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Triggers
Illidan Or Arthas.w3x
Variables
Initialization
Start
Arthas Goes After 900 Seconds
Undead Train
Undead Revive
Undead Revive 2
Undead Attack
Undead Attack Summoned
Undead Attack 2
Undead Attack 2 Summoned
Undead Attack 3
Undead Attack 3 Summoned
Undead Unlimited Wood
Undead Unlimited Gold
Friend AI
AI Train
Dh Revive
Undead AI Train
Undead AI Train Vari
Undead AI Retreat
Undead AI Retreat Vari
Undead Ping Portal 1
Undead Ping Portal 2
Ai Revive Vashj
Ai Revive Kael
AI Attack
AI Attack Summoned
AI Attack Vari
AI Attack Summoned Vari
AI Attack Vari Betrayer
AI Attack Summoned Vari Betrayer
AI Attack Slyvanas
AI Attack Summoned Slyvanas
AI Revive
AI Revive 2
Ending
Ending
Ending 2
Ending 2 Part 1
Ending 2 Part 2
Ending 2 Part 3
Upgrades
Undead Upgrade Level 1
Regions
Region Move
Region Move Copy
Region Move 1
Region Move 2
Region Move 3
Abilities
Abilities Naga
Abilities Naga 2
Abilities Naga 3
Argent Dawn
Argent Dawn Arrives
Argent Dawn Train
Argent Dawn Attacks Undead
Argent Dawn Attacks Undead Summoned
Tirion Fordring Revives
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
KelThuzadRevive
timer
No
Start
Events
Map initialization
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 250.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 250.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 250.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 250.00 % experience from future kills
Hero - Make Player 11 (Dark Green) Heroes gain 250.00 % experience from future kills
Unit - Hide Varimathras 0431 <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 11 (Dark Green) over 0 seconds
Wait 2 seconds
Cinematic - Send transmission to (All players) from Dreadlord 0430 <gen> named Varimathras : Play No sound and display Why do you call me Lord Archimonde? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Warlock 0429 <gen> named Archimonde : Play No sound and display You must betray them and then summon me!i'll give you what i can to summon me. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Dreadlord 0430 <gen> named Varimathras : Play No sound and display Yes my lord! . Modify duration: Add 0 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 0 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 0 seconds
Unit - Remove Warlock 0429 <gen> from the game
Unit - Remove Dreadlord 0430 <gen> from the game
Unit - Hide Dark Ranger 0425 <gen>
Unit - Hide Dark Ranger 0427 <gen>
Unit - Hide Portal 0426 <gen>
Unit - Hide Dreadlord 0428 <gen>
Unit - Hide Warlock 0432 <gen>
Unit - Order Acolyte 0031 <gen> to Harvest . Haunted Gold Mine 0028 <gen>
Unit - Order Acolyte 0030 <gen> to Harvest . Haunted Gold Mine 0028 <gen>
Unit - Order Acolyte 0029 <gen> to Harvest . Haunted Gold Mine 0028 <gen>
Unit - Order Acolyte 0032 <gen> to Harvest . Haunted Gold Mine 0028 <gen>
Unit - Order Acolyte 0033 <gen> to Harvest . Haunted Gold Mine 0028 <gen>
Unit - Order Mur'gul Slave 0061 <gen> to Harvest . Gold Mine 0060 <gen>
Unit - Order Mur'gul Slave 0062 <gen> to Harvest . Gold Mine 0060 <gen>
Unit - Order Mur'gul Slave 0065 <gen> to Harvest . Gold Mine 0060 <gen>
Unit - Order Mur'gul Slave 0063 <gen> to Harvest . Gold Mine 0060 <gen>
Unit - Order Mur'gul Slave 0064 <gen> to Harvest . Gold Mine 0060 <gen>
Player - Set the current research level of Rnsw (Unexpected type: 'techcode') to 2 for Player 3 (Teal)
Player - Set the current research level of Rnen (Unexpected type: 'techcode') to 1 for Player 3 (Teal)
Player - Set the current research level of Rnam (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of Rnat (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Entire map)
Player - Change color of Player 4 (Purple) to Teal , Changing color of existing units
Player - Change color of Player 2 (Blue) to Purple , Changing color of existing units
Player - Change color of Player 5 (Yellow) to Red , Changing color of existing units
Player - Change color of Player 6 (Orange) to Purple , Changing color of existing units
Player - Change color of Player 7 (Green) to Purple , Changing color of existing units
Player - Change color of Player 3 (Teal) to Teal , Changing color of existing units
Player - Change color of Player 8 (Pink) to Red , Changing color of existing units
Player - Change color of Player 9 (Gray) to Purple , Changing color of existing units
Player - Change color of Player 10 (Light Blue) to Purple , Changing color of existing units
Player - Change color of Player 11 (Dark Green) to Purple , Changing color of existing units
Player - Change color of Player 12 (Brown) to Light Blue , Changing color of existing units
Unit - Add Ghost to Lich King 0146 <gen>
