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Triggers
Cinematic.w3x
Variables
Initialization
Cinematic
Enter die
Alliance
Jack
Annie
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Cinematic
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Floating Text - Create floating text that reads Morgan at (Center of Region_004 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Merlin at (Center of Region_005 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Jack at (Center of Region_008 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Annie at (Center of Region_007 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_000 <gen>
Unit Group - Pick every unit in (Units in Region_000 <gen>) and do (Actions)
Loop - Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Cinematic - Turn subtitle display override On
Cinematic - Send transmission to (All players) from Rifleman 0000 <gen> named Annie : Play No sound and display Are they coming yet? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named Jack : Play No sound and display I don't know. Commander said ... *spills coffee*.Hang on ... gotta get the stain off the grass. . Modify duration: Set to 5.00 seconds and Wait
Unit - Order Rifleman 0001 <gen> to Move To . (Center of Region_001 <gen>)
Cinematic - Send transmission to (All players) from Rifleman 0000 <gen> named Annie : Play No sound and display Get the coffee off the grass? *stutters* Get back! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named Jack : Play No sound and display Hang on! (now where did I put the Pinesol ...) . Modify duration: Set to 5.00 seconds and Wait
Unit - Order Rifleman 0001 <gen> to Move To . (Center of Region_003 <gen>)
Cinematic - Send transmission to (All players) from Rifleman 0000 <gen> named Annie : Play No sound and display Pinesol?! No you don't use that! Wait! Use this! . Modify duration: Set to 5.00 seconds and Wait
Special Effect - Create a special effect at (Position of Rifleman 0000 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 2.00 seconds
Unit - Order Rifleman 0000 <gen> to Move To . (Center of Region_006 <gen>)
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0014 <gen> named Morgan : Play No sound and display Merlin, where are Jack and Annie? I don't seem them on my radar anymore. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0013 <gen> named Merlin : Play No sound and display I don't know ... my magic won't pick them up either. God, they must come back for our mission! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0014 <gen> named Morgan : Play No sound and display Wait, I hear something ... They're here! . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 3.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0013 <gen> named Merlin : Play No sound and display I see them too. We'll fire in a couple seconds, I have to do something. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0014 <gen> named Morgan : Play No sound and display What? What's more important than killing this political figure?! . Modify duration: Set to 5.00 seconds and Wait
Sound - Play NewTournament <gen>
Wait 3.00 seconds
Sound - Stop NewTournament <gen> Immediately
Cinematic - Send transmission to (All players) from Rifleman 0013 <gen> named Merlin : Play No sound and display My bladder. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Rifleman 0014 <gen> named Morgan : Play No sound and display . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Rifleman 0013 <gen> named Merlin : Play No sound and display . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Rifleman 0014 <gen> named Morgan : Play No sound and display You're just like my father. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Rifleman 0013 <gen> named Merlin : Play No sound and display Thank you. . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Rifleman 0014 <gen> named Morgan : Play No sound and display sigh* . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0000 <gen> named Annie : Play No sound and display Wait, Jack, didn't we leave the Pinesol back at our camp? . Modify duration: Set to 5.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0.00 seconds
Sound - Play LightningBolt1 <gen>
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named Jack : Play No sound and display ... No . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0000 <gen> named Annie : Play No sound and display You wasted our time! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named Jack : Play No sound and display Sorry, sorry! Let's go back! . Modify duration: Set to 4.00 seconds and Wait
Unit - Move Rifleman 0001 <gen> instantly to (Center of Region_009 <gen>)
Unit - Move Rifleman 0000 <gen> instantly to (Center of Region_010 <gen>)
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Rifleman 0013 <gen> named Merlin : Play No sound and display All right, all done! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0014 <gen> named Morgan : Play No sound and display About time! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0014 <gen> named Morgan : Play No sound and display All right, I'll take the first shot. Remember, hit the guy with grey hair! . Modify duration: Set to 4.00 seconds and Wait
