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Model validation: Kultiran Mariner Re-Reforged

KulTirasMariner.mdx

0 errors 13 severe 36 warnings 62 unused
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 135400); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 135400); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 135400); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 135400); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 135400); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 135400); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 135400); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 135400); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 135400); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 135400); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 135400); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 135400); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 135400); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 11 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Expected 142 matrices, got 141
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 14
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 1 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 94 - "L_kneecap_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 252 at frame 12967 has roughly the same value as tracks 251 and 253
  • 1 Bone 108 - "bag_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "bag_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 114 - "Bone_MatrixEaterDummy1479260576"
    • There are no vertices attached to this bone
  • 1 Bone 115 - "Bone_MatrixEaterDummy1262262858"
    • There are no vertices attached to this bone
  • 1 Sequence 14 - "Cinematic Unarmed One"
    • Sequence "Cinematic Unarmed One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 4 - "spine_03_bind_jnt"
    • 1 Rotation
      • Track 275 at frame 135667 has roughly the same value as tracks 274 and 276
  • 1 Bone 46 - "L_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 34 at frame 3100 has roughly the same value as tracks 33 and 35
  • 1 Bone 47 - "L_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 34 at frame 3100 has roughly the same value as tracks 33 and 35
  • 1 Bone 66 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 289 at frame 78600 has roughly the same value as tracks 288 and 290
  • 3 Bone 67 - "R_lwr_arm_twist_01_bind_jnt"
    • 3 Rotation
      • Track 50 at frame 4900 has roughly the same value as tracks 49 and 51
      • Track 170 at frame 13400 has roughly the same value as tracks 169 and 171
      • Track 173 at frame 34100 has roughly the same value as tracks 172 and 174
  • 3 Bone 68 - "R_lwr_arm_twist_02_bind_jnt"
    • 3 Rotation
      • Track 50 at frame 4900 has roughly the same value as tracks 49 and 51
      • Track 170 at frame 13400 has roughly the same value as tracks 169 and 171
      • Track 173 at frame 34100 has roughly the same value as tracks 172 and 174
  • 1 Bone 69 - "bone_hand_right"
    • 1 Rotation
      • Track 187 at frame 8933 has roughly the same value as tracks 186 and 188
  • 1 Bone 74 - "R_ind_finger_02_bind_jnt"
    • 1 Rotation
      • Track 32 at frame 7167 has roughly the same value as tracks 31 and 33
  • 1 Bone 85 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 186 at frame 9367 has roughly the same value as tracks 185 and 187
  • 1 Bone 86 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 347 at frame 98533 has roughly the same value as tracks 346 and 348
  • 1 Bone 90 - "R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 351 at frame 98500 has roughly the same value as tracks 350 and 352
  • 1 Bone 95 - "L_skirt_B_00_bind_jnt"
    • 1 Rotation
      • Track 207 at frame 9367 has roughly the same value as tracks 206 and 208
  • 2 Bone 110 - "R_skirt_A_01_bind_jnt"
    • 2 Rotation
      • Track 16 at frame 1133 has roughly the same value as tracks 15 and 17
      • Track 360 at frame 137866 has roughly the same value as tracks 359 and 361
  • 1 CollisionShape 0 - "B_KGS_Torso"
    • 1 Rotation
      • Track 327 at frame 13133 has roughly the same value as tracks 326 and 328
  • 1 CollisionShape 4 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 308 at frame 135933 has roughly the same value as tracks 307 and 309
  • 1 CollisionShape 8 - "B_KGS_BoxCol_0"
    • 1 Rotation
      • Track 351 at frame 89533 has roughly the same value as tracks 350 and 352
  • unused Texture 0 - "KulTirasMariner_Main_Diffuse.dds"
  • unused Texture 1 - "Unit_Brigand_Main_Normal.tif"
  • unused Texture 2 - "Unit_Brigand_Main_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Bandit_ride_Corpse_Diffuse.tif"
  • unused Texture 7 - "Bandit_ride_Corpse_Normal.tif"
  • unused Texture 8 - "Bandit_ride_Corpse_ORM.tif"
  • unused Texture 9 - "Neutral_BanditSpearThrower_Weapon01_Diffuse.tif"
  • unused Texture 10 - "Neutral_BanditSpearThrower_Weapon01_Normal.tif"
  • unused Texture 11 - "Neutral_BanditSpearThrower_Weapon01_ORM.tif"
  • unused Texture 12 - "Neutral_BanditSpearThrower_Body_Diffuse.tif"
  • unused Texture 13 - "Neutral_BanditSpearThrower_Body_Normal.tif"
  • unused Texture 14 - "Neutral_BanditSpearThrower_Body_ORM.tif"
  • unused Texture 15 - "Bandit_Lord_Mount_Diffuse.tif"
  • unused Texture 16 - "Bandit_Lord_Mount_Normal.tif"
  • unused Texture 17 - "Bandit_Lord_Mount_ORM.tif"
  • unused Texture 18 - "Neutral_MurlocHuntsman_Weapon_Diffuse.tif"
  • unused Texture 19 - "Neutral_MurlocHuntsman_Weapon_Normal.tif"
  • unused Texture 20 - "Neutral_MurlocHuntsman_Weapon_ORM.tif"
  • unused Texture 21 - "Unit_SeaGiantBehemoth_Main_Diffuse.tif"
  • unused Texture 22 - "Unit_SeaGiantBehemoth_Main_Normal.tif"
  • unused Texture 23 - "Unit_SeaGiantBehemoth_Main_ORM.tif"
  • unused Texture 24 - "Unit_Brigand_Weapon_Diffuse.tif"
  • unused Texture 25 - "Unit_Brigand_Weapon_Normal.tif"
  • unused Texture 26 - "Unit_Brigand_Weapon_ORM.tif"
  • unused Texture 27 - "KulTirasMariner_Hair_Diffuse.dds"
  • unused Texture 28 - "Bandit_Lord_Rider_Fur_Normal.tif"
  • unused Texture 29 - "Bandit_Lord_Rider_Fur_ORM.tif"
  • unused Texture 30 - "Human_Rifleman_Main_Diffuse.tif"
  • unused Texture 31 - "Human_Rifleman_Main_Normal.tif"
  • unused Texture 32 - "Human_Rifleman_Main_ORM.tif"
  • unused Texture 33 - "Neutral_MurgulHut2_Diffuse.tif"
  • unused Texture 34 - "Neutral_MurgulHut2_Normal.tif"
  • unused Texture 35 - "Neutral_MurgulHut2_ORM.tif"
  • unused Texture 36 - "Human_Priest_Main_Diffuse.tif"
  • unused Texture 37 - "Human_Priest_Main_Normal.tif"
  • unused Texture 38 - "Human_Priest_Main_ORM.tif"
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