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Model validation: Hussar
hussar.MDX
0errors1severe23warnings10unused
1
11
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 153900); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
3
Model
Attachment 2 "Head Mount - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 10 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Sequence 11 - "Decay Bone"
1
Extent
Negative extents
1
Geoset 0
1
Extent
Negative extents
1
Geoset 1
1
Extent
Negative extents
1
Geoset 2
1
Extent
Negative extents
1
Geoset 3
1
Extent
Negative extents
1
Geoset 4
1
Extent
Negative extents
1
Geoset 5
1
Extent
Negative extents
1
Geoset 7
1
Extent
Negative extents
1
Geoset 8
1
Extent
Negative extents
3
Helper 0
3
Translation
Track 12 at frame 6833 has exactly the same value as tracks 11 and 13
Track 13 at frame 7200 has exactly the same value as tracks 12 and 14
Track 14 at frame 7533 has exactly the same value as tracks 13 and 15
1
Helper 25
1
Rotation
Track 11 at frame 13500 has roughly the same value as tracks 10 and 12
1
Helper 26
1
Rotation
Track 8 at frame 13500 has roughly the same value as tracks 7 and 9
1
Helper 27
1
Rotation
Track 11 at frame 13500 has roughly the same value as tracks 10 and 12
1
Helper 28
1
Rotation
Track 7 at frame 13500 has roughly the same value as tracks 6 and 8
2
Helper 34
2
Translation
Track 9 at frame 13467 has exactly the same value as tracks 8 and 10
Track 10 at frame 14100 has exactly the same value as tracks 9 and 11
1
Helper 37
1
Rotation
Track 7 at frame 13500 has roughly the same value as tracks 6 and 8
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