Name | Type | is_array | initial_value |
TacticalDragonfire_AngleA | real | No | |
TacticalDragonfire_AngleB | real | No | |
TacticalDragonfire_Caster | unit | Yes | |
TacticalDragonfire_Dragon | unit | Yes | |
TacticalDragonfire_DrPointA | location | No | |
TacticalDragonfire_DrPointB | location | No | |
TacticalDragonfire_Dummy | unit | No | |
TacticalDragonfire_Fire | integer | Yes | |
TacticalDragonfire_FirePoint | location | No | |
TacticalDragonfire_Index | integer | No | |
TacticalDragonfire_LastMana | real | No | |
TacticalDragonfire_Level | integer | Yes | |
TacticalDragonfire_LoopInteger | integer | No | |
TacticalDragonfire_Nukes | integer | No | |
TacticalDragonfire_PointA | location | No | |
TacticalDragonfire_PointB | location | No | |
TacticalDragonfire_PressQ | integer | No | |
TacticalDragonfire_Ready | boolean | Yes | |
TacticalDragonfire_Started | boolean | Yes | |
TacticalDragonfire_TargetPoint | location | No | |
TacticalDragonfire_TempCaster | unit | No | |
TacticalDragonfire_TempPoint | location | No | |
TacticalDragonfire_Timer | real | Yes | |
TacticalDragonfire_UnitA | unit | Yes | |
TacticalDragonfire_UnitB | unit | Yes |