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Triggers
Kosh v.Beta!.w3x
Variables
Creep spawn
Top
Mid
Bot
FUN
beggining
beggin
tome
battle golem
ew bg
Bounty
Income
MONEY
Bounty
Creep Offense
Top Dark
Top Light
Mid Dark
Mid light
Bot dark
Bot light
THE TRIGGER
all lanes
no mid
Only mid
Creep offense 2
Top dark attack
Top light attack
Mid dark attack
Mis light attack
Bot dark attack
Bot light spawn
win
wi
wo
Heroes
Light hero tavern
Dark hero tavern
light herostart
dark hero start
Hero kills
Iwnage
Leadorboard
leadorboard
Music
music
Hero respawn
respawn
respawn2
Creepa
creep
ITEMS
Mighty treads
Runed Bracers
ring of Wrath
Necklace of Naztherim
Orb of Power
Heart of Azune
Frostys slapstick
Kil Jaedons Sword
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Top
Events
Time - Every 28.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Suramar Moon Guard for Player 12 (Brown) at (Center of bot_dark_spawn <gen>) facing (Center X of bot_dark_checkpoint <gen>) degrees
Unit - Create 4 . Azsharian Night Guard for Player 6 (Orange) at (Center of light_bot_spawn <gen>) facing (Center X of bot_dark_checkpoint <gen>) degrees
Mid
Events
Time - Every 28.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Suramar Moon Guard for Player 12 (Brown) at (Center of Mid_dark_spawn <gen>) facing (Center X of mid_checkpoint_dark <gen>) degrees
Unit - Create 4 . Azsharian Night Guard for Player 6 (Orange) at (Center of mid_light_spawn <gen>) facing (Center X of mid_checkpoint_dark <gen>) degrees
Bot
Events
Time - Every 28.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Suramar Moon Guard for Player 12 (Brown) at (Center of Top_dark_spawn <gen>) facing (Center X of Top_checkpoint_dark <gen>) degrees
Unit - Create 4 . Azsharian Night Guard for Player 6 (Orange) at (Center of top_light_spawn <gen>) facing (Center X of Top_checkpoint_dark <gen>) degrees
beggining
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |cffff0000CHOOSE YOUR DESTINY!|r
beggin
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Game - Display to (All players) for 25.00 seconds the text: |cffff0000Red|r Type in The Mode... -al -nm -om-al <for all lanes -nm <for no mid=2 lanes-om <for only mid
tome
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Tome of Knowledge
Actions
Wait 80.00 seconds
Item - Create Tome of Knowledge at (Position of (Item being manipulated))
battle golem
Events
Unit - Battle Golem 0077 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 18.00 seconds the text: (|cffff0000THE BATTLE GOLEM HAS BEEN SLAINED BY|r- + (Name of (Owner of (Killing unit))))
Wait 68.00 seconds
Unit - Create 1 . Battle Golem SIEGED for Neutral Hostile at (Center of BATTLE_GOLEM <gen>) facing Default building facing degrees
ew bg
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Floating Text - Create floating text that reads |cffff0000BattleGolem's Lair|r at (Center of Bgs_lair <gen>) with Z offset 0 , using font size 10.00 , color ( 100.00 %, 100 %, 100 %), and 0 % transparency
Income
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 1 (Red) . Current gold
Player - Add 2 to Player 2 (Blue) . Current gold
Player - Add 2 to Player 3 (Teal) . Current gold
Player - Add 2 to Player 4 (Purple) . Current gold
Player - Add 2 to Player 5 (Yellow) . Current gold
Player - Add 2 to Player 7 (Green) . Current gold
Player - Add 2 to Player 8 (Pink) . Current gold
Player - Add 2 to Player 9 (Gray) . Current gold
Player - Add 2 to Player 10 (Light Blue) . Current gold
Player - Add 2 to Player 11 (Dark Green) . Current gold
MONEY
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 500
Player - Set Player 2 (Blue) . Current gold to 500
Player - Set Player 3 (Teal) . Current gold to 500
Player - Set Player 4 (Purple) . Current gold to 500
Player - Set Player 5 (Yellow) . Current gold to 500
Player - Set Player 7 (Green) . Current gold to 500
Player - Set Player 8 (Pink) . Current gold to 500
Player - Set Player 9 (Gray) . Current gold to 500
Player - Set Player 10 (Light Blue) . Current gold to 500
Player - Set Player 11 (Dark Green) . Current gold to 500
Bounty
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Destructible - Open Demonic Gate 0046 <gen>
Destructible - Open Demonic Gate 0055 <gen>
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 12 (Brown)
Top Dark
Events
Unit - A unit enters Top_dark_spawn <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Suramar Moon Guard
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Top_checkpoint_dark <gen>)
Top Light
Events
Unit - A unit enters top_light_spawn <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Azsharian Night Guard
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Top_checkpoint_light <gen>)
Mid Dark
Events
Unit - A unit enters Mid_dark_spawn <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Suramar Moon Guard
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of mid_checkpoint_dark <gen>)
