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Triggers
Land der Toten.w3x
Variables
Initialisierung
Gold
Red selects
Belebem
Holz
Unit respawns
sonne
Höhle
Hoehle 1
Hoehle 1 zueruck
Hoehle 2
Hoehle 2 zuruck
Hoehle 3
Hoehle 3 zuruck
Hoehle 4
Hoehle 4 zuruck
Hoehle 5
Hoehle 5 zuruck
Hoehle 6
Hoehle 6 zuruck
Hoehle 7
Hoehle 7 zuruck
Fusionen
Kristalschwert
Flammenschlag
FlammenKristallSchwert
Feueraxt
Eisaxt
Ring der Koerperlichenstraerke
Ring der Mentalenstraerke
Eismagier Zauberkugeln
Zauberkugel der Kaelte
Zauberkugel weg
Zauberkugel des Eises
Des Eises Weg
Zauberkugel des Frostes
Des Frostes weg
Zauberkugel des Kalten Todes
Des Kalten Todes weg
Zauberkugel des Eisigen Todes
Des EisigenTodes weg
Zauberkugel des Frost Todes
Des FostTodes weg
Zauberkugel des Eismagiertodes
Des Eismagiertodes weg
Quest
Riesenspinne
Riesenspinne Tod
Der Reisser
Der Reisser Tot
Mutierter Monster Fisch
Mutierter monster Fisch tot
Warcraft Stein der Schlacht
Warcraft Stein der Schlacht tot
Drekor
Drekor Tot
Prinz Azlan
Prinz Azlan tot
Geist
Geist tot
Kein Kontakt
Kein Kontakt ende
Vorposten
Vorposten Badlands
Garten Eden
Versteckt
Verstckte Huser
Verstckte Huser Kopieren
Belebem
Belebem neu
Belebem neu 1
Belebem neu 1 Kopieren
Belebem Badlands
Belebem Garten Eden
Belebem Garten Eden Kopieren
Sound boss
Illidan
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Heros
unit
Yes
quest
quest
Yes
Gold
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 50
Red selects
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Pick_Hero <gen> contains (Position of (Triggering unit))) Equal to True
Actions
Trigger - Turn off (This trigger)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Sound - Play GodLike <gen> at 100 % volume, attached to (Triggering unit)
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Create 1 . (Unit-type of (Triggering unit)) for Player 1 (Red) at (Center of Hero_start <gen>) facing 270.00 degrees
Set Variable Set Heros[1] = (Last created unit)
Unit - Make (Triggering unit) Vulnerable
Wait 0.10 seconds
Player - For Player 9 (Gray) , turn Shared vision On toward Player 1 (Red)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across Pick_Hero <gen>
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Camera - Pan camera as necessary for Player 1 (Red) to (Center of Hero_start <gen>) over 0.5 seconds
Belebem
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Position of Kruzefix 0009 <gen>) , Show revival graphics
Holz
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 1
Unit respawns
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
(Dying unit) Not equal to Riesenspinne (Boss ) 0058 <gen>
(Dying unit) Not equal to Der Reißer (Boss) 0059 <gen>
(Dying unit) Not equal to Mutierter Monster Fisch (Boss) 0081 <gen>
(Dying unit) Not equal to Warcraft Stein der Schlacht (Ultra Boss) 0086 <gen>
(Dying unit) Not equal to Neruben-Spinnen-Prinz 0109 <gen>
(Dying unit) Not equal to Königs-Skelett 0094 <gen>
(Dying unit) Not equal to Verunglückter Geist 0160 <gen>
(Dying unit) Not equal to Verderbter Naga 0259 <gen>
(Dying unit) Not equal to Herr der Totten 0282 <gen>
Actions
Unit - Resume corpse decay for (Dying unit)
Wait 80.00 seconds
Unit - Replace (Dying unit) with a (Unit-type of (Dying unit)) using The new unit's default life and mana
sonne
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Game - Set the time of day to 12.00
Game - Set time of day speed to 0.00 % of the default speed
Hoehle 1
Events
Unit - A unit enters Hoehle_1 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Hoehle_1_WP_und_Ruecker <gen>)
Hoehle 1 zueruck
Events
Unit - A unit enters Hoehle_1_zueruck <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Gebiet_025 <gen>)
Hoehle 2
Events
Unit - A unit enters Hoehle_2 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Hoehle_2_WP_und_Ruecker <gen>)
Hoehle 2 zuruck
Events
Unit - A unit enters Hoehle_2_zueruck <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Gebiet_026 <gen>)
Hoehle 3
Events
Unit - A unit enters Hoehle_3 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Hoehle_3_WP_und_Ruecker <gen>)
Hoehle 3 zuruck
Events
