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Game - Display to (All players) for 10.00 seconds the text: Press "ESC" to spawn a footman and to reset the cooldown of your ability.Epicenter made by Doom99You can help me to create an another Spell. Here's my email |n|[email protected]|rMy real name is Radj GymsonYou can call me Radj or Gymson or Gym or DoomPlease give a credit
Camera - Pan camera for Player 1 (Red) to (Position of I forgot the barname of Crixalis,, Sorry! 0001 <gen>) over 0 seconds
Revival
Events
Unit - I forgot the barname of Crixalis,, Sorry! 0001 <gen> Dies
Conditions
Actions
Wait 2 seconds
Hero - Instantly revive (Dying unit) at (Position of (Dying unit)) , Hide revival graphics
Unit - Set life of I forgot the barname of Crixalis,, Sorry! 0001 <gen> to 100 %
Unit - Set mana of I forgot the barname of Crixalis,, Sorry! 0001 <gen> to 100 %
Spawnage
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Unit - Create 5 . (Random level -1 creep unit-type) for Neutral Hostile at (Random point in (Entire map)) facing Default building facing degrees
Unit - Create 5 . (Random level -1 creep unit-type) for Neutral Hostile at (Random point in (Entire map)) facing Default building facing degrees
Unit - Create 5 . (Random level -1 creep unit-type) for Neutral Hostile at (Random point in (Entire map)) facing Default building facing degrees
Unit - Create 5 . (Random level -1 creep unit-type) for Neutral Hostile at (Random point in (Entire map)) facing Default building facing degrees
Unit - Create 5 . (Random level -1 creep unit-type) for Neutral Hostile at (Random point in (Entire map)) facing Default building facing degrees
Unit - Reset ability cooldowns for I forgot the barname of Crixalis,, Sorry! 0001 <gen> .
Epicenter
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Epicenter
Actions
Set Variable Set EP_Caster = (Casting unit)
Set Variable Set EP_Caster_Loc = (Position of EP_Caster)
Trigger - Turn on Epicenter_Loop <gen>
Wait 2.00 seconds
Trigger - Turn off Epicenter_Loop <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(EP_Caster is Stunned) Equal to True
Then - Actions
Trigger - Turn off Epicenter_Loop <gen>
Else - Actions
Trigger - Turn off Epicenter_Loop <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(EP_Caster is dead) Equal to True
Then - Actions
Trigger - Turn off Epicenter_Loop <gen>
Else - Actions
Trigger - Turn off Epicenter_Loop <gen>
Epicenter Loop
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
-------- do not change the periodic event time to 0.70 or it will not work. You can change it from 0.65-0.50. --------
Unit - Create 1 . EP_Dummy for (Owner of EP_Caster) at EP_Caster_Loc facing Default building facing degrees
Set Variable Set EP_Dummy = (Last created unit)
Unit - Move (Last created unit) instantly to (Position of EP_Caster) , facing EP_Caster_Loc
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Unit - Add Epicenter to EP_Dummy
Unit - Set level of Epicenter for EP_Dummy to (Level of Epicenter for EP_Caster)
Unit - Order EP_Dummy to Human Mountain King - Thunder Clap .
Unit - Add a 0.75 second Generic expiration timer to EP_Dummy
Animation - Change EP_Dummy 's size to ( 150.00 %, 150.00 %, 150.00 %) of its original size
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of EP_Dummy using war3mapImported\Epicenter.mdx
Special Effect - Destroy (Last created special effect)
Destructible - Pick every destructible within 450.00 of EP_Caster_Loc and do (Actions)
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