Name | Type | is_array | initial_value |
AbilityHash | hashtable | No | |
AI_Caster | group | No | |
AI_Hero | unit | Yes | |
AI_Injured | group | No | |
AI_Players | force | No | |
AI_POINT_Loc | location | Yes | |
AI_Target_Unit | unit | Yes | |
AI_UNIT_RANDOM_TYPE | unitcode | Yes | |
AI_Units | group | Yes | |
AIHeroes | group | Yes | |
AIInjuredHeroes | group | Yes | |
AIIsDefendingBase | boolean | Yes | |
AIPlayers | force | No | |
AITargetUnit | unit | Yes | |
AIUnits | group | Yes | |
AM_BAR_COLOUR | string | Yes | |
AM_BAR_COUNT | integer | No | |
AM_BAR_STRING | string | No | |
AM_BARS_COLOURED | integer | Yes | |
AM_CHOSEN_HERO | unit | Yes | |
AM_CREEP_DENIES | integer | Yes | |
AM_CREEP_KILLS | integer | Yes | |
AM_DOMINATION_TEXT | string | No | |
AM_GAME_TIMER | boolean | No | |
AM_HERO_DEATHS | integer | Yes | |
AM_HERO_ICON_PATH | string | Yes | |
AM_HERO_KILLS | integer | Yes | |
AM_HERO_TYPE | unitcode | Yes | |
AM_HERO_TYPE_COUNT | integer | No | |
AM_LB | leaderboard | Yes | |
AM_MB | multiboard | Yes | |
AM_MULTIPLIER | real | Yes | |
AM_NAME | string | No | |
AM_PG | force | Yes | |
AM_PG_ALL | force | No | |
AM_PLAYER_HERO_ICON_PATH | integer | Yes | |
AM_PLAYER_VALUE | integer | Yes | |
AM_SHOW_OPPONENT_VALUE | boolean | No | |
AM_TEAM_ONE_NAME | string | No | |
AM_TEAM_TWO_NAME | string | No | |
AM_TIME_MINUTES | integer | No | |
AM_TIME_SECONDS | integer | No | |
AM_VALUE_ICON | string | No | |
AM_VALUE_NAME | string | No | |
B_BLAZE_CONFIG_ABILITY | abilcode | No | |
B_BLAZE_CONFIG_BUFF | buffcode | No | |
B_BLAZE_CONFIG_DURATION | real | No | |
B_BLAZE_CONFIG_LIFE_FACTOR | real | No | |
B_BLAZE_CONFIG_MAX_DAMAGE | real | No | |
B_BLAZE_CONFIG_SPFX | string | No | |
B_BLAZE_CURRENT_INDEX | integer | No | |
B_BLAZE_DAMAGE | real | Yes | |
B_BLAZE_DAMAGE_SOURCE | unit | Yes | |
B_BLAZE_DAMAGED_UNIT | unit | Yes | |
B_BLAZE_DURATION | real | Yes | |
B_BLAZE_EXAMPLE_LOOP | integervar | No | |
B_BLAZE_INDEX_CONTAINER | integer | Yes | |
B_BLAZE_INDEX_LISTENER | integer | No | |
B_BLAZE_INDEX_SIZE | integer | No | |
B_BLAZE_RECYCLE_CONTAINER | integer | Yes | |
B_BLAZE_RECYCLE_SIZE | integer | No | |
B_BLAZE_SPFX | effect | Yes | |
B_CON_ABILITY | abilcode | No | |
B_CON_CONFIG_AOE | real | Yes | |
B_CON_CONFIG_DAMAGE | real | Yes | |
B_CON_DAMAGE | real | No | |
B_CON_LVL_OF_ABILITY | integer | No | |
B_CON_PICKED_UNIT | unit | No | |
B_CON_PICKED_UNITS | group | No | |
B_CON_SPFX1 | string | No | |
B_CON_SPFX2 | string | No | |
B_CON_TARGET_LOC | location | No | |
B_CON_TARGET_UNIT | unit | No | |
B_CON_TRIGGER_UNIT | unit | No | |
B_POF_ABILITY | abilcode | No | |
B_POF_AOE | real | Yes | |
B_POF_BONUS_DAMAGE | real | Yes | |
B_POF_CONFIG_AOE | real | Yes | |
B_POF_CONFIG_DAMAGE | real | Yes | |
B_POF_CONFIG_DAMAGE_FACTOR | real | Yes | |
B_POF_CONFIG_DELAY | real | Yes | |
B_POF_CURRENT_INDEX | integer | No | |
B_POF_DAMAGE | real | Yes | |
B_POF_DAMAGE_FACTOR | real | Yes | |
B_POF_DELAY | real | Yes | |
B_POF_DUMMY_UNIT | unit | Yes | |
B_POF_EXAMPLE_LOOP | integervar | No | |
B_POF_INDEX_CONTAINER | integer | Yes | |
B_POF_INDEX_LISTENER | integer | No | |
B_POF_INDEX_SIZE | integer | No | |
B_POF_LVL_OFABILITY | integer | No | |
B_POF_PICKED_UNIT | unit | No | |
B_POF_PICKED_UNITS | group | No | |
B_POF_RECYCLE_CONTAINER | integer | Yes | |