Unit - Add Ghost to Death Knight 0147 <gen>
Player - Make Obsidian Statue Available for training/construction by Player 9 (Gray)
Trigger - Turn off Undead_Train <gen>
Wait 180.00 seconds
Trigger - Turn on Arthas_Goes_After_900_Seconds <gen>
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 11 (Dark Green) over 0.00 seconds
Wait 0.80 seconds
Cinematic - Send transmission to (All players) from Death Knight 0009 <gen> named Arthas : Play No sound and display Taste The Unlimited Army of The Scourge! . Modify duration: Add 0 seconds and Wait
Animation - Play Death Knight 0009 <gen> 's attack animation
Wait 0.70 seconds
Animation - Play Death Knight 0009 <gen> 's stand animation
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0.70 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 0.70 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 0.70 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 10 (Light Blue) over 0.70 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 11 (Dark Green) over 0.70 seconds
Wait 1.00 seconds
Unit - Unhide Portal 0426 <gen>
Animation - Play Portal 0426 <gen> 's birth animation
Wait 0.70 seconds
Unit - Unhide Dark Ranger 0425 <gen>
Unit - Make Dark Ranger 0425 <gen> face Illidan (Evil) 0052 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Dark Ranger 0252 <gen> named Slyvanas : Play No sound and display Hey! Illidan. . Modify duration: Add 0 seconds and Wait
Unit - Make Illidan (Evil) 0052 <gen> face Dark Ranger 0425 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Illidan (Evil) 0052 <gen> named Illidan : Play No sound and display What are you doing here?! . Modify duration: Add 0 seconds and Wait
Animation - Play Illidan (Evil) 0052 <gen> 's attack animation
Wait 0.70 seconds
Animation - Play Illidan (Evil) 0052 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Dark Ranger 0252 <gen> named Slyvanas : Play No sound and display Helping you of course. My hate for Arthas is greater then you know. . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Illidan (Evil) 0052 <gen> named Illidan : Play No sound and display Well then. i cant argue with any help. . Modify duration: Add 0 seconds and Wait
Unit - Make Illidan (Evil) 0052 <gen> face Death Knight 0009 <gen> over 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.70 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0.70 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0.70 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 0.70 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 0.70 seconds
Unit - Remove Dark Ranger 0425 <gen> from the game
Trigger - Turn on Undead_Train <gen>
Trigger - Turn on Undead_AI_Train <gen>
Trigger - Turn on Undead_AI_Train_Vari <gen>
Wait 0.50 seconds
Unit - Order Dark Ranger 0252 <gen> to Attack-Move To . (Position of Lich King 0146 <gen>)
Unit - Order Dreadlord 0238 <gen> to Attack-Move To . (Position of Lich King 0146 <gen>)
Unit - Order Blood Mage 0341 <gen> to Attack-Move To . (Position of Lich King 0146 <gen>)
Unit - Order Demon Hunter 0436 <gen> to Attack-Move To . (Position of Lich King 0146 <gen>)
Unit - Order Demon Hunter 0437 <gen> to Attack-Move To . (Position of Lich King 0146 <gen>)
Unit - Order Demon Hunter 0438 <gen> to Attack-Move To . (Position of Lich King 0146 <gen>)
Unit - Order Sea Witch 0342 <gen> to Attack-Move To . (Position of Lich King 0146 <gen>)
Unit - Order Crypt Lord 0230 <gen> to Attack-Move To . (Position of Temple of Tides 0074 <gen>)
Unit - Order Lich 0206 <gen> to Attack-Move To . (Position of Temple of Tides 0074 <gen>)
Arthas Goes After 900 Seconds
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Cinematic - Send transmission to (All players) from Death Knight 0009 <gen> named Arthas : Play No sound and display Enough! I'll finish you all personally. . Modify duration: Add 0 seconds and Wait
Unit - Order Death Knight 0009 <gen> to Attack-Move To . (Position of Temple of Tides 0074 <gen>)
Trigger - Turn off (This trigger)
Undead Train
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Order Crypt 0035 <gen> to train/upgrade to a Ghoul
Unit - Order Crypt 0034 <gen> to train/upgrade to a Ghoul
Unit - Order Temple of the Damned 0050 <gen> to train/upgrade to a Banshee
Unit - Order Slaughterhouse 0049 <gen> to train/upgrade to a Abomination
Unit - Order Slaughterhouse 0051 <gen> to train/upgrade to a Meat Wagon
Unit - Order Slaughterhouse 0139 <gen> to train/upgrade to a Meat Wagon
Unit - Order Slaughterhouse 0142 <gen> to train/upgrade to a Abomination
Unit - Order Slaughterhouse 0148 <gen> to train/upgrade to a Abomination
Unit - Order Crypt 0141 <gen> to train/upgrade to a Ghoul
Unit - Order Crypt 0150 <gen> to train/upgrade to a Ghoul
Unit - Order Crypt 0144 <gen> to train/upgrade to a Ghoul