Unit - A unit enters Hoehle_3_zueruck <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Gebiet_027 <gen>)
Hoehle 4
Events
Unit - A unit enters Hoehle_4 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Hoehle_4_WP_und_Ruecker <gen>)
Hoehle 4 zuruck
Events
Unit - A unit enters Hohele_4_zuruck <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Gebiet_028 <gen>)
Hoehle 5
Events
Unit - A unit enters Hoehle_5 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Hoehle_5_WP_und_Ruecker <gen>)
Hoehle 5 zuruck
Events
Unit - A unit enters Holhle_5_zuruck <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Gebiet_029 <gen>)
Hoehle 6
Events
Unit - A unit enters Hoehle_6 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Hohle_6_WP_und__Ruecker <gen>)
Hoehle 6 zuruck
Events
Unit - A unit enters Hohle_6_zuruck <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Gebiet_030 <gen>)
Hoehle 7
Events
Unit - A unit enters Hoehle_7 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Hohle_7_WP_und_Ruecker <gen>)
Hoehle 7 zuruck
Events
Unit - A unit enters Hohle_7_zurujck <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Gebiet_031 <gen>)
Kristalschwert
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Schwert) Equal to True
((Hero manipulating item) has an item of type Kristallkugel) Equal to True
((Hero manipulating item) has an item of type Fusionsstein) Equal to True
((Hero manipulating item) has an item of type Kristallschwert-Rezept) Equal to True
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Schwert)
Item - Remove (Item carried by (Hero manipulating item) of type Kristallkugel)
Item - Remove (Item carried by (Hero manipulating item) of type Fusionsstein)
Item - Remove (Item carried by (Hero manipulating item) of type Kristallschwert-Rezept)
Hero - Create Kristallschwert and give it to (Hero manipulating item)
Flammenschlag
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Schwert) Equal to True
((Hero manipulating item) has an item of type Flammenkugel) Equal to True
((Hero manipulating item) has an item of type Fusionsstein) Equal to True
((Hero manipulating item) has an item of type Flammenschlag-Rezept) Equal to True
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Schwert)
Item - Remove (Item carried by (Hero manipulating item) of type Flammenkugel)
Item - Remove (Item carried by (Hero manipulating item) of type Fusionsstein)
Item - Remove (Item carried by (Hero manipulating item) of type Flammenschlag-Rezept)
Hero - Create Flammenschlag and give it to (Hero manipulating item)
FlammenKristallSchwert
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Flammenschlag) Equal to True
((Hero manipulating item) has an item of type Kristallschwert) Equal to True
((Hero manipulating item) has an item of type Fusionsstein) Equal to True
((Hero manipulating item) has an item of type Flammen-Kristall-Schwert Rezept) Equal to True
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Flammenschlag)
Item - Remove (Item carried by (Hero manipulating item) of type Kristallschwert)
Item - Remove (Item carried by (Hero manipulating item) of type Fusionsstein)
Item - Remove (Item carried by (Hero manipulating item) of type Flammen-Kristall-Schwert Rezept)
Hero - Create Flammen-Kristall-Schwert and give it to (Hero manipulating item)
Feueraxt
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Axt) Equal to True
((Hero manipulating item) has an item of type Flammenkugel) Equal to True
((Hero manipulating item) has an item of type Fusionsstein) Equal to True
((Hero manipulating item) has an item of type Feueraxt-Rezept) Equal to True
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Axt)
Item - Remove (Item carried by (Hero manipulating item) of type Flammenkugel)
Item - Remove (Item carried by (Hero manipulating item) of type Fusionsstein)
Item - Remove (Item carried by (Hero manipulating item) of type Feueraxt-Rezept)
Hero - Create Feueraxt and give it to (Hero manipulating item)
Eisaxt
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Axt) Equal to True
((Hero manipulating item) has an item of type Kristallkugel) Equal to True
((Hero manipulating item) has an item of type Fusionsstein) Equal to True
