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Triggers
Kill the Beast v2.w3m
Variables
Allies
Gain Guards
Gain Guard
Initialization
Melee Initialization
RIP Bozo
Welcome to Clown University
Quests
Blockers
Head Thingy
Cave Enter
Quest1 Update Hero
Quest1 Completed
Quest2 Completed
Quest1
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code except Custom Script Item. Custom Script Item will merge into map script after globals variables declaration with the list order in trigger view.
Name
Type
is_array
initial_value
HeadThingy1
effect
No
Quest1
quest
No
Quest2
quest
No
Gain Guards
Events
Unit - A unit enters Unit_Gain <gen>
Conditions
(Owner of Paladin 0004 <gen>) Equal to Player 1 (Red)
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Captain 0008 <gen> named Ordania Guard : Play No sound and display Mr. Guy, the Mayor informed us of your brave cause. Let us join you in slaying the beast. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Disable user control for (All players) .
Unit - Make Captain 0009 <gen> Rescuable by Player Group - Player 1 (Red)
Unit - Make Captain 0008 <gen> Rescuable by Player Group - Player 1 (Red)
Wait 3.00 seconds
Cinematic - Enable user control for (All players) .
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
Gain Guard
Events
Unit - A unit enters Unit_Gain_2 <gen>
Conditions
(Owner of Paladin 0004 <gen>) Equal to Player 1 (Red)
Actions
Unit - Make Captain 0007 <gen> Rescuable by Player Group - Player 1 (Red)
Trigger - Turn off (This trigger)
Default melee game initialization for all players
Melee Initialization
Events
Conditions
Actions
Welcome to Clown University
Events
Unit - Paladin 0004 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: RIP Bozo
Blockers
Events
Unit - Hydralisk 0013 <gen> Dies
Conditions
Actions
Destructible - Pick every destructible in Mission_End <gen> and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Destructible-type of (Picked destructible)) Equal to YTpb (Unexpected type: 'destructablecode')
Then - Actions
Destructible - Kill (Picked destructible)
Else - Actions
Head Thingy
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Villager 0002 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Set Variable Set HeadThingy1 = (Last created special effect)
Cave Enter
Events
Unit - A unit enters Cave_Entrance <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Entering unit) instantly to (Center of Cave_Exit <gen>)
Camera - Pan camera for Player 1 (Red) to (Position of Paladin 0004 <gen>) over 0 seconds
Quest1 Update Hero
Events
Unit - A unit enters Cave_Entrance <gen>
Conditions
(Triggering unit) Equal to Paladin 0004 <gen>
Actions
Unit - Move Paladin 0004 <gen> instantly to (Center of Cave_Exit <gen>)
Quest - Display to (All players) the Quest Update message: |cff808000Kill the Beast|r|cff808080- Enter the Cave of Ordania|r- Kill the Beast
Camera - Pan camera for Player 1 (Red) to (Position of Paladin 0004 <gen>) over 0 seconds
Quest1 Completed
Events
Unit - Hydralisk 0013 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Quest - Display to (All players) the Quest Update message: |cffffff00MAIN QUEST COMPLETED|r|cff808000Kill the Beast|r|cff808080- Enter the Cave of Ordania|r|cff808080- Kill the Beast|r
Quest - Mark (Last created quest) as Completed
Cinematic - Send transmission to (All players) from Paladin 0004 <gen> named Some Guy : Play No sound and display Take that you foul beast, you and your kin are not welcome in Ordania! . Modify duration: Add 3.00 seconds and Wait
Special Effect - Destroy HeadThingy1
Wait 2 seconds
Cinematic - Disable user control for (All players) .
Quest - Create a Required quest titled Exit the Cave with the description Exit the Cave , using icon path ReplaceableTextures\CommandButtons\BTNTome.blp
Quest - Display to (All players) the Quest Update message: |cffffff00MAIN OBJECTIVE|r|cff808000Exit the Cave|r- Exit the Cave of Ordania
Set Variable Set Quest2 = (Last created quest)
Camera - Pan camera for Player 1 (Red) to (Center of Mission_End <gen>) over 5.00 seconds
Wait 5.00 seconds
Camera - Pan camera for Player 1 (Red) to (Position of Paladin 0004 <gen>) over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Quest2 Completed
Events
Unit - A unit enters Mission_End <gen>
Conditions
(Triggering unit) Equal to Paladin 0004 <gen>
Actions
Quest - Display to (All players) the Quest Update message: |cffffff00MAIN OBJECTIVE COMPLETED|r|cff808000Exit the Cave|r|cff808080- Exit the Cave of Ordania|r
Quest - Mark Quest2 as Completed
Wait 1.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Quest1
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Triggering unit) Equal to Villager 0002 <gen>
Actions
Cinematic - Turn cinematic mode On for (All players)
Quest - Create a Required quest titled Kill the Beast with the description Enter the Cave of Ordania and slay the Beast that has nested in it. , using icon path ReplaceableTextures\CommandButtons\BTNTome.blp
Set Variable Set Quest1 = (Last created quest)
Cinematic - Disable user control for (All players) .
Cinematic - Send transmission to (All players) from Villager 0002 <gen> named The Mayor : Play No sound and display Oh Guy, it is horrible. A group of Ordania explorers went missing in the Cave south-east of our Village. What's even worse is the last transmission we got only said "Beast, Nested, Help...". We're all counting on you Guy. . Modify duration: Add 7.00 seconds and Wait
Camera - Pan camera for Player 1 (Red) to (Center of Cave_Entrance <gen>) over 7.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Cave_Entrance <gen>
Wait 7.00 seconds
Camera - Pan camera for Player 1 (Red) to (Position of Paladin 0004 <gen>) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0004 <gen> named Some Guy : Play No sound and display Don't worry Mayor, I got this. The wile beast will regret the day it nested inside of that cave. . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Enable user control for (All players) .
Quest - Display to (All players) the Quest Update message: |cffffff00MAIN OBJECTIVE|r|cff808000Kill the Beast|r- Enter the Cave of Ordania- Kill the Beast
Cinematic - Turn cinematic mode Off for (All players)
Destructible - Pick every destructible in Blockers <gen> and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Destructible-type of (Picked destructible)) Equal to YTpb (Unexpected type: 'destructablecode')
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