Unit - Order Crypt 0145 <gen> to train/upgrade to a Crypt Fiend
Unit - Order Temple of the Damned 0143 <gen> to train/upgrade to a Necromancer
Unit - Order Temple of the Damned 0140 <gen> to train/upgrade to a Necromancer
Unit - Order Temple of the Damned 0149 <gen> to train/upgrade to a Necromancer
-------- Kel'Thuzad'Forces --------
Unit - Order Temple of the Damned 0198 <gen> to train/upgrade to a Necromancer
Unit - Order Temple of the Damned 0196 <gen> to train/upgrade to a Necromancer
Unit - Order Temple of the Damned 0197 <gen> to train/upgrade to a Necromancer
Unit - Order Temple of the Damned 0201 <gen> to train/upgrade to a Necromancer
Unit - Order Temple of the Damned 0203 <gen> to train/upgrade to a Necromancer
Unit - Order Temple of the Damned 0202 <gen> to train/upgrade to a Necromancer
Unit - Order Temple of the Damned 0215 <gen> to train/upgrade to a Necromancer
Unit - Order Crypt 0199 <gen> to train/upgrade to a Ghoul
Unit - Order Crypt 0204 <gen> to train/upgrade to a Ghoul
Unit - Order Crypt 0200 <gen> to train/upgrade to a Ghoul
Unit - Order Crypt 0205 <gen> to train/upgrade to a Ghoul
Unit - Order Crypt 0213 <gen> to train/upgrade to a Ghoul
Unit - Order Crypt 0212 <gen> to train/upgrade to a Ghoul
Unit - Order Crypt 0214 <gen> to train/upgrade to a Ghoul
-------- Anub'Barak's Forces --------
Unit - Order Crypt 0223 <gen> to train/upgrade to a Crypt Fiend
Unit - Order Crypt 0222 <gen> to train/upgrade to a Crypt Fiend
Unit - Order Crypt 0220 <gen> to train/upgrade to a Crypt Fiend
Unit - Order Crypt 0218 <gen> to train/upgrade to a Crypt Fiend
Unit - Order Crypt 0221 <gen> to train/upgrade to a Crypt Fiend
Unit - Order Crypt 0228 <gen> to train/upgrade to a Crypt Fiend
Unit - Order Crypt 0229 <gen> to train/upgrade to a Crypt Fiend
Unit - Order Crypt 0219 <gen> to train/upgrade to a Crypt Fiend
Unit - Order Slaughterhouse 0224 <gen> to train/upgrade to a Abomination
Unit - Order Slaughterhouse 0225 <gen> to train/upgrade to a Abomination
Unit - Order Slaughterhouse 0226 <gen> to train/upgrade to a Abomination
Unit - Order Slaughterhouse 0227 <gen> to train/upgrade to a Abomination
AI - Ignore the guard positions of all Player 2 (Blue) units
AI - Ignore the guard positions of all Player 6 (Orange) units
AI - Ignore the guard positions of all Player 7 (Green) units
Undead Revive
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Lich (Lich)
Actions
Wait 30.00 seconds
Hero - Instantly revive Lich 0206 <gen> at (Center of Region_006 <gen>) , Hide revival graphics
Undead Revive 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Crypt Lord
Actions
Wait 30.00 seconds
Hero - Instantly revive Crypt Lord 0230 <gen> at (Center of Region_007 <gen>) , Hide revival graphics
Undead Attack
Events
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Conditions
Actions
Unit - Order (Trained unit) to Attack-Move To . (Position of Temple of Tides 0074 <gen>)
Undead Attack Summoned
Events
Unit - A unit owned by Player 2 (Blue) . Spawns a summoned unit
Conditions
Actions
Unit - Order (Summoned unit) to Attack-Move To . (Position of Temple of Tides 0074 <gen>)
Undead Attack 2
Events
Unit - A unit owned by Player 6 (Orange) . Finishes training a unit
Conditions
Actions
Unit - Order (Trained unit) to Attack-Move To . (Position of Temple of Tides 0074 <gen>)
Undead Attack 2 Summoned
Events
Unit - A unit owned by Player 6 (Orange) . Spawns a summoned unit
Conditions
Actions
Unit - Order (Summoned unit) to Attack-Move To . (Position of Temple of Tides 0074 <gen>)
Undead Attack 3
Events
Unit - A unit owned by Player 7 (Green) . Finishes training a unit
Conditions
Actions
Unit - Order (Trained unit) to Attack-Move To . (Position of Temple of Tides 0074 <gen>)
Undead Attack 3 Summoned
Events
Unit - A unit owned by Player 7 (Green) . Spawns a summoned unit
Conditions
Actions
Unit - Order (Summoned unit) to Attack-Move To . (Position of Temple of Tides 0074 <gen>)
Undead Unlimited Wood
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player - Add 5000 to Player 3 (Teal) . Current lumber
Player - Add 5000 to Player 2 (Blue) . Current lumber
Player - Add 5000 to Player 6 (Orange) . Current lumber
Player - Add 5000 to Player 7 (Green) . Current lumber
Player - Add 5000 to Player 8 (Pink) . Current lumber
Player - Add 5000 to Player 9 (Gray) . Current lumber
Player - Add 5000 to Player 12 (Brown) . Current lumber
Undead Unlimited Gold
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Player - Add 5000 to Player 2 (Blue) . Current gold
Player - Add 5000 to Player 3 (Teal) . Current gold
Player - Add 5000 to Player 6 (Orange) . Current gold
Player - Add 5000 to Player 7 (Green) . Current gold