B_POF_RECYCLE_SIZE | integer | No | |
B_POF_SPFX | string | No | |
B_POF_TARGET_POINT | location | Yes | |
B_POF_TRIGGER_UNIT | unit | Yes | |
B_PYR_ABILITY | abilcode | No | |
B_PYR_CONFIG_AOE | real | Yes | |
B_PYR_CONFIG_BOUNCES | integer | Yes | |
B_PYR_CONFIG_CURRENT_DISTANCE | real | No | |
B_PYR_CONFIG_DAMAGE | real | Yes | |
B_PYR_CONFIG_MIN_DISTANCE | real | No | |
B_PYR_CONFIG_SPEED | real | Yes | |
B_PYR_CONFIG_UNIT_TYPE | unitcode | No | |
B_PYR_CURRENT_INDEX | integer | No | |
B_PYR_EXAMPLE_LOOP | integervar | No | |
B_PYR_G_AOE | real | Yes | |
B_PYR_G_BOUNCES | integer | Yes | |
B_PYR_G_DAMAGE | real | Yes | |
B_PYR_G_PICKED_UNITS | group | No | |
B_PYR_G_PROJECTILE | unit | Yes | |
B_PYR_G_SPEED | real | Yes | |
B_PYR_G_TARGET_UNIT | unit | Yes | |
B_PYR_G_TEMP_ANGLE | real | No | |
B_PYR_G_TEMPLOC1 | location | No | |
B_PYR_G_TEMPLOC2 | location | No | |
B_PYR_G_TRIGGER_UNIT | unit | Yes | |
B_PYR_INDEX_CONTAINER | integer | Yes | |
B_PYR_INDEX_LISTENER | integer | No | |
B_PYR_INDEX_SIZE | integer | No | |
B_PYR_LVLOFABILITY | integer | No | |
B_PYR_RECYCLE_CONTAINER | integer | Yes | |
B_PYR_RECYCLE_SIZE | integer | No | |
B_PYR_SPFX | string | No | |
B_SEAR_ABILITY | abilcode | No | |
B_SEAR_ANGLE | real | Yes | |
B_SEAR_AOE | real | Yes | |
B_SEAR_CONFIG_BASE_AOE | real | Yes | |
B_SEAR_CONFIG_BASE_DAMAGE | real | Yes | |
B_SEAR_CONFIG_BASE_RANGE | real | Yes | |
B_SEAR_CONFIG_BASE_SPEED | real | Yes | |
B_SEAR_CURRENT_INDEX | integer | No | |
B_SEAR_DAMAGE | real | Yes | |
B_SEAR_EXAMPLE_LOOP | integervar | No | |
B_SEAR_HIT_A_UNIT | boolean | Yes | |
B_SEAR_INDEX_CONTAINER | integer | Yes | |
B_SEAR_INDEX_LISTENER | integer | No | |
B_SEAR_INDEX_SIZE | integer | No | |
B_SEAR_LEVEL_OF_ABILITY | integer | Yes | |
B_SEAR_MISSILE_TYPE | unitcode | No | |
B_SEAR_PICKED_UNIT | unit | No | |
B_SEAR_PICKED_UNITS | group | No | |
B_SEAR_PROJECTILE | unit | Yes | |
B_SEAR_RANGE | real | Yes | |
B_SEAR_RECYCLE_CONTAINER | integer | Yes | |
B_SEAR_RECYCLE_SIZE | integer | No | |
B_SEAR_SPEED | real | Yes | |
B_SEAR_SPFX | string | No | |
B_SEAR_TEMPLOC1 | location | No | |
B_SEAR_TEMPLOC2 | location | No | |
B_SEAR_TRIGGER_UNIT | unit | Yes | |
CastingAIUnits | group | No | |
cntKills | integer | Yes | |
Colour | string | Yes | |
Damage_Formula | integer | Yes | |
Deaths | integer | Yes | |
FightingForceStrength | real | Yes | |
First_Blood | boolean | No | |
Hero | unit | No | |
HM_ActiveHeathBar | boolean | No | |
HM_ActiveManaBar | boolean | No | |
HM_Caster | unit | Yes | |
HM_Change_Unit | unit | No | |
HM_Current_Player | player | No | |
HM_Current_Unit | unit | No | |
HM_Data | integer | No | |
HM_DEAD_LOC | real | No | |
HM_Do_Changes | boolean | No | |
HM_Do_Hide | boolean | No | |
HM_EMPTY_MODEL | string | No | |
HM_HandleId | integer | No | |
HM_Hashtable | hashtable | No | |
HM_HP_Z | real | No | |
HM_Illusion_Unit | unit | Yes | |
HM_LightningFE | lightning | Yes | |
HM_LightningH | lightning | Yes | |
HM_LightningM | lightning | Yes | |
HM_LightningSE | lightning | Yes | |
HM_Location | location | No | |
HM_LONG | real | No | |
HM_Loop | integervar | No | |
HM_MUI | integer | No | |
HM_MUI_Data | integer | Yes | |
HM_PERIODIC | real | No | |
HM_Player | player | Yes | |
HM_Player_Integer | integervar | No | |
HM_Release | boolean | Yes | |
HM_SAFE | real | No | |
HM_Scale | real | Yes | |
