell Demon 0094 <gen> : Add 2 .
First Blood 1
Events
Unit - Narrian Swordsman 0090 <gen> Dies
Conditions
Actions
Unit - Create 1 . Death Marauder for Player 1 (Red) at (Center of Legion_Start <gen>) facing Default building facing degrees
First Blood 2
Events
Unit - Narrian Swordsman 0075 <gen> Dies
Conditions
Actions
Unit - Create 1 . Death Marauder for Player 1 (Red) at (Center of Legion_Start <gen>) facing Default building facing degrees
First Blood 3
Events
Unit - Narrian Archer 0091 <gen> Dies
Conditions
Actions
Unit - Create 1 . Death Marauder for Player 1 (Red) at (Center of Legion_Start <gen>) facing Default building facing degrees
Link Dies
Events
Unit - Legion's Soul Link 0007 <gen> Dies
Conditions
Actions
Unit - Kill Ancient Hell Demon 0000 <gen>
Wait 5.00 seconds
Unit - Remove Ancient Hell Demon 0000 <gen> from the game
Game - Display to (All players) the text: Legion has been sent back to hell. You win!
Game - Victory Player 2 (Blue) ( Show dialogs, Skip scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Skip scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Skip scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Skip scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Skip scores)
Game - Victory Player 7 (Green) ( Show dialogs, Skip scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Skip scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Skip scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Skip scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Skip scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Skip scores)
Game - Defeat Player 1 (Red) with the message: Legion has been vanquished.
Effect
Events
Unit - Ancient Hell Demon 0000 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Shouts of the Damned
Actions
Environment - Create Blight for Player 1 (Red) from (Position of (Triggering unit)) to a radius of 100.00 .
Unit - Create 1 . Damned Soul for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Create 1 . Damned Soul for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Create 1 . Damned Soul for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Create 1 . Damned Soul for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
Legion Takes Control
Events
Unit - A unit enters Undead_King <gen>
Conditions
(Triggering unit) Equal to Ancient Hell Demon 0000 <gen>
Actions
Game - Display to (All players) the text: King : Ah... The prophecy has come true... Legion, me and my soldiers will serve you from now on until the end of time itself.*Legion has gained a new liutenant and a major grip on this region... All travelers beware of the undead and soulless...
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Change ownership of (Picked unit) to Player 1 (Red) and Change color)
Evac Start
Events
Unit - Castle Narrius 0049 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: "The courtyard of the ruined castle has been abandoned by it's citizens..."
Wait 10.00 seconds
Unit - Create 1 . Black Citadel - Castle Narrius for Player 1 (Red) at (Position of Castle Narrius 0049 <gen>) facing Default building facing degrees
Unit - Create 1 . Legion Bone Tower for Player 1 (Red) at (Position of Castle Narrius 0049 <gen>) facing Default building facing degrees
Unit - Create 1 . Legion Bone Tower for Player 1 (Red) at (Position of Narmian Gaurd Tower 0010 <gen>) facing Default building facing degrees
Unit - Create 1 . Legion Bone Tower for Player 1 (Red) at (Position of Narmian Gaurd Tower 0009 <gen>) facing Default building facing degrees
Unit - Create 1 . Legion Bone Tower for Player 1 (Red) at (Position of Narmian Gaurd Tower 0036 <gen>) facing Default building facing degrees
Unit - Create 1 . Legion Bone Tower for Player 1 (Red) at (Position of Narmian Gaurd Tower 0005 <gen>) facing Default building facing degrees
Unit - Create 1 . Legion Bone Tower for Player 1 (Red) at (Position of Narmian Gaurd Tower 0004 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Game - Display to (All players) the text: Baron Narrius: I have come back... Death to the living..."Baron Narrius has come back from the dead under the leadership of Legion. Legion now has a stronghold of considerable strength."
Unit - Remove Baron 0076 <gen> from the game
Unit - Create 1 . Undead Baron for Player 1 (Red) at (Center of Baron_revive_area <gen>) facing 180.00 degrees
Escaped
Events
Unit - A unit enters Region_Escape <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
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