Model validation: KalimdorDemolisher

AllianceDemolisherKalimdor.mdx

0 errors 8 severe 6 warnings 17 unused
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (6)
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (4) does not match the number of sequences (6)
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 76267); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (6)
  • 3 Model
    • Attachment 6 "Sprite Ralypoint Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 2 Bone 1 - "Cylinder09"
    • 1 Translation
      • Track 10 at frame 13067 has exactly the same value as tracks 9 and 11
    • 1 Rotation
      • Track 23 at frame 13067 has exactly the same value as tracks 22 and 24
  • 4 Bone 2 - "Cylinder03"
    • 3 Translation
      • Track 7 at frame 10267 has exactly the same value as tracks 6 and 8
      • Track 18 at frame 13467 has exactly the same value as tracks 17 and 19
      • Track 21 at frame 44100 has exactly the same value as tracks 20 and 22
    • 1 Rotation
      • Track 18 at frame 13467 has exactly the same value as tracks 17 and 19
  • 3 Bone 3 - "Cylinder10"
    • 2 Translation
      • Track 7 at frame 10267 has exactly the same value as tracks 6 and 8
      • Track 14 at frame 13267 has exactly the same value as tracks 13 and 15
    • 1 Rotation
      • Track 17 at frame 13267 has exactly the same value as tracks 16 and 18
  • 3 Bone 5 - "Box16"
    • 2 Translation
      • Track 2 at frame 14200 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 14233 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 3 at frame 14233 has exactly the same value as tracks 2 and 4
  • 3 Bone 7 - "Box20"
    • 1 Translation
      • Track 1 at frame 29100 has exactly the same value as tracks 0 and 2
    • 2 Rotation
      • Track 1 at frame 29100 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 60167 has roughly the same value as tracks 3 and 5
  • unused Texture 2 - "HumanBattleShip.blp"
  • unused Texture 4 - "HumanDestroyerShip.blp"
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