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Triggers
King Tor Castle Defence.w3x
Variables
Everything
Open Gate Humans
Close Gate Humans
Open Gate Main Humans
Close Gate Main Humans
Credits for all
Humans what to do
What to do
Demons what to do
Purple Commands
Commands for all
Red Leaves
Purple Leaves
Yellow Leaves
Orange Leaves
Green Leaves
Pink Leaves
Gray Leaves
LB leaves
DG Leaves
Brown Leaves
Change colour
Gold Demons
Gold Humans
Map Creator
Infernal Spawn
Infernal Spawn Message
Melee Initialization
Floating Text
Message to all Players
Death Pit
Camera Zoom
Zoom Out
Zoom In
Zoom Standard
Evil Spawn
Spawn
Spawn 2
Win for Daemons
Win
Lose
Win for Humans
Win H
Lose H
Name
Type
is_array
initial_value
GateUnits
group
No
Open Gate Humans
Events
Player - Player 4 (Purple) types a chat message containing -open cg (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Iron Gate 0479 <gen> is alive) Equal to True
Actions
Wait 1.00 seconds
Destructible - Open Iron Gate 0479 <gen>
Close Gate Humans
Events
Player - Player 4 (Purple) types a chat message containing -close cg (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Destructible - Close Iron Gate 0479 <gen>
Open Gate Main Humans
Events
Player - Player 4 (Purple) types a chat message containing -open mg (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Iron Gate 0479 <gen> is alive) Equal to True
Actions
Wait 1.00 seconds
Destructible - Open Iron Gate 0049 <gen>
Close Gate Main Humans
Events
Player - Player 4 (Purple) types a chat message containing -close mg (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 1.00 seconds
Destructible - Close Iron Gate 0049 <gen>
Credits for all
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Quest - Create a Required quest titled |cFFFF8000Credits|r with the description We start with the model creators.--Grendel-, Ampharos_222, takakenji, UgoUgo, Frankster, Skipper, CloudWolf, Tranquil, Callahan, ratamahatta, HappyTauren, Wandering Soul, eubz & Olyvian.Decorations and other things,Tranquil, eubz, HappyTauren, MasterHaosis, skrab, hortaxman, Kitabatake, chilla_killa & Frankster.That was the Credits. , using icon path ReplaceableTextures\CommandButtons\BTNStormEarth&Fire.blp
Humans what to do
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled Humans with the description |cFF8000FFHumans|rYou job is to Defend the castle.You got 2 options.-Regroup all units that are in the City and try to defend the main gate.-Or try defend the best you can on main and if you cant return to the City gate and defend from there.To get Victory you need to kill the Demon King.The Demon King is the colour ''Brown''.If you kill the player who plays brown you get victory.How to gain |cFFFFFF00gold|r and |cFF80FF00lumber|r?Well you can get lumber by harvesting them using Lumber Jacks. They are located Top-Right corner of the map.You might need to go defend as well the demons try to kill them.The gold are located a bit north of the City gate,Gold Spawn: 95 seconds.Each spawn gives 250 gold to the player who pick it up.You can always share the gold to other.The King most be protected or you will lose.|cFFFF0000YOU CANNOT REVIVE YOUR HERO SO TAKE GOOD CARE OF HIM!|rPlayer 5,8 & 9 can change colour to black if wanted.type:-colour black , using icon path ReplaceableTextures\CommandButtons\BTNWandOfShadowSight.blp
What to do
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled |cFF0080C0What to do|r with the description The game is quite tactical game.Use tactics to destroy the enemies!Heres some beginner guides:-You can harvest gold with ur gold harvesters.-You can harvest lumber with ur lumber harvesters.-There will be pinged and yelled when gold is spawning.-Upgrades are avaliable from the Forge.You need to Kill the kings. Purple is the Humans King and Brown is the Daemonic King.-Be carefully you dont get hero revived if it dies! Use God's Call for reviving ''800 gold does it cost for 1 revive with 1.000 health restored.''-Be friendly with your team when the gold spawns [ share the gold if some one is in need!]-Leavers will get banned for about 1 day to 1 week.-Plan tactical with your team to WIN!- Go to my homeside for info on updates and more! |cFF0080C0http://asermaserproductions.webs.com/|r , using icon path ReplaceableTextures\CommandButtons\BTNTomeRed.blp
