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Triggers
Illidan Rage.w3x
Variables
Settings
Settings
Starting
Lich King
Illidan Dead
Skip Cinematic
Cinematic Skip One
LK vs Illidan Debug
End
LK End
General End
Commands Lich King
Commands
Lich King Attack Human
Stop Attack Human
Lich King Patrol
Patrol Naga
Stop Patrol
Attack H Base
Commands General George
Commands H
General Attack LK
Stop Attack LK
General Patrol
Patrol Naga H
Stop Patrol H
Attack H Base Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Attacking
timer
No
Default settings
Settings
Events
Map initialization
Conditions
Actions
Trigger - Turn off Cinematic_Skip_One <gen>
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Player - Set Player 5 (Yellow) . Current gold to 50000
Player - Set Player 5 (Yellow) . Current lumber to 50000
Player - Set Player 7 (Green) . Current gold to 50000
Player - Set Player 7 (Green) . Current lumber to 50000
Melee Game - Use melee time of day (for all players)
Unit - Hide The Lich King 0043 <gen>
Unit - Pause The Lich King 0043 <gen>
Player - Set name of Player 2 (Blue) to Human Alliance
Player - Set name of Player 4 (Purple) to Illidan Army
Player - Set name of Player 7 (Green) to The Lich King
Environment - Set sky to Lordaeron Summer Sky
Unit Group - Order (Units in Lumber <gen>) to Harvest . Summer Tree Wall 1885 <gen>
Unit Group - Order (Units in Gold <gen>) to Harvest . Gold Mine 0000 <gen>
Unit - Hide Naga Siren 0086 <gen>
Unit - Hide Snap Dragon 0076 <gen>
Unit - Hide Naga Royal Guard 0075 <gen>
Unit - Hide Naga Royal Guard 0074 <gen>
Unit - Hide Acolyte 0083 <gen>
Unit - Hide Acolyte 0084 <gen>
Unit - Hide Acolyte 0085 <gen>
Unit - Pause Acolyte 0083 <gen>
Unit - Pause Acolyte 0084 <gen>
Unit - Pause Acolyte 0085 <gen>
Unit Group - Pick every unit in (Units in Pause_Them <gen>) and do (Hide (Picked unit))
Unit Group - Pick every unit in (Units in Pause_Them <gen>) and do (Pause (Picked unit))
Starting
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Loading cinematic...
Wait 5.00 seconds
Camera - . Apply . gg_cam_Starting for Player 1 (Red) over 0.00 seconds
Sound - Play HumanTheme <gen>
Cinematic - Turn cinematic mode On for (All players)
Unit - Make Blood Mage 0010 <gen> face Captain 0073 <gen> over 1.00 seconds
Unit - Make Captain 0073 <gen> face Blood Mage 0010 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0010 <gen> named Human General : Play Talk1 <gen> and display Do you see something? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0010 <gen> named Human General : Play Talk2 <gen> and display Evil is near! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0073 <gen> named Captain : Play Talk3 <gen> and display Yes, my lord. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0010 <gen> named Human General : Play Talk4 <gen> and display We should move,soon. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0073 <gen> named Captain : Play Talk5 <gen> and display Absolutely. . Modify duration: Set to 2.00 seconds and Wait
Unit - Order Blood Mage 0010 <gen> to Move To . (Center of Gold <gen>)
Wait 2 seconds
Unit - Order Captain 0073 <gen> to Move To . (Center of Training <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Story_1 for Player 1 (Red) over 0.00 seconds
Animation - Play Captain 0073 <gen> 's attack defend animation
Unit Group - Pick every unit in (Units in Human_1 <gen>) and do (Play (Picked unit)'s attack defend animation)
Wait 1.00 seconds
Animation - Reset Captain 0073 <gen> 's animation
Unit Group - Pick every unit in (Units in Human_1 <gen>) and do (Reset (Picked unit)'s animation)
Wait 1.00 seconds
Animation - Play Captain 0073 <gen> 's attack defend animation
Unit Group - Pick every unit in (Units in Human_1 <gen>) and do (Play (Picked unit)'s attack defend animation)
Wait 1.00 seconds
Animation - Reset Captain 0073 <gen> 's animation
Unit Group - Pick every unit in (Units in Human_1 <gen>) and do (Reset (Picked unit)'s animation)
Wait 1.00 seconds
Animation - Play Captain 0073 <gen> 's attack defend animation
