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Triggers
Last Stand.w3x
Variables
Start
start
Portal for left
Left to Death
Death to Left
Death to Boss
Time of Day
Midnight
Portal for right
Right to Death
Death to right
Death to boss
For LCD players
Normal
LCD 20
LCD 24
Round 1
Untitled Trigger 015
Bounty ALL
Untitled Trigger 011
monster 1
Untitled Trigger 012
EXP
EXP
File for Left side
Untitled Trigger 001
Untitled Trigger 002
Mini boss spaw for left lvl 1
Untitled Trigger 004
Untitled Trigger 005
Mini boss spaw for left lvl 2
Untitled Trigger 044
Untitled Trigger 045
Mini boss spaw for left lvl 3
Untitled Trigger 046
Untitled Trigger 047
Mini boss spaw for left lvl 4
Untitled Trigger 048
Untitled Trigger 049
Mini boss spaw for left lvl 5
Untitled Trigger 050
Untitled Trigger 051
Mini boss spaw for left lvl 6
Untitled Trigger 052
Untitled Trigger 053
LOSE file for Left
For left side LOSE trigger 2
Win file for Left
Untitled Trigger 009
File for Right side
Untitled Trigger 003
Untitled Trigger 006
Mini boss spaw for Right lvl 1
Untitled Trigger 007
Untitled Trigger 008
Mini boss spaw for Right lvl 2
Untitled Trigger 034
Untitled Trigger 035
Mini boss spaw for Right lvl 3
Untitled Trigger 036
Untitled Trigger 037
Mini boss spaw for Right lvl 4
Untitled Trigger 038
Untitled Trigger 039
Mini boss spaw for Right lvl 5
Untitled Trigger 040
Untitled Trigger 041
Mini boss spaw for Right lvl 6
Untitled Trigger 042
Untitled Trigger 043
LOSE file for Right
For right side LOSE trigger
Win file for RIght
Untitled Trigger 010
Round 2
for Left side
Untitled Trigger 013
Untitled Trigger 030
For Right side
Untitled Trigger 014
Untitled Trigger 031
Round 3
Left
Untitled Trigger 016
Untitled Trigger 017
Round 4
Left
Untitled Trigger 020
Untitled Trigger 021
Round 5
Left
Untitled Trigger 022
Untitled Trigger 023
Round 6
Left
Untitled Trigger 026
Untitled Trigger 027
Last round 7
Untitled Trigger 028
Untitled Trigger 029
Combie items
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
start
Events
Map initialization
Conditions
Actions
Quest - Display to (All players) the Quest Discovered message: Welcome to The War camp, maybe alittie small but we need your help to push back the enemy and take back the city!! good luck my friend.
Left to Death
Events
Unit - A unit enters Right_to_death <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Reach_Death_For_left <gen>)
Death to Left
Events
Unit - A unit enters Home_Left <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Reach_home_Left <gen>)
Death to Boss
Events
Unit - A unit enters Death_to_boss_left <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Boss_reach_left <gen>)
Midnight
Events
Map initialization
Conditions
Actions
Game - Set the time of day to 24.00
Game - Turn the day/night cycle Off
Right to Death
Events
Unit - A unit enters Left_to_Death <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Reach_Death_for_RIght <gen>)
Death to right
Events
Unit - A unit enters Home_right <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Reach_home_Right <gen>)
Death to boss
Events
Unit - A unit enters Death_to_boss_right <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Boss_reach_right <gen>)
Normal
Events
Player - Player 1 (Red) types a chat message containing -LCD Normal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 1650.00 over 0 seconds
LCD 20
Events
Player - Player 1 (Red) types a chat message containing -LCD 20 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 2000.00 over 0 seconds
LCD 24
Events
Player - Player 1 (Red) types a chat message containing -LCD 24 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 3000.00 over 0 seconds
Untitled Trigger 015
Events
Map initialization
Conditions
Actions
Melee Game - Set starting resources (for all players)
Untitled Trigger 011
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Untitled Trigger 012
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Ctiy Footman
Actions
Player - Add 200 to (Owner of (Killing unit)) . Current gold
EXP
Events
Map initialization
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 100 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 100 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 100 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 100 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 100 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 100 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 100 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 100 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 100 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 100 % experience from future kills
