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Triggers
Hunt for the Scythe.w3x
Variables
Initialization
random
stuffsr
Wall
sounds
cheer or cry bubbles
cheer or cry arugal
cheer or cry morgan katarn
cheer or cry morbent and friends
dont rot plx
Etc
Messages
To move into Fall
Cash
Cash2
Demi hoes
beacon
Esca
my gift to mage
my gift to myself
my gift to guys
my gift to kerrah
Rethilgore
Messages
questutorial
tutorial 1
tutorial 2
tutorial 3
tutorial 4
---------------------------
Old friends
Insane ghoul
Lethon
Sven
Morbent meet Morgan
---------------------------
Unally
Unally Copy 2
Unally Copy 2 Copy
Unally Copy 2 Copy Copy
Unally Copy
Unally Copy Copy 3
Unally Copy Copy 3 Copy
Unally Copy Copy 3 Copy Copy
Unally Copy Copy
Unally Copy Copy Copy
Unally Copy Copy Copy Copy
Unally Copy Copy Copy Copy Copy
Unally Copy Copy 2
Unally Copy Copy 2 Copy
Unally Copy Copy 2 Copy Copy
Unally Copy Copy 2 Copy Copy Copy
Morbent dies
---------------------------
Morbent1
Morbent2
Morbent3
Morbent4
Morbent5
---------------------------
Help Red
Help Blue
HelpTeal
HelpPurple
jack
ping test
ping test Copy
ping test Copy Copy
ping test Copy Copy Copy
music while testing
music while testing Copy
music while testing Copy 2
music while testing Copy 3
stuff
add
add Copy 5
goblin tower
add Copy 5 Copy
add Copy 5 Copy 2
add Copy 5 Copy 3
add Copy 5 Copy 4
add Copy 3
add Copy
add Copy 2
victory
victory Copy
victory Copy 2
victory Copy 3
drag
HE WHO BEARS THE SCYTHE
theme
name
name Copy
name Copy Copy
name Copy Copy Copy
Attacks
Theocritus Copy
HE WHO BEARS THE SCYTHE Copy
Westfall Copy
Darkshire Reinforcements Copy
Forsaken Copy
Scythe Beare bites the dust
Scythe Beare bites the dust Copy
arugal is a magic man
release your lol
Grand Alliances Section
Quest
Player 1 and 2
Player 1 and 3
Player 1 and 4
Player 2 and 1
Player 2 and 3
Player 2 and 4
Player 3 and 1
Player 3 and 2
Player 3 and 4
Player 4 and 1
Player 4 and 2
Player 4 and 3
Axis Section
Player 1 and 2 Copy
Player 1 and 3 Copy
Player 1 and 4 Copy
Player 2 and 1 Copy
Player 2 and 3 Copy
Player 2 and 4 Copy
Player 3 and 1 Copy
Player 3 and 2 Copy
Player 3 and 4 Copy
Player 4 and 1 Copy
Player 4 and 2 Copy
Player 4 and 3 Copy
Advanced Tutorial
Advanced for red
Advanced for blue
Advanced for teal
Advanced for purplez
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
atac
rect
No
diesregion
rect
No
mageblade
item
No
owner
player
No
scythe
item
No
silver
unit
No
spring
unit
No
tehvictimlolz0r
unit
No
random
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Worgen
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
Actions
Wait 30.00 seconds
Unit - Create 1 . Worgen for Player 5 (Yellow) at (Random point in Duskwood_minus_elywnn <gen>) facing Default building facing degrees
stuffsr
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Unit - Change color of Insane Ghoul 0451 <gen> to Orange
Unit - Make Black Spider 0435 <gen> Rescuable by Player Group - Player 4 (Purple)
Unit - Make Forest Spider 0434 <gen> Rescuable by Player Group - Player 4 (Purple)
Unit - Make Black Spider 0433 <gen> Rescuable by Player Group - Player 4 (Purple)
Unit - Make Ziggurat 0436 <gen> Rescuable by Player Group - Player 4 (Purple)
Unit - Make Brigand 0437 <gen> Rescuable by Player Group - Player 1 (Red)
Unit - Make Brigand 0438 <gen> Rescuable by Player Group - Player 1 (Red)
Wall
Events
Destructible - Barrel of Explosives 3066 <gen> dies
Conditions
Actions
Destructible - Kill Stone Wall 0420 <gen>
eep
sounds
Events
Time - Every 80.00 seconds of game time
Conditions
Actions
Sound - Play FreakyForest1 <gen>
Wait 20.00 seconds
Sound - Play FreakyForest2 <gen>
Wait 20.00 seconds
Sound - Play FreakyForest3 <gen>
Wait 20.00 seconds
Sound - Play FreakyForest4 <gen>
xD
;o
cheer or cry bubbles
Events
Time - Every 2 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Number of living Defias Worker units owned by Player 1 (Red)) Equal to 0
(Number of living Defias units owned by Player 1 (Red)) Equal to 0
(Number of living Tent units owned by Player 1 (Red)) Equal to 0
(Number of living Tavern units owned by Player 1 (Red)) Equal to 0
(Number of living Defias Headquarters units owned by Player 1 (Red)) Equal to 0
Actions
Trigger - Turn off (This trigger)
Sound - Play Dark Victory .