Player - Add 5000 to Player 8 (Pink) . Current gold
Player - Add 5000 to Player 9 (Gray) . Current gold
Player - Add 5000 to Player 12 (Brown) . Current gold
AI Train
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Order Spawning Grounds 0055 <gen> to train/upgrade to a Naga Royal Guard
Unit - Order Spawning Grounds 0057 <gen> to train/upgrade to a Naga Myrmidon
Unit - Order Spawning Grounds 0058 <gen> to train/upgrade to a Snap Dragon
Unit - Order Spawning Grounds 0058 <gen> to train/upgrade to a Naga Royal Guard
Unit - Order Shrine of Azshara 0066 <gen> to train/upgrade to a Naga Siren
Unit - Order Shrine of Azshara 0067 <gen> to train/upgrade to a Couatl
AI - Ignore the guard positions of all Player 9 (Gray) units
AI - Ignore the guard positions of all Player 3 (Teal) units
AI - Ignore the guard positions of all Player 8 (Pink) units
Dh Revive
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Demon Hunter
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Demon Hunter 0436 <gen> Equal to (Dying unit)
Then - Actions
Hero - Instantly revive Demon Hunter 0436 <gen> at (Center of Region_004 <gen>) , Hide revival graphics
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Demon Hunter 0438 <gen> Equal to (Dying unit)
Then - Actions
Hero - Instantly revive Demon Hunter 0438 <gen> at (Center of Region_004 <gen>) , Hide revival graphics
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Demon Hunter 0437 <gen> Equal to (Dying unit)
Then - Actions
Hero - Instantly revive Demon Hunter 0437 <gen> at (Center of Region_004 <gen>) , Hide revival graphics
Else - Actions
Do nothing
Undead AI Train
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
-------- Slyvanas's Forsaken --------
Unit - Order Temple of the Damned 0261 <gen> to train/upgrade to a Banshee
Unit - Order Temple of the Damned 0260 <gen> to train/upgrade to a Banshee
Unit - Order Temple of the Damned 0262 <gen> to train/upgrade to a Banshee
Unit - Order Temple of the Damned 0259 <gen> to train/upgrade to a Banshee
Unit - Order Temple of the Damned 0263 <gen> to train/upgrade to a Banshee
Unit - Order Crypt 0256 <gen> to train/upgrade to a Ghoul
Unit - Order Crypt 0254 <gen> to train/upgrade to a Ghoul
Unit - Order Crypt 0255 <gen> to train/upgrade to a Ghoul
Unit - Order Crypt 0253 <gen> to train/upgrade to a Ghoul
Unit - Order Slaughterhouse 0258 <gen> to train/upgrade to a Obsidian Statue
Unit - Order Slaughterhouse 0257 <gen> to train/upgrade to a Obsidian Statue
Undead AI Train Vari
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
-------- Varimathras's Forsaken --------
Unit - Order Slaughterhouse 0241 <gen> to train/upgrade to a Abomination
Unit - Order Slaughterhouse 0240 <gen> to train/upgrade to a Abomination
Unit - Order Slaughterhouse 0239 <gen> to train/upgrade to a Meat Wagon
Unit - Order Crypt 0246 <gen> to train/upgrade to a Ghoul
Unit - Order Crypt 0245 <gen> to train/upgrade to a Ghoul
Unit - Order Temple of the Damned 0249 <gen> to train/upgrade to a Necromancer
Unit - Order Temple of the Damned 0248 <gen> to train/upgrade to a Necromancer
Unit - Order Temple of the Damned 0247 <gen> to train/upgrade to a Necromancer
Undead AI Retreat
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Portal
Actions
Trigger - Turn off Undead_AI_Train <gen>
Trigger - Turn off Undead_AI_Train_Vari <gen>
Cinematic - Send transmission to (All players) from Dreadlord 0428 <gen> named Varimathras : Play No sound and display Im sorry my Lady. The portal has been destroyed we can no longer reinforce you until the portal is resummoned . Modify duration: Add 0 seconds and Wait
Wait 30.00 seconds
Trigger - Turn on Undead_AI_Train_Vari <gen>
Trigger - Turn on Undead_AI_Train <gen>
Unit - Create 1 (Unit-type of Portal 0426 <gen>) for Player 9 (Gray) at (Position of Portal 0426 <gen>) facing (Position of Temple of Tides 0074 <gen>)
Undead AI Retreat Vari
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Portal
Actions
Wait 30.00 seconds
Trigger - Turn on Undead_AI_Train <gen>
Undead Ping Portal 1
Events
Unit - Portal 0426 <gen> Is attacked
Conditions
Actions
Cinematic - Send transmission to (All players) from Dark Ranger 0427 <gen> named Slyvanas : Play No sound and display Hey! Defend the portal we can't reinforce you without it! . Modify duration: Add 0 seconds and Wait
Trigger - Turn on Undead_Ping_Portal_2 <gen>
Trigger - Turn off (This trigger)
Undead Ping Portal 2
Events
Unit - Portal 0426 <gen> Is attacked
Conditions
Actions
Cinematic - Send transmission to (All players) from Dark Ranger 0427 <gen> named Slyvanas : Play No sound and display Hey! The portal is under attacked! . Modify duration: Add 0 seconds and Wait
Ai Revive Vashj
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Sea Witch
