Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Juxtapose.w3x
Variables
Hero
Visibility
Hero Revive
Spells
READ ONLY
Juxtapose
Juxtapose Illusion Split
Creeps
Ghouls
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
J_Dummy
unit
No
J_Hero
unit
No
J_Hero_Loc
location
No
Visibility
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Whole_Map <gen>
Hero Revive
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Wait 5.00 game-time seconds
Hero - Instantly revive Phantom 0000 <gen> at (Center of (Playable map area)) , Show revival graphics
This spell was made by HBKph
-But again i like to edit other people's spells
Before:
Has waits
Illusions deal no damage
Illusions themselves cannot duplicate
No desriptions
10 Levels
30% chance on all levels(i think)
Illusions last for 60 seconds
Now:
No waits
Illusions deal 15% damage and take 250% damage
Illusions can duplicate
Descriptions
4 Levels
BETA 3/6/9/12% chance to duplicate.
Illusions last for 17 seconds.
Notes:
You can edit illusion damage and taken and how long they lasts( Go to abilities-items-wand of illusion edit
IMPORTANT 60% Credits go to HBKph 40% to me
I added adittional stuff :D
Juxtapose
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) is A Hero) Equal to True
((Attacking unit) has buff Juxtapose) Equal to True
Actions
Set Variable Set J_Hero = (Attacking unit)
Set Variable Set J_Hero_Loc = (Position of J_Hero)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Juxtapose for J_Hero) Equal to 1
(Random integer number between 1 and 100) Greater than 97
Then - Actions
Unit - Create 1 . J_Dummy for (Owner of J_Hero) at J_Hero_Loc facing Default building facing degrees
Set Variable Set J_Dummy = (Last created unit)
Unit - Add a 0.50 second Generic expiration timer to J_Dummy
Hero - Create Juxtapose and give it to J_Dummy
Hero - Order J_Dummy to use (Last created item) on J_Hero
Else - Actions
Juxtapose Illusion Split
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) is A ground unit) Equal to True
((Attacking unit) has buff Juxtapose) Equal to True
Actions
Set Variable Set J_Hero = (Attacking unit)
Set Variable Set J_Hero_Loc = (Position of J_Hero)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Juxtapose for J_Hero) Equal to 1
(Random integer number between 1 and 100) Greater than 97
Then - Actions
Unit - Create 1 . J_Dummy for (Owner of J_Hero) at J_Hero_Loc facing Default building facing degrees
Set Variable Set J_Dummy = (Last created unit)
Unit - Add a 3.00 second Generic expiration timer to J_Dummy
Hero - Create Juxtapose and give it to J_Dummy
Hero - Order J_Dummy to use (Last created item) on J_Hero
Else - Actions
Ghouls
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Ghoul for Player 7 (Green) at (Random point in Whole_Map <gen>) facing Default building facing degrees
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.