Wait 10.00 seconds
Game - Defeat Player 1 (Red) with the message: You have failed!
Game - Display to (All players) for 35.00 seconds the text: The Defias Brotherhood's presence in Duskwood has been ended! Jitters and his lackeys lie butchered! VanCleef will think twice next time before messing in areas beyond his comprehension. For now, he can hide in the Deadmines, but the dark grip of evil shall soon come to claim him.
xD
Go home to Shadowfang.
cheer or cry arugal
Events
Time - Every 2 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Number of living Worgen Minion units owned by Player 2 (Blue)) Equal to 0
(Number of living Former Dalaran Archmage units owned by Player 2 (Blue)) Equal to 0
(Number of living Flesh Cage units owned by Player 2 (Blue)) Equal to 0
(Number of living Worgen Rift units owned by Player 2 (Blue)) Equal to 0
Actions
Trigger - Turn off (This trigger)
Sound - Play Sad Mystery .
Wait 10.00 seconds
Game - Defeat Player 2 (Blue) with the message: You have failed!
Game - Display to (All players) for 30.00 seconds the text: Archmage Arugal made his final mistake in coming to Duskwood. He has met his match in the shadows of this forest's blackest depths, and has been wiped off the face of Azeroth along with his Moonrage Worgen. The Forsaken shall suffer him no more, and his master will have to find a new pawn.
xD
O'rly
cheer or cry morgan katarn
Events
Time - Every 2 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Number of living Shadowhide Slave units owned by Player 3 (Teal)) Equal to 0
(Number of living Warlock units owned by Player 3 (Teal)) Equal to 0
(Number of living Shadowhide Tent units owned by Player 3 (Teal)) Equal to 0
(Number of living Shadowhide Hovel units owned by Player 3 (Teal)) Equal to 0
Actions
Trigger - Turn off (This trigger)
Sound - Play Main Screen .
Wait 10.00 seconds
Game - Defeat Player 3 (Teal) with the message: You have failed!
Game - Display to (All players) for 30.00 seconds the text: Morganth the Warlock's heartlessly cold ambitions for power and rulership have come to an abrupt halt, along with his life. He left the safety of the Tower of Ilgalar to gain the power to bring Stormwind to its knees. All he found was death.
xD
Go home to.... lawl
cheer or cry morbent and friends
Events
Time - Every 2 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Number of living Gateway units owned by Player 4 (Purple)) Equal to 0
(Number of living Necromancer units owned by Player 4 (Purple)) Equal to 0
(Number of living Ziggurat units owned by Player 4 (Purple)) Equal to 0
(Number of living Brain Eater units owned by Player 4 (Purple)) Equal to 0
(Number of living Morbent Fel's Home units owned by Player 4 (Purple)) Equal to 0
Actions
Trigger - Turn off (This trigger)
Sound - Play Doom .
Wait 10.00 seconds
Game - Defeat Player 4 (Purple) with the message: You have failed!
Game - Display to (All players) for 30.00 seconds the text: Morbent Fel's reign of terror has finally seen its end; but it is apparent that those that brought it to an end are eager to replace his reign with one as dark as their own. The Dark Riders have lost their ally in Duskwood, and can hide in the crevices of their mountains and rot.
plx?
dont rot plx
Events
Unit - A unit Dies
Conditions
(Dying unit) Equal to Commander Althea Ebonlocke 0329 <gen>
(Dying unit) Equal to Sirra Von'Indi 0280 <gen>
Actions
Unit - Suspend corpse decay for (Dying unit)
Stuff that will be necessary.