Actions
Wait 30.00 seconds
Hero - Instantly revive Sea Witch 0342 <gen> at (Center of Region_004 <gen>) , Hide revival graphics
Ai Revive Kael
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Blood Mage
Actions
Wait 30.00 seconds
Hero - Instantly revive Blood Mage 0341 <gen> at (Center of Region_004 <gen>) , Hide revival graphics
AI Attack
Events
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Conditions
Actions
Unit - Order (Trained unit) to Attack-Move To . (Position of Lich King 0146 <gen>)
AI Attack Summoned
Events
Unit - A unit owned by Player 3 (Teal) . Spawns a summoned unit
Conditions
Actions
Unit - Order (Summoned unit) to Attack-Move To . (Position of Lich King 0146 <gen>)
AI Attack Vari
Events
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Conditions
Actions
Unit - Order (Trained unit) to Attack-Move To . (Position of Lich King 0146 <gen>)
AI Attack Summoned Vari
Events
Unit - A unit owned by Player 8 (Pink) . Spawns a summoned unit
Conditions
Actions
Unit - Order (Summoned unit) to Attack-Move To . (Position of Lich King 0146 <gen>)
AI Attack Vari Betrayer
Events
Unit - A unit owned by Player 8 (Pink) . Finishes training a unit
Conditions
Actions
Unit - Order (Trained unit) to Attack-Move To . (Position of Temple of Tides 0074 <gen>)
AI Attack Summoned Vari Betrayer
Events
Unit - A unit owned by Player 8 (Pink) . Spawns a summoned unit
Conditions
Actions
Unit - Order (Summoned unit) to Attack-Move To . (Position of Temple of Tides 0074 <gen>)
AI Attack Slyvanas
Events
Unit - A unit owned by Player 9 (Gray) . Finishes training a unit
Conditions
Actions
Unit - Order (Trained unit) to Attack-Move To . (Position of Lich King 0146 <gen>)
AI Attack Summoned Slyvanas
Events
Unit - A unit owned by Player 9 (Gray) . Spawns a summoned unit
Conditions
Actions
Unit - Order (Summoned unit) to Attack-Move To . (Position of Lich King 0146 <gen>)
AI Revive
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Dark Ranger
Actions
Wait 30.00 seconds
Hero - Instantly revive Dark Ranger 0252 <gen> at (Center of Region_004 <gen>) , Hide revival graphics
AI Revive 2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Crypt Lord
Actions
Wait 30.00 seconds
Hero - Instantly revive Dreadlord 0238 <gen> at (Center of Region_004 <gen>) , Hide revival graphics
Ending
Events
Unit - Death Knight 0009 <gen> Dies
Conditions
Actions
Trigger - Turn off Ending_2 <gen>
Trigger - Turn off Arthas_Goes_After_900_Seconds <gen>
Camera - Set the camera bounds for Player 1 (Red) to Region_000 <gen>
Camera - Set the camera bounds for Player 2 (Blue) to Region_000 <gen>
Camera - Set the camera bounds for Player 3 (Teal) to Region_000 <gen>
Camera - Set the camera bounds for Player 4 (Purple) to Region_000 <gen>
Camera - Set the camera bounds for Player 5 (Yellow) to Region_000 <gen>
Camera - Set the camera bounds for Player 6 (Orange) to Region_000 <gen>
Camera - Set the camera bounds for Player 7 (Green) to Region_000 <gen>
Camera - Set the camera bounds for Player 8 (Pink) to Region_000 <gen>
Camera - Set the camera bounds for Player 9 (Gray) to Region_000 <gen>
Camera - Set the camera bounds for Player 10 (Light Blue) to Region_000 <gen>
Camera - Set the camera bounds for Player 11 (Dark Green) to Region_000 <gen>
Camera - Set the camera bounds for Player 12 (Brown) to Region_000 <gen>
Unit - Create 1 . Death Knight (Evil) for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Illidan (Evil) (Evil) for Player 3 (Teal) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 20.00 seconds
Cinematic - Send transmission to (All players) from Illidan (Evil) 0052 <gen> named Illidan : Play No sound and display I WinThe Frozen Throne Is DestroyedNow . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Unit - Remove Ghost from Death Knight 0147 <gen>
Unit - Change ownership of Death Knight 0147 <gen> to Player 2 (Blue) and Change color
Cinematic - Send transmission to (All players) from Death Knight 0147 <gen> named Arthas : Play No sound and display Its Not Over Yet . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Unit - Kill Death Knight 0147 <gen>
Camera - Set the camera bounds for Player 1 (Red) to (Entire map)
Camera - Set the camera bounds for Player 2 (Blue) to (Entire map)
Camera - Set the camera bounds for Player 3 (Teal) to (Entire map)
Camera - Set the camera bounds for Player 4 (Purple) to (Entire map)
Unit - Remove Ghost from Lich King 0146 <gen>
Unit - Change ownership of Lich King 0146 <gen> to Player 2 (Blue) and Change color
Cinematic - Send transmission to (All players) from Lich King 0146 <gen> named Lich King : Play No sound and display Hahahaha! . Modify duration: Add 0 seconds and Wait
Unit - Kill Lich King 0008 <gen>
