Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Lazaruz Tale Part 1.w3x
Variables
Initialization
Untitled Trigger 003
Untitled Trigger 001
Untitled Trigger 004
Untitled Trigger 002
Untitled Trigger 005
Untitled Trigger 007
Untitled Trigger 008
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
GreenSludge
effect
No
GreenSludge_Copy
effect
No
GreenSludge_Copy_Copy
effect
No
Rain
weathereffect
No
Talk1
effect
No
Talk1_Copy
effect
No
Talk1_Copy_2
effect
No
Talk1_Copy_3
effect
No
Untitled Trigger 003
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Hide Small Green Sludge 0008 <gen>
Untitled Trigger 001
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Stop music Immediately
Sound - Clear the music list
Sound - Stop music Immediately
Environment - Set sky to Felwood Sky
Game - Set the time of day to 20.00
Game - Turn the day/night cycle Off
Sound - Use the Felwood nighttime ambient theme
Sound - Play PursuitTheme <gen>
Wait 1.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 5.00 seconds
Unit - Order Kel'Thuzad 0000 <gen> to Move To . (Center of Region_039 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0000 <gen> named Lazaruz : Play No sound and display Will these elves never give up...? . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Unit - Order Keeper of the Grove 0003 <gen> to Move To . (Center of Region_035 <gen>)
Unit - Order Sentry 0001 <gen> to Move To . (Center of Region_036 <gen>)
Unit - Order Sentry 0002 <gen> to Move To . (Center of Region_034 <gen>)
Unit - Order Warden 0004 <gen> to Move To . (Center of Region_037 <gen>)
Unit - Order Warden 0005 <gen> to Move To . (Center of Region_038 <gen>)
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Keeper of the Grove 0003 <gen> named Furion : Play No sound and display Lazaruz!!! . Modify duration: Add 0 seconds and Don't wait
Wait 2.40 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Make Keeper of the Grove 0003 <gen> face Kel'Thuzad 0000 <gen> over 1.00 seconds
Unit - Make Kel'Thuzad 0000 <gen> face Keeper of the Grove 0003 <gen> over 1.00 seconds
Unit - Make Sentry 0001 <gen> face Kel'Thuzad 0000 <gen> over 1.00 seconds
Unit - Make Sentry 0002 <gen> face Kel'Thuzad 0000 <gen> over 1.00 seconds
Unit - Make Warden 0005 <gen> face Kel'Thuzad 0000 <gen> over 1.00 seconds
Unit - Make Warden 0004 <gen> face Kel'Thuzad 0000 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 30.00 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0000 <gen> named Lazaruz : Play No sound and display Furion?? What a surprise... . Modify duration: Add 0 seconds and Don't wait
Wait 2.20 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0003 <gen> named Furion? : Play No sound and display Furion? Who the hell is Fu... . Modify duration: Add 0 seconds and Don't wait
Wait 2.20 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0003 <gen> named Furion? : Play No sound and display Oh, right of course. Um... Yes i have come to arrest you Lazaruz. . Modify duration: Add 0 seconds and Don't wait
Wait 2.80 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0000 <gen> named Lazaruz : Play No sound and display Well, you wont take me down easy, let me demonstrate one of my famous spells... . Modify duration: Add 0 seconds and Don't wait
Wait 2.80 seconds
Animation - Play Kel'Thuzad 0000 <gen> 's stand channel animation
Sound - Play SoulPreservation <gen>
Sound - Play ResurrectTarget <gen>
Special Effect - Create a special effect at (Position of Kel'Thuzad 0000 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Position of Kel'Thuzad 0000 <gen>) using Abilities\Spells\NightElf\Taunt\TauntCaster.mdl
Wait 0.80 seconds
Special Effect - Create a special effect at (Position of Kel'Thuzad 0000 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Position of Kel'Thuzad 0000 <gen>) using Abilities\Spells\Other\Awaken\Awaken.mdl
Wait 0.80 seconds
Sound - Play SoulPreservation <gen>
Sound - Play ResurrectTarget <gen>
Special Effect - Create a special effect at (Position of Kel'Thuzad 0000 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Position of Kel'Thuzad 0000 <gen>) using Abilities\Spells\NightElf\Taunt\TauntCaster.mdl
Wait 0.80 seconds
Special Effect - Create a special effect at (Position of Kel'Thuzad 0000 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Position of Kel'Thuzad 0000 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 0.80 seconds
Special Effect - Create a special effect at (Position of Kel'Thuzad 0000 <gen>) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Create a special effect at (Position of Kel'Thuzad 0000 <gen>) using Abilities\Spells\Other\HowlOfTerror\HowlCaster.mdl
Wait 0.80 seconds
Cinematic - Fade out over 0.40 seconds using texture White Mask and color ( 0 %, 100.00 %, 0.00 %) with 0 % transparency
