Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model InfernalEvilEye of the bundle InfernalEvilEye. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file InfernalEvilEye.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing InfernalEvilEye.MDX
Now Click the "Import File" Button:
Next select 'InfernalEvilEye.MDX' in the folder which you extracted from the zip archive:
InfernalEvilEye
beholdersmall.blp
Flame_Red_0.blp
Flame_Red_1.blp
Flame_Red_2.blp
Flame_Red_3.blp
Flame_Red_4.blp
Flame_Red_5.blp
Flame_Red_6.blp
Flame_Red_7.blp
Lavaball.blp
LightningRed_1.blp
Particle08.blp
The file has been properly added to the map archive:
InfernalEvilEye.MDX
Model
52
war3mapimported/InfernalEvilEye.MDX
Done, you have imported the file InfernalEvilEye.MDX.
Importing beholdersmall.blp
Now Click the "Import File" Button:
Next select 'beholdersmall.blp' in the folder which you extracted from the zip archive:
InfernalEvilEye
InfernalEvilEye.MDX
Flame_Red_0.blp
Flame_Red_1.blp
Flame_Red_2.blp
Flame_Red_3.blp
Flame_Red_4.blp
Flame_Red_5.blp
Flame_Red_6.blp
Flame_Red_7.blp
Lavaball.blp
LightningRed_1.blp
Particle08.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
InfernalEvilEye.MDX
Model
52
war3mapimported/InfernalEvilEye.MDX
beholdersmall.blp
Image / Texture
342
war3mapimported/beholdersmall.blp
Double-click the file beholdersmall.blp:
beholdersmall.blp
Image / Texture
342
war3mapimported/beholdersmall.blp
Tick the box "Use Custom Path" and type in the correct path:
beholdersmall.blp
Image / Texture
342
war3mapImported/beholdersmall.blp
The file has been properly added to the map archive:
InfernalEvilEye.MDX
Model
52
war3mapimported/InfernalEvilEye.MDX
beholdersmall.blp
Image / Texture
342
war3mapImported/beholdersmall.blp
Done, you have imported the file beholdersmall.blp.
Importing Flame_Red_0.blp
Now Click the "Import File" Button:
Next select 'Flame_Red_0.blp' in the folder which you extracted from the zip archive:
InfernalEvilEye
InfernalEvilEye.MDX
beholdersmall.blp
Flame_Red_1.blp
Flame_Red_2.blp
Flame_Red_3.blp
Flame_Red_4.blp
Flame_Red_5.blp
Flame_Red_6.blp
Flame_Red_7.blp
Lavaball.blp
LightningRed_1.blp
Particle08.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
InfernalEvilEye.MDX
Model
52
war3mapimported/InfernalEvilEye.MDX
beholdersmall.blp
Image / Texture
342
war3mapImported/beholdersmall.blp
Flame_Red_0.blp
Image / Texture
22
war3mapimported/Flame_Red_0.blp
Double-click the file Flame_Red_0.blp:
Flame_Red_0.blp
Image / Texture
22
war3mapimported/Flame_Red_0.blp
Tick the box "Use Custom Path" and type in the correct path:
Flame_Red_0.blp
Image / Texture
22
war3mapImported/Flame_Red_0.blp
The file has been properly added to the map archive:
InfernalEvilEye.MDX
Model
52
war3mapimported/InfernalEvilEye.MDX
beholdersmall.blp
Image / Texture
342
war3mapImported/beholdersmall.blp
Flame_Red_0.blp
Image / Texture
22
war3mapImported/Flame_Red_0.blp
Done, you have imported the file Flame_Red_0.blp.
