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Model validation: Kodobeast

kotobeast.mdx

0 errors 1 severe 27 warnings 97 unused
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 123400); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 9 Model
    • Collision shape "B_KGS_MNTLeg" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_1" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 14
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 16
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 95 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Sequence 16 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 12 Material 13
    • 12 Layer 0
      • 12 Alpha
        • Track 1 at frame 3000 has exactly the same value as tracks 0 and 2
        • Track 4 at frame 6667 has exactly the same value as tracks 3 and 5
        • Track 5 at frame 8867 has exactly the same value as tracks 4 and 6
        • Track 6 at frame 8900 has exactly the same value as tracks 5 and 7
        • Track 7 at frame 11333 has exactly the same value as tracks 6 and 8
        • Track 8 at frame 11367 has exactly the same value as tracks 7 and 9
        • Track 9 at frame 12033 has exactly the same value as tracks 8 and 10
        • Track 10 at frame 12067 has exactly the same value as tracks 9 and 11
        • Track 24 at frame 19067 has exactly the same value as tracks 23 and 25
        • Track 25 at frame 19100 has exactly the same value as tracks 24 and 26
        • Track 26 at frame 21433 has exactly the same value as tracks 25 and 27
        • Track 27 at frame 21467 has exactly the same value as tracks 26 and 28
  • 9 Material 14
    • 9 Layer 0
      • 9 Alpha
        • Track 1 at frame 667 has exactly the same value as tracks 0 and 2
        • Track 4 at frame 3733 has exactly the same value as tracks 3 and 5
        • Track 5 at frame 4700 has exactly the same value as tracks 4 and 6
        • Track 6 at frame 4733 has exactly the same value as tracks 5 and 7
        • Track 7 at frame 6300 has exactly the same value as tracks 6 and 8
        • Track 37 at frame 67333 has exactly the same value as tracks 36 and 38
        • Track 38 at frame 67367 has exactly the same value as tracks 37 and 39
        • Track 39 at frame 70567 has exactly the same value as tracks 38 and 40
        • Track 40 at frame 70600 has exactly the same value as tracks 39 and 41
  • 1 Bone 3 - "neck_bind_jnt"
    • 1 Rotation
      • Track 65 at frame 2633 has roughly the same value as tracks 64 and 66
  • 1 Bone 4 - "hd_anim_bind_jnt"
    • 1 Rotation
      • Track 69 at frame 2633 has roughly the same value as tracks 68 and 70
  • 1 Bone 5 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 336 at frame 134100 has roughly the same value as tracks 335 and 337
  • 2 Bone 7 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 455 at frame 137600 has roughly the same value as tracks 454 and 456
      • Track 465 at frame 138600 has roughly the same value as tracks 464 and 466
  • 1 Bone 20 - "L_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 4 at frame 1767 has roughly the same value as tracks 3 and 5
  • 1 Bone 22 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 1 at frame 1767 has roughly the same value as tracks 0 and 2
  • 1 Bone 25 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 430 at frame 138567 has roughly the same value as tracks 429 and 431
  • 2 Bone 27 - "R_lwr_arm_bind_jnt"
    • 1 Translation
      • Track 18 at frame 129333 has roughly the same value as tracks 17 and 19
    • 1 Rotation
      • Track 340 at frame 134700 has roughly the same value as tracks 339 and 341
  • 2 Bone 28 - "R_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 69 at frame 79233 has roughly the same value as tracks 68 and 70
      • Track 314 at frame 134733 has roughly the same value as tracks 313 and 315
  • 1 Bone 30 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 1 at frame 467 has roughly the same value as tracks 0 and 2
  • 1 Bone 31 - "R_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 25 at frame 37167 has roughly the same value as tracks 24 and 26
  • 1 Bone 35 - "R_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 51 at frame 25100 has roughly the same value as tracks 50 and 52
  • 1 Bone 37 - "R_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 48 at frame 25100 has roughly the same value as tracks 47 and 49
  • 1 Bone 38 - "R_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 58 at frame 25100 has roughly the same value as tracks 57 and 59
  • 1 Bone 39 - "R_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 47 at frame 25100 has roughly the same value as tracks 46 and 48
  • 1 Bone 40 - "R_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 56 at frame 25100 has roughly the same value as tracks 55 and 57
  • 1 Bone 41 - "R_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 49 at frame 25100 has roughly the same value as tracks 48 and 50
  • 1 Bone 42 - "R_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 48 at frame 25100 has roughly the same value as tracks 47 and 49
  • 1 Bone 43 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 56 at frame 25100 has roughly the same value as tracks 55 and 57
  • 1 Bone 44 - "R_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 50 at frame 25100 has roughly the same value as tracks 49 and 51