Mid light
Events
Unit - A unit enters mid_light_spawn <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Azsharian Night Guard
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of mid_checkpoint_light <gen>)
Bot dark
Events
Unit - A unit enters bot_dark_spawn <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Suramar Moon Guard
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of bot_dark_checkpoint <gen>)
Bot light
Events
Unit - A unit enters light_bot_spawn <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Azsharian Night Guard
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of bot_light_checkpoint <gen>)
all lanes
Events
Player - Player 1 (Red) types a chat message containing -al (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + Has Chosen All Lanes)
Wait 30.00 seconds
Trigger - Turn on Mid <gen>
Trigger - Turn on Top <gen>
Trigger - Turn on Bot <gen>
Wait 1.00 seconds
Trigger - Turn off all_lanes <gen>
Trigger - Turn off no_mid <gen>
Trigger - Turn off Only_mid <gen>
no mid
Events
Player - Player 1 (Red) types a chat message containing -nm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + Has Chosen No Mid)
Unit - Make Azsharian Guard Officer 0071 <gen> Invulnerable
Unit - Make Azsharian Guard Officer 0064 <gen> Invulnerable
Unit - Make Suramar Guard Officer 0050 <gen> Invulnerable
Unit - Make Suramar Guard Officer 0067 <gen> Invulnerable
Wait 30.00 seconds
Trigger - Turn on Bot <gen>
Trigger - Turn on Top <gen>
Wait 2 seconds
Trigger - Turn off no_mid <gen>
Trigger - Turn off all_lanes <gen>
Trigger - Turn off Only_mid <gen>
Only mid
Events
Player - Player 1 (Red) types a chat message containing -om (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: ((Name of (Triggering player)) + Has Chosen Only Mid)
Unit - Make Azsharian Guard Officer 0072 <gen> Invulnerable
Unit - Make Azsharian Guard Officer 0065 <gen> Invulnerable
Unit - Make Suramar Guard Officer 0063 <gen> Invulnerable
Unit - Make Suramar Guard Officer 0069 <gen> Invulnerable
Unit - Make Suramar Guard Officer 0068 <gen> Invulnerable
Unit - Make Suramar Guard Officer 0062 <gen> Invulnerable
Unit - Make Azsharian Guard Officer 0066 <gen> Invulnerable
Unit - Make Azsharian Guard Officer 0070 <gen> Invulnerable
Wait 30.00 seconds
Trigger - Turn on Mid <gen>
Wait 1.00 seconds
Trigger - Turn off no_mid <gen>
Trigger - Turn off all_lanes <gen>
Trigger - Turn off Only_mid <gen>
Top dark attack
Events
Unit - A unit enters Top_checkpoint_dark <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Suramar Moon Guard
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of top_light_spawn <gen>)
Top light attack
Events
Unit - A unit enters Top_checkpoint_light <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Azsharian Night Guard
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Top_dark_spawn <gen>)
Mid dark attack
Events
Unit - A unit enters mid_checkpoint_dark <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Suramar Moon Guard
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of mid_light_spawn <gen>)
Mis light attack
Events
Unit - A unit enters mid_checkpoint_light <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Azsharian Night Guard
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Mid_dark_spawn <gen>)
Bot dark attack
Events
Unit - A unit enters bot_dark_checkpoint <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Suramar Moon Guard
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of light_bot_spawn <gen>)
Bot light spawn
Events
Unit - A unit enters bot_light_checkpoint <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Azsharian Night Guard
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of bot_dark_spawn <gen>)
wi
Events
Unit - Azhsharia-THE EYE 0007 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Owned!!!!!!!!:(NOOB
Game - Defeat Player 2 (Blue) with the message: Owned!!!!!!!!:(NOOB
Game - Defeat Player 3 (Teal) with the message: Owned!!!!!!!!:(NOOB
Game - Defeat Player 4 (Purple) with the message: Owned!!!!!!!!:(NOOB
Game - Defeat Player 5 (Yellow) with the message: Owned!!!!!!!!:(NOOB
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
wo
Events
Unit - Suramar Energy Crystal 0020 <gen> Dies
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: Owned!!!!!!!!:(NOOB
Game - Defeat Player 8 (Pink) with the message: Owned!!!!!!!!:(NOOB
Game - Defeat Player 9 (Gray) with the message: Owned!!!!!!!!:(NOOB
Game - Defeat Player 10 (Light Blue) with the message: Owned!!!!!!!!:(NOOB
Game - Defeat Player 11 (Dark Green) with the message: Owned!!!!!!!!:(NOOB
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Light hero tavern
Events
Unit - $Hero Tavern$ 0049 <gen> Sells a unit
Conditions
(Unit-type of (Buying unit)) Equal to Eggs
Actions
Unit - Remove (Buying unit) from the game
Unit - Move (Sold unit) instantly to (Center of Light_hero_spawn <gen>)
