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Triggers
Blink spell by Gogetakao.w3x
Variables
DO NOT COPY THIs
Untitled Trigger 001
Blink
How to import
Blink
Blink loop 1
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Caster
unit
No
Postion
location
Yes
Untitled Trigger 001
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Floating Text - Create floating text that reads WWW.HIVEWORKSHOP.COM for more downloads at (Center of (Playable map area)) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Import the Dummy unit's first
Then import the ability
Then import the Trigger
Do This Please To Save Your Precious Time
File>>>>Prefrences>>>Tick Automatically create unkown variables
This spell is GUI not MUI
What is gui and what is mui?
GUI is the spell which only works on a player's one unit at that moment
MUI is spell which can be casted by many units at once without causing any issue to the spell
If you find error while importing please check blink trigger's conditon in that ability being cast is setted to Blink or not
rest is explained........
Postion is Point array Varible
Caster is unit variable
The reason I have set wait is if you set it to 00 it will go straight to 100% transpereny
Blink
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Blink
Actions
-------- ---------------------------------------------Setting the animation we want you can set it to the animation the particualar unit has , (here i have setted it to attack,splam)------------------------------------------------------- --------
Set Variable Set Postion[1] = (Position of Caster)
Set Variable Set Postion[2] = (Target point of ability being cast)
-------- -------------------------------------------------------I have paused the unit in case of good effect you can do what you like------------------------------------------------------- --------
Unit - Pause Caster
-------- -------------------------------------------------------Effect when the unit will start casting------------------------------------------------------- --------
Special Effect - Create a special effect at Postion[1] using Abilities\Spells\Human\Flare\FlareCaster.mdl
Trigger - Turn on Blink_loop_1 <gen>
Wait 1.00 seconds
Trigger - Turn off Blink_loop_1 <gen>
-------- ------------------------------------The trick do not edit this please ------------------------------------ --------
Animation - Change Caster 's vertex coloring to ( 100 %, 100 %, 100 %) with 0.00 % transparency
Wait 0.10 seconds
Animation - Change Caster 's vertex coloring to ( 100 %, 100 %, 100 %) with 20.00 % transparency
Wait 0.10 seconds
Animation - Change Caster 's vertex coloring to ( 100 %, 100 %, 100 %) with 40.00 % transparency
Wait 0.10 seconds
Animation - Change Caster 's vertex coloring to ( 100 %, 100 %, 100 %) with 60.00 % transparency
Wait 0.10 seconds
Animation - Change Caster 's vertex coloring to ( 100 %, 100 %, 100 %) with 80.00 % transparency
Wait 0.10 seconds
Animation - Change Caster 's vertex coloring to ( 100 %, 100 %, 100 %) with 100.00 % transparency
Unit - Create 1 . Dummy for Player 1 (Red) at (Position of Caster) facing Default building facing degrees
Unit - Move Caster instantly to Postion[2]
Wait 0.01 seconds
Camera - Pan camera for (Owner of Caster) to Postion[2] over 0 seconds
Animation - Change Caster 's vertex coloring to ( 100 %, 100 %, 100 %) with 0.00 % transparency
Unit - Unpause Caster
Special Effect - Create a special effect at Postion[2] using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
-------- ------------------------------------The special effect you want during the casting you can set here------------------------------------ --------
Special Effect - Create a special effect at Postion[1] using Units\NightElf\Wisp\WispExplode.mdl
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