((Hero manipulating item) has an item of type Eisaxt-Rezept) Equal to True
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Axt)
Item - Remove (Item carried by (Hero manipulating item) of type Kristallkugel)
Item - Remove (Item carried by (Hero manipulating item) of type Fusionsstein)
Item - Remove (Item carried by (Hero manipulating item) of type Eisaxt-Rezept)
Hero - Create Eisaxt and give it to (Hero manipulating item)
Ring der Koerperlichenstraerke
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Ring der Standhaftigkeit) Equal to True
((Hero manipulating item) has an item of type Ring der Gesundheit) Equal to True
((Hero manipulating item) has an item of type Fusionsstein) Equal to True
((Hero manipulating item) has an item of type Ring der Körperlichenstärke) Equal to True
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Ring der Standhaftigkeit)
Item - Remove (Item carried by (Hero manipulating item) of type Ring der Gesundheit)
Item - Remove (Item carried by (Hero manipulating item) of type Fusionsstein)
Item - Remove (Item carried by (Hero manipulating item) of type Ring der Körperlichenstärke)
Hero - Create Ring der Körperlichenstärke and give it to (Hero manipulating item)
Ring der Mentalenstraerke
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Ring des Überlebens) Equal to True
((Hero manipulating item) has an item of type Ring des Mana-Pools) Equal to True
((Hero manipulating item) has an item of type Fusionsstein) Equal to True
((Hero manipulating item) has an item of type Ring der Mentalenstärke-Rezept) Equal to True
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Item - Remove (Item carried by (Hero manipulating item) of type Ring des Überlebens)
Item - Remove (Item carried by (Hero manipulating item) of type Ring des Mana-Pools)
Item - Remove (Item carried by (Hero manipulating item) of type Fusionsstein)
Item - Remove (Item carried by (Hero manipulating item) of type Ring der Mentalenstärke-Rezept)
Hero - Create Ring der Mentalenstärke. and give it to (Hero manipulating item)
Zauberkugel der Kaelte
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Zauberkugel der Kälte
(Unit-type of (Triggering unit)) Equal to Blutelf-Eismagier
Actions
Player - Set (Owner of (Hero manipulating item)) . Current lumber to 0
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Units\NightElf\Owl\Owl.mdl
Special Effect - Destroy (Last created special effect)
Unit - Add Kälte-Nova to (Hero manipulating item)
Unit - Add Kälte-Schild to (Hero manipulating item)
Unit - Add Kälteschlag to (Hero manipulating item)
Zauberkugel weg
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Zauberkugel der Kälte
Actions
Player - Set (Owner of (Hero manipulating item)) . Current lumber to 1
Item - Remove (Item being manipulated)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Destroy (Last created special effect)
Unit - Remove Kälte-Nova from (Hero manipulating item)
Unit - Remove Kälte-Schild from (Hero manipulating item)
Unit - Remove Kälteschlag from (Hero manipulating item)
Zauberkugel des Eises
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Zauberkugel des Eises
(Unit-type of (Triggering unit)) Equal to Blutelf-Eismagier
Actions
Player - Set (Owner of (Hero manipulating item)) . Current lumber to 0
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Units\NightElf\Owl\Owl.mdl
Special Effect - Destroy (Last created special effect)
Unit - Add Eis-Nova to (Hero manipulating item)
Unit - Add Eis-Schild to (Hero manipulating item)
Unit - Add Eisschlag to (Hero manipulating item)
If ((Level of (Hero manipulating item)) Less than 10) then do (Drop (Item being manipulated) from (Hero manipulating item).) else do (Do nothing)
Des Eises Weg
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Zauberkugel des Eises
Actions
Player - Set (Owner of (Hero manipulating item)) . Current lumber to 1
Item - Remove (Item being manipulated)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Destroy (Last created special effect)
Unit - Remove Eis-Nova from (Hero manipulating item)
Unit - Remove Eis-Schild from (Hero manipulating item)
Unit - Remove Eisschlag from (Hero manipulating item)
Zauberkugel des Frostes