Etc
Events
Map initialization
Conditions
Actions
Unit - Order Worgen Minion 0069 <gen> to Attack . Crates 3084 <gen>
Unit - Order Worgen Minion 0070 <gen> to Attack . Barrel 3082 <gen>
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Unit - Hide Dreadlord 0521 <gen>
Unit - Hide Tower of Azora Mage 0522 <gen>
Unit - Hide Regent Lord 0524 <gen>
Unit - Hide Backstabbing Fool 0523 <gen>
Unit - Make Unseen 0374 <gen> Sleep when unprovoked
Destructible - Open Gate 2925 <gen>
Destructible - Open Demonic Gate 2926 <gen>
Set Variable Set diesregion = dies <gen>
Set Variable Set atac = attack_point <gen>
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of Commander Althea Ebonlocke 0329 <gen> using Abilities\Spells\Human\StormBolt\StormBoltMissile.mdl
Unit - Order Worgen Dark Runner 0085 <gen> to Patrol To . (Center of Region_006 <gen>)
Unit - Make Moon Well 0186 <gen> Invulnerable
Unit - Order Worgen Shadow Weaver 0227 <gen> to Patrol To . (Center of Region_007 <gen>)
Player - Change color of Player 3 (Teal) to Maroon , Changing color of existing units
Quest - Create a Required quest titled Objective with the description The objective of the game is to annihilate the opposing factions' units. Once a player controls no workers, no buildings and no heroes, he loses, because he cannot produce any more units. You gain gold by killing, but you get some over time as well. Finding the Scythe of Elune will make this job much easier. The reason for not achieving victory upon recieving the Scythe is because it will not be safe until the enemies are dead. If the hero who bears the Scythe falls in combat, the Scythe can be claimed from his fallen corpse and used against his remaining forces. , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Create a quest requirement for (Last created quest) with the description Defeat the enemy
Quest - Create a Required quest titled Story with the description The Scythe of Elune is a powerful artifact, with an interesting history. In Ashenvale, the Night Elven forest, the priestess Velinde found the Scythe of Elune, and used it to summon a Worgen army to fight the demons of Felwood. All went well until the Scythe began to summon Worgen on its own. Seeking help and hearing of a person who also summoned Worgen, she set out to find him. She never reached him, as her journey ended in Duskwood, and is where dark powers search for the Scythe.-Taken from World of WarcraftNote: The story so far is true, but in this map, the characters in World of Warcraft assosciated with the Scythe are brought together searching for it, but doesn't really happen in the game, though it is possible. , using icon path ReplaceableTextures\CommandButtons\BTNManual3.blp
Quest - Create a Optional quest titled Scythe with the description The Scythe is held by a Worgen of great power, who is located at Velinde's place of apparent death. He will teleport to a random location on the map at intervals during battles. The bearer of the Scythe will be able to summon a Worgen legion every now and then, enabling a swift victory over those others competing for the Scythe. , using icon path war3mapImported\Elven Glave.TGA
Quest - Create a Optional quest titled Morganth with the description Morganth was once a resident of Stormwind, but he fell to the dark arts, and travelled to the Redridge Mountains. From there his reign of terror began, as he took up residence in the Tower of Ilgalar, and summoned to him a handful of demons, and rallied the Shadowhide Gnolls under their lord, Lieutenant Fangore. With the Shadowhides and demon slaves, Morganth searches for the Scythe of Elune.If he finds it, the kingdom shall soon feel his dark wrath... , using icon path ReplaceableTextures\CommandButtons\BTNBloodLust.blp
Quest - Create a Optional quest titled Arugal with the description Archmage Arugal was a member of the wizards of Dalaran, where he made an enemy of his fellow Archmage Dalar Dawnweaver, a current member of the Forsaken who wishes him dead, and rallies his fallen brethren against Arugal's foothold in the Silverpine Forest. Arugal has ended up an enemy of Dalaran, and all those who are not seen upon as friends by his new Moonrage Worgen servants, or his 'children' as he dubs them. Wishing to gain more power, and with orders from his master, Arugal has come to Duskwood in search of the Scythe of Elune. , using icon path ReplaceableTextures\CommandButtons\BTNAmuletOftheWild.blp
