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Model validation: Knight/ Crusader
ScarletKnight.mdx
0errors0severe3warnings9unused
3
Model
Attachment 4 "Head Mount - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 14 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Collision shape "Collision" is a box but this is a hero; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
2
Bone 10 - "Box01"
1
Translation
Track 7 at frame 31933 has exactly the same value as tracks 6 and 8
1
Rotation
Track 7 at frame 31933 has exactly the same value as tracks 6 and 8
2
Bone 11 - "Mesh12"
1
Translation
Track 7 at frame 31933 has exactly the same value as tracks 6 and 8
1
Rotation
Track 7 at frame 31933 has exactly the same value as tracks 6 and 8
1
Bone 14 - "Mesh35"
1
Rotation
Track 5 at frame 31933 has exactly the same value as tracks 4 and 6
1
Bone 15 - "Mesh11"
1
Rotation
Track 7 at frame 31933 has exactly the same value as tracks 6 and 8
2
Helper 0
1
Translation
Track 12 at frame 31933 has exactly the same value as tracks 11 and 13
1
Rotation
Track 11 at frame 31933 has exactly the same value as tracks 10 and 12
1
Helper 9
1
Translation
Track 1 at frame 31933 has exactly the same value as tracks 0 and 2
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