Unit - Make Rifleman 0014 <gen> face Paladin 0012 <gen> over 2.00 seconds
Unit - Make Rifleman 0013 <gen> face Paladin 0012 <gen> over 2.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 2.00 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_000 <gen>
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 2.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0014 <gen> named Morgan : Play No sound and display Steady ... steady ! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0014 <gen> named Morgan : Play No sound and display 1.. . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0014 <gen> named Morgan : Play No sound and display 2.. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0014 <gen> named Morgan : Play No sound and display 3! . Modify duration: Set to 1.00 seconds and Wait
Unit - Order Rifleman 0014 <gen> to Attack . Footman 0018 <gen>
Sound - Play RiflemanAttack1 <gen>
Unit - Kill Footman 0018 <gen>
Cinematic - Send transmission to (All players) from Rifleman 0013 <gen> named Merlin : Play No sound and display You missed! I told your grandpa you were no crackshot! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Knight 0006 <gen> named Bodyguard : Play No sound and display Get to cover! Guard the official! . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Footman 0016 <gen> to Move To . (Center of Region_011 <gen>)
Unit - Order Footman 0017 <gen> to Move To . (Center of Region_012 <gen>)
Unit - Order Rifleman 0014 <gen> to Attack . Knight 0005 <gen>
Sound - Play RiflemanAttack1 <gen>
Cinematic - Send transmission to (All players) from Rifleman 0013 <gen> named Merlin : Play No sound and display AGAIN?! HOW COULD YOU MISS AGAIN?! . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Rifleman 0014 <gen> to Attack . Rifleman 0003 <gen>
Sound - Play RiflemanAttack1 <gen>
Unit - Kill Rifleman 0003 <gen>
Cinematic - Send transmission to (All players) from Rifleman 0013 <gen> named Merlin : Play No sound and display Again ... . Modify duration: Set to 2.00 seconds and Wait
Wait 2 seconds
Unit - Order Rifleman 0014 <gen> to Attack . Footman 0017 <gen>
Sound - Play RiflemanAttack1 <gen>
Unit - Kill Footman 0017 <gen>
Cinematic - Send transmission to (All players) from Rifleman 0013 <gen> named Merlin : Play No sound and display And again ... . Modify duration: Set to 2.00 seconds and Wait
Wait 2 seconds
Unit - Order Rifleman 0014 <gen> to Attack . Rifleman 0002 <gen>
Sound - Play RiflemanAttack1 <gen>
Unit - Kill Rifleman 0002 <gen>
Unit - Order Footman 0008 <gen> to Move To . (Center of Region_018 <gen>)
Unit - Order Footman 0007 <gen> to Move To . (Center of Region_019 <gen>)
Unit - Order Footman 0010 <gen> to Move To . (Center of Region_020 <gen>)
Unit - Order Footman 0011 <gen> to Move To . (Center of Region_017 <gen>)
Unit - Order Footman 0009 <gen> to Move To . (Center of Region_016 <gen>)
Unit - Order Rifleman 0004 <gen> to Move To . (Center of Region_022 <gen>)
Wait 2 seconds
Unit - Order Rifleman 0014 <gen> to Attack . Footman 0008 <gen>
Unit - Kill Footman 0008 <gen>
Sound - Play RiflemanAttack1 <gen>
Unit - Order Paladin 0012 <gen> to Move To . (Center of Region_015 <gen>)
Unit - Order Knight 0006 <gen> to Move To . (Center of Region_014 <gen>)
Unit - Kill Footman 0016 <gen>
Sound - Play RiflemanAttack1 <gen>
Cinematic - Send transmission to (All players) from Rifleman 0013 <gen> named Merlin : Play No sound and display I'd be scared if you were aiming at the person next to me... . Modify duration: Set to 4.00 seconds and Wait
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_024 <gen>
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 1.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0000 <gen> named Annie : Play No sound and display Look! I see him! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named Jack : Play No sound and display I got him ! Just watch! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0000 <gen> named Annie : Play No sound and display No, I got him! You suck at aiming! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named Jack : Play No sound and display Me! . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0000 <gen> named Annie : Play No sound and display Me! . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named Jack : Play No sound and display Me! . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0000 <gen> named Annie : Play No sound and display Me! . Modify duration: Set to 1.00 seconds and Wait
Unit - Create 1 . Peasant for Player 1 (Red) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of Region_026 <gen>)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Peasant 0019 <gen> named Villager : Play No sound and display Hey do you know where the restroom- . Modify duration: Set to 2.00 seconds and Wait
Unit - Make Rifleman 0000 <gen> face (Last created unit) over 1.00 seconds
Unit - Order Rifleman 0000 <gen> to Attack . Barrel 0286 <gen>
Sound - Play RiflemanAttack1 <gen>
Unit - Kill (Last created unit)