Camera - Pan camera for (Owner of (Buying unit)) to (Center of Light_hero_spawn <gen>) over 1.00 seconds
Player - Set name of (Owner of (Buying unit)) to ((Name of (Owner of (Buying unit))) + (|cffffcc00(|r + ((Name of (Sold unit)) + |cffffcc00)|r)))
Dark hero tavern
Events
Unit - *Hero Tavern* 0047 <gen> Sells a unit
Conditions
(Unit-type of (Buying unit)) Equal to Eggs
Actions
Unit - Remove (Buying unit) from the game
Unit - Move (Sold unit) instantly to (Center of Dark_hero_spawn <gen>)
Camera - Pan camera for (Owner of (Buying unit)) to (Center of Dark_hero_spawn <gen>) over 1.00 seconds
Player - Set name of (Owner of (Buying unit)) to ((Name of (Owner of (Buying unit))) + (|cffffcc00(|r + ((Name of (Sold unit)) + |cffffcc00)|r)))
light herostart
Events
Player - Player 1 (Red) types a chat message containing -al (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -nm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -om (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Eggs for Player 1 (Red) at (Random point in light_hero_choose <gen>) facing Default building facing degrees
Unit - Create 1 . Eggs for Player 2 (Blue) at (Random point in light_hero_choose <gen>) facing Default building facing degrees
Unit - Create 1 . Eggs for Player 3 (Teal) at (Random point in light_hero_choose <gen>) facing Default building facing degrees
Unit - Create 1 . Eggs for Player 4 (Purple) at (Random point in light_hero_choose <gen>) facing Default building facing degrees
Unit - Create 1 . Eggs for Player 5 (Yellow) at (Random point in light_hero_choose <gen>) facing Default building facing degrees
Trigger - Turn off light_herostart <gen>
dark hero start
Events
Player - Player 1 (Red) types a chat message containing -al (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -nm (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -om (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Eggs for Player 7 (Green) at (Random point in Dark_hero_choose <gen>) facing Default building facing degrees
Unit - Create 1 . Eggs for Player 8 (Pink) at (Random point in Dark_hero_choose <gen>) facing Default building facing degrees
Unit - Create 1 . Eggs for Player 9 (Gray) at (Random point in Dark_hero_choose <gen>) facing Default building facing degrees
Unit - Create 1 . Eggs for Player 10 (Light Blue) at (Random point in Dark_hero_choose <gen>) facing Default building facing degrees
Unit - Create 1 . Eggs for Player 11 (Dark Green) at (Random point in Dark_hero_choose <gen>) facing Default building facing degrees
Trigger - Turn off dark_hero_start <gen>
Iwnage
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to ((Owner of (Killing unit)) Heroes Killed)
Player - Add 250 to (Owner of (Killing unit)) . Current gold
Player - Set (Owner of (Dying unit)) . Current gold to (((Owner of (Dying unit)) Current gold) - 250)
Game - Display to (All players) for 10.00 seconds the text: (((Name of (Owner of (Dying unit))) + (( + (Name of (Dying unit)))) + (() + |cffffcc00 Has gotten Pwned In the Face By |r) + (((Name of (Owner of (Killing unit))) + () + ((Name of (Killing unit)) + () + |cffffcc00 and have been robbed|r |cffff0000250 Gold|r)))))
leadorboard
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled PwNeD?
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label (Name of Player 1 (Red)) and value 0
Leaderboard - Add Player 2 (Blue) to (Last created leaderboard) with label (Name of Player 2 (Blue)) and value 0
Leaderboard - Add Player 3 (Teal) to (Last created leaderboard) with label (Name of Player 3 (Teal)) and value 0
Leaderboard - Add Player 4 (Purple) to (Last created leaderboard) with label (Name of Player 4 (Purple)) and value 0
Leaderboard - Add Player 5 (Yellow) to (Last created leaderboard) with label (Name of Player 5 (Yellow)) and value 0
Leaderboard - Add Player 6 (Orange) to (Last created leaderboard) with label (Name of Player 6 (Orange)) and value 0
Leaderboard - Add Player 7 (Green) to (Last created leaderboard) with label (Name of Player 7 (Green)) and value 0
Leaderboard - Add Player 8 (Pink) to (Last created leaderboard) with label (Name of Player 8 (Pink)) and value 0
Leaderboard - Add Player 9 (Gray) to (Last created leaderboard) with label (Name of Player 9 (Gray)) and value 0
Leaderboard - Add Player 10 (Light Blue) to (Last created leaderboard) with label (Name of Player 10 (Light Blue)) and value 0
Leaderboard - Add Player 11 (Dark Green) to (Last created leaderboard) with label (Name of Player 11 (Dark Green)) and value 0
Leaderboard - Add Player 12 (Brown) to (Last created leaderboard) with label (Name of Player 12 (Brown)) and value 0
Leaderboard - Show (Last created leaderboard)
Leaderboard - Sort (Last created leaderboard) by Label in Descending order
music
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Sound - Play NightElf2 <gen>
respawn
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Revival in..