Demons what to do
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Quest - Create a Optional quest titled Daemons with the description |cFF004040Daemons!|rIts simple.Just recruit as you never did before and start the invasion of Tor.If your Demon King dies (Brown) you and your demons friends will LOSE the GAME!So take care!You should also advance an attacking on their Lumber palace.North-Right corner.Brown got Demon that spawn automaticly in South-Right.You get Infernals that are spawning in the farm place of the Humans. in 850 seconds from the game start.And one little thing that you should also know.You can also use Artisan to harvest gold for you. They are located South-Left.|cFFFF0000DONT LOSE YOUR HERO! YOU CANNOT REVIVE HIM!|r , using icon path ReplaceableTextures\CommandButtons\BTNWandOfShadowSight.blp
Purple Commands
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Commands for Purple with the description |cFFFF00FFPurple|r-Open mg [opens the city gate.]-Close mg [close the city gate.]-------------------------------------------------------Open cg [opens the main gate.]-Close cg [close the main gate.]------------------------------------------------------Comming more.... , using icon path ReplaceableTextures\CommandButtons\BTNWandOfShadowSight.blp
Commands for all
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Commands for all with the description Camera Zoom-------------------------------------------------zoom out [ zoom the camera out. ]-zoom in [ zoom the camera in. ]-zoom sd [ zoom the camera to standard. ]..................................................Comming more......... , using icon path ReplaceableTextures\CommandButtons\BTNWandOfCyclone.blp
Red Leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Red from the Daemonic force leaved the game.
Purple Leaves
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Purple leaved the game, so now its over for the Kingdom of Tor!
Yellow Leaves
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Yellow leaved the game!
Orange Leaves
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Orange leaved the game!
Green Leaves
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Green leaved the game!
Pink Leaves
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Pink leaved the game!
Gray Leaves
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Gray leaved the game!
LB leaves
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Light Blue leaved the game!
DG Leaves
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Dark Green from the Daemonic force leaved the game.
Brown Leaves
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: The King of the Daemonic force leaved the game!
Change colour
Events
Player - Player 5 (Yellow) types a chat message containing -Colour black (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -Colour black (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -Colour black (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Change color of Player 5 (Yellow) to Maroon , Changing color of existing units
Player - Change color of Player 8 (Pink) to Maroon , Changing color of existing units
Player - Change color of Player 9 (Gray) to Maroon , Changing color of existing units
Gold Demons
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Center of Gold_Spawn_Demons <gen>)