Unit Group - Pick every unit in (Units in Human_1 <gen>) and do (Play (Picked unit)'s attack defend animation)
Wait 1.00 seconds
Animation - Reset Captain 0073 <gen> 's animation
Unit Group - Pick every unit in (Units in Human_1 <gen>) and do (Reset (Picked unit)'s animation)
Wait 1.00 seconds
Animation - Play Captain 0073 <gen> 's attack defend animation
Unit Group - Pick every unit in (Units in Human_1 <gen>) and do (Play (Picked unit)'s attack defend animation)
Wait 1.00 seconds
Animation - Reset Captain 0073 <gen> 's animation
Unit Group - Pick every unit in (Units in Human_1 <gen>) and do (Play (Picked unit)'s attack defend animation)
Wait 1.00 seconds
Animation - Play Captain 0073 <gen> 's attack defend animation
Unit Group - Pick every unit in (Units in Human_1 <gen>) and do (Play (Picked unit)'s attack defend animation)
Wait 1.00 seconds
Animation - Reset Captain 0073 <gen> 's animation
Unit Group - Pick every unit in (Units in Human_1 <gen>) and do (Reset (Picked unit)'s animation)
Wait 1.00 seconds
Animation - Play Captain 0073 <gen> 's stand victory animation
Unit Group - Pick every unit in (Units in Human_1 <gen>) and do (Play (Picked unit)'s stand victory animation)
Cinematic - Send transmission to (All players) from Captain 0073 <gen> named Captain : Play No sound and display Nice job soldiers! . Modify duration: Set to 3.00 seconds and Wait
Wait 3.00 seconds
Unit Group - Pick every unit in (Units in Human_1 <gen>) and do (Reset (Picked unit)'s animation)
Animation - Reset Captain 0073 <gen> 's animation
Unit - Order Blood Mage 0010 <gen> to Move To . (Center of Blood_Mage_Talk <gen>)
Wait 6.00 seconds
Unit - Make Blood Mage 0010 <gen> face Captain 0073 <gen> over 1.00 seconds
Unit - Make Captain 0073 <gen> face Blood Mage 0010 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Blood Mage 0010 <gen> named Human General : Play No sound and display I knew it! Illidan is here! He came to kill us all! My spy reported this to me now. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0073 <gen> named Captain : Play No sound and display What shall we do? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blood Mage 0010 <gen> named Human General : Play No sound and display We should stay here to defend ourselves until our king notice that we didn't came home he will send army to help us. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0073 <gen> named Captain : Play No sound and display Alright then I will command my men and we will set us in defensive position. . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0073 <gen> named Captain : Play ToArms <gen> and display To Arms! . Modify duration: Set to 2.00 seconds and Don't wait
Sound - Play ArmsSound <gen>
Camera - . Apply . gg_cam_ToArms for Player 1 (Red) over 0 seconds
Unit Group - Order (Units in Human_1 <gen>) to Move To . (Center of Defend <gen>)
Unit - Order Captain 0073 <gen> to Move To . (Center of Captain <gen>)
Unit - Order Blood Mage 0010 <gen> to Move To . (Center of Blood_Mage_Defend <gen>)
Wait 7.00 seconds
Unit - Make Naga Myrmidon 0039 <gen> Invulnerable
Camera - . Apply . gg_cam_War for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Sound - Play IllidansTheme <gen>
Cinematic - Send transmission to (All players) from The Betrayer 0026 <gen> named Illidan : Play No sound and display When will our other army come to help us with this attack? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Naga Myrmidon 0039 <gen> named Captain Le'fruk : Play No sound and display My master, I don't know they are late but they will arrive soon. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Naga Myrmidon 0039 <gen> named Captain Le'fruk : Play NagaAsk <gen> and display Where shall I strike? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from The Betrayer 0026 <gen> named Illidan : Play AngryIllidan4 <gen> and display You dare speak to me? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from The Betrayer 0026 <gen> named Illidan : Play AngryIllidan3 <gen> and display Vengeance is mine . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from The Betrayer 0026 <gen> named Illidan : Play No sound and display I must attack them first but if you insist go attack them. . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Naga Myrmidon 0039 <gen> named Captain Le'Fruk : Play NagaYes <gen> and display I will strike! . Modify duration: Set to 2.00 seconds and Don't wait