Unit - Kill Illidan (Evil) 0052 <gen>
Trigger - Turn on Ending_2_Part_1 <gen>
Ending 2
Events
Unit - Illidan (Evil) 0052 <gen> Dies
Conditions
Actions
Camera - Set the camera bounds for Player 1 (Red) to Region_000 <gen>
Camera - Set the camera bounds for Player 4 (Purple) to Region_000 <gen>
Camera - Set the camera bounds for Player 5 (Yellow) to Region_000 <gen>
Unit - Create 1 . Death Knight (Evil) for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Illidan (Evil) (Evil) for Player 3 (Teal) at (Center of Region_001 <gen>) facing Default building facing degrees
Wait 11.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0009 <gen> named Arthas : Play No sound and display You Should Have Run Demon Hunter. . Modify duration: Add 0 seconds and Wait
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 12 (Brown) with the message: Defeat!
Ending 2 Part 1
Events
Unit - Temple of Tides 0074 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 12 (Brown) with the message: Defeat!
Ending 2 Part 2
Events
Unit - Lich King 0146 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Lich King 0146 <gen> named Lich King : Play No sound and display Impossible! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Wait 300.00 seconds
Trigger - Turn off (This trigger)
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Enemy
Player - Make Player 8 (Pink) treat Player 3 (Teal) as an Enemy
Player - Make Player 8 (Pink) treat Player 4 (Purple) as an Enemy
Player - Make Player 8 (Pink) treat Player 5 (Yellow) as an Enemy
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Enemy
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Enemy
Player - Make Player 5 (Yellow) treat Player 8 (Pink) as an Enemy
Player - Make Player 4 (Purple) treat Player 8 (Pink) as an Enemy
Player - Make Player 3 (Teal) treat Player 8 (Pink) as an Enemy
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Enemy
Wait 10.00 seconds
Unit - Unhide Varimathras 0431 <gen>
Unit - Change ownership of Varimathras 0431 <gen> to Player 8 (Pink) and Change color
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 11 (Dark Green) over 0 seconds
Cinematic - Send transmission to (All players) from Varimathras 0431 <gen> named Varimathras : Play No sound and display Hahahahahaha! You idiots i will summon Lord Archimonde! . Modify duration: Add 0 seconds and Wait
Animation - Play Varimathras 0431 <gen> 's spell animation
Wait 1.00 seconds
Animation - Play Varimathras 0431 <gen> 's stand animation
Wait 3.00 seconds
Unit - Unhide Warlock 0432 <gen>
Unit - Change ownership of Warlock 0432 <gen> to Player 8 (Pink) and Change color
Cinematic - Send transmission to (All players) from Warlock 0432 <gen> named Archimonde : Play No sound and display Hahahahaha! Your end has come . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Unhide Warlock 0432 <gen>
Cinematic - Send transmission to (All players) from Dark Ranger 0427 <gen> named Slyvanas : Play No sound and display I should have never trusted you! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.70 seconds
Camera - Reset camera for Player 2 (Blue) to standard game-view over 0.70 seconds
Camera - Reset camera for Player 3 (Teal) to standard game-view over 0.70 seconds
Camera - Reset camera for Player 4 (Purple) to standard game-view over 0.70 seconds
Camera - Reset camera for Player 5 (Yellow) to standard game-view over 0.70 seconds
Camera - Reset camera for Player 10 (Light Blue) to standard game-view over 0.70 seconds
Camera - Reset camera for Player 11 (Dark Green) to standard game-view over 0.70 seconds
Trigger - Turn off Undead_AI_Train_Vari <gen>
Ending 2 Part 3
Events
Unit - Warlock 0432 <gen> Dies
Conditions
Actions
Cinematic - Send transmission to (All players) from Warlock 0432 <gen> named Archimonde : Play No sound and display It cant be! . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Undead Upgrade Level 1
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of Rura (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of Ruar (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of Rucr (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of Rune (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Player - Set the current research level of Ruba (Unexpected type: 'techcode') to 2 for Player 2 (Blue)
Player - Set the current research level of Rusm (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of Rupc (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of Ruwb (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of Rugf (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
Player - Set the current research level of Rusl (Unexpected type: 'techcode') to 1 for Player 2 (Blue)
-------- Kel'Thuzad's Forces --------