Importing Flame_Red_1.blp
Now Click the "Import File" Button:
Next select 'Flame_Red_1.blp' in the folder which you extracted from the zip archive:
InfernalEvilEye
InfernalEvilEye.MDX
beholdersmall.blp
Flame_Red_0.blp
Flame_Red_2.blp
Flame_Red_3.blp
Flame_Red_4.blp
Flame_Red_5.blp
Flame_Red_6.blp
Flame_Red_7.blp
Lavaball.blp
LightningRed_1.blp
Particle08.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
InfernalEvilEye.MDX
Model
52
war3mapimported/InfernalEvilEye.MDX
beholdersmall.blp
Image / Texture
342
war3mapImported/beholdersmall.blp
Flame_Red_0.blp
Image / Texture
22
war3mapImported/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
war3mapimported/Flame_Red_1.blp
Double-click the file Flame_Red_1.blp:
Flame_Red_1.blp
Image / Texture
22
war3mapimported/Flame_Red_1.blp
Tick the box "Use Custom Path" and type in the correct path:
Flame_Red_1.blp
Image / Texture
22
war3mapImported/Flame_Red_1.blp
The file has been properly added to the map archive:
InfernalEvilEye.MDX
Model
52
war3mapimported/InfernalEvilEye.MDX
beholdersmall.blp
Image / Texture
342
war3mapImported/beholdersmall.blp
Flame_Red_0.blp
Image / Texture
22
war3mapImported/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
war3mapImported/Flame_Red_1.blp
Done, you have imported the file Flame_Red_1.blp.
Importing Flame_Red_2.blp
Now Click the "Import File" Button:
Next select 'Flame_Red_2.blp' in the folder which you extracted from the zip archive:
InfernalEvilEye
InfernalEvilEye.MDX
beholdersmall.blp
Flame_Red_0.blp
Flame_Red_1.blp
Flame_Red_3.blp
Flame_Red_4.blp
Flame_Red_5.blp
Flame_Red_6.blp
Flame_Red_7.blp
Lavaball.blp
LightningRed_1.blp
Particle08.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
InfernalEvilEye.MDX
Model
52
war3mapimported/InfernalEvilEye.MDX
beholdersmall.blp
Image / Texture
342
war3mapImported/beholdersmall.blp
Flame_Red_0.blp
Image / Texture
22
war3mapImported/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
war3mapImported/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
war3mapimported/Flame_Red_2.blp
Double-click the file Flame_Red_2.blp:
Flame_Red_2.blp
Image / Texture
22
war3mapimported/Flame_Red_2.blp
Tick the box "Use Custom Path" and type in the correct path:
Flame_Red_2.blp
Image / Texture
22
war3mapImported/Flame_Red_2.blp
The file has been properly added to the map archive:
InfernalEvilEye.MDX
Model
52
war3mapimported/InfernalEvilEye.MDX
beholdersmall.blp
Image / Texture
342
war3mapImported/beholdersmall.blp
Flame_Red_0.blp
Image / Texture
22
war3mapImported/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
war3mapImported/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
war3mapImported/Flame_Red_2.blp
Done, you have imported the file Flame_Red_2.blp.
Importing Flame_Red_3.blp
Now Click the "Import File" Button:
Next select 'Flame_Red_3.blp' in the folder which you extracted from the zip archive:
InfernalEvilEye
InfernalEvilEye.MDX
beholdersmall.blp
Flame_Red_0.blp
Flame_Red_1.blp
Flame_Red_2.blp
Flame_Red_4.blp
Flame_Red_5.blp
Flame_Red_6.blp
Flame_Red_7.blp
Lavaball.blp
LightningRed_1.blp
Particle08.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
InfernalEvilEye.MDX
Model
52
war3mapimported/InfernalEvilEye.MDX
beholdersmall.blp
Image / Texture
342
war3mapImported/beholdersmall.blp
Flame_Red_0.blp
Image / Texture
22
war3mapImported/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
war3mapImported/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
war3mapImported/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
war3mapimported/Flame_Red_3.blp
Double-click the file Flame_Red_3.blp:
Flame_Red_3.blp
Image / Texture
22
war3mapimported/Flame_Red_3.blp
Tick the box "Use Custom Path" and type in the correct path:
Flame_Red_3.blp
Image / Texture
22
war3mapImported/Flame_Red_3.blp
The file has been properly added to the map archive:
InfernalEvilEye.MDX
Model
52
war3mapimported/InfernalEvilEye.MDX
beholdersmall.blp
Image / Texture
342
war3mapImported/beholdersmall.blp
Flame_Red_0.blp
Image / Texture
22
war3mapImported/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
war3mapImported/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
war3mapImported/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
war3mapImported/Flame_Red_3.blp
Done, you have imported the file Flame_Red_3.blp.