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Zauberkugel des Frostes
(Unit-type of (Triggering unit)) Equal to Blutelf-Eismagier
Actions
Player - Set (Owner of (Hero manipulating item)) . Current lumber to 0
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Units\NightElf\Owl\Owl.mdl
Special Effect - Destroy (Last created special effect)
Unit - Add Frost Nova to (Hero manipulating item)
Unit - Add Frost-Schild to (Hero manipulating item)
Unit - Add Frost Bolt to (Hero manipulating item)
If ((Level of (Hero manipulating item)) Less than 20) then do (Drop (Item being manipulated) from (Hero manipulating item).) else do (Do nothing)
Des Frostes weg
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Zauberkugel des Frostes
Actions
Player - Set (Owner of (Hero manipulating item)) . Current lumber to 1
Item - Remove (Item being manipulated)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Destroy (Last created special effect)
Unit - Remove Frost Nova from (Hero manipulating item)
Unit - Remove Frost Bolt from (Hero manipulating item)
Unit - Remove Frost-Schild from (Hero manipulating item)
Zauberkugel des Kalten Todes
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Zauberkugel des Kalten Todes
(Unit-type of (Triggering unit)) Equal to Blutelf-Eismagier
Actions
Player - Set (Owner of (Hero manipulating item)) . Current lumber to 0
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Units\NightElf\Owl\Owl.mdl
Special Effect - Destroy (Last created special effect)
Unit - Add Frost Nova to (Hero manipulating item)
Unit - Add Kalter Atem to (Hero manipulating item)
If ((Level of (Hero manipulating item)) Less than 30) then do (Drop (Item being manipulated) from (Hero manipulating item).) else do (Do nothing)
Des Kalten Todes weg
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Zauberkugel des Kalten Todes
Actions
Player - Set (Owner of (Hero manipulating item)) . Current lumber to 1
Item - Remove (Item being manipulated)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Destroy (Last created special effect)
Unit - Remove Frost Nova from (Hero manipulating item)
Unit - Remove Kalter Atem from (Hero manipulating item)
Zauberkugel des Eisigen Todes
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Zauberkugel des Eisigen Todes
(Unit-type of (Triggering unit)) Equal to Blutelf-Eismagier
Actions
Player - Set (Owner of (Hero manipulating item)) . Current lumber to 0
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Units\NightElf\Owl\Owl.mdl
Special Effect - Destroy (Last created special effect)
Unit - Add Kalter Blitz to (Hero manipulating item)
Unit - Add Kalter Atem to (Hero manipulating item)
If ((Level of (Hero manipulating item)) Less than 50) then do (Drop (Item being manipulated) from (Hero manipulating item).) else do (Do nothing)
Des EisigenTodes weg
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Zauberkugel des Eisigen Todes
Actions
Player - Set (Owner of (Hero manipulating item)) . Current lumber to 1
Item - Remove (Item being manipulated)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Destroy (Last created special effect)
Unit - Remove Kalter Blitz from (Hero manipulating item)
Unit - Remove Kalter Atem from (Hero manipulating item)
Zauberkugel des Frost Todes
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Zauberkugel des Frost Todes
(Unit-type of (Triggering unit)) Equal to Blutelf-Eismagier
Actions
Player - Set (Owner of (Hero manipulating item)) . Current lumber to 0
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Units\NightElf\Owl\Owl.mdl
Special Effect - Destroy (Last created special effect)
Unit - Add Eis Blitz to (Hero manipulating item)
Unit - Add Eisiger Atem to (Hero manipulating item)
If ((Level of (Hero manipulating item)) Less than 70) then do (Drop (Item being manipulated) from (Hero manipulating item).) else do (Do nothing)
Des FostTodes weg
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Zauberkugel des Frost Todes
Actions
Player - Set (Owner of (Hero manipulating item)) . Current lumber to 1
Item - Remove (Item being manipulated)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Destroy (Last created special effect)
Unit - Remove Eis Blitz from (Hero manipulating item)