Quest - Create a Optional quest titled Jitters with the description Jitters was a simple member of the Defias Brotherhood, with a name that does him justice. His expedition into a cave now known as Roland's Doom had him find the Scythe of Elune, which ended up summoning legions of Worgen shortly after its discovery by him and his brethren. The Worgen butchered the Defias there, but Jitters escaped. Now, the Defias seek to reclaim the Scythe, and shall rely on Jitters' experience with it to help them claim it... , using icon path ReplaceableTextures\CommandButtons\BTNHex.blp
Quest - Create a Optional quest titled Other Evils with the description Morbent Fel is a powerful necromancer, and has a dark hold over the forest from his domain, the Raven Hill Cemetry. He is an ally of the Dark Riders, mysterious horsemen who search for the Scythe of Elune, under an unkown master as mysterious as themselves till now. With foreign powers coming to claim the Scythe, it is time to pump up the volume and find the Scythe quickly, or their reign of terror may be cut short... , using icon path ReplaceableTextures\CommandButtons\BTNCloakOfFlames.blp
Unit - Make Skeletal Mage 0183 <gen> Rescuable by Player Group - Player 4 (Purple)
Environment - Set sky to Lordaeron Winter Sky (Purple)
Game - Set the time of day to 24.00
Player - Make Neutral Hostile treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Neutral Hostile as an Ally with shared vision
:-o
Messages
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Animation - Play Villager 0390 <gen> 's stand work animation
Game - Display to Player Group - Player 5 (Yellow) for 45.00 seconds the text: |Cff00ff00No Upkeep(|Cfffed312F10|R)|CFFFFFFFFO|Rbserving|Cff0000ffObserving
Sound - Play war3mapImported\jason hayes - world of warcraft - duskwood(2).mp3 (Unexpected type: 'musictheme') .
Game - Display to Player Group - Player 1 (Red) for 45.00 seconds the text: |cffffcc00The Defias Brotherhood is led by the cunning VanCleef, and is a villanous organization of rogues and cutthroats who were formerly all members of the respectable Stormwind Stonemasons Guild. They are widely spread out through the nation of Stormwind's provinces, primarily in Westfall.|r
Game - Display to Player Group - Player 2 (Blue) for 45.00 seconds the text: |cffffcc00Archmage Arugal; a former member of the Dalaran order is a guilt maddened and dangerous man. He hoped to use the Worgen wolf men to fight against the Scourge, and things went well until the Worgen turned on a Baron and slaughtered him and his people. Arugal then barred himself in the Baron's keep, and dubbed the Worgen his children. He has a master who so far remains unknown.|r
Game - Display to Player Group - Player 3 (Teal) for 45.00 seconds the text: |cffffcc00Morganth, rival of Theocritus was once a mage of Stormwind, but he turned rogue and set up residence in the Redridge Mountains, within a tower overlooking his followers, a force of insidious Shadowhide Gnolls headed by Lieutenant Fangore. Morganth searches for the the Scythe of Elune, and his former assosciates fear what he is capable of.|r
Game - Display to Player Group - Player 4 (Purple) for 45.00 seconds the text: |cffffcc00Duskwood is plagued by dark evils; some greater than others. From Deadwind Pass issue forth the Dark Riders, ever searching for the Scythe of Elune. At Raven Hill lies the evil Morbent Fel, a dark magician and a source of much of the shadow of Duskwood.|r
Game - Turn the day/night cycle Off
Wait 48.00 seconds
Game - Display to Player Group - Player 1 (Red) for 40.00 seconds the text: |CFFFFFFFFJitters had found the Scythe of Elune some time ago, but Worgen drove him away. Today, Jitters has been tracked down by his Defias brethren, who have recruited him back into the Brotherhood. Your mission is to find the Scythe to use it against those who would oppose the Defias. |R
Game - Display to Player Group - Player 2 (Blue) for 40.00 seconds the text: |CFFFFFFFFFinding the Scythe of Elune would allow Arugal to summon even greater legions of Worgen to serve him. The Worgen of Duskwood do not obey Arugal, but they will not stand against his Moonrage. Find the Scythe and assure your dominance!|R
