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Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
foodlimit
integer
No
gate
boolean
Yes
true
player
string
No
timer
timer
No
sifra:relevantno
gain
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add (Number of living Farm units owned by Player 1 (Red)) to Player 1 (Red) . Current gold
Player - Add (Number of living Dwarven House units owned by Player 11 (Dark Green)) to Player 11 (Dark Green) . Current gold
Player - Add (Number of living Dwarven House units owned by Player 11 (Dark Green)) to Player 11 (Dark Green) . Current gold
Player - Add ((Number of living Farm units owned by Player 1 (Red)) x 2) to Player 2 (Blue) . Current gold
Player - Add (Number of living Peasant units owned by Player 1 (Red)) to Player 1 (Red) . Current gold
Player - Add 300 to Player 10 (Light Blue) . Current lumber
drop
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Not equal to True
(Number of items carried by (Hero manipulating item)) Greater than or equal to 3
Actions
Game - Display to (Player group((Owner of (Hero manipulating item)))) the text: Units can use only 2 items at the time.
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
knight
Events
Map initialization
Conditions
Actions
Destructible - Open Gate 0418 <gen>
Wait 3.00 seconds
Game - Display to Player Group - Player 9 (Gray) the text: You can build up to 15 Death Knights.
Game - Display to Player Group - Player 2 (Blue) the text: You can build up to 20 Paladins.
Game - Display to Player Group - Player 11 (Dark Green) the text: You can build up to 20 Paladins.
Game - Display to Player Group - Player 3 (Teal) the text: You can build up to 30 Raiders.
Game - Display to Player Group - Player 6 (Orange) the text: You can build up to 25 Axemens and 20 Warchiefs.
Game - Display to Player Group - Player 12 (Brown) the text: You can build up to 25 Assasins.
Game - Display to Player Group - Player 10 (Light Blue) the text: You can build up to 15 Archmages.
Game - Display to Player Group - Player 1 (Red) the text: You can build up to 35 Hunters.
Player - Limit training of Death knight to 15 for Player 9 (Gray)
Player - Limit training of Dwarf Paladin to 20 for Player 11 (Dark Green)
Player - Limit training of Elven Raider to 30 for Player 3 (Teal)
Player - Limit training of Paladin to 20 for Player 2 (Blue)
Player - Limit training of Assasin to 25 for Player 12 (Brown)
Player - Limit training of Orc Axeman to 25 for Player 6 (Orange)
Player - Limit training of Warchief to 20 for Player 6 (Orange)
Player - Limit training of Hunter to 35 for Player 1 (Red)
Player - Limit training of Archmage to 15 for Player 10 (Light Blue)
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Neutral
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Neutral
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Neutral
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Neutral
Set Variable Set gate[1] = "true"
Set Variable Set gate[2] = "true"
Set Variable Set gate[3] = "true"
reminedr
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Game - Display to (Player group(Player 2 (Blue))) the text: To close north gate write -cn,to open -on.For North city write to close -cs,to open -os.For south city to close -ce,to open -oe.Remeber once gates has been destryed it can be activated again after 5 min.