Hero - Make Player 11 (Dark Green) Heroes gain 500.00 % experience from future kills
Hero - Make Player 12 (Brown) Heroes gain 500.00 % experience from future kills
Untitled Trigger 001
Events
Time - Elapsed game time is 60.00 seconds
Time - Elapsed game time is 120.00 seconds
Time - Elapsed game time is 180.00 seconds
Time - Elapsed game time is 240.00 seconds
Time - Elapsed game time is 300.00 seconds
Time - Elapsed game time is 360.00 seconds
Time - Elapsed game time is 420.00 seconds
Time - Elapsed game time is 480.00 seconds
Time - Elapsed game time is 540.00 seconds
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 9 (Gray)
Unit - Create 10 . Footman for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 5 . Knight for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 3 . Priest for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 2 . Sorceress for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Trigger - Turn on (This trigger)
Untitled Trigger 002
Events
Unit - A unit enters Left_side <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of right_side <gen>)
Untitled Trigger 004
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Create 1 . Leader of Knights for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 1 . Lord Grarithos for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Untitled Trigger 005
Events
Unit - A unit enters Left_side <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of right_side <gen>)
Untitled Trigger 044
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Unit - Create 1 . Queen of the moon for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 1 . Demon hunter for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Untitled Trigger 045
Events
Unit - A unit enters Left_side <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of right_side <gen>)
Untitled Trigger 046
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Unit - Create 1 . Paladin of war for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Untitled Trigger 047
Events
Unit - A unit enters Left_side <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of right_side <gen>)
Untitled Trigger 048
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Unit - Create 1 . Orc War Lord for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Untitled Trigger 049
Events
Unit - A unit enters Left_side <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of right_side <gen>)
Untitled Trigger 050
Events
Time - Elapsed game time is 3000.00 seconds
Conditions
Actions
Unit - Create 1 . Super Warrior (wielding Frostmourne) for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Untitled Trigger 051
Events
Unit - A unit enters Left_side <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of right_side <gen>)
Untitled Trigger 052
Events
Time - Elapsed game time is 3600.00 seconds
Time - Elapsed game time is 4200.00 seconds
Time - Elapsed game time is 4800.00 seconds
Time - Elapsed game time is 5400.00 seconds
Conditions
Actions
Unit - Create 1 . King for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 1 . Mage hunter for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Untitled Trigger 053
Events
Unit - A unit enters Left_side <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of right_side <gen>)
For left side LOSE trigger 2
Events
Unit - King 0177 <gen> Dies
Conditions
Actions
Game - Defeat Player 12 (Brown) with the message: You fail to protect your castle!!! Defeat!
Untitled Trigger 009
Events
Unit - Castle 0003 <gen> Dies
Conditions
Actions
Game - Defeat Player 12 (Brown) with the message: You Won!!!! great job
Untitled Trigger 003
Events
Time - Elapsed game time is 60.00 seconds
Time - Elapsed game time is 120.00 seconds
Time - Elapsed game time is 180.00 seconds
Time - Elapsed game time is 240.00 seconds
Time - Elapsed game time is 300.00 seconds
Time - Elapsed game time is 360.00 seconds
Time - Elapsed game time is 420.00 seconds
Time - Elapsed game time is 480.00 seconds
Time - Elapsed game time is 540.00 seconds
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 9 (Gray)
Unit - Create 10 . Ctiy Footman for Player 11 (Dark Green) at (Center of right_side <gen>) facing Default building facing degrees
Unit - Create 2 . City Sorceress for Player 11 (Dark Green) at (Center of right_side <gen>) facing Default building facing degrees
Unit - Create 5 . City Knight for Player 11 (Dark Green) at (Center of right_side <gen>) facing Default building facing degrees
Unit - Create 3 . City Rifleman for Player 11 (Dark Green) at (Center of right_side <gen>) facing Default building facing degrees