Unit Group - Order (Units in Naga_2 <gen>) to Patrol To . (Center of Attack <gen>)
Unit Group - Order (Units in Naga_1 <gen>) to Patrol To . (Center of Gold <gen>)
Unit - Order Naga Myrmidon 0039 <gen> to Attack . Spellbreaker 0013 <gen>
Wait 7.00 seconds
Camera - . Apply . gg_cam_Waiting for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from The Betrayer 0026 <gen> named Illidan : Play AngryIllidan <gen> and display None of them know my true power. . Modify duration: Set to 3.00 seconds and Don't wait
Unit - Order The Betrayer 0026 <gen> to Move To . (Center of Waiting <gen>)
Wait 3.00 seconds
Unit - Make The Betrayer 0026 <gen> face (Center of Army <gen>) over 0 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_Waited for Player 1 (Red) over 0 seconds
Unit - Make Naga Myrmidon 0039 <gen> Vulnerable
Unit - Unhide Naga Siren 0086 <gen>
Unit - Unhide Snap Dragon 0076 <gen>
Unit - Unhide Naga Royal Guard 0075 <gen>
Unit - Unhide Naga Royal Guard 0074 <gen>
Cinematic - Send transmission to (All players) from Naga Royal Guard 0074 <gen> named Elite Naga Warrior : Play No sound and display My master,sorry for late we came here finally. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from The Betrayer 0026 <gen> named Illidan : Play IllidanIsThatAll <gen> and display Is that all? . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from The Betrayer 0026 <gen> named Illidan : Play No sound and display Alright than let's help our army in human camp. . Modify duration: Set to 3.00 seconds and Wait
Unit - Order Snap Dragon 0076 <gen> to Right-Click . The Betrayer 0026 <gen>
Unit - Order Naga Siren 0086 <gen> to Right-Click . The Betrayer 0026 <gen>
Unit - Order Naga Royal Guard 0075 <gen> to Right-Click . The Betrayer 0026 <gen>
Unit - Order Naga Royal Guard 0074 <gen> to Right-Click . The Betrayer 0026 <gen>
Unit - Order The Betrayer 0026 <gen> to Patrol To . (Center of Patrol <gen>)
Wait 2 seconds
Camera - . Apply . (Current camera) for Player 1 (Red) over 0.00 seconds
Wait 0.20 seconds
Camera - Lock camera target for Player 1 (Red) to The Betrayer 0026 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 15.00 seconds
Hero - Give gg_item_gldo_0078 to The Betrayer 0026 <gen>
Lich King
Events
Unit - The Betrayer 0026 <gen> Acquires an item
Conditions
Actions
Animation - Play Demon Gate 0041 <gen> 's stand work animation
Unit - Unhide The Lich King 0043 <gen>
Unit - Unpause The Lich King 0043 <gen>
Wait 5.00 seconds
Sound - Play LichKingTheme <gen>
Camera - . Apply . gg_cam_Lich_King_Summoned for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to (All players) from The Lich King 0043 <gen> named Lich King : Play LichKingSpeak <gen> and display All must die! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from The Lich King 0043 <gen> named Lich King : Play No sound and display I'm here to kill Illidan and all in this town! . Modify duration: Set to 6.00 seconds and Wait
Unit - Kill Demon Gate 0041 <gen>
Cinematic - Send transmission to (All players) from The Lich King 0043 <gen> named Lich King : Play No sound and display Illidan perhaps you survived before but today you will not. . Modify duration: Set to 7.00 seconds and Wait
Unit - Order The Lich King 0043 <gen> to Attack . The Betrayer 0026 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_Normal_Camera for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to The Lich King 0043 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from The Betrayer 0026 <gen> named Illidan : Play Ilidancic <gen> and display You are not PREPARED! . Modify duration: Set to 4.00 seconds and Wait
Wait 6.00 seconds
Unit - Order The Betrayer 0026 <gen> to Night Elf Demon Hunter - Metamorphosis .