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Gold_Spawn_Demons <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 11 (Dark Green) at (Center of Gold_Spawn_Demons <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 12 (Brown) at (Center of Gold_Spawn_Demons <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Game - Display to Player Group - Player 1 (Red) the text: |cFF8080FFTHE GOLD HAVE NOW SPAWNED AT THE PINGED LOCATION!|r
Game - Display to Player Group - Player 11 (Dark Green) the text: |cFF8080FFTHE GOLD HAVE NOW SPAWNED AT THE PINGED LOCATION!|r
Game - Display to Player Group - Player 12 (Brown) the text: |cFF8080FFTHE GOLD HAVE NOW SPAWNED AT THE PINGED LOCATION!|r
Gold Humans
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Center of Gold_Spawn_Humans <gen>)
Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of Gold_Spawn_Humans <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 6 (Orange) at (Center of Gold_Spawn_Humans <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 7 (Green) at (Center of Gold_Spawn_Humans <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 8 (Pink) at (Center of Gold_Spawn_Humans <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 9 (Gray) at (Center of Gold_Spawn_Humans <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for Player Group - Player 10 (Light Blue) at (Center of Gold_Spawn_Humans <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 100 %, 100 %)
Game - Display to Player Group - Player 4 (Purple) the text: |cFF8080FFTHE GOLD HAVE NOW SPAWNED AT THE PINGED LOCATION!|r
Game - Display to Player Group - Player 6 (Orange) the text: |cFF8080FFTHE GOLD HAVE NOW SPAWNED AT THE PINGED LOCATION!|r
Game - Display to Player Group - Player 7 (Green) the text: |cFF8080FFTHE GOLD HAVE NOW SPAWNED AT THE PINGED LOCATION!|r
Game - Display to Player Group - Player 8 (Pink) the text: |cFF8080FFTHE GOLD HAVE NOW SPAWNED AT THE PINGED LOCATION!|r
Game - Display to Player Group - Player 9 (Gray) the text: |cFF8080FFTHE GOLD HAVE NOW SPAWNED AT THE PINGED LOCATION!|r
Game - Display to Player Group - Player 10 (Light Blue) the text: |cFF8080FFTHE GOLD HAVE NOW SPAWNED AT THE PINGED LOCATION!|r
Map Creator
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Quest - Create a Required quest titled |cFF808000Map Creator|r with the description There was only 1 that did made the map.http://asermaserproductions.webs.com/Battle.net - asermaserThank you. , using icon path ReplaceableTextures\CommandButtons\BTNSell.blp
Infernal Spawn
Events
Time - Every 850.00 seconds of game time
Conditions
Actions
Unit - Create 7 |cFF000000 Infernal|r for Player 12 (Brown) at (Center of Infernal_Spawn <gen>) facing (Position of (Triggering unit))
Infernal Spawn Message
Events
Time - Every 850.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: |cFFFF0000THE Infernals have arrived at the Farmers place in the Human City!|r
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
-------- Players Gold/Lumber --------
Player - Set Player 4 (Purple) . Current gold to 800
Player - Set Player 6 (Orange) . Current gold to 400
Player - Set Player 7 (Green) . Current gold to 400
Player - Set Player 8 (Pink) . Current gold to 400
Player - Set Player 9 (Gray) . Current gold to 400
Player - Set Player 10 (Light Blue) . Current gold to 400
Player - Set Player 1 (Red) . Current gold to 1000
Player - Set Player 1 (Red) . Current lumber to 300
Player - Set Player 11 (Dark Green) . Current gold to 1000
Player - Set Player 11 (Dark Green) . Current lumber to 300
Player - Set Player 12 (Brown) . Current gold to 1000
Player - Set Player 12 (Brown) . Current lumber to 300
Floating Text
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Flowers from residents at (Center of God_like_flowers <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Message to all Players
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |cFF0080C0Welcome! If you are an beginner i suggest you to read the Quest to read about ''What to do.'' Hope you all Enjoy the game! GL & HF!|r
Death Pit
Events
Unit - A unit enters Death_Pit <gen>
Conditions
Actions
Unit - Explode (Entering unit) .
