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Triggers
wew.w3x
Variables
Kamehameha Spell
Kamehameha 1
Kamehameha 2
Nuclear Dummy
Camera Smooth
Name
Type
is_array
initial_value
Kamehameha_Caster
unit
No
Kamehameha_Dummies
unit
Yes
Kamehameha_Real
real
No
Kamehameha_Temp_Group
group
No
Kamehameha 1
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Kamehameha
Actions
Set Variable Set Kamehameha_Caster = (Casting unit)
Set Variable Set Kamehameha_Real = (Angle from (Position of Kamehameha_Caster) to (Target point of ability being cast))
Unit - Create 1 . Dummy 1 for Player 1 (Red) at (Position of Kamehameha_Caster) facing Default building facing degrees
Set Variable Set Kamehameha_Dummies[1] = (Last created unit)
Unit - Create 1 . Dummy 2 for Player 1 (Red) at (Position of Kamehameha_Caster) facing Default building facing degrees
Set Variable Set Kamehameha_Dummies[2] = (Last created unit)
Unit - Create 1 . Dummy 3 for Player 1 (Red) at ((Position of Kamehameha_Caster) offset by 30.00 towards Kamehameha_Real degrees.) facing Kamehameha_Real degrees
Set Variable Set Kamehameha_Dummies[3] = (Last created unit)
Unit - Create 1 . Dummy 5 for Player 1 (Red) at ((Position of Kamehameha_Caster) offset by 30.00 towards Kamehameha_Real degrees.) facing Kamehameha_Real degrees
Set Variable Set Kamehameha_Dummies[4] = (Last created unit)
Wait 0.50 seconds
Unit - Remove Kamehameha_Dummies[1] from the game
Unit - Remove Kamehameha_Dummies[2] from the game
Unit - Remove Kamehameha_Dummies[3] from the game
Animation - Play Kamehameha_Caster 's Spell Throw animation
Trigger - Turn on Kamehameha_2 <gen>
Kamehameha 2
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit - Move Kamehameha_Dummies[4] instantly to ((Position of Kamehameha_Dummies[4]) offset by 10.00 towards Kamehameha_Real degrees.)
Unit - Create 1 . Dummy 4 for Player 1 (Red) at ((Position of Kamehameha_Dummies[4]) offset by -0.01 towards Kamehameha_Real degrees.) facing Kamehameha_Real degrees
Set Variable Set Kamehameha_Dummies[5] = (Last created unit)
Wait 2 seconds
Unit - Kill Kamehameha_Dummies[4]
Set Variable Set Kamehameha_Temp_Group = (Units owned by Player 1 (Red) of type Dummy 4)
Unit Group - Pick every unit in Kamehameha_Temp_Group and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Trigger - Turn off (This trigger)
Nuclear Dummy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dummy 5
Actions
Unit - Create 1 . Dummy 6 for Player 1 (Red) at (Position of (Last created unit)) facing Default building facing degrees
Wait 2 seconds
Unit - Remove Kamehameha_Dummies[6] from the game
Camera Smooth
Events
Map initialization
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Position of Earthly Saiyan 0001 <gen>) with height 1500.00 above the terrain over 1.00 seconds
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