Unit - Create 3 . City Priest for Player 11 (Dark Green) at (Center of right_side <gen>) facing Default building facing degrees
Trigger - Turn on (This trigger)
Untitled Trigger 006
Events
Unit - A unit enters right_side <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Left_side <gen>)
Untitled Trigger 007
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Create 1 . City Leader of Knights for Player 11 (Dark Green) at (Center of right_side <gen>) facing Default building facing degrees
Unit - Create 1 . City War lord for Player 11 (Dark Green) at (Center of right_side <gen>) facing Default building facing degrees
Untitled Trigger 008
Events
Unit - A unit enters right_side <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Left_side <gen>)
Untitled Trigger 034
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Unit - Create 1 . City Queen of the moon for Player 11 (Dark Green) at (Center of right_side <gen>) facing Default building facing degrees
Unit - Create 1 . City Demon hunter for Player 11 (Dark Green) at (Center of right_side <gen>) facing Default building facing degrees
Untitled Trigger 035
Events
Unit - A unit enters right_side <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Left_side <gen>)
Untitled Trigger 036
Events
Conditions
Actions
Unit - Create 1 . King Undead for Player 11 (Dark Green) at (Center of right_side <gen>) facing Default building facing degrees
Unit - Create 1 . Lord of Undead for Player 11 (Dark Green) at (Center of right_side <gen>) facing Default building facing degrees
Untitled Trigger 037
Events
Unit - A unit enters right_side <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Left_side <gen>)
Untitled Trigger 038
Events
Conditions
Actions
Unit - Create 1 . Evil King of Orcs for Player 11 (Dark Green) at (Center of right_side <gen>) facing Default building facing degrees
Unit - Create 1 . Evil King Shadow Hunter for Player 11 (Dark Green) at (Center of right_side <gen>) facing Default building facing degrees
Untitled Trigger 039
Events
Unit - A unit enters right_side <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Left_side <gen>)
Untitled Trigger 040
Events
Conditions
Actions
Unit - Create 1 . Queen Lady Vashj for Player 11 (Dark Green) at (Center of right_side <gen>) facing Default building facing degrees
Untitled Trigger 041
Events
Unit - A unit enters right_side <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Left_side <gen>)
Untitled Trigger 042
Events
Conditions
Actions
Unit - Create 1 . Crazy Blade Master for Player 11 (Dark Green) at (Center of right_side <gen>) facing Default building facing degrees
Unit - Create 1 . Crazy Grom hellscream (Possessed) for Player 11 (Dark Green) at (Center of right_side <gen>) facing Default building facing degrees
Untitled Trigger 043
Events
Unit - A unit enters right_side <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Left_side <gen>)
For right side LOSE trigger
Events
Unit - Castle 0003 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You fail to protect your castle!!! Defeat!
Game - Defeat Player 9 (Gray) with the message: You fail to protect your castle!!! Defeat!
Game - Defeat Player 4 (Purple) with the message: You fail to protect your castle!!! Defeat!
Game - Defeat Player 11 (Dark Green) with the message: You fail to protect your castle!!! Defeat!
Game - Defeat Player 2 (Blue) with the message: You fail to protect your castle!!! Defeat!
Untitled Trigger 010
Events
Unit - King 0177 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You Won!!!! great job
Game - Defeat Player 9 (Gray) with the message: You Won!!!!! Great job
Game - Defeat Player 4 (Purple) with the message: You Won!!!!!!! great job
Game - Defeat Player 2 (Blue) with the message: You Won!!!! great job
Game - Defeat Player 11 (Dark Green) with the message: You Won!!!! great job
Untitled Trigger 013
Events
Time - Elapsed game time is 660.00 seconds
Time - Elapsed game time is 720.00 seconds
Time - Elapsed game time is 780.00 seconds
Time - Elapsed game time is 840.00 seconds
Time - Elapsed game time is 900.00 seconds
Time - Elapsed game time is 960.00 seconds
Time - Elapsed game time is 1020.00 seconds
Time - Elapsed game time is 1080.00 seconds
Time - Elapsed game time is 1140.00 seconds
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Unit - Create 10 . Archer for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 5 . Huntress for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 3 . Mountain Giant for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 5 . Druid of the Claw (Night Elf Form) for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 4 . Dryad for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Trigger - Turn on (This trigger)
