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Triggers
Stormwind.w3x
Variables
Initialization
Melee Initialization
Gates
Gate 1
King Gate
Gate 2
Gate 3
Gate 4
Open Gate 1
Open Gate 2
Open Gate 3
Open Gate 4
Open King Gate
Stormwind Gate
Open Stormwind Gate
Camera
Cam1
Cam2
Cam3
Way Gate
Yellow
Light Blue
Teal
Orange
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Gate 1
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Destructible - Make Iron Gate 2242 <gen> Invulnerable
King Gate
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Destructible - Make Iron Gate 0001 <gen> Invulnerable
Gate 2
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Destructible - Make Iron Gate 2238 <gen> Invulnerable
Gate 3
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Destructible - Make Iron Gate 2240 <gen> Invulnerable
Gate 4
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Destructible - Make Iron Gate 2241 <gen> Invulnerable
Open Gate 1
Events
Unit - Paladin Chieftan 0110 <gen> Dies
Conditions
Actions
Destructible - Destroy Iron Gate 2242 <gen>
Open Gate 2
Events
Unit - Mountain King Chieftan 0014 <gen> Dies
Conditions
Actions
Destructible - Destroy Iron Gate 2238 <gen>
Open Gate 3
Events
Unit - Blood Mage Chieftan 0228 <gen> Dies
Conditions
Actions
Destructible - Destroy Iron Gate 2240 <gen>
Open Gate 4
Events
Unit - Archmage Chieftan 0220 <gen> Dies
Conditions
Actions
Destructible - Destroy Iron Gate 2241 <gen>
Open King Gate
Events
Unit - The Prince 0637 <gen> Dies
Conditions
Actions
Destructible - Open Iron Gate 0001 <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 11 (Dark Green) over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Target of gg_cam_Camera_006) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Target of gg_cam_Camera_006) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Target of gg_cam_Camera_006) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Target of gg_cam_Camera_006) over 0 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Target of gg_cam_Camera_006) over 0 seconds
Cinematic - Send transmission to (All players) from Right Hand of the King 0001 <gen> named Right Hand of the King : Play No sound and display So,you've managed to get this far...I must say,you orcs have proven to be quite effective,I'll give you that. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Left Hand of the King 0002 <gen> named Left Hand of the King : Play No sound and display But still,you having come this far means that our brothers and sisters...are dead.Damned be you,foul creatures ! . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Right Hand of the King 0001 <gen> named Right Hand of the King : Play No sound and display Yeah,let's avenge our fallen family brother ! To arms ! . Modify duration: Set to 5.00 seconds and Wait
Camera - Stop the camera for Player 1 (Red) .
Camera - Stop the camera for Player 4 (Purple) .
Camera - Stop the camera for Player 8 (Pink) .
Camera - Stop the camera for Player 9 (Gray) .
Camera - Stop the camera for Player 11 (Dark Green) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 0 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 0 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Stormwind Gate
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Destructible - Make Iron Gate 6273 <gen> Invulnerable
Open Stormwind Gate
Events
Destructible - City Entrance 4432 <gen> dies
Destructible - City Entrance 4431 <gen> dies
Destructible - City Entrance 4433 <gen> dies
Conditions
Actions
Destructible - Open Iron Gate 6273 <gen>
Cam1
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 11 (Dark Green) over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Target of gg_cam_Camera_004) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Target of gg_cam_Camera_004) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Target of gg_cam_Camera_004) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Target of gg_cam_Camera_004) over 0 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Target of gg_cam_Camera_004) over 0 seconds
Cinematic - Send transmission to (All players) from King of Humans 0003 <gen> named The King : Play No sound and display So much pain... . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 11 (Dark Green) over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Target of gg_cam_Camera_005) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Target of gg_cam_Camera_005) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Target of gg_cam_Camera_005) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Target of gg_cam_Camera_005) over 0 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Target of gg_cam_Camera_005) over 0 seconds
Cinematic - Send transmission to (All players) from King of Humans 0003 <gen> named The King : Play No sound and display Such agony... . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 11 (Dark Green) over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Target of gg_cam_Camera_003) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Target of gg_cam_Camera_003) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Target of gg_cam_Camera_003) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Target of gg_cam_Camera_003) over 0 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Target of gg_cam_Camera_003) over 0 seconds
Cinematic - Send transmission to (All players) from King of Humans 0003 <gen> named The King : Play No sound and display So much...death... . Modify duration: Set to 4.00 seconds and Wait
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 11 (Dark Green) over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Target of gg_cam_Camera_001) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Target of gg_cam_Camera_001) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Target of gg_cam_Camera_001) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Target of gg_cam_Camera_001) over 0 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Target of gg_cam_Camera_001) over 0 seconds
Cinematic - Send transmission to (All players) from King of Humans 0003 <gen> named The King : Play No sound and display So,you have found me you filthy orcs,but no matter.Stormwind Citadel is highly protected by its' guardians and you will never break it,nor will you ever get to me.Onwards my warriors,today we spill orc blood and protect our family,our friends...our city ! . Modify duration: Set to 18.00 seconds and Wait
Camera - Stop the camera for Player 1 (Red) .
Camera - Stop the camera for Player 4 (Purple) .
Camera - Stop the camera for Player 8 (Pink) .
Camera - Stop the camera for Player 9 (Gray) .
Camera - Stop the camera for Player 11 (Dark Green) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 0 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 0 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cam2
Events
Unit - A unit enters Region_005 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 11 (Dark Green) over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Target of gg_cam_Camera_002) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Target of gg_cam_Camera_002) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Target of gg_cam_Camera_002) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Target of gg_cam_Camera_002) over 0 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Target of gg_cam_Camera_002) over 0 seconds
Unit - Order (Triggering unit) to Stop .