Unit - Remove Eisiger Atem from (Hero manipulating item)
Zauberkugel des Eismagiertodes
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Zauberkugel des Eismagier-Todes
(Unit-type of (Triggering unit)) Equal to Blutelf-Eismagier
Actions
Player - Set (Owner of (Hero manipulating item)) . Current lumber to 0
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Units\NightElf\Owl\Owl.mdl
Special Effect - Destroy (Last created special effect)
Unit - Add Frost Blitz to (Hero manipulating item)
Unit - Add Frost Atem to (Hero manipulating item)
Unit - Add Frost Nova to (Hero manipulating item)
If ((Level of (Hero manipulating item)) Less than 90) then do (Drop (Item being manipulated) from (Hero manipulating item).) else do (Do nothing)
Des Eismagiertodes weg
Events
Unit - A unit Loses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Zauberkugel des Eismagier-Todes
Actions
Player - Set (Owner of (Hero manipulating item)) . Current lumber to 1
Item - Remove (Item being manipulated)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Orc\FeralSpirit\feralspiritdone.mdl
Special Effect - Destroy (Last created special effect)
Unit - Remove Frost Blitz from (Hero manipulating item)
Unit - Remove Frost Atem from (Hero manipulating item)
Unit - Remove Frost Nova from (Hero manipulating item)
Riesenspinne
Events
Unit - A unit comes within 512.00 of Baum des Kampfes 0026 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
((Unit-type of (Triggering unit)) is A Hero) Equal to True
Actions
Quest - Create a Required quest titled Riesenspinne with the description Hallo Rekrut.Ich habe gleich die erste Aufgabe für dich es wurde hier in den Wäldern eine Riesenspiene gesichtet. , using icon path ReplaceableTextures\CommandButtons\BTNTimberWolf.blp
Trigger - Turn off (This trigger)
Unit - Move Riesenspinne (Boss ) 0058 <gen> instantly to (Center of Riesenspinne <gen>)
Quest - Mark (Last created quest) as Discovered
Quest - Display to (All players) the Quest Update message: Hallo Rekrut.Ich habe gleich die erste Aufgabe für dich es wurde hier in den Wäldern eine Riesenspiene gesichtet.
Cinematic - Ping minimap for (All players) at (Position of Riesenspinne (Boss ) 0058 <gen>) for 10.00 seconds
Riesenspinne Tod
Events
Unit - Riesenspinne (Boss ) 0058 <gen> Dies
Conditions
Actions
Quest - Mark (Last created quest) as Completed
For each (Integer A) from 1 to 6 , do (Set Heros[(Integer A)] Hero-level to ((Level of Heros[(Integer A)]) + 1), Show level-up graphics)
Player Group - Pick every player in (All players) and do (Add 75 to (Picked player).Current gold)
Quest - Display to (All players) the Quest Update message: Die Riesenspinne ist tot.75 Gold für jeden und 1 Level geschenkt.
Trigger - Turn on Der_Reisser <gen>
Der Reisser
Events
Unit - A unit comes within 512.00 of Baum des Kampfes 0026 <gen>
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to User
Actions
Quest - Create a Required quest titled Der Reißer with the description Na Gut überstanden??? Da du ja deine erste Aufgabe mit leichtigkeit gelöst hast gibt es jetzt gleich die Zweite.Die Kreatur nennt sich "Der Reißer" töte ihn. , using icon path ReplaceableTextures\CommandButtons\BTNTimberWolf.blp
Trigger - Turn off (This trigger)
Unit - Move Der Reißer (Boss) 0059 <gen> instantly to (Center of Der_Reisser <gen>)
Quest - Mark (Last created quest) as Discovered
Quest - Display to (All players) the Quest Update message: Na Gut überstanden??? Da du ja deine erste Aufgabe mit leichtigkeit gelöst hast gibt es jetzt gleich die Zweite.Die Kreatur nennt sich "Der Reißer" töte ihn.
Cinematic - Ping minimap for (All players) at (Position of Der Reißer (Boss) 0059 <gen>) for 10.00 seconds
Der Reisser Tot
Events
Unit - Der Reißer (Boss) 0059 <gen> Dies
Conditions
Actions
Quest - Mark (Last created quest) as Completed
For each (Integer A) from 1 to 6 , do (Set Heros[(Integer A)] Hero-level to ((Level of Heros[(Integer A)]) + 2), Show level-up graphics)
Player Group - Pick every player in (All players) and do (Add 150 to (Picked player).Current gold)
Quest - Display to (All players) the Quest Update message: Der Reißer ist tot.150 Gold für alle und 2 Level geschenkt.