Importing Flame_Red_4.blp
Now Click the "Import File" Button:
Next select 'Flame_Red_4.blp' in the folder which you extracted from the zip archive:
InfernalEvilEye
InfernalEvilEye.MDX
beholdersmall.blp
Flame_Red_0.blp
Flame_Red_1.blp
Flame_Red_2.blp
Flame_Red_3.blp
Flame_Red_5.blp
Flame_Red_6.blp
Flame_Red_7.blp
Lavaball.blp
LightningRed_1.blp
Particle08.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
InfernalEvilEye.MDX
Model
52
war3mapimported/InfernalEvilEye.MDX
beholdersmall.blp
Image / Texture
342
war3mapImported/beholdersmall.blp
Flame_Red_0.blp
Image / Texture
22
war3mapImported/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
war3mapImported/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
war3mapImported/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
war3mapImported/Flame_Red_3.blp
Flame_Red_4.blp
Image / Texture
22
war3mapimported/Flame_Red_4.blp
Double-click the file Flame_Red_4.blp:
Flame_Red_4.blp
Image / Texture
22
war3mapimported/Flame_Red_4.blp
Tick the box "Use Custom Path" and type in the correct path:
Flame_Red_4.blp
Image / Texture
22
war3mapImported/Flame_Red_4.blp
The file has been properly added to the map archive:
InfernalEvilEye.MDX
Model
52
war3mapimported/InfernalEvilEye.MDX
beholdersmall.blp
Image / Texture
342
war3mapImported/beholdersmall.blp
Flame_Red_0.blp
Image / Texture
22
war3mapImported/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
war3mapImported/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
war3mapImported/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
war3mapImported/Flame_Red_3.blp
Flame_Red_4.blp
Image / Texture
22
war3mapImported/Flame_Red_4.blp
Done, you have imported the file Flame_Red_4.blp.
Importing Flame_Red_5.blp
Now Click the "Import File" Button:
Next select 'Flame_Red_5.blp' in the folder which you extracted from the zip archive:
InfernalEvilEye
InfernalEvilEye.MDX
beholdersmall.blp
Flame_Red_0.blp
Flame_Red_1.blp
Flame_Red_2.blp
Flame_Red_3.blp
Flame_Red_4.blp
Flame_Red_6.blp
Flame_Red_7.blp
Lavaball.blp
LightningRed_1.blp
Particle08.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
InfernalEvilEye.MDX
Model
52
war3mapimported/InfernalEvilEye.MDX
beholdersmall.blp
Image / Texture
342
war3mapImported/beholdersmall.blp
Flame_Red_0.blp
Image / Texture
22
war3mapImported/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
war3mapImported/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
war3mapImported/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
war3mapImported/Flame_Red_3.blp
Flame_Red_4.blp
Image / Texture
22
war3mapImported/Flame_Red_4.blp
Flame_Red_5.blp
Image / Texture
22
war3mapimported/Flame_Red_5.blp
Double-click the file Flame_Red_5.blp:
Flame_Red_5.blp
Image / Texture
22
war3mapimported/Flame_Red_5.blp
Tick the box "Use Custom Path" and type in the correct path:
Flame_Red_5.blp
Image / Texture
22
war3mapImported/Flame_Red_5.blp
The file has been properly added to the map archive:
InfernalEvilEye.MDX
Model
52
war3mapimported/InfernalEvilEye.MDX
beholdersmall.blp
Image / Texture
342
war3mapImported/beholdersmall.blp
Flame_Red_0.blp
Image / Texture
22
war3mapImported/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
war3mapImported/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
war3mapImported/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
war3mapImported/Flame_Red_3.blp
Flame_Red_4.blp
Image / Texture
22
war3mapImported/Flame_Red_4.blp
Flame_Red_5.blp
Image / Texture
22
war3mapImported/Flame_Red_5.blp
Done, you have imported the file Flame_Red_5.blp.
