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How to import Legatus Khan of Brass and Bronze

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Legatus Khan of Brass and Bronze of the bundle Legatus Khan of Brass and Bronze. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Legatus Khan of Brass and Bronze.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Legatus Khan of Brass and Bronze
Talos.mdx
TalosMD.dds
TalosMO.dds
TalosMD1.dds
TalosMO1.dds
TalosMD2.dds
TalosWD1.dds
TalosMD4.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Talos.mdx

Now Click the "Import File" Button:

Next select 'Talos.mdx' in the folder which you extracted from the zip archive:

Legatus Khan of Brass and Bronze
Talos.mdx
TalosMD.dds
TalosMD1.dds
TalosMD2.dds
TalosMD4.dds
TalosMO.dds
TalosMO1.dds
TalosWD1.dds

The file has been properly added to the map archive:

Talos.mdx
Model
1,125
war3mapimported/Talos.mdx

Done, you have imported the file Talos.mdx.

Importing TalosMD.dds

Now Click the "Import File" Button:

Next select 'TalosMD.dds' in the folder which you extracted from the zip archive:

Legatus Khan of Brass and Bronze
Talos.mdx
TalosMD.dds
TalosMD1.dds
TalosMD2.dds
TalosMD4.dds
TalosMO.dds
TalosMO1.dds
TalosWD1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Talos.mdx
Model
1,125
war3mapimported/Talos.mdx
TalosMD.dds
Image / Texture
2,731
war3mapimported/TalosMD.dds

Double-click the file TalosMD.dds:

TalosMD.dds
Image / Texture
2,731
war3mapimported/TalosMD.dds

Tick the box "Use Custom Path" and type in the correct path:

TalosMD.dds
Image / Texture
2,731
TalosMD.dds

The file has been properly added to the map archive:

Talos.mdx
Model
1,125
war3mapimported/Talos.mdx
TalosMD.dds
Image / Texture
2,731
TalosMD.dds

Done, you have imported the file TalosMD.dds.

Importing TalosMD1.dds

Now Click the "Import File" Button:

Next select 'TalosMD1.dds' in the folder which you extracted from the zip archive:

Legatus Khan of Brass and Bronze
Talos.mdx
TalosMD.dds
TalosMD1.dds
TalosMD2.dds
TalosMD4.dds
TalosMO.dds
TalosMO1.dds
TalosWD1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Talos.mdx
Model
1,125
war3mapimported/Talos.mdx
TalosMD.dds
Image / Texture
2,731
TalosMD.dds
TalosMD1.dds
Image / Texture
2,731
war3mapimported/TalosMD1.dds

Double-click the file TalosMD1.dds:

TalosMD1.dds
Image / Texture
2,731
war3mapimported/TalosMD1.dds

Tick the box "Use Custom Path" and type in the correct path:

TalosMD1.dds
Image / Texture
2,731
TalosMD1.dds

The file has been properly added to the map archive:

Talos.mdx
Model
1,125
war3mapimported/Talos.mdx
TalosMD.dds
Image / Texture
2,731
TalosMD.dds
TalosMD1.dds
Image / Texture
2,731
TalosMD1.dds

Done, you have imported the file TalosMD1.dds.

Importing TalosMD2.dds

Now Click the "Import File" Button:

Next select 'TalosMD2.dds' in the folder which you extracted from the zip archive:

Legatus Khan of Brass and Bronze
Talos.mdx
TalosMD.dds
TalosMD1.dds
TalosMD2.dds
TalosMD4.dds
TalosMO.dds
TalosMO1.dds
TalosWD1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Talos.mdx
Model
1,125
war3mapimported/Talos.mdx
TalosMD.dds
Image / Texture
2,731
TalosMD.dds
TalosMD1.dds
Image / Texture
2,731
TalosMD1.dds
TalosMD2.dds
Image / Texture
5,461
war3mapimported/TalosMD2.dds

Double-click the file TalosMD2.dds:

TalosMD2.dds
Image / Texture
5,461
war3mapimported/TalosMD2.dds

Tick the box "Use Custom Path" and type in the correct path:

TalosMD2.dds
Image / Texture
5,461
TalosMD2.dds

The file has been properly added to the map archive:

Talos.mdx
Model
1,125
war3mapimported/Talos.mdx
TalosMD.dds
Image / Texture
2,731
TalosMD.dds
TalosMD1.dds
Image / Texture
2,731
TalosMD1.dds
TalosMD2.dds
Image / Texture
5,461
TalosMD2.dds

Done, you have imported the file TalosMD2.dds.

Importing TalosMD4.dds

Now Click the "Import File" Button:

Next select 'TalosMD4.dds' in the folder which you extracted from the zip archive:

Legatus Khan of Brass and Bronze
Talos.mdx
TalosMD.dds
TalosMD1.dds
TalosMD2.dds
TalosMD4.dds
TalosMO.dds
TalosMO1.dds
TalosWD1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Talos.mdx
Model
1,125
war3mapimported/Talos.mdx
TalosMD.dds
Image / Texture
2,731
TalosMD.dds
TalosMD1.dds
Image / Texture
2,731
TalosMD1.dds
TalosMD2.dds
Image / Texture
5,461
TalosMD2.dds
TalosMD4.dds
Image / Texture
5,461
war3mapimported/TalosMD4.dds

Double-click the file TalosMD4.dds:

TalosMD4.dds
Image / Texture
5,461
war3mapimported/TalosMD4.dds

Tick the box "Use Custom Path" and type in the correct path:

TalosMD4.dds
Image / Texture
5,461
TalosMD4.dds

The file has been properly added to the map archive:

Talos.mdx
Model
1,125
war3mapimported/Talos.mdx
TalosMD.dds
Image / Texture
2,731
TalosMD.dds
TalosMD1.dds
Image / Texture
2,731
TalosMD1.dds
TalosMD2.dds
Image / Texture
5,461
TalosMD2.dds
TalosMD4.dds
Image / Texture
5,461
TalosMD4.dds

Done, you have imported the file TalosMD4.dds.