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of Rura (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of Ruar (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of Rucr (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of Rune (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of Ruba (Unexpected type: 'techcode') to 2 for Player 6 (Orange)
Player - Set the current research level of Rusm (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of Rupc (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of Ruwb (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of Rugf (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
Player - Set the current research level of Rusl (Unexpected type: 'techcode') to 1 for Player 6 (Orange)
-------- Anub'Barak's Forces --------
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 3 for Player 7 (Green)
Player - Set the current research level of Rura (Unexpected type: 'techcode') to 3 for Player 7 (Green)
Player - Set the current research level of Ruar (Unexpected type: 'techcode') to 3 for Player 7 (Green)
Player - Set the current research level of Rucr (Unexpected type: 'techcode') to 3 for Player 7 (Green)
Player - Set the current research level of Ruwb (Unexpected type: 'techcode') to 1 for Player 7 (Green)
Player - Set the current research level of Rupc (Unexpected type: 'techcode') to 1 for Player 7 (Green)
-------- Varimathras's Forsaken --------
Player - Set the current research level of Rupc (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of Rucr (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of Ruar (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of Rura (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of Rugf (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of Rusl (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of Rusm (Unexpected type: 'techcode') to 1 for Player 8 (Pink)
Player - Set the current research level of Rune (Unexpected type: 'techcode') to 2 for Player 8 (Pink)
-------- Slyvanas's Forsaken --------
Player - Set the current research level of Rucr (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of Ruar (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of Rura (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of Rume (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of Ruba (Unexpected type: 'techcode') to 2 for Player 9 (Gray)
Region Move
Events
Unit - A unit enters Region_006 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Position of Temple of Tides 0074 <gen>)
Region Move Copy
Events
Unit - A unit enters Region_007 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Position of Temple of Tides 0074 <gen>)
Region Move 1
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Position of Lich King 0146 <gen>)
Region Move 2
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Position of Lich King 0146 <gen>)
Region Move 3
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Position of Lich King 0146 <gen>)
Abilities Naga
Events
Unit - Temple of Tides 0045 <gen> Finishes research
Conditions
Actions
Trigger - Turn on Abilities_Naga_2 <gen>
Trigger - Turn off (This trigger)
Abilities Naga 2
Events
Unit - Temple of Tides 0045 <gen> Finishes research
Conditions
Actions
Unit - Replace (Triggering unit) with a Temple of Tides using The old unit's relative life and mana
Trigger - Turn off (This trigger)
Trigger - Turn on Abilities_Naga_3 <gen>
Abilities Naga 3
Events
Unit - Temple of Tides 0045 <gen> Finishes research
Conditions
Actions
Unit - Replace (Triggering unit) with a Temple of Tides using The old unit's relative life and mana
Argent Dawn Arrives
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Cinematic - Send transmission to (All players) from Paladin 0389 <gen> named Tirion : Play No sound and display The holy light shall fight with you . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0389 <gen> named Tirion : Play No sound and display Onward the Argent Dawn! For the Aliance! . Modify duration: Add 0 seconds and Wait
Unit - Remove Ghost from Mega Castle 0353 <gen>
Unit - Remove Ghost from Farm 0360 <gen>
Unit - Remove Ghost from Farm 0358 <gen>
Unit - Remove Ghost from Farm 0361 <gen>
Unit - Remove Ghost from Farm 0359 <gen>
Unit - Remove Ghost from Farm 0379 <gen>
Unit - Remove Ghost from Farm 0378 <gen>
Unit - Remove Ghost from Farm 0374 <gen>
Unit - Remove Ghost from Farm 0377 <gen>
Unit - Remove Ghost from Farm 0376 <gen>
Unit - Remove Ghost from Farm 0375 <gen>
Unit - Remove Ghost from Farm 0381 <gen>
Unit - Remove Ghost from Farm 0380 <gen>
Unit - Remove Ghost from Arcane Vault 0355 <gen>
Unit - Remove Ghost from Arcane Vault 0354 <gen>
Unit - Remove Ghost from Altar of Kings 0356 <gen>