  • 1 Bone 46 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 93 at frame 45833 has roughly the same value as tracks 92 and 94
  • 6 Bone 47 - "L_leg_02_bind_jnt"
    • 6 Rotation
      • Track 75 at frame 88600 has roughly the same value as tracks 74 and 76
      • Track 120 at frame 125533 has roughly the same value as tracks 119 and 121
      • Track 237 at frame 130967 has roughly the same value as tracks 236 and 238
      • Track 250 at frame 131733 has roughly the same value as tracks 249 and 251
      • Track 317 at frame 134500 has roughly the same value as tracks 316 and 318
      • Track 323 at frame 134900 has roughly the same value as tracks 322 and 324
  • 2 Bone 49 - "R_leg_01_bind_jnt"
    • 2 Rotation
      • Track 73 at frame 77467 has roughly the same value as tracks 72 and 74
      • Track 281 at frame 138367 has roughly the same value as tracks 280 and 282
  • 1 Bone 50 - "bone_leg_right"
    • 1 Rotation
      • Track 129 at frame 129200 has roughly the same value as tracks 128 and 130
  • 1 Bone 79 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 204 at frame 133200 has roughly the same value as tracks 203 and 205
  • 1 Bone 81 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 101 at frame 45800 has roughly the same value as tracks 100 and 102
  • 2 Bone 85 - "R_lip_corner_bind_jnt"
    • 2 Translation
      • Track 107 at frame 83567 has roughly the same value as tracks 106 and 108
      • Track 124 at frame 92433 has roughly the same value as tracks 123 and 125
  • 1 Bone 92 - "lwr_teeth_bind_jnt"
    • 1 Translation
      • Track 116 at frame 83567 has roughly the same value as tracks 115 and 117
  • 18 Bone 98 - "weapon_01_bind_jnt"
    • 18 Rotation
      • Track 82 at frame 2733 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 2767 has exactly the same value as tracks 82 and 84
      • Track 84 at frame 2800 has exactly the same value as tracks 83 and 85
      • Track 85 at frame 2833 has exactly the same value as tracks 84 and 86
      • Track 86 at frame 2867 has exactly the same value as tracks 85 and 87
      • Track 87 at frame 2900 has exactly the same value as tracks 86 and 88
      • Track 88 at frame 2933 has exactly the same value as tracks 87 and 89
      • Track 89 at frame 2967 has exactly the same value as tracks 88 and 90
      • Track 90 at frame 3000 has exactly the same value as tracks 89 and 91
      • Track 91 at frame 3033 has exactly the same value as tracks 90 and 92
      • Track 92 at frame 3067 has exactly the same value as tracks 91 and 93
      • Track 93 at frame 3100 has exactly the same value as tracks 92 and 94
      • Track 94 at frame 3133 has exactly the same value as tracks 93 and 95
      • Track 95 at frame 3167 has exactly the same value as tracks 94 and 96
      • Track 96 at frame 3200 has exactly the same value as tracks 95 and 97
      • Track 97 at frame 3233 has exactly the same value as tracks 96 and 98
      • Track 98 at frame 3267 has exactly the same value as tracks 97 and 99
      • Track 99 at frame 3300 has exactly the same value as tracks 98 and 100
  • 1 Bone 107 - "R_flag_A_01_bind_jnt"
    • 1 Rotation
      • Track 82 at frame 2933 has roughly the same value as tracks 81 and 83
  • 1 Bone 111 - "R_flag_D_bind_jnt"
    • 1 Rotation
      • Track 75 at frame 3033 has roughly the same value as tracks 74 and 76
  • 4 Bone 113 - "mount_spine_02_bind_jnt"
    • 4 Rotation
      • Track 114 at frame 128433 has roughly the same value as tracks 113 and 115
      • Track 169 at frame 131833 has roughly the same value as tracks 168 and 170
      • Track 199 at frame 134167 has roughly the same value as tracks 198 and 200
      • Track 239 at frame 140833 has roughly the same value as tracks 238 and 240
  • 2 Bone 121 - "mount_bone_hand_left"
    • 2 Rotation
      • Track 162 at frame 125433 has roughly the same value as tracks 161 and 163
      • Track 417 at frame 135800 has roughly the same value as tracks 416 and 418
  • 1 Bone 128 - "mount_L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 28 at frame 1167 has roughly the same value as tracks 27 and 29
  • 3 Bone 131 - "mount_R_leg_02_bind_jnt"
    • 3 Rotation
      • Track 61 at frame 2600 has roughly the same value as tracks 60 and 62
      • Track 62 at frame 2800 has roughly the same value as tracks 61 and 63
      • Track 85 at frame 80800 has roughly the same value as tracks 84 and 86
  • 1 Bone 132 - "mount_bone_leg_right"
    • 1 Rotation
      • Track 412 at frame 136833 has roughly the same value as tracks 411 and 413
  • 1 Bone 133 - "mount_tail_01_bind_jnt"
    • 1 Translation
      • Track 111 at frame 93800 has roughly the same value as tracks 110 and 112
  • 1 Bone 137 - "mount_L_drum_01_bind_jnt"
    • 1 Translation
      • Track 149 at frame 79567 has roughly the same value as tracks 148 and 150
  • 1 Bone 141 - "mount_bridle_bind_jnt"
    • 1 Rotation
      • Track 192 at frame 130067 has roughly the same value as tracks 191 and 193
  • 3 Bone 142 - "mount_L_rein_bind_jnt"
    • 2 Translation
      • Track 152 at frame 12600 has roughly the same value as tracks 151 and 153
      • Track 255 at frame 79267 has roughly the same value as tracks 254 and 256
    • 1 Rotation
      • Track 44 at frame 2600 has roughly the same value as tracks 43 and 45
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