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Model validation: Hussar

hussar.MDX

0 errors 1 severe 23 warnings 10 unused
  • 1 11 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 153900); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 3 Model
    • Attachment 2 "Head Mount - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Attachment 10 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Sequence 11 - "Decay Bone"
    • 1 Extent
      • Negative extents
  • 1 Geoset 0
    • 1 Extent
      • Negative extents
  • 1 Geoset 1
    • 1 Extent
      • Negative extents
  • 1 Geoset 2
    • 1 Extent
      • Negative extents
  • 1 Geoset 3
    • 1 Extent
      • Negative extents
  • 1 Geoset 4
    • 1 Extent
      • Negative extents
  • 1 Geoset 5
    • 1 Extent
      • Negative extents
  • 1 Geoset 7
    • 1 Extent
      • Negative extents
  • 1 Geoset 8
    • 1 Extent
      • Negative extents
  • 3 Helper 0
    • 3 Translation
      • Track 12 at frame 6833 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 7200 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 7533 has exactly the same value as tracks 13 and 15
  • 1 Helper 25
    • 1 Rotation
      • Track 11 at frame 13500 has roughly the same value as tracks 10 and 12
  • 1 Helper 26
    • 1 Rotation
      • Track 8 at frame 13500 has roughly the same value as tracks 7 and 9
  • 1 Helper 27
    • 1 Rotation
      • Track 11 at frame 13500 has roughly the same value as tracks 10 and 12
  • 1 Helper 28
    • 1 Rotation
      • Track 7 at frame 13500 has roughly the same value as tracks 6 and 8
  • 2 Helper 34
    • 2 Translation
      • Track 9 at frame 13467 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 14100 has exactly the same value as tracks 9 and 11
  • 1 Helper 37
    • 1 Rotation
      • Track 7 at frame 13500 has roughly the same value as tracks 6 and 8
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