Importing Flame_Red_6.blp
Now Click the "Import File" Button:
Next select 'Flame_Red_6.blp' in the folder which you extracted from the zip archive:
InfernalEvilEye
InfernalEvilEye.MDX
beholdersmall.blp
Flame_Red_0.blp
Flame_Red_1.blp
Flame_Red_2.blp
Flame_Red_3.blp
Flame_Red_4.blp
Flame_Red_5.blp
Flame_Red_7.blp
Lavaball.blp
LightningRed_1.blp
Particle08.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
InfernalEvilEye.MDX
Model
52
war3mapimported/InfernalEvilEye.MDX
beholdersmall.blp
Image / Texture
342
war3mapImported/beholdersmall.blp
Flame_Red_0.blp
Image / Texture
22
war3mapImported/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
war3mapImported/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
war3mapImported/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
war3mapImported/Flame_Red_3.blp
Flame_Red_4.blp
Image / Texture
22
war3mapImported/Flame_Red_4.blp
Flame_Red_5.blp
Image / Texture
22
war3mapImported/Flame_Red_5.blp
Flame_Red_6.blp
Image / Texture
22
war3mapimported/Flame_Red_6.blp
Double-click the file Flame_Red_6.blp:
Flame_Red_6.blp
Image / Texture
22
war3mapimported/Flame_Red_6.blp
Tick the box "Use Custom Path" and type in the correct path:
Flame_Red_6.blp
Image / Texture
22
war3mapImported/Flame_Red_6.blp
The file has been properly added to the map archive:
InfernalEvilEye.MDX
Model
52
war3mapimported/InfernalEvilEye.MDX
beholdersmall.blp
Image / Texture
342
war3mapImported/beholdersmall.blp
Flame_Red_0.blp
Image / Texture
22
war3mapImported/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
war3mapImported/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
war3mapImported/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
war3mapImported/Flame_Red_3.blp
Flame_Red_4.blp
Image / Texture
22
war3mapImported/Flame_Red_4.blp
Flame_Red_5.blp
Image / Texture
22
war3mapImported/Flame_Red_5.blp
Flame_Red_6.blp
Image / Texture
22
war3mapImported/Flame_Red_6.blp
Done, you have imported the file Flame_Red_6.blp.
Importing Flame_Red_7.blp
Now Click the "Import File" Button:
Next select 'Flame_Red_7.blp' in the folder which you extracted from the zip archive:
InfernalEvilEye
InfernalEvilEye.MDX
beholdersmall.blp
Flame_Red_0.blp
Flame_Red_1.blp
Flame_Red_2.blp
Flame_Red_3.blp
Flame_Red_4.blp
Flame_Red_5.blp
Flame_Red_6.blp
Lavaball.blp
LightningRed_1.blp
Particle08.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
InfernalEvilEye.MDX
Model
52
war3mapimported/InfernalEvilEye.MDX
beholdersmall.blp
Image / Texture
342
war3mapImported/beholdersmall.blp
Flame_Red_0.blp
Image / Texture
22
war3mapImported/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
war3mapImported/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
war3mapImported/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
war3mapImported/Flame_Red_3.blp
Flame_Red_4.blp
Image / Texture
22
war3mapImported/Flame_Red_4.blp
Flame_Red_5.blp
Image / Texture
22
war3mapImported/Flame_Red_5.blp
Flame_Red_6.blp
Image / Texture
22
war3mapImported/Flame_Red_6.blp
Flame_Red_7.blp
Image / Texture
22
war3mapimported/Flame_Red_7.blp
Double-click the file Flame_Red_7.blp:
Flame_Red_7.blp
Image / Texture
22
war3mapimported/Flame_Red_7.blp
Tick the box "Use Custom Path" and type in the correct path:
Flame_Red_7.blp
Image / Texture
22
war3mapImported/Flame_Red_7.blp
The file has been properly added to the map archive:
InfernalEvilEye.MDX
Model
52
war3mapimported/InfernalEvilEye.MDX
beholdersmall.blp
Image / Texture
342
war3mapImported/beholdersmall.blp
Flame_Red_0.blp
Image / Texture
22
war3mapImported/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
war3mapImported/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
war3mapImported/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
war3mapImported/Flame_Red_3.blp
Flame_Red_4.blp
Image / Texture
22
war3mapImported/Flame_Red_4.blp
Flame_Red_5.blp
Image / Texture
22
war3mapImported/Flame_Red_5.blp
Flame_Red_6.blp
Image / Texture
22
war3mapImported/Flame_Red_6.blp
Flame_Red_7.blp
Image / Texture
22
war3mapImported/Flame_Red_7.blp
Done, you have imported the file Flame_Red_7.blp.