Trigger - Turn on Mutierter_Monster_Fisch <gen>
Mutierter Monster Fisch
Events
Unit - A unit comes within 512.00 of Baum des Kampfes 0026 <gen>
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to User
Actions
Quest - Create a Required quest titled Mutierter Monster Fisch with the description Jetzt muss du tief in den Wald damit du denn Monster Fisch töten kannst , using icon path ReplaceableTextures\CommandButtons\BTNTimberWolf.blp
Trigger - Turn off (This trigger)
Unit - Move Mutierter Monster Fisch (Boss) 0081 <gen> instantly to (Center of Mutierter_Monster_Fisch <gen>)
Quest - Mark (Last created quest) as Discovered
Quest - Display to (All players) the Quest Update message: Jetzt muss du tief in den Wald damit du denn Monster Fisch töten kannst
Cinematic - Ping minimap for (All players) at (Position of Mutierter Monster Fisch (Boss) 0081 <gen>) for 10.00 seconds
Mutierter monster Fisch tot
Events
Unit - Mutierter Monster Fisch (Boss) 0081 <gen> Dies
Conditions
Actions
Quest - Mark (Last created quest) as Completed
For each (Integer A) from 1 to 6 , do (Set Heros[(Integer A)] Hero-level to ((Level of Heros[(Integer A)]) + 3), Show level-up graphics)
Player Group - Pick every player in (All players) and do (Add 255 to (Picked player).Current gold)
Quest - Display to (All players) the Quest Update message: Der ..... Fisch ist tot jeder bekommt 3 Level geschenkt und 255 Gold.
Trigger - Turn on Warcraft_Stein_der_Schlacht <gen>
Warcraft Stein der Schlacht
Events
Unit - A unit comes within 512.00 of Baum des Kampfes 0026 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
((Unit-type of (Triggering unit)) is A Hero) Equal to True
Actions
Quest - Create a Required quest titled Warcraft Stein with the description OHHHHH....Das habe ich vergessen der Warcraft Stein der Schalcht macht uns Probleme.Kannst du versuchen ihn zu zerstören ??? BBBBBIIIIIIIIIITTTTTTTTTTTTTTTTEEEEEE !!!!!! , using icon path ReplaceableTextures\CommandButtons\BTNTimberWolf.blp
Trigger - Turn off (This trigger)
Unit - Move Warcraft Stein der Schlacht (Ultra Boss) 0086 <gen> instantly to (Center of Stein_der_Schlacht <gen>)
Quest - Mark (Last created quest) as Discovered
Quest - Display to (All players) the Quest Update message: OHHHHH....Das habe ich vergessen der Warcraft Stein der Schalcht macht uns Probleme.Kannst du versuchen ihn zu zerstören ??? BBBBBIIIIIIIIIITTTTTTTTTTTTTTTTEEEEEE !!!!!!
Cinematic - Ping minimap for (All players) at (Position of Warcraft Stein der Schlacht (Ultra Boss) 0086 <gen>) for 10.00 seconds
Warcraft Stein der Schlacht tot
Events
Unit - Warcraft Stein der Schlacht (Ultra Boss) 0086 <gen> Dies
Conditions
Actions
Quest - Mark (Last created quest) as Completed
Player Group - Pick every player in (All players) and do (Add 750 to (Picked player).Current gold)
Quest - Display to (All players) the Quest Update message: Na endlich.....Wir haben Ruhe vor den Stein.Preisend den Vernichter des Steines.750 Gold für alle.
Trigger - Turn on Drekor <gen>
Drekor
Events
Unit - Warcraft Stein der Schlacht (Ultra Boss) 0086 <gen> Dies
Conditions
Actions
Quest - Create a Required quest titled Drekor with the description Töte jetzt Drekor damit du in die Badland einwandern kannst. , using icon path ReplaceableTextures\CommandButtons\BTNTimberWolf.blp
Trigger - Turn off (This trigger)
Quest - Mark (Last created quest) as Discovered
Quest - Display to (All players) the Quest Update message: Hallo Hallo ?!?!?!? Funktioniert das ??? Wenn du mich Hören Kannst dann töte Drekor.
Cinematic - Ping minimap for (All players) at (Position of Königs-Skelett 0094 <gen>) for 10.00 seconds
Drekor Tot
Events
Unit - Königs-Skelett 0094 <gen> Dies
Conditions
Actions
Quest - Mark (Last created quest) as Completed
For each (Integer A) from 1 to 6 , do (Set Heros[(Integer A)] Hero-level to ((Level of Heros[(Integer A)]) + 10), Show level-up graphics)
Player Group - Pick every player in (All players) and do (Add 500 to (Picked player).Current gold)
Quest - Display to (All players) the Quest Update message: Gut. Ich fühle wie das Land sich wieder Regeneriert.In den Bad Lands ist noch ein Unhold.550 Gold und 10 Level.