Untitled Trigger 030
Events
Unit - A unit enters Left_side <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of right_side <gen>)
Untitled Trigger 014
Events
Time - Elapsed game time is 660.00 seconds
Time - Elapsed game time is 720.00 seconds
Time - Elapsed game time is 780.00 seconds
Time - Elapsed game time is 840.00 seconds
Time - Elapsed game time is 900.00 seconds
Time - Elapsed game time is 960.00 seconds
Time - Elapsed game time is 1020.00 seconds
Time - Elapsed game time is 1080.00 seconds
Time - Elapsed game time is 1140.00 seconds
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Unit - Create 10 . City Archer for Player 11 (Dark Green) at (Center of right_side <gen>) facing Default building facing degrees
Unit - Create 5 . City Huntress for Player 11 (Dark Green) at (Center of right_side <gen>) facing Default building facing degrees
Unit - Create 3 . City Mountain Giant for Player 11 (Dark Green) at (Center of right_side <gen>) facing Default building facing degrees
Unit - Create 5 . City Druid of the Claw (Night Elf Form) for Player 11 (Dark Green) at (Center of right_side <gen>) facing Default building facing degrees
Unit - Create 4 . City Dryad for Player 11 (Dark Green) at (Center of right_side <gen>) facing Default building facing degrees
Trigger - Turn on (This trigger)
Untitled Trigger 031
Events
Unit - A unit enters right_side <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Left_side <gen>)
Untitled Trigger 016
Events
Time - Elapsed game time is 1260.00 seconds
Time - Elapsed game time is 1320.00 seconds
Time - Elapsed game time is 1380.00 seconds
Time - Elapsed game time is 1440.00 seconds
Time - Elapsed game time is 1500.00 seconds
Time - Elapsed game time is 1560.00 seconds
Time - Elapsed game time is 1620.00 seconds
Time - Elapsed game time is 1680.00 seconds
Time - Elapsed game time is 1740.00 seconds
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Unit - Create 10 . Unholy Footman for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 5 . Unholy Rifleman for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 3 . Unholy Priest for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 5 . Unholy Sorceress for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 4 . Unholy Knight for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Trigger - Turn on (This trigger)
Untitled Trigger 017
Events
Unit - A unit enters Left_side <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of right_side <gen>)
Untitled Trigger 020
Events
Time - Elapsed game time is 1860.00 seconds
Time - Elapsed game time is 1920.00 seconds
Time - Elapsed game time is 1980.00 seconds
Time - Elapsed game time is 2040.00 seconds
Time - Elapsed game time is 2100.00 seconds
Time - Elapsed game time is 2160.00 seconds
Time - Elapsed game time is 2220.00 seconds
Time - Elapsed game time is 2280.00 seconds
Time - Elapsed game time is 2340.00 seconds
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Unit - Create 10 . Grunt for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 5 . Raider for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 3 . Demalisher for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 5 . Tauren for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 4 . Raider for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Trigger - Turn on (This trigger)
Untitled Trigger 021
Events
Unit - A unit enters Left_side <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of right_side <gen>)
Untitled Trigger 022
Events
Time - Elapsed game time is 2460.00 seconds
Time - Elapsed game time is 2520.00 seconds
Time - Elapsed game time is 2580.00 seconds
Time - Elapsed game time is 2640.00 seconds
Time - Elapsed game time is 2700.00 seconds
Time - Elapsed game time is 2760.00 seconds
Time - Elapsed game time is 2820.00 seconds
Time - Elapsed game time is 2880.00 seconds
Time - Elapsed game time is 2940.00 seconds
Time - Elapsed game time is 3000.00 seconds
Conditions
Actions
Unit - Create 10 . Super Human for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 5 . bow master for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 3 . Glaive Thrower for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 5 . Holy Golem for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 4 . Super Knight for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Trigger - Turn on (This trigger)
Untitled Trigger 023
Events
Unit - A unit enters Left_side <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of right_side <gen>)
Untitled Trigger 026