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from a Player 4 (Purple) . Demon Hunter (Morphed), (Evil) named Illidan at (Center of Captain <gen>) : Play DeadIllidan <gen> and display Muhahahahaha now I'm complete! . Modify duration: Set to 7.00 seconds and Wait
Unit - Order The Betrayer 0026 <gen> to Attack . The Lich King 0043 <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from The Betrayer 0026 <gen> named Illidan : Play AngryIllidan2 <gen> and display None may challenge me! . Modify duration: Set to 5.00 seconds and Don't wait
Illidan Dead
Events
Unit - The Betrayer 0026 <gen> Dies
Conditions
Actions
Unit - Order The Lich King 0043 <gen> to Patrol To . (Center of Patrol <gen>)
Cinematic - Send transmission to (All players) from The Lich King 0043 <gen> named Lich King : Play No sound and display Rest in Hell, Demon Hunter! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from The Betrayer 0026 <gen> named Illidan : Play IllidanSpell <gen> and display Noo, the spell is not done! Is not done! . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from The Lich King 0043 <gen> named Lich King : Play No sound and display I'm calling Scourge to scar this land! . Modify duration: Set to 6.00 seconds and Don't wait
Animation - Play The Lich King 0043 <gen> 's spell throw animation
Unit - Make The Lich King 0043 <gen> Invulnerable
Wait 6.00 seconds
Animation - Reset The Lich King 0043 <gen> 's animation
Unit - Make The Lich King 0043 <gen> Vulnerable
Camera - . Apply . gg_cam_Scourge for Player 1 (Red) over 0 seconds
Sound - Play ScourgeStart <gen>
Unit - Unhide Acolyte 0083 <gen>
Unit - Unhide Acolyte 0084 <gen>
Unit - Unhide Acolyte 0085 <gen>
Unit - Unpause Acolyte 0083 <gen>
Unit - Unpause Acolyte 0084 <gen>
Unit - Unpause Acolyte 0085 <gen>
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from The Lich King 0043 <gen> named Lich King : Play No sound and display We will build camp here. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0084 <gen> named Acolyte : Play Talk6 <gen> and display Yes, master. . Modify duration: Set to 3.00 seconds and Don't wait
Sound - Play Talk6 <gen>
AI - Start melee AI script for Player 7 (Green) : war3mapImported\Cannibalize Master.ai (Unexpected type: 'aiscript')
Wait 0.10 seconds
Player - Set name of Player 7 (Green) to The Scourge
Unit - Unhide Human General 0087 <gen>
Unit - Unpause Human General 0087 <gen>
Unit - Unhide Royal Guard 0089 <gen>
Unit - Unpause Royal Guard 0089 <gen>
Unit - Unhide Royal Guard 0088 <gen>
Unit - Unpause Royal Guard 0088 <gen>
Unit - Unhide Peasant 0090 <gen>
Unit - Unpause Peasant 0090 <gen>
Unit - Unhide Peasant 0091 <gen>
Unit - Unpause Peasant 0091 <gen>
Wait 7.00 seconds
Camera - . Apply . gg_cam_King_Army for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Human General 0087 <gen> named General George : Play Talk7 <gen> and display I'm here. . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Human General 0087 <gen> named General George : Play No sound and display Prepare to die! . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Royal Guard 0089 <gen> to Move To . (Center of Guard_1 <gen>)
Unit - Order Royal Guard 0088 <gen> to Move To . (Center of Gurad_2 <gen>)
Cinematic - Send transmission to (All players) from The Lich King 0043 <gen> named Lich King : Play SlayAll <gen> and display Slay all who oppose us . Modify duration: Set to 4.00 seconds and Wait
AI - Start melee AI script for Player 5 (Yellow) : war3mapImported\Human Insane.ai (Unexpected type: 'aiscript')
Wait 0.10 seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 0.10 seconds
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Game - Display to (All players) the text: Now you can watch war between Human's and Lich King without Camera Mode.Press F9 for commands or wait to begin a war...
Unit - Order Human General 0087 <gen> to Move To . (Center of Patrol_Human <gen>)
Player - Set name of Player 5 (Yellow) to King's Army
Unit - Order The Lich King 0043 <gen> to Move To . (Center of Lich_King <gen>)
Visibility - Disable fog of war
Visibility - Disable black mask
Quest - Flash the quest dialog button
Countdown Timer - Start Attacking as a Repeating timer that will expire in 120.00 seconds
Countdown Timer - Create a timer window for Attacking with title War start in:
Sound - Play Pursuit .
Wait 10.00 seconds
Game - Display to (All players) the text: If you can't wait use cheat: warptenThan wait for war and turn it off.