Trigger - Turn on Prinz_Azlan <gen>
Prinz Azlan
Events
Unit - Königs-Skelett 0094 <gen> Dies
Conditions
Actions
Quest - Create a Required quest titled Prinz Azlan with the description Töte Prinz Azlan damit die Badlands sich regenerieren können. , using icon path ReplaceableTextures\CommandButtons\BTNTimberWolf.blp
Trigger - Turn off (This trigger)
Quest - Mark (Last created quest) as Discovered
Quest - Display to (All players) the Quest Update message: Töte Prinz Azlan damit die Badlands sich regenerieren können.
Cinematic - Ping minimap for (All players) at (Position of Neruben-Spinnen-Prinz 0109 <gen>) for 10.00 seconds
Prinz Azlan tot
Events
Unit - Neruben-Spinnen-Prinz 0109 <gen> Dies
Conditions
Actions
Quest - Mark (Last created quest) as Completed
For each (Integer A) from 1 to 6 , do (Set Heros[(Integer A)] Hero-level to ((Level of Heros[(Integer A)]) + 10), Show level-up graphics)
Player Group - Pick every player in (All players) and do (Add 1250 to (Picked player).Current gold)
Quest - Display to (All players) the Quest Update message: Die Badlands bauen sich wieder auf.Gut 10 Level geschenkt und 1250 Gold.
Trigger - Turn on Geist <gen>
Trigger - Turn on Kein_Kontakt <gen>
Geist
Events
Unit - Neruben-Spinnen-Prinz 0109 <gen> Dies
Conditions
Actions
Quest - Create a Required quest titled Verunglückter Geist with the description Ach der Arme erlöse ihn vom leid , using icon path ReplaceableTextures\CommandButtons\BTNTimberWolf.blp
Trigger - Turn off (This trigger)
Quest - Mark (Last created quest) as Discovered
Cinematic - Ping minimap for (All players) at (Position of Neruben-Spinnen-Prinz 0109 <gen>) for 10.00 seconds
Geist tot
Events
Unit - Verunglückter Geist 0160 <gen> Dies
Conditions
Actions
Quest - Mark (Last created quest) as Completed
For each (Integer A) from 1 to 6 , do (Set Heros[(Integer A)] Hero-level to ((Level of Heros[(Integer A)]) + 11), Show level-up graphics)
Player Group - Pick every player in (All players) and do (Add 750 to (Picked player).Current gold)
Quest - Display to (All players) the Quest Update message: Er ist vom Leid erlöst 750 Gold für jeden und 11 Level
Kein Kontakt
Events
Unit - A unit comes within 256 of Warlock 0111 <gen>
Conditions
((Owner of (Triggering unit)) controller) Equal to User
((Unit-type of (Triggering unit)) is A Hero) Equal to True
Actions
Quest - Create a Required quest titled Kein Kontakt !! with the description Wir haben seit langem kein Kontakt mehr zu Garten Eden.Kannst du mal nachgucken was das los ist ??? Du musst über die Schweine-Länder und durch den Blätter-Wald.Im Blätter-Wald immer südlich halten dann kommst du schon hin. , using icon path ReplaceableTextures\CommandButtons\BTNTimberWolf.blp
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Warlock 0111 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Trigger - Turn off (This trigger)
Quest - Mark (Last created quest) as Discovered
Quest - Display to (All players) the Quest Update message: Wir haben seit langem kein Kontakt mehr zu Garten Eden.Kannst du mal nachgucken was das los ist ??? Du musst über die Schweine-Länder und durch den Blätter-Wald.Im Blätter-Wald immer südlich halten dann kommst du schon hin.
Trigger - Turn on Kein_Kontakt_ende <gen>
Kein Kontakt ende
Events
Unit - A unit comes within 256 of Tauren Chieftain 0246 <gen>
Conditions
((Unit-type of (Triggering unit)) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to User
Actions
Quest - Mark (Last created quest) as Completed
For each (Integer A) from 1 to 1 , do (Modify Strength of (Triggering unit): Add 50.)