gain Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add (Number of living Peasant units owned by Player 1 (Red)) to Player 2 (Blue) . Current gold
gain Copy Copy 2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add ((Number of living Orc Tent units owned by Player 6 (Orange)) x 2) to Player 6 (Orange) . Current gold
gain Copy Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add (Number of living Thief units owned by Player 12 (Brown)) to Player 12 (Brown) . Current gold
gain Copy Copy Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add (Number of living Elven house units owned by Player 3 (Teal)) to Player 3 (Teal) . Current gold
Player - Add (Number of living Elven House units owned by Player 3 (Teal)) to Player 3 (Teal) . Current gold
CAMERA
Events
Map initialization
Conditions
Actions
Camera - . Apply . gg_cam_far for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_far for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_far for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_far for Player 9 (Gray) over 0.00 seconds
Camera - . Apply . gg_cam_far for Player 10 (Light Blue) over 0.00 seconds
Camera - . Apply . gg_cam_far for Player 11 (Dark Green) over 0.00 seconds
Camera - . Apply . gg_cam_far for Player 12 (Brown) over 0.00 seconds
monastery gain Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add ((Number of living House units owned by Player 10 (Light Blue)) x 5) to Player 10 (Light Blue) . Current gold
Player - Add ((Number of living House units owned by Player 10 (Light Blue)) x 5) to Player 10 (Light Blue) . Current gold
Player - Add ((Number of living Monastery House units owned by Player 10 (Light Blue)) x 5) to Player 10 (Light Blue) . Current gold
Player - Add ((Number of living House units owned by Player 10 (Light Blue)) x 5) to Player 10 (Light Blue) . Current gold
Player - Add ((Number of living House units owned by Player 10 (Light Blue)) x 5) to Player 10 (Light Blue) . Current gold
Player - Add ((Number of living Destroyed House units owned by Player 9 (Gray)) x 2) to Player 9 (Gray) . Current gold
Player - Add ((Number of living Destroyed House units owned by Player 9 (Gray)) x 2) to Player 9 (Gray) . Current gold
far
Events
Player - Player 1 (Red) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -far (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_far for (Triggering player) over 0 seconds
far Copy
Events
Player - Player 1 (Red) types a chat message containing -mid (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -mid (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -mid (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -mid (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -mid (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -mid (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -mid (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -mid (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_mid for (Triggering player) over 0 seconds
point 1
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Control Point (medium)
Actions
Unit - Create 1 Control Point (medium) for (Owner of (Killing unit)) at (Position of (Dying unit)) facing (Position of (Triggering unit))
point 1 Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Small Control Point
Actions
Unit - Create 1 Small Control Point for (Owner of (Killing unit)) at (Position of (Dying unit)) facing (Position of (Triggering unit))
ponts gain
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add ((Number of living Control Point (medium) units owned by Player 1 (Red)) x 50) to Player 1 (Red) . Current gold
Player - Add ((Number of living Control Point (medium) units owned by Player 2 (Blue)) x 50) to Player 2 (Blue) . Current gold
Player - Add ((Number of living Control Point (medium) units owned by Player 3 (Teal)) x 50) to Player 3 (Teal) . Current gold
Player - Add ((Number of living Control Point (medium) units owned by Player 6 (Orange)) x 50) to Player 6 (Orange) . Current gold
Player - Add ((Number of living Control Point (medium) units owned by Player 9 (Gray)) x 50) to Player 9 (Gray) . Current gold
Player - Add ((Number of living Control Point (medium) units owned by Player 10 (Light Blue)) x 50) to Player 10 (Light Blue) . Current gold
Player - Add ((Number of living Control Point (medium) units owned by Player 11 (Dark Green)) x 50) to Player 11 (Dark Green) . Current gold
Player - Add ((Number of living Control Point (medium) units owned by Player 12 (Brown)) x 50) to Player 12 (Brown) . Current gold
ponts gain Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add ((Number of living Small Control Point units owned by Player 1 (Red)) x 20) to Player 1 (Red) . Current gold
Player - Add ((Number of living Small Control Point units owned by Player 2 (Blue)) x 20) to Player 2 (Blue) . Current gold
Player - Add ((Number of living Small Control Point units owned by Player 3 (Teal)) x 20) to Player 3 (Teal) . Current gold
Player - Add ((Number of living Small Control Point units owned by Player 9 (Gray)) x 20) to Player 9 (Gray) . Current gold
Player - Add ((Number of living Small Control Point units owned by Player 6 (Orange)) x 20) to Player 6 (Orange) . Current gold
Player - Add ((Number of living Small Control Point units owned by Player 10 (Light Blue)) x 20) to Player 10 (Light Blue) . Current gold