Special Effect - Create a special effect at (Position of Kel'Thuzad 0000 <gen>) using Abilities\Spells\Other\Awaken\Awaken.mdl
Wait 0.60 seconds
Animation - Play Kel'Thuzad 0000 <gen> 's stand animation
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 0 seconds
Unit - Hide Kel'Thuzad 0000 <gen>
Unit - Unhide Frog 0023 <gen>
Wait 0.60 seconds
Cinematic - Fade in over 0.40 seconds using texture White Mask and color ( 0 %, 75.00 %, 0.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Keeper of the Grove 0003 <gen> named Furion : Play No sound and display OK... Not quite the thing i was expecting... . Modify duration: Add 0 seconds and Don't wait
Wait 2.50 seconds
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.60 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Wait 0.60 seconds
Cinematic - Fade in over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Frog 0023 <gen> named Lazaruz (Thinking) : Play No sound and display Shit!! . Modify duration: Add 0 seconds and Don't wait
Wait 1.60 seconds
Cinematic - Send transmission to (All players) from Frog 0023 <gen> named Lazaruz (Thinking) : Play No sound and display Shit!! How am i going to get out of this problem...? . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Fade out over 0.80 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Fade in over 0.80 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play Step1 <gen>
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Wait 1.00 seconds
Sound - Play Step2 <gen>
Sound - Play TreeFall1 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0003 <gen> named Furion : Play No sound and display What the... . Modify duration: Add 0 seconds and Don't wait
Sound - Play Step3 <gen>
Sound - Play TreeFall3 <gen>
Unit - Order Ogre Warrior 0022 <gen> to Move To . (Center of Region_040 <gen>)
Wait 1.00 seconds
Sound - Play Step4 <gen>
Wait 1.00 seconds
Sound - Play Step4 <gen>
Sound - Play TreeFall1 <gen>
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 7.00 seconds
Wait 2.00 seconds
Unit - Make Kel'Thuzad 0000 <gen> face Ogre Warrior 0022 <gen> over 1.00 seconds
Unit - Make Keeper of the Grove 0003 <gen> face Ogre Warrior 0022 <gen> over 1.00 seconds
Unit - Make Sentry 0001 <gen> face Ogre Warrior 0022 <gen> over 1.00 seconds
Unit - Make Keeper of the Grove 0003 <gen> face Ogre Warrior 0022 <gen> over 1.00 seconds
Unit - Make Warden 0004 <gen> face Ogre Warrior 0022 <gen> over 1.00 seconds
Unit - Make Warden 0005 <gen> face Ogre Warrior 0022 <gen> over 1.00 seconds
Unit - Make Sentry 0002 <gen> face Ogre Warrior 0022 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Ogre Warrior 0022 <gen> named Swamp Ogre : Play No sound and display Mmmm, jummy elves... . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Frog 0023 <gen> named Lazaruz (Thinking) : Play No sound and display Yeah!! Kick there asses while i run for cover!! . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Unit - Order Frog 0023 <gen> to Move To . (Center of Region_028 <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.20 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 15.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Sound - Play OgrePissed5 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Sentry 0001 <gen> named Sentry : Play No sound and display Oh god, what a stench!! . Modify duration: Add 0 seconds and Don't wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Warden 0005 <gen> named Warden : Play No sound and display Sir, we will never survive this. . Modify duration: Add 0 seconds and Don't wait
Wait 2 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.10 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 30.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Ogre Warrior 0022 <gen> to Move To . (Center of Region_041 <gen>)
Wait 2 seconds
Animation - Play Ogre Warrior 0022 <gen> 's attack slam animation
Animation - Queue Ogre Warrior 0022 <gen> 's stand animation
Wait 0.30 seconds
Sound - Play MetalHeavyBashFlesh1 <gen>
Sound - Play OgreYesAttack1 <gen>
Unit - Move Sentry 0001 <gen> instantly to (Center of Region_045 <gen>) , facing (Position of Ogre Warrior 0022 <gen>)
Special Effect - Create a special effect at (Center of Region_036 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 0.01 seconds
Unit - Move Sentry 0001 <gen> instantly to (Center of Region_046 <gen>) , facing (Position of Ogre Warrior 0022 <gen>)
Special Effect - Create a special effect at (Center of Region_045 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 0.01 seconds
Unit - Move Sentry 0001 <gen> instantly to (Center of Region_047 <gen>) , facing (Position of Ogre Warrior 0022 <gen>)
Special Effect - Create a special effect at (Center of Region_046 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 0.01 seconds
Unit - Move Sentry 0001 <gen> instantly to (Center of Region_048 <gen>) , facing (Position of Ogre Warrior 0022 <gen>)
