Name | Type | is_array | initial_value |
IdentifiedItem | itemcode | Yes | |
ItemID | integer | No | |
MaxPossibleItems | integer | Yes | |
MaxVarriationItems | integer | Yes | |
TargetItem | itemcode | Yes | |
tempinteger | integer | No | |
TempPlayerGroup | force | No | |
WhatItemStartInt | integer | Yes |
//TESH.scrollpos=0
//TESH.alwaysfold=0
//How to use?
//Changelog:
1.0 - first v. (gui)
1.1 - some improvements ;)
( upcoming v. i will try to make vjass or jass :D )
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Just cnp (copy and paste) the whole Identify System.
and dont forget to copy the spell (identify) in your map.
then just read the ducumentation :)
// IMPORTANT // IMPORTANT
!!!!!!!!It is important that you have the configs for the "FIRST ITEM".!!!!!!!!
// IMPORTANT // IMPORTANT
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just copy and paste in the IdentifySystemCore trigger the block starting with , and ending with the same block (comment)
Configs:
"Target item": item that is Unidentified.
"Identifited Item"(array): item that will created after you identifited the item! please change here only the item and the +# number in the array (depends on how manny items you want to do)
"MaxVarriation"(array) : insert here only the number "HOW MANY ITEMS YOU HAVE AS IDENTIFED ITEM"
// Please dont change any other varriables, or the system may go wrong !!
//TESH.scrollpos=0
//TESH.alwaysfold=0
//How to add more items
-------- --------------------------CONFIG FOR NEXT ITEM--------------- --------
Set ItemID = (ItemID + 1) // this is just an index for the item, dont change this
Set TargetItem[ItemID] = |cff949596Claw // here you set your item, which is unindentificated (your "starting" item)
Set IdentifiedItem[(MaxPossibleItems[(ItemID - 1)] + 1)] = Klauen des Angriffs +12 // here you can set your random item, which will be created after used the scroll on the "starting item"
Set IdentifiedItem[(MaxPossibleItems[(ItemID - 1)] + 2)] = Klauen des Angriffs +9 // here the same. !! Dont !! forgett to change the inxed (array) always to +x (x the number of your random created item
Set MaxVarriationItems[ItemID] = 2 // set here the AMOUNT of possible items which should be created
Set WhatItemStartInt[ItemID] = (MaxPossibleItems[(ItemID - 1)] + 1) // index of starting item, dont change this
Set MaxPossibleItems[ItemID] = ((MaxPossibleItems[(ItemID - 1)] - 1) + MaxVarriationItems[ItemID]) // index of maximal possible items created, dont change this
//to add more items
//just copy and paste a block in idenfitySystemCore trigger, and edit the varriables (look here what how to edit!)
-------- --------------------------CONFIG FOR NEXT ITEM--------------- --------
blablabla
blablabla
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