Player - Add ((Number of living Small Control Point units owned by Player 11 (Dark Green)) x 20) to Player 11 (Dark Green) . Current gold
Player - Add ((Number of living Small Control Point units owned by Player 12 (Brown)) x 20) to Player 12 (Brown) . Current gold
small
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Create a timer window for timer with title Income
Countdown Timer - Start timer as a Repeating timer that will expire in 30 seconds
income
Events
Player - Player 1 (Red) types a chat message containing -income (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -income (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -income (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -income (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -income (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -income (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -income (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -income (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (Player group((Triggering player))) for 30 seconds the text: Your income is:
Game - Display to (Player group((Triggering player))) for 30 seconds the text: (String((((Number of living Small Control Point units owned by (Triggering player)) x 50) + (((Number of living Farm units owned by (Triggering player)) x 2) + (((Number of living Destroyed House units owned by (Triggering player)) x 4) + ((0 x 50) + (((Number of living Dwarven peasant units owned by Player 11 (Dark Green)) x 2) - 0)))))))
imit
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Credit with the description Idea by:gvandumTriggers by: nebojsa.srbUnits:nebojsa.srbUnits description:nebojsa.srb with small help of gvandumTerrain:gvandum with help of nebojsa.srbUnit placement:nebojsa.srb Credit wrote:nebojsa.srbProject at half of making this so im only mapmaker now.Thx for playing this map! , using icon path ReplaceableTextures\WorldEditUI\Editor-MultipleDoodads.blp
Quest - Create a Optional quest titled Bug Reports with the description If you find any bug or maybe have some idea,or even maybe send me some unit or building you made feel free to send e-mail on [email protected]. You will get map credit! , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Item.blp
Quest - Create a Optional quest titled Model Credit with the description Special thanks to all model makers.Im realy greatuful for your models .Im going to add model makers list in some of next versions. All models and skins i downloaded from Hiveworkshop. , using icon path ReplaceableTextures\WorldEditUI\Editor-MultipleDoodads.blp
Quest - Create a Required quest titled Income with the description For each small control point you gain 20 gold per 30sec,for each control point you gain 50 gold per 30sec.Also houses,thiefs,tents,monastery gives you smaller income raise.To check your income write ''-income''. , using icon path ReplaceableTextures\CommandButtons\BTNCrate.blp
Quest - Create a Required quest titled Camera commands with the description For higher distance use ''-far'', for lower cam use ''-mid'' and 'for lowest camera just scroll mouse to down. , using icon path ReplaceableTextures\WorldEditUI\Doodad-Cinematic.blp
Quest - Create a Required quest titled Basic with the description This map is similar to ''Azeroth wars'',''Lords of Europe'' and many other stratgy maps.Your goal is to take as much as you can control points because they give u income and income raise your capacity to buy more army and take more control points.Also tree plays important role u need it for building and some races like orcs and dwarves for units.Ships can be useuful to support ur units during landing.Upgrades plays important role.Why does units have those two spells?Evasion is aded to make them more durable.Crits are aded so u can see damage done by them.Why heroes doesent have those spells?THey will be aded in some later version.We were to bored to add them we spent about 55h making this map. , using icon path ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp
Quest - Create a Required quest titled Heroes with the description Heroes become useuful when they level up.they become durable and unlock all spells.Heroes can be leveled up to level 15.Question:Why only to lvl 15?Answer:because they will later become invicible and our goal was to keep them mortal. , using icon path ReplaceableTextures\CommandButtons\BTNHellScream.blp
Quest - Create a Required quest titled Gates(Blue only) with the description There are 3 gates in map one near north border with undeads,other 2 doors are at big cities.Use them for more eficiant defence but remeber dont let them die otherwise you will have to wait 5 minutes for them to repair luckuly its free of charge.Also doors closes/opens 5 seconds after you commence them to open/close. , using icon path UI\Minimap\MiniMap-Entrance.blp
w1
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add 200 to Player 9 (Gray) . Current lumber
Player - Add 200 to Player 2 (Blue) . Current lumber
ally1 Copy 2
Events
Player - Player 1 (Red) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 3 (Teal) as an Ally with shared vision
ally1
Events
Player - Player 1 (Red) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 10 (Light Blue) as an Ally with shared vision
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to Player 2 (Blue)