Special Effect - Create a special effect at (Center of Region_047 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 0.01 seconds
Unit - Move Sentry 0001 <gen> instantly to (Center of Region_049 <gen>) , facing (Position of Ogre Warrior 0022 <gen>)
Special Effect - Create a special effect at (Center of Region_048 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 0.01 seconds
Unit - Move Sentry 0001 <gen> instantly to (Center of Region_050 <gen>) , facing (Position of Ogre Warrior 0022 <gen>)
Special Effect - Create a special effect at (Center of Region_049 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 0.01 seconds
Unit - Move Sentry 0001 <gen> instantly to (Center of Region_051 <gen>) , facing (Position of Ogre Warrior 0022 <gen>)
Special Effect - Create a special effect at (Center of Region_050 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 0.01 seconds
Unit - Move Sentry 0001 <gen> instantly to (Center of Region_052 <gen>) , facing (Position of Ogre Warrior 0022 <gen>)
Special Effect - Create a special effect at (Center of Region_051 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 0.01 seconds
Unit - Move Sentry 0001 <gen> instantly to (Center of Region_053 <gen>) , facing (Position of Ogre Warrior 0022 <gen>)
Special Effect - Create a special effect at (Center of Region_052 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 1.00 seconds
Wait 0.01 seconds
Unit - Move Sentry 0001 <gen> instantly to (Center of Region_054 <gen>) , facing (Position of Ogre Warrior 0022 <gen>)
Special Effect - Create a special effect at (Center of Region_053 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 0.01 seconds
Unit - Move Sentry 0001 <gen> instantly to (Center of Region_055 <gen>) , facing (Position of Ogre Warrior 0022 <gen>)
Special Effect - Create a special effect at (Center of Region_054 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 0.01 seconds
Unit - Move Sentry 0001 <gen> instantly to (Center of Region_056 <gen>) , facing (Position of Ogre Warrior 0022 <gen>)
Special Effect - Create a special effect at (Center of Region_055 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 0.01 seconds
Unit - Move Sentry 0001 <gen> instantly to (Center of Region_057 <gen>) , facing (Position of Ogre Warrior 0022 <gen>)
Special Effect - Create a special effect at (Center of Region_056 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Wait 0.01 seconds
Unit - Move Sentry 0001 <gen> instantly to (Center of Region_058 <gen>) , facing (Position of Ogre Warrior 0022 <gen>)
Special Effect - Create a special effect at (Center of Region_057 <gen>) using Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl
Unit - Kill Sentry 0001 <gen>
Animation - Lock Keeper of the Grove 0003 <gen> 's Head to face Sentry 0001 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Sentry 0002 <gen> 's Head to face Sentry 0001 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Warden 0004 <gen> 's Head to face Sentry 0001 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Warden 0005 <gen> 's Head to face Sentry 0001 <gen> , offset by ( 0 , 0 , 90 )
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Keeper of the Grove 0003 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set Talk1 = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Sentry 0002 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set Talk1_Copy = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Warden 0004 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set Talk1_Copy_2 = (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Warden 0005 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set Talk1_Copy_3 = (Last created special effect)
Wait 2.00 seconds
Cinematic - Fade out over 1.00 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Wait 1.20 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 30.00 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Keeper of the Grove 0003 <gen> named Furion? : Play No sound and display Can't we settle this with peace and love...? . Modify duration: Add 0 seconds and Don't wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Ogre Warrior 0022 <gen> named Swamp Ogre : Play OgreYes1 <gen> and display Hm... . Modify duration: Add 0 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Ogre Warrior 0022 <gen> named Swamp Ogre : Play OgreWarcry1 <gen> and display Hm... KILL!!! . Modify duration: Add 0 seconds and Don't wait
Wait 1.30 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0003 <gen> named Furion? : Play No sound and display I guess thats a no... . Modify duration: Add 0 seconds and Don't wait
Wait 1.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.20 seconds
Sound - Stop PursuitTheme <gen> After fading
Game - Display to (All players) the text: Meanwhile...