Importing TalosMO.dds

Now Click the "Import File" Button:

Next select 'TalosMO.dds' in the folder which you extracted from the zip archive:

Legatus Khan of Brass and Bronze
Talos.mdx
TalosMD.dds
TalosMD1.dds
TalosMD2.dds
TalosMD4.dds
TalosMO.dds
TalosMO1.dds
TalosWD1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Talos.mdx
Model
1,125
war3mapimported/Talos.mdx
TalosMD.dds
Image / Texture
2,731
TalosMD.dds
TalosMD1.dds
Image / Texture
2,731
TalosMD1.dds
TalosMD2.dds
Image / Texture
5,461
TalosMD2.dds
TalosMD4.dds
Image / Texture
5,461
TalosMD4.dds
TalosMO.dds
Image / Texture
2,731
war3mapimported/TalosMO.dds

Double-click the file TalosMO.dds:

TalosMO.dds
Image / Texture
2,731
war3mapimported/TalosMO.dds

Tick the box "Use Custom Path" and type in the correct path:

TalosMO.dds
Image / Texture
2,731
TalosMO.dds

The file has been properly added to the map archive:

Talos.mdx
Model
1,125
war3mapimported/Talos.mdx
TalosMD.dds
Image / Texture
2,731
TalosMD.dds
TalosMD1.dds
Image / Texture
2,731
TalosMD1.dds
TalosMD2.dds
Image / Texture
5,461
TalosMD2.dds
TalosMD4.dds
Image / Texture
5,461
TalosMD4.dds
TalosMO.dds
Image / Texture
2,731
TalosMO.dds

Done, you have imported the file TalosMO.dds.

Importing TalosMO1.dds

Now Click the "Import File" Button:

Next select 'TalosMO1.dds' in the folder which you extracted from the zip archive:

Legatus Khan of Brass and Bronze
Talos.mdx
TalosMD.dds
TalosMD1.dds
TalosMD2.dds
TalosMD4.dds
TalosMO.dds
TalosMO1.dds
TalosWD1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Talos.mdx
Model
1,125
war3mapimported/Talos.mdx
TalosMD.dds
Image / Texture
2,731
TalosMD.dds
TalosMD1.dds
Image / Texture
2,731
TalosMD1.dds
TalosMD2.dds
Image / Texture
5,461
TalosMD2.dds
TalosMD4.dds
Image / Texture
5,461
TalosMD4.dds
TalosMO.dds
Image / Texture
2,731
TalosMO.dds
TalosMO1.dds
Image / Texture
2,731
war3mapimported/TalosMO1.dds

Double-click the file TalosMO1.dds:

TalosMO1.dds
Image / Texture
2,731
war3mapimported/TalosMO1.dds

Tick the box "Use Custom Path" and type in the correct path:

TalosMO1.dds
Image / Texture
2,731
TalosMO1.dds

The file has been properly added to the map archive:

Talos.mdx
Model
1,125
war3mapimported/Talos.mdx
TalosMD.dds
Image / Texture
2,731
TalosMD.dds
TalosMD1.dds
Image / Texture
2,731
TalosMD1.dds
TalosMD2.dds
Image / Texture
5,461
TalosMD2.dds
TalosMD4.dds
Image / Texture
5,461
TalosMD4.dds
TalosMO.dds
Image / Texture
2,731
TalosMO.dds
TalosMO1.dds
Image / Texture
2,731
TalosMO1.dds

Done, you have imported the file TalosMO1.dds.

Importing TalosWD1.dds

Now Click the "Import File" Button:

Next select 'TalosWD1.dds' in the folder which you extracted from the zip archive:

Legatus Khan of Brass and Bronze
Talos.mdx
TalosMD.dds
TalosMD1.dds
TalosMD2.dds
TalosMD4.dds
TalosMO.dds
TalosMO1.dds
TalosWD1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Talos.mdx
Model
1,125
war3mapimported/Talos.mdx
TalosMD.dds
Image / Texture
2,731
TalosMD.dds
TalosMD1.dds
Image / Texture
2,731
TalosMD1.dds
TalosMD2.dds
Image / Texture
5,461
TalosMD2.dds
TalosMD4.dds
Image / Texture
5,461
TalosMD4.dds
TalosMO.dds
Image / Texture
2,731
TalosMO.dds
TalosMO1.dds
Image / Texture
2,731
TalosMO1.dds
TalosWD1.dds
Image / Texture
341
war3mapimported/TalosWD1.dds

Double-click the file TalosWD1.dds:

TalosWD1.dds
Image / Texture
341
war3mapimported/TalosWD1.dds

Tick the box "Use Custom Path" and type in the correct path:

TalosWD1.dds
Image / Texture
341
TalosWD1.dds

The file has been properly added to the map archive:

Talos.mdx
Model
1,125
war3mapimported/Talos.mdx
TalosMD.dds
Image / Texture
2,731
TalosMD.dds
TalosMD1.dds
Image / Texture
2,731
TalosMD1.dds
TalosMD2.dds
Image / Texture
5,461
TalosMD2.dds
TalosMD4.dds
Image / Texture
5,461
TalosMD4.dds
TalosMO.dds
Image / Texture
2,731
TalosMO.dds
TalosMO1.dds
Image / Texture
2,731
TalosMO1.dds
TalosWD1.dds
Image / Texture
341
TalosWD1.dds

Done, you have imported the file TalosWD1.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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