Zoom Out
Events
Player - Player 1 (Red) types a chat message containing -zoom out (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -zoom out (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -zoom out (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -zoom out (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -zoom out (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -zoom out (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -zoom out (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -zoom out (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -zoom out (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 2250.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 2250.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Distance to target to 2250.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Distance to target to 2250.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Distance to target to 2250.00 over 0 seconds
Camera - Set Player 9 (Gray) 's camera Distance to target to 2250.00 over 0 seconds
Camera - Set Player 10 (Light Blue) 's camera Distance to target to 2250.00 over 0 seconds
Camera - Set Player 11 (Dark Green) 's camera Distance to target to 2250.00 over 0 seconds
Camera - Set Player 12 (Brown) 's camera Distance to target to 2250.00 over 0 seconds
Zoom In
Events
Player - Player 1 (Red) types a chat message containing -zoom in (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -zoom in (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -zoom in (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -zoom in (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -zoom in (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -zoom in (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -zoom in (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -zoom in (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -zoom in (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 1500.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 1500.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Distance to target to 1500.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Distance to target to 1500.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Distance to target to 1500.00 over 0 seconds
Camera - Set Player 9 (Gray) 's camera Distance to target to 1500.00 over 0 seconds
Camera - Set Player 10 (Light Blue) 's camera Distance to target to 1500.00 over 0 seconds
Camera - Set Player 11 (Dark Green) 's camera Distance to target to 1500.00 over 0 seconds
Camera - Set Player 12 (Brown) 's camera Distance to target to 1500.00 over 0 seconds
Zoom Standard
Events
Player - Player 1 (Red) types a chat message containing -zoom sd (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -zoom sd (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -zoom sd (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -zoom sd (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -zoom sd (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -zoom sd (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -zoom sd (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -zoom sd (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -zoom sd (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 1650.00 over 0 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 1650.00 over 0 seconds
Camera - Set Player 6 (Orange) 's camera Distance to target to 1650.00 over 0 seconds
Camera - Set Player 7 (Green) 's camera Distance to target to 1650.00 over 0 seconds
Camera - Set Player 8 (Pink) 's camera Distance to target to 1650.00 over 0 seconds
Camera - Set Player 9 (Gray) 's camera Distance to target to 1650.00 over 0 seconds
Camera - Set Player 10 (Light Blue) 's camera Distance to target to 1650.00 over 0 seconds
Camera - Set Player 11 (Dark Green) 's camera Distance to target to 1650.00 over 0 seconds
Camera - Set Player 12 (Brown) 's camera Distance to target to 1650.00 over 0 seconds
Spawn
Events
Time - Every 139.00 seconds of game time
Conditions
Actions
Unit - Create 9 . Frenzy for Player 12 (Brown) at (Center of Evil_spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Evil_spawn <gen>) to Move To . (Center of Evil_spawn_end <gen>)
Game - Display to (All allies of Player 12 (Brown).) the text: The Frenzy are ready for battle, my King!
Spawn 2
Events
Time - Every 273.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Demon Orc Warrior for Player 12 (Brown) at (Center of Evil_spawn <gen>) facing Default building facing degrees
Unit - Create 5 . Frenzy for Player 12 (Brown) at (Center of Evil_spawn <gen>) facing Default building facing degrees
Unit - Create 1 . Dark Archer for Player 12 (Brown) at (Center of Evil_spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in Evil_spawn <gen>) to Move To . (Center of Evil_Spawn_end_2 <gen>)
Game - Display to (All allies of Player 12 (Brown).) the text: The army is ready for battle, my King!
Win
Events
Unit - |cFF8000FFKing of Tor|r 0267 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Lose
Events
Unit - Daemonic King 0411 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Game - Defeat Player 12 (Brown) with the message: You failed to kill the Humans king Tor!
Game - Defeat Player 11 (Dark Green) with the message: You failed to kill the Humans king Tor!
Game - Defeat Player 1 (Red) with the message: You failed to kill the Humans king Tor!
Win H
Events
Unit - Daemonic King 0411 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Lose H
Events
Unit - |cFF8000FFKing of Tor|r 0267 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Game - Defeat Player 4 (Purple) with the message: You failed to Defend your own CITY!
Game - Defeat Player 6 (Orange) with the message: You failed to protect this City!
Game - Defeat Player 7 (Green) with the message: You failed to protect this City!
Game - Defeat Player 8 (Pink) with the message: You failed to protect this City!
Game - Defeat Player 9 (Gray) with the message: You failed to protect this City!
Game - Defeat Player 10 (Light Blue) with the message: You failed to protect this City!
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