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 30.00 seconds
Wait 2 seconds
Sound - Play UndeadX1 <gen>
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Order Frog 0023 <gen> to Move To . (Center of Region_042 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0000 <gen> named Lazaruz : Play No sound and display Finally that spells time has gone out, i couldn't stand those jumping legs anymore. . Modify duration: Add 0 seconds and Don't wait
Unit - Order Kel'Thuzad 0000 <gen> to Move To . (Center of Region_000 <gen>)
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 20.00 seconds
Unit - Make Kel'Thuzad 0000 <gen> face Poison Elemental 0024 <gen> over 1.00 seconds
Unit - Make Poison Elemental 0024 <gen> face Kel'Thuzad 0000 <gen> over 1.00 seconds
Unit - Unhide Poison Elemental 0024 <gen>
Animation - Play Poison Elemental 0024 <gen> 's birth animation
Animation - Queue Poison Elemental 0024 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Poison Elemental 0024 <gen> named Mighty Elemental : Play No sound and display HALT!! I, the mighty Elemental commands you to stop!! . Modify duration: Add 0 seconds and Don't wait
Wait 2.60 seconds
Cinematic - Send transmission to (All players) from Poison Elemental 0024 <gen> named Mighty Elemental : Play No sound and display In order to pass me you must answer a riddle... . Modify duration: Add 0 seconds and Don't wait
Wait 2.60 seconds
Cinematic - Send transmission to (All players) from Poison Elemental 0024 <gen> named Mighty Elemental : Play No sound and display In order to pass me you must answer a riddle... A very tricky riddle! . Modify duration: Add 0 seconds and Don't wait
Wait 1.90 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 20.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0000 <gen> named Lazaruz : Play No sound and display Is that so... Why should i answer a riddle? . Modify duration: Add 0 seconds and Don't wait
Wait 3.60 seconds
Cinematic - Send transmission to (All players) from Poison Elemental 0024 <gen> named Mighty Elemental : Play No sound and display Do you want to get your ass kicked!? . Modify duration: Add 0 seconds and Don't wait
Wait 2.60 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0000 <gen> named Lazaruz : Play No sound and display No but... . Modify duration: Add 0 seconds and Don't wait
Wait 1.60 seconds
Cinematic - Send transmission to (All players) from Poison Elemental 0024 <gen> named Mighty Elemental : Play No sound and display See, then answer my damn tricky riddle!! . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0000 <gen> named Lazaruz : Play No sound and display "sigh" Then what's your riddle? . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Poison Elemental 0024 <gen> named Mighty Elemental : Play No sound and display OK, here it comes... . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Poison Elemental 0024 <gen> named Mighty Elemental : Play No sound and display What is blue and is standing right in front of you? . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0000 <gen> named Lazaruz : Play No sound and display ... . Modify duration: Add 0 seconds and Don't wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0000 <gen> named Lazaruz : Play No sound and display ... That's you... . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Poison Elemental 0024 <gen> named Mighty Elemental : Play No sound and display AND THE ANSWER IS... . Modify duration: Add 0 seconds and Don't wait
Wait 2.60 seconds
Cinematic - Send transmission to (All players) from Poison Elemental 0024 <gen> named Mighty Elemental : Play No sound and display AND THE ANSWER IS... CORRECT!! . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Unit - Remove Warden 0005 <gen> from the game
Special Effect - Create a special effect at (Position of Warden 0005 <gen>) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Animation - Play Poison Elemental 0024 <gen> 's death animation
Unit - Move Ogre Warrior 0022 <gen> instantly to (Center of Region_044 <gen>) , facing (Position of Keeper of the Grove 0003 <gen>)
Unit - Move Warden 0004 <gen> instantly to (Center of Region_060 <gen>) , facing (Position of Ogre Warrior 0022 <gen>)
Unit - Move Sentry 0002 <gen> instantly to (Center of Region_059 <gen>) , facing (Position of Ogre Warrior 0022 <gen>)
Cinematic - Send transmission to (All players) from Kel'Thuzad 0000 <gen> named Lazaruz : Play No sound and display That was odd... oh well, I should keep moving. . Modify duration: Add 0 seconds and Don't wait
Wait 2 seconds
Unit - Order Kel'Thuzad 0000 <gen> to Move To . (Center of Region_003 <gen>)
Sound - Stop UndeadX1 <gen> After fading
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.30 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 15.00 seconds
Game - Display to (All players) the text: Back to the ogre battle...