Then - Actions
Unit - Change ownership of University 0013 <gen> to Player 10 (Light Blue) and Change color
Unit - Change ownership of University 0089 <gen> to Player 10 (Light Blue) and Change color
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to Player 3 (Teal)
Then - Actions
Unit - Change ownership of University 0113 <gen> to Player 10 (Light Blue) and Change color
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to Player 1 (Red)
Then - Actions
Unit - Change ownership of Monastery 0203 <gen> to Player 10 (Light Blue) and Change color
Else - Actions
Do nothing
sc
Events
Player - Player 1 (Red) types a chat message containing sc (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
ally1 Copy
Events
Player - Player 2 (Blue) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 1 (Red) as an Ally with shared vision
ally1 Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing -ally blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make (Triggering player) treat Player 2 (Blue) as an Ally with shared vision
unaly
Events
Unit - A unit Is attacked
Conditions
(Owner of (Attacked unit)) Not equal to Neutral Passive
Actions
Player - Make (Owner of (Attacked unit)) treat (Owner of (Attacking unit)) as an Enemy
Player - Make (Owner of (Attacking unit)) treat (Owner of (Attacked unit)) as an Enemy
buuuuuuuuuy
Events
Unit - A unit Sells a unit
Conditions
Actions
Unit - Remove (Selling unit) from the game
Untitled Trigger 001
Events
Unit - |cffffcc00Castle 0002 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players) over 3.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_000 <gen>
Camera - . Apply . gg_cam_Camera_005 for (Picked player) over 3.00 seconds
Wait 3.00 seconds
Game - Display to (Player group((Picked player))) the text: North Human Capital has been destroyed
Camera - . Apply . gg_cam_far for (Picked player) over 0.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (Player group((Picked player))) : fade in over 1.40 seconds
Wait 10.00 seconds
Visibility - Disable (Last created visibility modifier)
Untitled Trigger 001 Copy
Events
Unit - Black Citadel 0438 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players) over 3.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_001 <gen>
Camera - . Apply . gg_cam_Camera_006 for (Picked player) over 3.00 seconds
Wait 3.00 seconds
Game - Display to (Player group((Picked player))) the text: Undead Citadel lies in ruins.
Camera - . Apply . gg_cam_far for (Picked player) over 0.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (Player group((Picked player))) : fade in over 1.40 seconds
Wait 10.00 seconds
Visibility - Disable (Last created visibility modifier)
Untitled Trigger 001 Copy Copy
Events
Unit - Great Forge 0292 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players) over 3.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_002 <gen>
Camera - . Apply . gg_cam_Camera_007 for (Picked player) over 3.00 seconds
Wait 3.00 seconds
Game - Display to (Player group((Picked player))) the text: Great Dwarven Forge has been anialathed.
Camera - . Apply . gg_cam_far for (Picked player) over 0.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (Player group((Picked player))) : fade in over 1.40 seconds
Wait 10.00 seconds
Visibility - Disable (Last created visibility modifier)
Untitled Trigger 001 Copy Copy Copy
Events
Unit - Great Forge 0292 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players) over 3.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_003 <gen>
Camera - . Apply . gg_cam_Camera_008 for (Picked player) over 3.00 seconds
Wait 3.00 seconds
Game - Display to (Player group((Picked player))) the text: Orcish is burning now.
Camera - . Apply . gg_cam_far for (Picked player) over 0.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (Player group((Picked player))) : fade in over 1.40 seconds
Wait 10.00 seconds
Visibility - Disable (Last created visibility modifier)
Untitled Trigger 001 Copy Copy Copy Copy
Events
Unit - |cffffcc00Elven Castle 0091 <gen> Dies
Unit - Female Villager 0262 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players) over 3.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_004 <gen>
Camera - . Apply . gg_cam_Camera_009 for (Picked player) over 0.00 seconds
Game - Display to (All players) the text: Great Elven city is Ash now.
Wait 10.00 seconds
Camera - . Apply . gg_cam_far for (Picked player) over 0.00 seconds
Wait 10.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 1.40 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Fog of war across (Playable map area)
Camera - . Apply . gg_cam_far for (Picked player) over 0.10 seconds
Untitled Trigger 001 Copy Copy Copy Copy Copy
Events
Unit - |cffffcc00Base of operations 0448 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players) over 3.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Region_005 <gen>
Camera - . Apply . gg_cam_Camera_010 for (Picked player) over 3.00 seconds
Game - Display to (All players) the text: Bandits influence has been removed from South-East city.
Wait 3.00 seconds
Wait 10.00 seconds
Visibility - Disable (Last created visibility modifier)
Camera - . Apply . gg_cam_far for (Picked player) over 0.00 seconds
Cinematic - Turn off letterbox mode (show interface) for (All players) : fade in over 1.40 seconds
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