Events
Time - Elapsed game time is 3060.00 seconds
Time - Elapsed game time is 3120.00 seconds
Time - Elapsed game time is 3180.00 seconds
Time - Elapsed game time is 3240.00 seconds
Time - Elapsed game time is 3300.00 seconds
Time - Elapsed game time is 3360.00 seconds
Time - Elapsed game time is 3420.00 seconds
Time - Elapsed game time is 3480.00 seconds
Time - Elapsed game time is 3540.00 seconds
Time - Elapsed game time is 3600.00 seconds
Time - Elapsed game time is 3630.00 seconds
Time - Elapsed game time is 3660.00 seconds
Time - Elapsed game time is 3690.00 seconds
Time - Elapsed game time is 3720.00 seconds
Time - Elapsed game time is 3750.00 seconds
Time - Elapsed game time is 3780.00 seconds
Time - Elapsed game time is 3840.00 seconds
Time - Elapsed game time is 3870.00 seconds
Time - Elapsed game time is 3900.00 seconds
Time - Elapsed game time is 3930.00 seconds
Time - Elapsed game time is 3660.00 seconds
Time - Elapsed game time is 3690.00 seconds
Time - Elapsed game time is 3720.00 seconds
Time - Elapsed game time is 3750.00 seconds
Time - Elapsed game time is 3780.00 seconds
Time - Elapsed game time is 3810.00 seconds
Time - Elapsed game time is 3840.00 seconds
Time - Elapsed game time is 3870.00 seconds
Time - Elapsed game time is 3900.00 seconds
Time - Elapsed game time is 3930.00 seconds
Time - Elapsed game time is 3960.00 seconds
Time - Elapsed game time is 3990.00 seconds
Time - Elapsed game time is 4020.00 seconds
Time - Elapsed game time is 4050.00 seconds
Time - Elapsed game time is 3080.00 seconds
Time - Elapsed game time is 4110.00 seconds
Time - Elapsed game time is 4140.00 seconds
Time - Elapsed game time is 4170.00 seconds
Time - Elapsed game time is 4200.00 seconds
Time - Elapsed game time is 4230.00 seconds
Time - Elapsed game time is 4260.00 seconds
Time - Elapsed game time is 4290.00 seconds
Time - Elapsed game time is 4320.00 seconds
Time - Elapsed game time is 4350.00 seconds
Time - Elapsed game time is 4380.00 seconds
Time - Elapsed game time is 4410.00 seconds
Time - Elapsed game time is 4440.00 seconds
Time - Elapsed game time is 4470.00 seconds
Time - Elapsed game time is 4500.00 seconds
Time - Elapsed game time is 4530.00 seconds
Time - Elapsed game time is 4560.00 seconds
Time - Elapsed game time is 4590.00 seconds
Time - Elapsed game time is 4620.00 seconds
Time - Elapsed game time is 4550.00 seconds
Time - Elapsed game time is 4680.00 seconds
Time - Elapsed game time is 4710.00 seconds
Time - Elapsed game time is 4740.00 seconds
Time - Elapsed game time is 4770.00 seconds
Time - Elapsed game time is 4800.00 seconds
Conditions
Actions
Unit - Create 10 . Holy Captain for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 5 . Holy Rifleman for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 3 . Siege Engine for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 5 . Holy Knight for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 4 . Holy Templar for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Trigger - Turn on (This trigger)
Untitled Trigger 027
Events
Unit - A unit enters Left_side <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of right_side <gen>)
Untitled Trigger 028
Events
Time - Elapsed game time is 4830.00 seconds
Time - Elapsed game time is 4860.00 seconds
Time - Elapsed game time is 4890.00 seconds
Time - Elapsed game time is 4920.00 seconds
Time - Elapsed game time is 4950.00 seconds
Time - Elapsed game time is 4980.00 seconds
Time - Elapsed game time is 5010.00 seconds
Time - Elapsed game time is 5040.00 seconds
Time - Elapsed game time is 5070.00 seconds
Time - Elapsed game time is 5100.00 seconds
Time - Elapsed game time is 5130.00 seconds
Time - Elapsed game time is 5160.00 seconds
Time - Elapsed game time is 5190.00 seconds
Time - Elapsed game time is 5220.00 seconds
Time - Elapsed game time is 5250.00 seconds
Time - Elapsed game time is 5280.00 seconds
Time - Elapsed game time is 5310.00 seconds
Time - Elapsed game time is 5340.00 seconds
Time - Elapsed game time is 5370.00 seconds
Time - Elapsed game time is 5400.00 seconds
Conditions
Actions
Unit - Create 3 . Kings tigers Guard for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 1 . Captains of the army for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Unit - Create 2 . King Army Tree Camp for Player 12 (Brown) at (Center of Left_side <gen>) facing Default building facing degrees
Trigger - Turn on (This trigger)
Untitled Trigger 029
Events
Unit - A unit enters Left_side <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of right_side <gen>)
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