Wait 2.00 seconds
Sound - Play OrcVictory <gen>
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Sound - Play OgreYesAttack2 <gen>
Animation - Play Ogre Warrior 0022 <gen> 's attack two animation
Animation - Change Ogre Warrior 0022 <gen> 's animation speed to 75.00 % of its original speed
Wait 1.00 seconds
Animation - Change Ogre Warrior 0022 <gen> 's animation speed to 0.00 % of its original speed
Animation - Change Keeper of the Grove 0003 <gen> 's animation speed to 0.00 % of its original speed
Wait 1.00 seconds
Animation - Change Ogre Warrior 0022 <gen> 's animation speed to 100.00 % of its original speed
Animation - Play Ogre Warrior 0022 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Keeper of the Grove 0003 <gen> named Furion? : Play No sound and display Ouch my head!! . Modify duration: Add 0 seconds and Don't wait
Unit - Order Warden 0004 <gen> to Move To . (Center of Region_061 <gen>)
Unit - Order Sentry 0002 <gen> to Move To . (Center of Region_062 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 6.00 seconds
Animation - Lock Ogre Warrior 0022 <gen> 's Head to face Small Green Sludge 0008 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Ogre Warrior 0022 <gen> named Swamp Ogre : Play No sound and display Not smart to stand behind me!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Sound - Play Switch <gen>
Wait 1.00 seconds
Sound - Play Fart <gen>
Special Effect - Create a special effect at (Random point in Region_063 <gen>) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Wait 0.20 seconds
Sound - Play Fart <gen>
Sound - Play Fart <gen>
Special Effect - Create a special effect at (Random point in Region_063 <gen>) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Special Effect - Create a special effect at (Random point in Region_063 <gen>) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Wait 0.20 seconds
Sound - Play Fart <gen>
Sound - Play Fart <gen>
Special Effect - Create a special effect at (Random point in Region_063 <gen>) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Special Effect - Create a special effect at (Random point in Region_063 <gen>) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Wait 0.20 seconds
Sound - Play Fart <gen>
Special Effect - Create a special effect at (Random point in Region_063 <gen>) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Wait 0.20 seconds
Sound - Play Fart <gen>
Sound - Play Fart <gen>
Special Effect - Create a special effect at (Random point in Region_063 <gen>) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Special Effect - Create a special effect at (Random point in Region_063 <gen>) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Wait 0.20 seconds
Sound - Play Fart <gen>
Sound - Play Fart <gen>
Special Effect - Create a special effect at (Random point in Region_063 <gen>) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Special Effect - Create a special effect at (Random point in Region_063 <gen>) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Wait 0.20 seconds
Sound - Play Fart <gen>
Special Effect - Create a special effect at (Random point in Region_063 <gen>) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Wait 0.20 seconds
Sound - Play Fart <gen>
Sound - Play Fart <gen>
Special Effect - Create a special effect at (Random point in Region_063 <gen>) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Special Effect - Create a special effect at (Random point in Region_063 <gen>) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Wait 0.20 seconds
Sound - Play Fart <gen>
Sound - Play Fart <gen>