Cinematic - Send transmission to (All allies of Player 1 (Red).) from Bandit Lord 0589 <gen> named Bandit Lord of Stormwind : Play No sound and display So,you've come here to purge this city?Hmph...you're overconfident of your forces,pet orc.We may be thieves,but this is OUR city,and we will protect it no matter what ! Sic 'em boys ! . Modify duration: Set to 15.00 seconds and Wait
Camera - Stop the camera for Player 1 (Red) .
Camera - Stop the camera for Player 4 (Purple) .
Camera - Stop the camera for Player 8 (Pink) .
Camera - Stop the camera for Player 9 (Gray) .
Camera - Stop the camera for Player 11 (Dark Green) .
Camera - . Apply . gg_cam_Camera_002 for Player 11 (Dark Green) over 0 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 0 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 0 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Change ownership of Bandit Lord 0589 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Enforcer 0590 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Enforcer 0591 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Assassin 0592 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Assassin 0593 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Assassin 0594 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Renegade Wizard 0595 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Renegade Wizard 0596 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Dark Wizard 0020 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Renegade Wizard 0599 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Renegade Wizard 0600 <gen> to Neutral Hostile and Change color
Unit - Order Renegade Wizard 0595 <gen> to Attack-Move To . (Center of Region_006 <gen>)
Unit - Order Renegade Wizard 0596 <gen> to Attack-Move To . (Center of Region_006 <gen>)
Unit - Order Dark Wizard 0020 <gen> to Attack-Move To . (Center of Region_006 <gen>)
Unit - Order Renegade Wizard 0599 <gen> to Attack-Move To . (Center of Region_006 <gen>)
Unit - Order Renegade Wizard 0600 <gen> to Attack-Move To . (Center of Region_006 <gen>)
Trigger - Turn off (This trigger)
Cam3
Events
Unit - A unit enters Region_000 <gen>
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 11 (Dark Green) over 0 seconds
Camera - Pan camera for Player 1 (Red) to (Target of gg_cam_Camera_001) over 0 seconds
Camera - Pan camera for Player 4 (Purple) to (Target of gg_cam_Camera_001) over 0 seconds
Camera - Pan camera for Player 8 (Pink) to (Target of gg_cam_Camera_001) over 0 seconds
Camera - Pan camera for Player 9 (Gray) to (Target of gg_cam_Camera_001) over 0 seconds
Camera - Pan camera for Player 11 (Dark Green) to (Target of gg_cam_Camera_001) over 0 seconds
Cinematic - Send transmission to (All players) from King of Humans 0003 <gen> named The King : Play No sound and display So,you've come this far to kill me,my family and to destroy my home?Is this all that you think and do?You search,slaughter and ravage everyone and everything who you dont agree with? . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from King of Humans 0003 <gen> named The King : Play No sound and display It seems that I have to teach you guys a lesson.You should know,before engaging me that I have been trained by the Archangel Michael in the Arts of Light. . Modify duration: Set to 12.00 seconds and Wait
Cinematic - Send transmission to (All players) from King of Humans 0003 <gen> named The King : Play No sound and display Maybe I will die,but you must and will learn the fear of God and Light with me ! I CALL UPON THE SPIRITS OF THE LIGHT TO HELP ME CLEANSE THESE BRUTES FROM MY LAND ! LIGHT,GIVE ME STRENGTH ! . Modify duration: Set to 15.00 seconds and Wait
Unit - Create 1 . The Prince for Neutral Hostile at (Center of Region_007 <gen>) facing 270.00 degrees
Unit - Create 1 . Right Hand of the King for Neutral Hostile at (Center of Region_008 <gen>) facing 270.00 degrees
Unit - Create 1 . Left Hand of the King for Neutral Hostile at (Center of Region_009 <gen>) facing 270.00 degrees
Unit - Create 1 . Archmage Chieftan for Neutral Hostile at (Center of Region_010 <gen>) facing 315.00 degrees
Unit - Create 1 . Blood Mage Chieftan for Neutral Hostile at (Center of Region_011 <gen>) facing 225.00 degrees
Unit - Create 1 . Paladin Chieftan for Neutral Hostile at (Center of Region_012 <gen>) facing 270.00 degrees
Unit - Create 1 . Mountain King Chieftan for Neutral Hostile at (Center of Region_013 <gen>) facing 270.00 degrees
Unit - Order (Triggering unit) to Stop .
Camera - Stop the camera for Player 1 (Red) .
Camera - Stop the camera for Player 4 (Purple) .
Camera - Stop the camera for Player 8 (Pink) .
Camera - Stop the camera for Player 9 (Gray) .
Camera - Stop the camera for Player 11 (Dark Green) .
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 8 (Pink) to standard game-view over 0 seconds
Camera - Reset camera for Player 9 (Gray) to standard game-view over 0 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 0 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Turn off (This trigger)
Yellow
Events
Player - Player 5 (Yellow) leaves the game with a defeat
Conditions
Actions
Neutral Building - Disable Way Gate 0485 <gen>
Light Blue
Events
Player - Player 10 (Light Blue) leaves the game with a defeat
Conditions
Actions
Neutral Building - Disable Way Gate 0487 <gen>
Teal
Events
Player - Player 3 (Teal) leaves the game with a defeat
Conditions
Actions
Neutral Building - Disable Way Gate 0489 <gen>
Orange
Events
Player - Player 6 (Orange) leaves the game with a defeat
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