For each (Integer A) from 1 to 1 , do (Modify Agility of (Triggering unit): Add 50.)
For each (Integer A) from 1 to 1 , do (Modify Intelligence of (Triggering unit): Add 50.)
Player Group - Pick every player in (All players) and do (Add 750 to (Picked player).Current gold)
Quest - Display to (All players) the Quest Update message: Schön das ihr gekommen seit.Wir haben probleme mit einigen Untoten.Wir kämpfem seit langem gegen die Kreaturen aber ohne erfolg.Bitte hilf uns.Alle Attribute um 50 erhöht und 750 Gold
Trigger - Turn off (This trigger)
Vorposten Badlands
Events
Unit - Neruben-Spinnen-Prinz 0109 <gen> Dies
Conditions
Actions
Wait 2 seconds
Unit - Unhide Waffen-Laden 0116 <gen>
Unit - Unhide Trank-Laden 0115 <gen>
Unit - Unhide Magie-Laden 0114 <gen>
Unit - Unhide Kruzefix 0113 <gen>
Unit - Unhide Rezept-Laden 0087 <gen>
Unit - Unhide Zauberkugel Stand 0110 <gen>
Unit - Unhide Warlock 0111 <gen>
Unit - Unhide Schmuck-Laden 0247 <gen>
Trigger - Turn on Kein_Kontakt <gen>
Garten Eden
Events
Unit - A unit enters Unhide <gen>
Conditions
Actions
Unit - Unhide Magie-Laden 0239 <gen>
Unit - Unhide Rezept-Laden 0240 <gen>
Unit - Unhide Schmuck-Laden 0241 <gen>
Unit - Unhide Trank-Laden 0242 <gen>
Unit - Unhide Waffen-Laden 0243 <gen>
Unit - Unhide Zauberkugel Stand 0245 <gen>
Unit - Unhide Kruzefix 0244 <gen>
Unit - Unhide Tauren Chieftain 0246 <gen>
Verstckte Huser
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Hide Waffen-Laden 0116 <gen>
Unit - Hide Trank-Laden 0115 <gen>
Unit - Hide Magie-Laden 0114 <gen>
Unit - Hide Kruzefix 0113 <gen>
Unit - Hide Rezept-Laden 0087 <gen>
Unit - Hide Zauberkugel Stand 0110 <gen>
Unit - Hide Warlock 0111 <gen>
Unit - Hide Schmuck-Laden 0247 <gen>
Verstckte Huser Kopieren
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Unit - Hide Magie-Laden 0239 <gen>
Unit - Hide Rezept-Laden 0240 <gen>
Unit - Hide Schmuck-Laden 0241 <gen>
Unit - Hide Kruzefix 0244 <gen>
Unit - Hide Trank-Laden 0242 <gen>
Unit - Hide Zauberkugel Stand 0245 <gen>
Unit - Hide Waffen-Laden 0243 <gen>
Unit - Hide Tauren Chieftain 0246 <gen>
Belebem neu
Events
Unit - A unit comes within 256 of Kruzefix 0113 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Ihr werdet in den Badlands wiedererweckt.
Trigger - Turn off Belebem <gen>
Trigger - Turn on Belebem_Badlands <gen>
Belebem neu 1
Events
Unit - A unit comes within 256 of Kruzefix 0244 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Ihr werdet im Garten Eden Wiedererweckt.
Trigger - Turn off Belebem <gen>
Trigger - Turn off Belebem_Badlands <gen>
Trigger - Turn on Belebem_Garten_Eden <gen>
Belebem neu 1 Kopieren
Events
Unit - A unit comes within 256 of Kruzefix 0284 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Quest - Display to (All players) the Quest Update message: Ihr werdet im Garten Eden Wiedererweckt.
Trigger - Turn off Belebem <gen>
Trigger - Turn off Belebem_Badlands <gen>
Trigger - Turn off Belebem_Garten_Eden <gen>
Trigger - Turn on Belebem_Garten_Eden_Kopieren <gen>
Belebem Badlands
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Position of Kruzefix 0113 <gen>) , Show revival graphics
Belebem Garten Eden
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Position of Kruzefix 0244 <gen>) , Show revival graphics
Belebem Garten Eden Kopieren
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Position of Kruzefix 0284 <gen>) , Show revival graphics
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