Special Effect - Create a special effect at (Random point in Region_063 <gen>) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Special Effect - Create a special effect at (Random point in Region_063 <gen>) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Wait 0.20 seconds
Sound - Play Fart <gen>
Special Effect - Create a special effect at (Random point in Region_063 <gen>) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Wait 0.20 seconds
Unit - Kill Warden 0004 <gen>
Unit - Kill Sentry 0002 <gen>
Sound - Play Fart <gen>
Sound - Play Fart <gen>
Special Effect - Create a special effect at (Random point in Region_063 <gen>) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Special Effect - Create a special effect at (Random point in Region_063 <gen>) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Wait 0.20 seconds
Sound - Play Fart <gen>
Sound - Play Fart <gen>
Special Effect - Create a special effect at (Random point in Region_063 <gen>) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Special Effect - Create a special effect at (Random point in Region_063 <gen>) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Wait 0.20 seconds
Sound - Play Fart <gen>
Special Effect - Create a special effect at (Random point in Region_063 <gen>) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Wait 0.20 seconds
Sound - Play Fart <gen>
Sound - Play Fart <gen>
Special Effect - Create a special effect at (Random point in Region_063 <gen>) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Special Effect - Create a special effect at (Random point in Region_063 <gen>) using Abilities\Spells\Undead\PlagueCloud\PlagueCloudCaster.mdl
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 7.00 seconds
Cinematic - Send transmission to (All players) from Ogre Warrior 0022 <gen> named Swamp Ogre : Play No sound and display ... My tummy dont feel good... . Modify duration: Add 0 seconds and Don't wait
Wait 0.50 seconds
Sound - Play NightElfWorking <gen>
Animation - Change Ogre Warrior 0022 <gen> 's animation speed to 25.00 % of its original speed
Animation - Play Ogre Warrior 0022 <gen> 's death animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0003 <gen> named Furion? : Play No sound and display No, don't fall on me!! . Modify duration: Add 0 seconds and Don't wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0003 <gen> named Furion? : Play No sound and display IDIOT!! . Modify duration: Add 0 seconds and Don't wait
Wait 2 seconds
Special Effect - Create a special effect at (Position of Keeper of the Grove 0003 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Move Keeper of the Grove 0003 <gen> instantly to (Center of Region_064 <gen>)
Special Effect - Create a special effect at (Center of Region_064 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Order Kel'Thuzad 0000 <gen> to Move To . (Center of Region_043 <gen>)
Wait 1.70 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0003 <gen> named Furion? : Play No sound and display Lazaruz is going to pay!! He is going to pay all the money he lost to me in poker. . Modify duration: Add 0 seconds and Don't wait
Unit - Order Keeper of the Grove 0003 <gen> to Move To . (Center of Region_000 <gen>)
Sound - Stop OrcVictory <gen> After fading
Animation - Change Keeper of the Grove 0003 <gen> 's animation speed to 100.00 % of its original speed
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.40 seconds
Game - Display to (All players) the text: Meanwhile Lazaruz has found something...
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 40.00 seconds
Sound - Play UndeadX1 <gen>
Wait 2 seconds
Cinematic - Clear the screen of text messages for (All players) .