Importing Lavaball.blp
Now Click the "Import File" Button:
Next select 'Lavaball.blp' in the folder which you extracted from the zip archive:
InfernalEvilEye
InfernalEvilEye.MDX
beholdersmall.blp
Flame_Red_0.blp
Flame_Red_1.blp
Flame_Red_2.blp
Flame_Red_3.blp
Flame_Red_4.blp
Flame_Red_5.blp
Flame_Red_6.blp
Flame_Red_7.blp
LightningRed_1.blp
Particle08.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
InfernalEvilEye.MDX
Model
52
war3mapimported/InfernalEvilEye.MDX
beholdersmall.blp
Image / Texture
342
war3mapImported/beholdersmall.blp
Flame_Red_0.blp
Image / Texture
22
war3mapImported/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
war3mapImported/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
war3mapImported/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
war3mapImported/Flame_Red_3.blp
Flame_Red_4.blp
Image / Texture
22
war3mapImported/Flame_Red_4.blp
Flame_Red_5.blp
Image / Texture
22
war3mapImported/Flame_Red_5.blp
Flame_Red_6.blp
Image / Texture
22
war3mapImported/Flame_Red_6.blp
Flame_Red_7.blp
Image / Texture
22
war3mapImported/Flame_Red_7.blp
Lavaball.blp
Image / Texture
44
war3mapimported/Lavaball.blp
Double-click the file Lavaball.blp:
Lavaball.blp
Image / Texture
44
war3mapimported/Lavaball.blp
Tick the box "Use Custom Path" and type in the correct path:
Lavaball.blp
Image / Texture
44
war3mapImported/Lavaball.blp
The file has been properly added to the map archive:
InfernalEvilEye.MDX
Model
52
war3mapimported/InfernalEvilEye.MDX
beholdersmall.blp
Image / Texture
342
war3mapImported/beholdersmall.blp
Flame_Red_0.blp
Image / Texture
22
war3mapImported/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
war3mapImported/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
war3mapImported/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
war3mapImported/Flame_Red_3.blp
Flame_Red_4.blp
Image / Texture
22
war3mapImported/Flame_Red_4.blp
Flame_Red_5.blp
Image / Texture
22
war3mapImported/Flame_Red_5.blp
Flame_Red_6.blp
Image / Texture
22
war3mapImported/Flame_Red_6.blp
Flame_Red_7.blp
Image / Texture
22
war3mapImported/Flame_Red_7.blp
Lavaball.blp
Image / Texture
44
war3mapImported/Lavaball.blp
Done, you have imported the file Lavaball.blp.
Importing LightningRed_1.blp
Now Click the "Import File" Button:
Next select 'LightningRed_1.blp' in the folder which you extracted from the zip archive:
InfernalEvilEye
InfernalEvilEye.MDX
beholdersmall.blp
Flame_Red_0.blp
Flame_Red_1.blp
Flame_Red_2.blp
Flame_Red_3.blp
Flame_Red_4.blp
Flame_Red_5.blp
Flame_Red_6.blp
Flame_Red_7.blp
Lavaball.blp
Particle08.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
InfernalEvilEye.MDX
Model
52
war3mapimported/InfernalEvilEye.MDX
beholdersmall.blp
Image / Texture
342
war3mapImported/beholdersmall.blp
Flame_Red_0.blp
Image / Texture
22
war3mapImported/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
war3mapImported/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
war3mapImported/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
war3mapImported/Flame_Red_3.blp
Flame_Red_4.blp
Image / Texture
22
war3mapImported/Flame_Red_4.blp
Flame_Red_5.blp
Image / Texture
22
war3mapImported/Flame_Red_5.blp
Flame_Red_6.blp
Image / Texture
22
war3mapImported/Flame_Red_6.blp
Flame_Red_7.blp
Image / Texture
22
war3mapImported/Flame_Red_7.blp
Lavaball.blp
Image / Texture
44
war3mapImported/Lavaball.blp
LightningRed_1.blp
Image / Texture
44
war3mapimported/LightningRed_1.blp
Double-click the file LightningRed_1.blp:
LightningRed_1.blp
Image / Texture
44
war3mapimported/LightningRed_1.blp
Tick the box "Use Custom Path" and type in the correct path:
LightningRed_1.blp
Image / Texture
44
war3mapImported/LightningRed_1.blp
The file has been properly added to the map archive:
InfernalEvilEye.MDX
Model
52
war3mapimported/InfernalEvilEye.MDX
beholdersmall.blp
Image / Texture
342
war3mapImported/beholdersmall.blp
Flame_Red_0.blp
Image / Texture
22
war3mapImported/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
war3mapImported/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
war3mapImported/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
war3mapImported/Flame_Red_3.blp
Flame_Red_4.blp
Image / Texture
22
war3mapImported/Flame_Red_4.blp
Flame_Red_5.blp
Image / Texture
22
war3mapImported/Flame_Red_5.blp
Flame_Red_6.blp
Image / Texture
22
war3mapImported/Flame_Red_6.blp
Flame_Red_7.blp
Image / Texture
22
war3mapImported/Flame_Red_7.blp
Lavaball.blp
Image / Texture
44
war3mapImported/Lavaball.blp
LightningRed_1.blp
Image / Texture
44
war3mapImported/LightningRed_1.blp
Done, you have imported the file LightningRed_1.blp.