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named Jack : Play No sound and display Look what you did! You killed an innocent person! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0000 <gen> named Annie : Play No sound and display I'm sorry! I didn't mean to! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named Jack : Play No sound and display All right, let us both shoot, we'll have a a better chance anyways. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0000 <gen> named Annie : Play No sound and display *sniff* All right. . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Rifleman 0000 <gen> face Paladin 0012 <gen> over 1.00 seconds
Unit - Make Rifleman 0001 <gen> face Paladin 0012 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named Jack : Play No sound and display Ready? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0000 <gen> named Annie : Play No sound and display Yes . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named Jack : Play No sound and display Fire! . Modify duration: Set to 2.00 seconds and Wait
Sound - Play RiflemanAttack1 <gen>
Wait 1.00 seconds
Sound - Play RiflemanAttack1 <gen>
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 1.00 seconds
Unit - Kill Rifleman 0014 <gen>
Unit - Kill Rifleman 0013 <gen>
Cinematic - Send transmission to (All players) from Rifleman 0013 <gen> named Merlin : Play No sound and display Crap, Jack and Annie misfired again! . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named Jack : Play No sound and display Err, my heartbeat sensor says that Merlin and Morgan died. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0000 <gen> named Annie : Play No sound and display What?! Do you think we hit them again? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named Jack : Play No sound and display Err, probably. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0000 <gen> named Annie : Play No sound and display Let's avenge them! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named Jack : Play No sound and display Uhhh.. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0000 <gen> named Annie : Play No sound and display Fire! . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 1.00 seconds
Wait 1.00 seconds
Unit - Kill Footman 0007 <gen>
Sound - Play RiflemanAttack1 <gen>
Wait 1.00 seconds
Unit - Kill Footman 0010 <gen>
Sound - Play RiflemanAttack1 <gen>
Unit - Kill Footman 0011 <gen>
Sound - Play RiflemanAttack1 <gen>
Wait 0.04 seconds
Unit - Kill Footman 0009 <gen>
Sound - Play RiflemanAttack1 <gen>
Cinematic - Send transmission to (All players) from Rifleman 0004 <gen> named Rifleman : Play No sound and display I'll protect you sire! . Modify duration: Set to 2.00 seconds and Wait
Unit - Kill Rifleman 0004 <gen>
Sound - Play RiflemanAttack1 <gen>
Cinematic - Send transmission to (All players) from Rifleman 0004 <gen> named Rifleman : Play No sound and display Or not... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Knight 0006 <gen> named Knight : Play No sound and display Don't worry, I'll kick their butts for you. . Modify duration: Set to 2.00 seconds and Wait
Unit - Kill Knight 0006 <gen>
Sound - Play RiflemanAttack1 <gen>
Cinematic - Send transmission to (All players) from Knight 0006 <gen> named Knight : Play No sound and display Never mind ... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0012 <gen> named Official : Play No sound and display Stop! I'll reward you! Please, stop ! Please - . Modify duration: Set to 4.00 seconds and Wait
Unit - Kill Paladin 0012 <gen>
Sound - Play RiflemanAttack1 <gen>
Cinematic - Send transmission to (All players) from Rifleman 0001 <gen> named Jack : Play No sound and display We did it! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0000 <gen> named Annie : Play No sound and display We avenged our teachers. *smiles* . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 0 seconds
Special Effect - Create a special effect at (Center of Region_028 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Unit - Create 2 Rifleman for Player 1 (Red) at (Center of Region_028 <gen>) facing (Center of Region_027 <gen>)
Cinematic - Send transmission to (All players) from Rifleman 0014 <gen> named Morgan : Play No sound and display Good job, you did well, let's go home . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0000 <gen> named Annie : Play No sound and display Hey, I thought you died? . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0013 <gen> named Merlin : Play No sound and display Nah, my magic saved us. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Enter die
Events
Unit - A unit enters Region_026 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
Actions
Unit - Make (Triggering unit) face (Center of Region_027 <gen>) over 0.00 seconds
Alliance
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Neutral
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally
Jack
Events
Unit - A unit enters Region_003 <gen>
Conditions
Actions
Unit - Make (Triggering unit) face (Center of Region_006 <gen>) over 1.00 seconds
Annie
Events
Unit - A unit enters Region_006 <gen>
Conditions
Actions
Unit - Make (Triggering unit) face (Center of Region_006 <gen>) over 0 seconds
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