HM_TIMER | timer | No | |
HM_Unit_Handle | integer | Yes | |
HM_UnitAddBars | unit | No | |
HM_UnitHandleId | integer | Yes | |
HM_UnitSetScale | real | No | |
HM_Z_OFFSET | real | No | |
HP_MODEL | string | No | |
i | integer | No | |
Index | integer | Yes | |
Invinsibility_Point | rect | Yes | |
Kill_Points | integer | Yes | |
Killing_Spree | integer | Yes | |
Kills | integer | Yes | |
Make_Kill | boolean | No | |
MASTER | unitcode | Yes | |
MB | multiboard | Yes | |
MB_DEATHS | integer | Yes | |
MB_GOLD_ICON_PATH | string | No | |
MB_KILLS | integer | Yes | |
MB_LB | leaderboard | Yes | |
MB_NAME | string | No | |
MB_PG_ALL | force | No | |
MB_PLAYER_COUNT_ALL | integer | No | |
MB_T1_PLAYERS | force | No | |
MB_T2_PLAYERS | force | No | |
MB_TEAM_ONE_NAME | string | No | |
MB_TEAM_TWO_NAME | string | No | |
MB_TIME_MINUTES | integer | No | |
MB_TIME_SECONDS | integer | No | |
MN_MODEL | string | No | |
Patrol | player | Yes | |
PLAYER_2_AI | unit | Yes | |
Playername | string | Yes | |
PlayerRow | integer | No | |
PlyrDetected | player | No | |
poop | string | Yes | |
RakeCaster | unit | No | |
RakePointA | location | Yes | |
RakePointB | location | Yes | |
RakePointC | location | Yes | |
RakeTargetDummy | unit | Yes | |
RakeTimer | timer | No | |
ShopCategory | unitcode | Yes | |
ShopCategoryItem | itemcode | Yes | |
ShopGroup | group | Yes | |
ShopInteger | integer | No | |
ShopNumber | unit | Yes | |
ShopPersonalInteger | integer | No | |
ShopPlayer | player | No | |
ShopSoldCatNumber | integer | No | |
ShopTable | hashtable | No | |
ShopTempGroup | group | No | |
ShopTempPoint | location | No | |
ShopTempUnit | unit | No | |
ShopTotalCategories | integer | No | |
ShopUnitType | unitcode | No | |
ShowDamage | attacktype | Yes | |
SPREE_INTEGER | integer | Yes | |
SPREE_NEXT_KILL | integer | Yes | |
SPREE_NEXT_KILL_MAXIMUM_TIMER | integer | No | |
SPREE_NEXT_KILL_SOUND | sound | Yes | |
SPREE_SOUND | sound | Yes | |
SPREE_TIMER | integer | Yes | |
SUPERMINIONPURPLE_Mage | unitcode | No | |
SUPERMINIONPURPLE_MELEE | unitcode | No | |
SUPERMINIONPURPLE_SIEGE | unitcode | No | |
Teleport_SE | effect | No | |
Temp_Caster | unit | Yes | |
Temp_Copy_Life | real | Yes | |
Temp_Dash_Group | group | Yes | |
Temp_Distance | real | Yes | |
Temp_Loc | location | Yes | |
Temp_Loc1 | location | Yes | |
Temp_Loc2 | location | Yes | |
Temp_Loc3 | group | Yes | |
Temp_Range_Damage | real | Yes | |
Temp_Real1 | real | Yes | |
Temp_Real2 | real | Yes | |
Temp_Speed | real | Yes | |
TempAbility | abilcode | No | |
TempGroup | group | No | |
TempInteger | integer | No | |
TempInteger2 | integer | No | |
TempLoc | location | Yes | |
TempPoint | location | No | |
TempPoint2 | location | No | |
TempReal | real | No | |
TEST_ONLY_Integer | integervar | No | |
Userr | player | No | |
Whosee | unit | No |
//TESH.scrollpos=38
//TESH.alwaysfold=0
//
// |---| |--\ \ / |---| | | |--- |--- |--\
// | | | | \ / | | |\ | | | | |
// |---| | | \ / |---| | \ | | |--- | |
// | | | | \ / | | | \ | | | | |
// | | |--/ \/ | | | \| |--- |--- |--/
//
// | | | | | ----- ----- |---\ |---| |---| |---| |---\
// |\ /| | | | | | | | | | | | | | | |
// | \ / | | | | | | |---| | | |---| |---| | |
// | \ / | | | | | | | | | | | | | \ | |
// | \ | |---| |--- | ----- |---/ |---| | | | \ |---/
//
// An add-on to Multiboard AoS...