Importing Particle08.blp
Now Click the "Import File" Button:
Next select 'Particle08.blp' in the folder which you extracted from the zip archive:
InfernalEvilEye
InfernalEvilEye.MDX
beholdersmall.blp
Flame_Red_0.blp
Flame_Red_1.blp
Flame_Red_2.blp
Flame_Red_3.blp
Flame_Red_4.blp
Flame_Red_5.blp
Flame_Red_6.blp
Flame_Red_7.blp
Lavaball.blp
LightningRed_1.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
InfernalEvilEye.MDX
Model
52
war3mapimported/InfernalEvilEye.MDX
beholdersmall.blp
Image / Texture
342
war3mapImported/beholdersmall.blp
Flame_Red_0.blp
Image / Texture
22
war3mapImported/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
war3mapImported/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
war3mapImported/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
war3mapImported/Flame_Red_3.blp
Flame_Red_4.blp
Image / Texture
22
war3mapImported/Flame_Red_4.blp
Flame_Red_5.blp
Image / Texture
22
war3mapImported/Flame_Red_5.blp
Flame_Red_6.blp
Image / Texture
22
war3mapImported/Flame_Red_6.blp
Flame_Red_7.blp
Image / Texture
22
war3mapImported/Flame_Red_7.blp
Lavaball.blp
Image / Texture
44
war3mapImported/Lavaball.blp
LightningRed_1.blp
Image / Texture
44
war3mapImported/LightningRed_1.blp
Particle08.blp
Image / Texture
12
war3mapimported/Particle08.blp
Double-click the file Particle08.blp:
Particle08.blp
Image / Texture
12
war3mapimported/Particle08.blp
Tick the box "Use Custom Path" and type in the correct path:
Particle08.blp
Image / Texture
12
war3mapImported/Particle08.blp
The file has been properly added to the map archive:
InfernalEvilEye.MDX
Model
52
war3mapimported/InfernalEvilEye.MDX
beholdersmall.blp
Image / Texture
342
war3mapImported/beholdersmall.blp
Flame_Red_0.blp
Image / Texture
22
war3mapImported/Flame_Red_0.blp
Flame_Red_1.blp
Image / Texture
22
war3mapImported/Flame_Red_1.blp
Flame_Red_2.blp
Image / Texture
22
war3mapImported/Flame_Red_2.blp
Flame_Red_3.blp
Image / Texture
22
war3mapImported/Flame_Red_3.blp
Flame_Red_4.blp
Image / Texture
22
war3mapImported/Flame_Red_4.blp
Flame_Red_5.blp
Image / Texture
22
war3mapImported/Flame_Red_5.blp
Flame_Red_6.blp
Image / Texture
22
war3mapImported/Flame_Red_6.blp
Flame_Red_7.blp
Image / Texture
22
war3mapImported/Flame_Red_7.blp
Lavaball.blp
Image / Texture
44
war3mapImported/Lavaball.blp
LightningRed_1.blp
Image / Texture
44
war3mapImported/LightningRed_1.blp
Particle08.blp
Image / Texture
12
war3mapImported/Particle08.blp
Done, you have imported the file Particle08.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.