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Animation - Play Kel'Thuzad 0000 <gen> 's stand channel animation
Sound - Play EnchantedCellLoop <gen>
Sound - Play FrostmourneChant1 <gen>
Wait 5.00 seconds
Sound - Play FrostmourneChant1 <gen>
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 6.00 seconds
Cinematic - Fade out over 2 seconds using texture Dream and color ( 0 %, 75.00 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Sound - Play FrostmourneChant1 <gen>
Unit - Move Keeper of the Grove 0003 <gen> instantly to (Center of Region_070 <gen>) , facing (Position of Kel'Thuzad 0000 <gen>)
Unit - Order Keeper of the Grove 0003 <gen> to Move To . (Center of Region_065 <gen>)
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture Dream and color ( 0 %, 75.00 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 30.00 seconds
Animation - Play Kel'Thuzad 0000 <gen> 's stand victory animation
Cinematic - Send transmission to (All players) from Kel'Thuzad 0000 <gen> named Lazaruz : Play No sound and display What a power!! I must find that gate!! . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Animation - Play Kel'Thuzad 0000 <gen> 's stand animation
Unit - Make Keeper of the Grove 0003 <gen> face Kel'Thuzad 0000 <gen> over 1.00 seconds
Unit - Make Kel'Thuzad 0000 <gen> face Keeper of the Grove 0003 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 7.00 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0003 <gen> named Furion? : Play No sound and display Aha!! Now you have nowhere to run Lazaruz!! . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Kel'Thuzad 0000 <gen> named Lazaruz : Play No sound and display Furion... . Modify duration: Add 0 seconds and Don't wait
Wait 1.70 seconds
Animation - Play Keeper of the Grove 0003 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Kel'Thuzad 0000 <gen> named Lazaruz : Play No sound and display Furion... What is that green thing behind your back? . Modify duration: Add 0 seconds and Don't wait
Unit - Order Small Green Sludge 0006 <gen> to Move To . (Center of Region_009 <gen>)
Unit - Order Small Green Sludge 0007 <gen> to Move To . (Center of Region_011 <gen>)
Wait 4.00 seconds
Unit - Make Small Green Sludge 0006 <gen> face Keeper of the Grove 0003 <gen> over 1.00 seconds
Unit - Make Small Green Sludge 0007 <gen> face Keeper of the Grove 0003 <gen> over 1.00 seconds
Unit - Make Keeper of the Grove 0003 <gen> face (Center of Region_006 <gen>) over 1.00 seconds
Wait 2 seconds
Unit - Order Kel'Thuzad 0000 <gen> to Move To . (Center of Region_010 <gen>)
Unit - Order Keeper of the Grove 0003 <gen> to Attack . Small Green Sludge 0006 <gen>
Wait 1.00 seconds
Unit - Order Keeper of the Grove 0003 <gen> to Attack . Small Green Sludge 0007 <gen>
Wait 1.00 seconds
Unit - Make Keeper of the Grove 0003 <gen> face (Center of Region_043 <gen>) over 1.50 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0003 <gen> named Furion? : Play No sound and display Now that those creatures are dead we can continue... . Modify duration: Add 0 seconds and Don't wait
Unit - Order Small Green Sludge 0011 <gen> to Move To . (Center of Region_021 <gen>)
Unit - Order Small Green Sludge 0025 <gen> to Move To . (Center of Region_023 <gen>)
Unit - Order Small Green Sludge 0013 <gen> to Move To . (Center of Region_022 <gen>)
Unit - Order Small Green Sludge 0026 <gen> to Move To . (Center of Region_017 <gen>)
Unit - Order Small Green Sludge 0009 <gen> to Move To . (Center of Region_020 <gen>)
Unit - Order Small Green Sludge 0012 <gen> to Move To . (Center of Region_018 <gen>)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0003 <gen> named Furion? : Play No sound and display What the hell!! More of them?! . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Unit - Make Keeper of the Grove 0003 <gen> face Large Green Sludge 0017 <gen> over 1.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Keeper of the Grove 0003 <gen> named Furion? : Play No sound and display Uh oh... . Modify duration: Add 0 seconds and Don't wait
Special Effect - Create a special effect at (Center of Region_067 <gen>) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Set Variable Set GreenSludge = (Last created special effect)
Special Effect - Create a special effect at (Center of Region_066 <gen>) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Set Variable Set GreenSludge_Copy = (Last created special effect)
