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Triggers
Kod8's World War 2 2.9~2.w3x
Variables
Cash
start
pack gov
Untitled Trigger 001
Initialization
Melee Initialization
Messages
unally all and ally all
Thanks to
Welcome to the game
ally system
ALLY SYSTEM
allying
player 1
player 1 Copy 2
player 1 Copy 3
player 1 Copy 4
player 5
player 1 Copy 5
player 1 Copy 6
player 1 Copy 7
player 1 Copy 8
player 1 Copy 9
player 1 Copy 10
player 1 Copy 11
unallying
player 1 Copy
player 1 Copy Copy
player 1 Copy Copy 2
player 1 Copy Copy 3
player 1 Copy Copy 4
player 1 Copy Copy 5
player 1 Copy Copy 6
player 1 Copy Copy 7
player 1 Copy Copy 8
player 1 Copy Copy 9
player 1 Copy Copy 10
player 1 Copy Copy 11
peace
peace
peace 1
peace 1 Copy
peace 1 Copy 2
peace 1 Copy 3
peace 1 Copy 4
peace 1 Copy 5
peace 1 Copy 6
peace 1 Copy 7
peace 1 Copy 8
peace 1 Copy 9
peace 1 Copy 10
peace 1 Copy 11
Name
Type
is_array
initial_value
start
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 1000
Player - Set Player 2 (Blue) . Current gold to 1000
Player - Set Player 3 (Teal) . Current gold to 1000
Player - Set Player 4 (Purple) . Current gold to 1000
Player - Set Player 5 (Yellow) . Current gold to 1000
Player - Set Player 6 (Orange) . Current gold to 1000
Player - Set Player 7 (Green) . Current gold to 1000
Player - Set Player 8 (Pink) . Current gold to 1000
Player - Set Player 9 (Gray) . Current gold to 1000
Player - Set Player 10 (Light Blue) . Current gold to 1000
Player - Set Player 11 (Dark Green) . Current gold to 1000
Player - Set Player 12 (Brown) . Current gold to 1000
Untitled Trigger 001
Events
Unit - Poland Government Building 0051 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Pack Government
Actions
Item - Create Poland Government Building at (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
unally all and ally all
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to (All players) for 18.00 seconds the text: -Unally all and -ally all to ally or unally all
Thanks to
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Game - Display to (All players) for 20.00 seconds the text: -Unally all and -ally all to ally or unally all
Welcome to the game
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Game - Display to (All players) for 13.00 seconds the text: Welcome to Kod8's World War Two. Save history or change it, the choice is yours!
ally system
Events
Time - Elapsed game time is 18.00 seconds
Conditions
Actions
Game - Display to (All players) for 12.00 seconds the text: Type -ally (colour) or -unally (colour) to change your alliances Also type "-peace (colour)" to ally someone without vision! Have fun!
player 1
Events
Player - Player 1 (Red) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 2
Events
Player - Player 2 (Blue) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 3
Events
Player - Player 3 (Teal) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 4
Events
Player - Player 4 (Purple) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 5
Events
Player - Player 5 (Yellow) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 6
Events
Player - Player 7 (Green) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
player 1 Copy 10
Events
Player - Player 11 (Dark Green) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally brown
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 12 (Brown))))
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
player 1 Copy 11
Events
Player - Player 12 (Brown) types a chat message containing -ally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally teal
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 3 (Teal))))
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally purple
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 4 (Purple))))
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally yellow
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 5 (Yellow))))
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally green
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 7 (Green))))
Player - Make (Triggering player) treat Player 7 (Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally pink
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 8 (Pink))))
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally gray
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 9 (Gray))))
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally lightblue
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 10 (Light Blue))))
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally darkgreen
Then - Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 11 (Dark Green))))
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally with shared vision
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -ally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has allied + (Name of Player 1 (Red))))
Else - Actions
Do nothing
player 1 Copy
Events
Player - Player 1 (Red) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy
Events
Player - Player 2 (Blue) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 6
Events
Player - Player 7 (Green) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
player 1 Copy Copy 10
Events
Player - Player 11 (Dark Green) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
player 1 Copy Copy 11
Events
Player - Player 12 (Brown) types a chat message containing -unally (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -unally red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Enemy
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has declared war on + (Name of Player 1 (Red))))
Else - Actions
Do nothing
peace 1
Events
Player - Player 1 (Red) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy
Events
Player - Player 2 (Blue) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 2
Events
Player - Player 3 (Teal) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 3
Events
Player - Player 4 (Purple) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 4
Events
Player - Player 5 (Yellow) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 5
Events
Player - Player 6 (Orange) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 6
Events
Player - Player 7 (Green) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 7
Events
Player - Player 8 (Pink) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 8
Events
Player - Player 9 (Gray) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 9
Events
Player - Player 10 (Light Blue) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
peace 1 Copy 10
Events
Player - Player 11 (Dark Green) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace brown
Then - Actions
Player - Make (Triggering player) treat Player 12 (Brown) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 12 (Brown))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
Else - Actions
Do nothing
peace 1 Copy 11
Events
Player - Player 12 (Brown) types a chat message containing -peace (Unexpected type: 'stringnoformat') as A substring
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace blue
Then - Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 2 (Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace teal
Then - Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 3 (Teal))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace purple
Then - Actions
Player - Make (Triggering player) treat Player 4 (Purple) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 4 (Purple))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace yellow
Then - Actions
Player - Make (Triggering player) treat Player 5 (Yellow) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 5 (Yellow))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace orange
Then - Actions
Player - Make (Triggering player) treat Player 6 (Orange) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 6 (Orange))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace green
Then - Actions
Player - Make (Triggering player) treat Player 7 (Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 7 (Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace pink
Then - Actions
Player - Make (Triggering player) treat Player 8 (Pink) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 8 (Pink))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace gray
Then - Actions
Player - Make (Triggering player) treat Player 9 (Gray) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 9 (Gray))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace lightblue
Then - Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 10 (Light Blue))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace darkgreen
Then - Actions
Player - Make (Triggering player) treat Player 11 (Dark Green) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 11 (Dark Green))))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Entered chat string) Equal to -peace red
Then - Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally
Game - Display to (All players) the text: ((Name of (Triggering player)) + ( has made peace with + (Name of Player 1 (Red))))
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