//
// ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -----
//
// MULTIBOARD [AoS] is a multiboard to be used in Aeon of Strife games where
// common statistics are shown.
//
// This is a 5 Versus 5 Multiboard with 2 Teams.
// Player numbers ranging from 1 to 5 and 6 to 10.
//
//
// ===================================================================================================================
//
// by Priest170234
//
// Version 1.02
//
// ===================================================================================================================
//
// -------------------------------
// INCLUDED STUFF
// -------------------------------
// 1. Hero Icon + Player Name with Specific Player Colour
// 2. Hero Level, Kills, Deaths, Creep Kills
// 3. Player Gold
// 4. Total count of Hero Kills, Deaths, Creep Kills and Player Gold
// 5. Hero HP Bar + HP%
// 6. Dominatation Statistics in percentage ( More Kills by a team makes that team dominate more )
// 7. Elapsed game time on Multiboard
//
//
// -------------------------------
// CHANGE LOG
// -------------------------------
//
// v1.02 [20101227]
// - Added in documentation the configurable variable [udg_AM_GAME_TIMER] which in v1.01 didn't show
// - Increased Column Width for name display [6 -> 8%]
// - Added an option for users to choose whether to show opponent's value [Boolean: udg_AM_SHOW_OPPONENT_VALUE]
// - Added an option for users to configure the name of value (other than gold) [String: udg_AM_VALUE_NAME]
// - Added an option for users to configure the name of domination [String: udg_AM_DOMINATION_TEXT]
// - Added an option for users to configure the value shown [String: udg_AM_PLAYER_VALUE]
// - Changed the name of the variable [udg_AM_GOLD_ICON] to [udg_AM_VALUE_ICON]
// - Changed the width of the HP Bar [12 -> 7%]
// - Changed the amount of HP Bars [20 -> 10]
//
// v1.01 [20101226]
// - Fixed the updating of leaver trigger [Add Action in gg_trg_AMCreation: Trigger - Turn on AMUpdateLeaver <gen>]
//
// v1.00 [20101226]
// - First Release
//
//
// -------------------------------
// CONFIGURABLE VARIABLES
// -------------------------------
// - udg_AM_GAME_TIMER : Boolean : True for start timer; False for pause timer
// - udg_AM_SHOW_OPPONENT_VALUE : Boolean : True to show opponent value; False to hide
// - udg_AM_BAR_COUNT : Integer : The number of bars for the hit points
// - udg_AM_HERO_TYPE_COUNT : Integer : The total number of hero types
// - udg_AM_CREEP_DENIES : Integer Array : The number of creep denies
// - udg_AM_CREEP_KILLS : Integer Array : The number of creep kills
// - udg_AM_HERO_DEATHS : Integer Array : The number of hero deaths
// - udg_AM_HERO_KILLS : Integer Array : The number of hero kills
// - udg_AM_PLAYER_VALUE : Integer Array : The amount of value of Player [Index]
// - udg_AM_DOMINATION_TEXT : String : The name of domination text
// - udg_AM_VALUE_ICON : String : The icon path of the value
// - udg_AM_NAME : String : The name of the Multiboard
// - udg_AM_TEAM_ONE_NAME : String : The name of Team One
// - udg_AM_TEAM_TWO_NAME : String : The name of Team Two
// - udg_AM_VALUE_NAME : String : The name of value
// - udg_AM_BAR_COLOUR : String Array : The colour of the hit points bar where index 1 (one)
// is the colour of highlighted bars and index 2 (two)
// is the colour of the background of the bars
// - udg_AM_HERO_ICON_PATH : String Array : The hero-type icons of the unit-types
// - udg_AM_CHOSEN_HERO : Unit Array : The hero chosen
// - udg_AM_HERO_TYPE : Unit-Type Array : The hero-types of unit-types
//
//
// -------------------------------
// REQUIRED VARIABLES
// -------------------------------
// - udg_AM_TIME_MINUTES : Integer
// - udg_AM_TIME_SECONDS : Integer
// - udg_AM_BARS_COLOURED : Integer Array
// - udg_AM_PLAYER_HERO_ICON_PATH : Integer Array
// - udg_AM_LB : Leaderboard Array
// - udg_AM_MB : Multiboard Array
// - udg_AM_PG_ALL : Player Group