Countdown Timer - Show (Last created timer window) for (Owner of (Dying unit))
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 20.00 seconds
Wait 20.00 seconds
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Light_hero_spawn <gen>) over 1.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Light_hero_spawn <gen>) , Show revival graphics
Countdown Timer - Hide (Last created timer window) for (Owner of (Triggering unit))
respawn2
Events
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Revival in..
Countdown Timer - Show (Last created timer window) for (Owner of (Dying unit))
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 20.00 seconds
Wait 20.00 seconds
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Dark_hero_spawn <gen>) over 1.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Dark_hero_spawn <gen>) , Show revival graphics
Countdown Timer - Hide (Last created timer window) for (Owner of (Triggering unit))
creep
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
Actions
Wait 35.00 seconds
Unit - Replace (Triggering unit) with a (Unit-type of (Dying unit)) using The new unit's max life and mana
Mighty treads
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Boots of Swiftness) Equal to True
((Triggering unit) has an item of type Gloves of Swiftness) Equal to True
((Triggering unit) has an item of type Enchanted Seaweed) Equal to True
Actions
Item - Remove (Item carried by (Hero manipulating item) of type Boots of Swiftness)
Item - Remove (Item carried by (Hero manipulating item) of type Gloves of Swiftness)
Item - Remove (Item carried by (Hero manipulating item) of type Enchanted Seaweed)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Hero - Create |cffffcc00Mighty Treads|r and give it to (Triggering unit)
Runed Bracers
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Gauntlets of Ogre Strength+2) Equal to True
((Triggering unit) has an item of type Enchanted Seaweed) Equal to True
Actions
Item - Remove (Item carried by (Hero manipulating item) of type Gauntlets of Ogre Strength+2)
Item - Remove (Item carried by (Hero manipulating item) of type Enchanted Seaweed)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Hero - Create Runed Bracers and give it to (Triggering unit)
ring of Wrath
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Slippers of Agility +2) Equal to True
((Triggering unit) has an item of type Enchanted Seaweed) Equal to True
Actions
Item - Remove (Item carried by (Hero manipulating item) of type Slippers of Agility +2)
Item - Remove (Item carried by (Hero manipulating item) of type Enchanted Seaweed)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Hero - Create Ring of Wrath and give it to (Triggering unit)
Necklace of Naztherim
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Mantle of Intelligence +2) Equal to True
((Triggering unit) has an item of type Enchanted Seaweed) Equal to True
Actions
Item - Remove (Item carried by (Hero manipulating item) of type Mantle of Intelligence +2)
Item - Remove (Item carried by (Hero manipulating item) of type Enchanted Seaweed)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Hero - Create Necklace of Naztherim and give it to (Triggering unit)
Orb of Power
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Orb of Frost) Equal to True
((Triggering unit) has an item of type Orb of flamez) Equal to True
((Triggering unit) has an item of type Orb Of Venom) Equal to True
((Triggering unit) has an item of type Orb of Shadows) Equal to True
Actions
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Frost)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of flamez)
Item - Remove (Item carried by (Hero manipulating item) of type Orb Of Venom)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Shadows)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Hero - Create |cffffcc00Orb of Power|r and give it to (Triggering unit)
Heart of Azune
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Belt of Strength) Equal to True
((Triggering unit) has an item of type Ring of the Lion) Equal to True
((Triggering unit) has an item of type Brox's Pummeller) Equal to True
Actions
Item - Remove (Item carried by (Hero manipulating item) of type Belt of Strength)
Item - Remove (Item carried by (Hero manipulating item) of type Ring of the Lion)
Item - Remove (Item carried by (Hero manipulating item) of type Brox's Pummeller)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Hero - Create |cffffcc00Heart of Azune|r and give it to (Triggering unit)
Frostys slapstick
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Claws of Sharpness) Equal to True
((Triggering unit) has an item of type Orb of Frost) Equal to True
Actions
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Sharpness)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Frost)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Hero - Create Frosty's Wicked Slapstick and give it to (Triggering unit)
Kil Jaedons Sword
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Claws of Sharpness) Equal to True
((Triggering unit) has an item of type Orb of flamez) Equal to True
Actions
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Sharpness)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of flamez)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Hero - Create |cffff0000Kil'Jaedon'z Blade|r and give it to (Triggering unit)
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