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Triggers
korpgnumber1 (WITH ICON).w3x
Variables
Beggining Taelon
chicken gate
Taelons farm
chicken respawn
Questchicken
Questchicken get
kild
Finished
cleanup
Pvp arena word
Nuetral respawn
Taelons farm rats
Ellekan Boars
Lindrum quest
Rat Head
Boaraxs Tusk
Lindrum city
Training tarfet
Open s gate
Close s gate
Traveling 1
Taelon to Ellekan
Ellekan to Taelon
Ellekan to Lindrum s
Lindrum s to Ellekan
Boss
Boarax
Leavin Boarax
Borarax spawn
Boarax Yell
items
item learn
swordds
no swodss
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
iteminteger
integer
No
itemintelostsoul
integer
No
specialeffect
effect
No
chicken gate
Events
Unit - A unit enters no_chickensleave <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Chicken
Actions
Unit - Order (Triggering unit) to Move To . (Random point in Old_Taelon_farm <gen>)
Taelons farm
Events
Unit - A unit enters Old_Taelon_farm <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Game - Display to (All players matching ((Owner of (Triggering unit)) Equal to (Owner of (Entering unit))).) for 4.00 seconds the text: |cffffcc00Entering Old Taelon's Chicken Farm....|r
chicken respawn
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Chicken
Actions
Wait 5.00 seconds
Unit - Create 1 . Chicken for Player 10 (Light Blue) at (Random point in Old_Taelon_farm <gen>) facing Default building facing degrees
Questchicken
Events
Unit - A unit enters TalktoTealon <gen>
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Old Taelon 0040 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Trigger - Turn on Questchicken_get <gen>
Questchicken get
Events
Unit - Old Taelon 0040 <gen> Is attacked
Conditions
((Attacking unit) is A Hero) Equal to True
Actions
Unit - Pause (Attacking unit)
Cinematic - Turn cinematic mode On for (Player group((Owner of (Attacking unit)))) over 0.20 seconds
Cinematic - Send transmission to (Player group((Owner of (Attacking unit)))) from a Player 9 (Gray) . Old Taelon named Old Taelon at (Center of TalktoTealon <gen>) : Play No sound and display (Greetings... + ((Name of (Owner of (Attacking unit))) + . I might need some help gathering some chicken meat to make my stew. But they are too hard to catch these days with my old back.)) . Modify duration: Add 8.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (Player group((Owner of (Attacking unit)))) from a Player 9 (Gray) . Old Taelon named Old Tealon at (Center of TalktoTealon <gen>) : Play No sound and display I need you to kill |cffffcc0015|r chickens for me. You shall be rewarded. . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Unit - Unpause (Attacking unit)
Unit - Make (Attacking unit) face Old Taelon 0040 <gen> over 1.00 seconds
Cinematic - Turn cinematic mode Off for (Player group((Owner of (Attacking unit))))
Quest - Display to (Player group((Owner of (Attacking unit)))) the Quest Update message: |cffffcc00Quest Update:|r |cffff0000Chicken Stew|r
Quest - Create a Optional quest titled Chicken Stew with the description Chicken Stew!Old Taelon is making his famous chicken stew but his back feels awfully bad.He needs you to do the work for him. |cffffcc00Kill 15 chickens|r , using icon path ReplaceableTextures\CommandButtons\BTNCritterChicken.blp
Quest - Create a quest requirement for (Last created quest) with the description Kill 15 Chickens
Leaderboard - Create a leaderboard for (Player group((Owner of (Attacking unit)))) titled Quests
Leaderboard - Show (Leaderboard of (Owner of (Entering unit)))
Leaderboard - Add (Owner of (Attacking unit)) to (Last created leaderboard) with label Chicken Stew and value 0
Trigger - Turn off (This trigger)
kild
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Chicken
Actions
If ((Unit-type of (Dying unit)) Equal to Chicken) then do (Change the value for (Owner of (Killing unit)) in (Leaderboard of (Owner of (Killing unit))) to ((Owner of (Killing unit)) Units Killed)) else do (Do nothing)
Finished
Events
Unit - A unit leaves Old_Taelon_farm <gen>
Conditions
((Owner of (Leaving unit)) Units Killed) Greater than or equal to 15
Actions
Quest - Mark (Last created quest requirement) as Completed
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Last created quest requirement) is completed) Equal to True
((Last created quest) is enabled) Equal to True
Then - Actions
Hero - Add 250 experience to (Leaving unit) , Show level-up graphics
Player - Add 100 to (Owner of (Leaving unit)) . Current gold
Game - Display to (All players matching (((Last created quest requirement) is completed) Equal to True).) for 8.00 seconds the text: |cffffcc00Old Taelon|r: Thank you my young friend, your journey lies ahead towards the east. |cffff0000Quest Completed: Chicken Stew|r-250 exp-100 gold
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Leaving unit) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Quest - Mark (Last created quest) as Completed
Quest - Disable (Last created quest)
Leaderboard - Destroy (Last created leaderboard)
Else - Actions
cleanup
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Item - Pick every item in Clear <gen> and do (Remove (Picked item))
Pvp arena word
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads |cffff0000PvP Arena!|r-Costs 50g to get in.Including Audience. at (Center of Pvp_Arena <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Taelons farm rats
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Crazy Rat
Actions
Wait 9.00 seconds
Unit - Create 1 Crazy Rat for Neutral Hostile at (Random point in Taelons_farm_ratsres <gen>) facing (Position of (Triggering unit))
Ellekan Boars
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Wild Boar