// - udg_AM_PG : Player Group Array
// - udg_AM_MULTIPLIER : Real Array
// - udg_AM_BAR_STRING : String
// - udg_Colour : String Array
//
//
// -------------------------------
// HOW TO IMPORT
// -------------------------------
// 1. Go to File > Preferences > Check (tick) the "Automatically create unknown variables while pasting trigger data"
// 2. Copy (Ctrl + C) the folder "Advanced Multiboard" in trigger editor and paste (Ctrl + V) it in your map
// 3. Go to trigger "AMSettings" and follow the instructions of "PLEASE SEE THIS: "
// 4. Configure the settings and you're done!
//
//
//
// ===================================================================================================================
//
// END OF DOCUMENTATION
//
// ===================================================================================================================
//TESH.scrollpos=43
//TESH.alwaysfold=0
//
//________________________________________________________________________________________________
//
// ----- |---| | |---| | | |--|
// | | | | | | | | | |
// | | | | | | | | |--|
// | | | | | | | | | \
// ----- |---| |--- |---| |---| | \
//
// by Priest170234
//
// Version 1.01
//
// -----------------------------------------------------------------------------------------------
// What is Colour?
// Colour is a code written by Priest170234 (Myself) to make colour codes simpler with just
// one trigger.
// -----------------------------------------------------------------------------------------------
//
// Colour Codes for Player 1 to 12, colours according to the player colour
// Colours of index 13 and above are extra colours that you might need
// -----------------------------------------------------------------------------------------------
//
//________________________________________________________________________________________________
// Change Log
// -----------------------------------------------------------------------------------------------
// v1.01
// - Added a new colour : White
//
// v1.00
// - First Release
//
//________________________________________________________________________________________________
// Required Variables
// -----------------------------------------------------------------------------------------------
//
// - udg_Colour : String Array
//
//________________________________________________________________________________________________
// How to Import?
// -----------------------------------------------------------------------------------------------
//
// 1. Go to trigger editor, create a new trigger and go to Edit > Convert to Custom Text
// 2. Copy (Ctrl + C) and Paste (Ctrl + V) all the data here into that trigger
// 3. Go to Variables (Ctrl + B) and create a new variable with name EXACTLY "Colour",
// type "String" and check (tick) the Array box. You're done!
// -----------------------------------------------------------------------------------------------
//
function InitTrig_Colour_Copy takes nothing returns nothing
set udg_Colour[1] = "|cffff0303" // Red
set udg_Colour[2] = "|cff0042ff" // Blue
set udg_Colour[3] = "|cff1ce6b9" // Teal
set udg_Colour[4] = "|cff540081" // Purple
set udg_Colour[5] = "|cfffffc01" // Yellow
set udg_Colour[6] = "|cfffeba0e" // Orange
set udg_Colour[7] = "|cff20c000" // Green
set udg_Colour[8] = "|cffe55bb0" // Pink
set udg_Colour[9] = "|cff959697" // Gray
set udg_Colour[10] = "|cff7ebff1" // Light Blue
set udg_Colour[11] = "|cff106246" // Dark Green
set udg_Colour[12] = "|cff4e2a04" // Brown
set udg_Colour[13] = "|cff000000" // Black
set udg_Colour[14] = "|cffffffff" // White
set udg_Colour[15] = "|cffffcc00" // Gold
set udg_Colour[16] = "|cff006666" // Darker Teal
endfunction
// -----------------------------------------------------------------------------------------------
// END OF CODE
// -----------------------------------------------------------------------------------------------