Wait 3.00 seconds
Unit - Remove Small Green Sludge 0009 <gen> from the game
Unit - Remove Small Green Sludge 0011 <gen> from the game
Unit - Remove Small Green Sludge 0012 <gen> from the game
Unit - Remove Small Green Sludge 0025 <gen> from the game
Unit - Remove Small Green Sludge 0026 <gen> from the game
Unit - Remove Small Green Sludge 0013 <gen> from the game
Unit - Unhide Medium Green Sludge 0015 <gen>
Unit - Unhide Medium Green Sludge 0016 <gen>
Special Effect - Destroy GreenSludge
Special Effect - Destroy GreenSludge_Copy
Wait 2.00 seconds
Animation - Lock Medium Green Sludge 0015 <gen> 's Head to face Medium Green Sludge 0016 <gen> , offset by ( 0 , 0 , 90 )
Animation - Lock Medium Green Sludge 0016 <gen> 's Head to face Medium Green Sludge 0015 <gen> , offset by ( 0 , 0 , 90 )
Wait 1.50 seconds
Unit - Order Medium Green Sludge 0015 <gen> to Move To . (Center of Region_016 <gen>)
Unit - Order Medium Green Sludge 0016 <gen> to Move To . (Center of Region_015 <gen>)
Wait 2 seconds
Special Effect - Create a special effect at (Center of Region_068 <gen>) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Set Variable Set GreenSludge_Copy_Copy = (Last created special effect)
Wait 1.50 seconds
Unit - Remove Medium Green Sludge 0015 <gen> from the game
Unit - Remove Medium Green Sludge 0016 <gen> from the game
Unit - Unhide Large Green Sludge 0017 <gen>
Special Effect - Destroy GreenSludge_Copy_Copy
Wait 1.00 seconds
Sound - Play SargerasRoar <gen>
Unit - Order Large Green Sludge 0017 <gen> to Attack . Keeper of the Grove 0003 <gen>
Unit - Order Keeper of the Grove 0003 <gen> to Move To . (Center of Region_007 <gen>)
Wait 3.00 seconds
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.40 seconds
Game - Display to (All players) the text: To be continued...
Wait 2 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: To be continued... Maybe...
Wait 2 seconds
Cinematic - Clear the screen of text messages for (All players) .
Game - Display to (All players) the text: Cinematic made by Mechmap...Hope you enyojed it...
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Skip scores)
Untitled Trigger 004
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Sound - Set volume of FreakyForest1 <gen> to 25.00 %
Sound - Set volume of FreakyForest2 <gen> to 40.00 %
Sound - Set volume of FreakyForest3 <gen> to 40.00 %
Sound - Set volume of FreakyForest4 <gen> to 40.00 %
Sound - Play FreakyForest1 <gen>
Sound - Play FreakyForest2 <gen>
Wait 2.00 seconds
Sound - Play FreakyForest3 <gen>
Sound - Play FreakyForest4 <gen>
Wait 2.00 seconds
Sound - Play FreakyForest2 <gen>
Wait 2.00 seconds
Sound - Play FreakyForest4 <gen>
Sound - Play FreakyForest1 <gen>
Wait 2.00 seconds
Sound - Play FreakyForest3 <gen>
Wait 2.00 seconds
Sound - Play FreakyForest2 <gen>
Sound - Play FreakyForest4 <gen>
Wait 2.00 seconds
Sound - Play FreakyForest1 <gen>
Wait 2.00 seconds
Sound - Play FreakyForest2 <gen>
Sound - Play FreakyForest3 <gen>
Wait 2.00 seconds
Sound - Play FreakyForest1 <gen>
Sound - Play FreakyForest4 <gen>
Untitled Trigger 002
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Environment - Create at (Playable map area) the weather effect Ashenvale Rain (Heavy)
Set Variable Set Rain = (Last created weather effect)
Environment - Turn Rain On
Sound - Play RainAmbience01 <gen>
Sound - Set volume of RainAmbience01 <gen> to 100.00 %
Untitled Trigger 005
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Hide Frog 0023 <gen>
Unit - Hide Fire 0019 <gen>
Unit - Hide Fire 0018 <gen>
Unit - Hide Fire 0020 <gen>
Unit - Hide Frog 0023 <gen>
Unit - Hide Large Green Sludge 0017 <gen>
Unit - Hide Medium Green Sludge 0015 <gen>
Unit - Hide Medium Green Sludge 0016 <gen>
Unit - Hide Poison Elemental 0024 <gen>
Untitled Trigger 007
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Make Sentry 0001 <gen> Explode on death
Untitled Trigger 008
Events
Unit - A unit enters Region_042 <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_042 <gen>) using Abilities\Spells\Orc\MirrorImage\MirrorImageDeathCaster.mdl
Unit - Remove Frog 0023 <gen> from the game
Unit - Unhide Kel'Thuzad 0000 <gen>
Unit - Move Kel'Thuzad 0000 <gen> instantly to (Center of Region_042 <gen>) , facing 60.00 degrees
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.