Unit - Remove Ghost from Altar of Kings 0357 <gen>
Unit - Remove Ghost from Peasant 0410 <gen>
Unit - Remove Ghost from Peasant 0409 <gen>
Unit - Remove Ghost from Peasant 0408 <gen>
Unit - Remove Ghost from Peasant 0411 <gen>
Unit - Remove Ghost from Waygate 0382 <gen>
Unit - Remove Ghost from Paladin 0389 <gen>
Unit - Remove Ghost from Workshop 0418 <gen>
Unit - Remove Ghost from Gryphon Aviary 0416 <gen>
Unit - Remove Ghost from Arcane Sanctum 0421 <gen>
Unit - Remove Ghost from Barracks 0412 <gen>
Unit - Remove Ghost from Barracks 0413 <gen>
Unit - Remove Ghost from Workshop 0419 <gen>
Unit - Remove Ghost from Gryphon Aviary 0417 <gen>
Unit - Remove Ghost from Arcane Sanctum 0420 <gen>
Unit - Remove Ghost from Barracks 0414 <gen>
Unit - Remove Ghost from Barracks 0415 <gen>
Unit - Remove Ghost from Lumber Mill 0423 <gen>
Unit - Remove Ghost from Blacksmith 0422 <gen>
Unit - Change ownership of Mega Castle 0353 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Arcane Vault 0355 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Altar of Kings 0357 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Altar of Kings 0356 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Arcane Vault 0354 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Farm 0358 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Farm 0359 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Farm 0360 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Farm 0361 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Farm 0374 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Farm 0375 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Farm 0376 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Farm 0377 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Farm 0378 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Farm 0379 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Farm 0380 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Farm 0381 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Peasant 0410 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Peasant 0409 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Peasant 0411 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Peasant 0408 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Workshop 0418 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Gryphon Aviary 0416 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Gryphon Aviary 0417 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Workshop 0419 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Barracks 0412 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Barracks 0413 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Barracks 0414 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Barracks 0415 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Paladin 0389 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Lumber Mill 0423 <gen> to Player 12 (Brown) and Change color
Unit - Change ownership of Blacksmith 0422 <gen> to Player 12 (Brown) and Change color
Unit - Order Paladin 0389 <gen> to Attack-Move To . (Position of Lich King 0146 <gen>)
Trigger - Turn on Argent_Dawn_Train <gen>
Trigger - Turn off (This trigger)
Argent Dawn Train
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
AI - Ignore the guard positions of all Player 12 (Brown) units
Unit - Order Barracks 0412 <gen> to train/upgrade to a Footman
Unit - Order Barracks 0413 <gen> to train/upgrade to a Footman
Unit - Order Barracks 0414 <gen> to train/upgrade to a Knight
Unit - Order Barracks 0415 <gen> to train/upgrade to a Knight
Unit - Order Workshop 0418 <gen> to train/upgrade to a Mortar Team
Unit - Order Workshop 0419 <gen> to train/upgrade to a Mortar Team
Unit - Order Arcane Sanctum 0420 <gen> to train/upgrade to a Priest
Unit - Order Arcane Sanctum 0421 <gen> to train/upgrade to a Priest
Unit - Order Gryphon Aviary 0416 <gen> to train/upgrade to a Gryphon Rider
Unit - Order Gryphon Aviary 0417 <gen> to train/upgrade to a Gryphon Rider
Argent Dawn Attacks Undead
Events
Unit - A unit owned by Player 12 (Brown) . Spawns a summoned unit
Conditions
Actions
Unit - Order (Summoned unit) to Attack-Move To . (Position of Lich King 0146 <gen>)
Argent Dawn Attacks Undead Summoned
Events
Unit - A unit owned by Player 12 (Brown) . Finishes training a unit
Conditions
Actions
Unit - Order (Trained unit) to Attack-Move To . (Position of Lich King 0146 <gen>)
Tirion Fordring Revives
Events
Unit - Paladin 0389 <gen> Dies
Conditions
Actions
Wait 30.00 seconds
Hero - Instantly revive Paladin 0389 <gen> at (Position of Mega Castle 0353 <gen>) , Hide revival graphics
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