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Model validation: Knight/ Crusader

ScarletKnight.mdx

0 errors 0 severe 3 warnings 9 unused
  • 3 Model
    • Attachment 4 "Head Mount - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 14 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 2 Bone 10 - "Box01"
    • 1 Translation
      • Track 7 at frame 31933 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 7 at frame 31933 has exactly the same value as tracks 6 and 8
  • 2 Bone 11 - "Mesh12"
    • 1 Translation
      • Track 7 at frame 31933 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 7 at frame 31933 has exactly the same value as tracks 6 and 8
  • 1 Bone 14 - "Mesh35"
    • 1 Rotation
      • Track 5 at frame 31933 has exactly the same value as tracks 4 and 6
  • 1 Bone 15 - "Mesh11"
    • 1 Rotation
      • Track 7 at frame 31933 has exactly the same value as tracks 6 and 8
  • 2 Helper 0
    • 1 Translation
      • Track 12 at frame 31933 has exactly the same value as tracks 11 and 13
    • 1 Rotation
      • Track 11 at frame 31933 has exactly the same value as tracks 10 and 12
  • 1 Helper 9
    • 1 Translation
      • Track 1 at frame 31933 has exactly the same value as tracks 0 and 2
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