Unit - Change ownership of The Lich King 0043 <gen> to Player 11 (Dark Green) and Retain color
Unit - Change ownership of Human General 0087 <gen> to Player 3 (Teal) and Retain color
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\General George.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 11 (Dark Green) : war3mapImported\The Lich King.ai (Unexpected type: 'aiscript')
Skip Cinematic
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Trigger - Turn on Cinematic_Skip_One <gen>
Destructible - Kill Summer Tree Wall 1088 <gen>
Trigger - Turn off (This trigger)
Cinematic Skip One
Events
Destructible - Summer Tree Wall 1088 <gen> dies
Conditions
Actions
Cinematic - Fade out over 10.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 10.00 seconds the text: Thank you for watching!Cinematic by superaconi
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
LK vs Illidan Debug
Events
Time - Attacking expires
Conditions
Actions
Unit - Order The Lich King 0043 <gen> to Attack . Human General 0087 <gen>
Unit - Order Human General 0087 <gen> to Attack . The Lich King 0043 <gen>
LK End
Events
Unit - The Lich King 0043 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - Lock camera target for Player 1 (Red) to Human General 0087 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Human General 0087 <gen> named General George : Play EndLK <gen> and display Light curse you! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Fade out over 10.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 10.00 seconds the text: Thank you for watching!Humans won!Cinematic by superaconi
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 7 (Green) with the message: Defeat!
General End
Events
Unit - Human General 0087 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - Lock camera target for Player 1 (Red) to The Lich King 0043 <gen> , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from The Lich King 0043 <gen> named Lich King : Play EndGeneral <gen> and display All life, must end! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Fade out over 10.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 10.00 seconds the text: Thank you for watching!The Scourge won!Cinematic by superaconi
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Commands
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Commands for Lich King with the description Commands for Lich King-attackgeneral-stopattackgeneral-patrolnaga-patrolscourge-stoppatrol-attackhumanbase , using icon path ReplaceableTextures\CommandButtons\BTNBlackCitadel.blp
Lich King Attack Human
Events
Player - Player 1 (Red) types a chat message containing -attackgeneral (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order The Lich King 0043 <gen> to Attack . Human General 0087 <gen>
Stop Attack Human
Events
Player - Player 1 (Red) types a chat message containing -stopattackgeneral (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order The Lich King 0043 <gen> to Move To . (Center of Lich_King <gen>)
Lich King Patrol
Events
Player - Player 1 (Red) types a chat message containing -patrolscourge (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order The Lich King 0043 <gen> to Patrol To . (Center of Blood_Mage_Defend <gen>)
Patrol Naga
Events
Player - Player 1 (Red) types a chat message containing -patrolnaga (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order The Lich King 0043 <gen> to Patrol To . (Center of Naga_1 <gen>)
Stop Patrol
Events
Player - Player 1 (Red) types a chat message containing -stoppatrol (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order The Lich King 0043 <gen> to Move To . (Center of Defend <gen>)
Attack H Base
Events
Player - Player 1 (Red) types a chat message containing -attackhumanbase (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order The Lich King 0043 <gen> to Patrol To . (Center of Base <gen>)
Commands H
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Quest - Create a Required quest titled Commands for General with the description Commands for General George-attackLK-stopattackLK-patrolnagah-patrolhuman-stoppatrolh-attackscourge , using icon path ReplaceableTextures\CommandButtons\BTNKeep.blp
General Attack LK
Events
Player - Player 1 (Red) types a chat message containing -attackLK (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order Human General 0087 <gen> to Attack . The Lich King 0043 <gen>
Stop Attack LK
Events
Player - Player 1 (Red) types a chat message containing -stopattackLK (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order Human General 0087 <gen> to Move To . (Center of Patrol_Human <gen>)
General Patrol
Events
Player - Player 1 (Red) types a chat message containing -patrolhuman (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order Human General 0087 <gen> to Patrol To . (Center of Humans <gen>)
Patrol Naga H
Events
Player - Player 1 (Red) types a chat message containing -patrolnagah (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order Human General 0087 <gen> to Patrol To . (Center of Naga_1 <gen>)
Stop Patrol H
Events
Player - Player 1 (Red) types a chat message containing -stoppatrolh (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order Human General 0087 <gen> to Move To . (Center of Defend_2 <gen>)
Attack H Base Copy
Events
Player - Player 1 (Red) types a chat message containing -attackscourge (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Order Human General 0087 <gen> to Patrol To . (Center of Patrol <gen>)
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