Actions
Wait 9.00 seconds
Unit - Create 1 Wild Boar for Player 10 (Light Blue) at (Random point in Ellekan_Boar_respawn <gen>) facing (Position of (Triggering unit))
Rat Head
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Crazy Rat
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 5) Equal to 3
Then - Actions
Item - Create Rat's Head at (Position of (Dying unit))
Else - Actions
Do nothing
Boaraxs Tusk
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Boarax
Actions
Quest - Mark (Last created quest requirement) as Completed
Unit Group - Pick every unit in (Units in Boarax_yell <gen> matching (((Last created quest requirement) is completed) Equal to True)) and do (Actions)
Loop - Actions
Hero - Create Boarax's Tusk and give it to (Picked unit)
If ((Random integer number between 1 and 5) Equal to 3) then do (Create |cffffcc00Boar Tusk Ring|r at (Position of (Dying unit))) else do (Do nothing)
If ((Random integer number between 1 and 5) Equal to 2) then do (Create |cffffcc00Boarax's Soul Amulet|r at (Position of (Dying unit))) else do (Do nothing)
Training tarfet
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Training Target
Actions
If (((Attacking unit) is A Hero) Equal to True) then do (Add 1 experience to (Attacking unit), Hide level-up graphics) else do (Do nothing)
Open s gate
Events
Unit - A unit enters Open_Lindrum_S_gate <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Destructible - Open City Entrance 0233 <gen>
Close s gate
Events
Unit - A unit leaves Open_Lindrum_S_gate <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Destructible - Close City Entrance 0233 <gen>
Taelon to Ellekan
Events
Unit - A unit enters To_Ellekan_plains_f_Taelon <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Bellokan_entrance_f_taelon <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Bellokan_entrance_f_taelon <gen>) over 0.00 seconds
Game - Display to (All players controlled by a ((Owner of (Entering unit)) controller) player) for 5.00 seconds the text: |cffffcc00Entering Ellekan Plains...|r
Ellekan to Taelon
Events
Unit - A unit enters To_taelons_farm_f_Ellekan <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Taelon_entrance_f_ellokan <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Taelon_entrance_f_ellokan <gen>) over 0.00 seconds
Game - Display to (All players controlled by a ((Owner of (Entering unit)) controller) player) for 5.00 seconds the text: |cffffcc00Entering Taelon's Farm...|r
Ellekan to Lindrum s
Events
Unit - A unit enters To_Lindrum_f_Ellekan <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Lindrum_s_from_Ellekan <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Lindrum_s_from_Ellekan <gen>) over 0.00 seconds
Game - Display to (All players controlled by a ((Owner of (Entering unit)) controller) player) for 5.00 seconds the text: |cffffcc00Entering Lindrum(South Forest)...|r
Lindrum s to Ellekan
Events
Unit - A unit enters To_ellekan_f_lindrum_s <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Ellekan_Entrance_f_Lindrum_s <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Ellekan_Entrance_f_Lindrum_s <gen>) over 0.00 seconds
Game - Display to (All players controlled by a ((Owner of (Entering unit)) controller) player) for 5.00 seconds the text: |cffffcc00Entering Ellekan Plains...|r
Boarax
Events
Unit - A unit enters To_Boarax_boss <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Boarax_entrance <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Boarax_entrance <gen>) over 0.00 seconds
Game - Display to (All players controlled by a ((Owner of (Entering unit)) controller) player) for 5.00 seconds the text: |cffffcc00Entering Boarax's Lair...|r
Trigger - Turn on Boarax_Yell <gen>
Leavin Boarax
Events
Unit - A unit enters Boarax_Exit_to_Ellekan <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Move (Entering unit) instantly to (Center of Bellokan_entrance_f_taelon <gen>)
Camera - Pan camera for (Owner of (Entering unit)) to (Center of Bellokan_entrance_f_taelon <gen>) over 0.00 seconds
Game - Display to (All players controlled by a ((Owner of (Entering unit)) controller) player) for 5.00 seconds the text: |cffffcc00Entering Ellekan Plains...|r
Borarax spawn
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Boarax
Actions
Wait 60.00 seconds
Unit - Create 1 . Boarax for Player 10 (Light Blue) at (Center of Boarax_spawn <gen>) facing Default building facing degrees
Boarax Yell
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Boarax
Actions
Game - Display to (All players) for 8.00 seconds the text: |cffffcc00Boarax:|r Oink !@?! Oink!!@!
Trigger - Turn off (This trigger)
swordds
Events
Unit - A unit Acquires an item
Conditions
(Item-class of (Item being manipulated)) Equal to Artifact
Actions
Set Variable Set iteminteger = "0"
For each (Integer A) from 1 to 6 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-class of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to (Item-class of (Item being manipulated))
Then - Actions
Set Variable Set iteminteger = (iteminteger + 1)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
iteminteger Greater than 1
Then - Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
Game - Display to (Player group((Owner of (Hero manipulating item)))) for 5.00 seconds the text: You Cannot Carry Anymore Swords
Else - Actions
no swodss
Events
Unit - A unit Loses an item
Conditions
(Item-class of (Item being manipulated)) Equal to Artifact
Actions
Unit - Remove Lost Soul Blade from (Hero manipulating item)
Unit - Remove SideWind Blade from (Hero manipulating item)
Unit - Remove BlazeElemental Blade from (Hero manipulating item)
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