Game - Display to Player Group - Player 3 (Teal) for 40.00 seconds the text: |CFFFFFFFFYou, Morganth, and your Shadowhides, have come to find the Scythe. With it, the Kingdom of Stormwind will soon feel Morganth's dark wrath. The Shadowhides do not know that if their master is successful, they would soon be replaced by the Worgen.|R
Game - Display to Player Group - Player 4 (Purple) for 40.00 seconds the text: |CFFFFFFFFThe Dark Riders crave the Scythe, and with Morbent Fel's assistance the item of their fevered hounding may soon be theirs, and then, the light shall tremble and falter, and any hope of saving Duskwood from eternal darkness will be gone.|R
GIEF
Cash
Events
Map initialization
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 6 (Orange) as an Neutral
Player - Make Player 6 (Orange) treat Player 4 (Purple) as an Neutral
Unit Group - Order (Units in NightWatch1 <gen>) to Patrol To . (Center of NightWatch2 <gen>)
Player - Change color of Player 6 (Orange) to Purple , Changing color of existing units
Player - Set Player 1 (Red) . Current gold to 750
Player - Set Player 2 (Blue) . Current gold to 750
Player - Set Player 3 (Teal) . Current gold to 750
Player - Set Player 4 (Purple) . Current gold to 750
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Wait 0.01 seconds
Unit - Change color of Minion of Morganth 0364 <gen> to (Color of Player 8 (Pink))
GEIF!!!1
Cash2
Events
Time - Every 8.00 seconds of game time
Conditions
Actions
Player - Add 35 to Player 1 (Red) . Current gold
Player - Add 35 to Player 2 (Blue) . Current gold
Player - Add 35 to Player 3 (Teal) . Current gold
Player - Add 35 to Player 4 (Purple) . Current gold
Demi hoes
Events
Map initialization
Conditions
Actions
Player - Limit training of Sneed to 1 for Player 1 (Red)
Player - Limit training of Mr. Smite to 1 for Player 1 (Red)
Player - Limit training of Miner Johnson to 1 for Player 1 (Red)
Player - Limit training of Gilnid to 1 for Player 1 (Red)
Player - Limit training of Rhahk'Zor to 1 for Player 1 (Red)
Player - Limit training of Garrick Padfoot to 1 for Player 1 (Red)
Player - Limit training of Cookie to 1 for Player 1 (Red)
Player - Limit training of Marzon the Silent Blade to 1 for Player 1 (Red)
Player - Limit training of Defias Kingpin to 1 for Player 1 (Red)
-------- --- --------
Player - Limit training of Esca to 1 for Player 2 (Blue)
Player - Limit training of Odo the Blindwatcher to 1 for Player 2 (Blue)
Player - Limit training of Razorclaw the Butcher to 1 for Player 2 (Blue)
Player - Limit training of Rethilgore the Cell Keeper to 1 for Player 2 (Blue)
Player - Limit training of Wolf Master Nandos to 1 for Player 2 (Blue)
Player - Limit training of Apothecary Berard to 1 for Player 2 (Blue)
Player - Limit training of Baron Silverlaine to 1 for Player 2 (Blue)
Player - Limit training of Commander Springvale to 1 for Player 2 (Blue)
Player - Limit training of Nigel de Mon to 1 for Player 2 (Blue)
Player - Limit training of Fenrus the Devourer to 1 for Player 2 (Blue)
Player - Limit training of Apprentice to 1 for Player 2 (Blue)
-------- --- --------
Player - Limit training of Commander Felstrom to 1 for Player 4 (Purple)
Player - Limit training of Mor'Ladim to 1 for Player 4 (Purple)
Player - Limit training of Lord Malathrom to 1 for Player 4 (Purple)
Player - Limit training of Abercrombie to 1 for Player 4 (Purple)
Player - Limit training of Stalvan Mistmantle to 1 for Player 4 (Purple)
Player - Limit training of Dextren Ward to 1 for Player 4 (Purple)
Player - Limit training of Huntsman to 1 for Player 4 (Purple)
-------- --- --------
Player - Limit training of Minion of Morganth to 1 for Player 3 (Teal)
Player - Limit training of Shadowhide Overlord to 1 for Player 3 (Teal)
Player - Limit training of Ribchaser to 1 for Player 3 (Teal)
Player - Limit training of Yowler to 1 for Player 3 (Teal)
Player - Limit training of Rohh the Silent to 1 for Player 3 (Teal)
Player - Limit training of Ardo Dirtypaw to 1 for Player 3 (Teal)
flashy
beacon
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Shadowhide Beacon
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Wait 2 seconds
Unit - Remove (Dying unit) from the game
Magic Man. True story.
Esca
Events
Unit - A unit Begins channeling an ability
Conditions
((Ability being cast) Equal to Pyrewood Shackles) and ((Casting unit) Equal to Esca 0391 <gen>)
Actions
Unit - Make (Target unit of ability being cast) Rescuable by Player Group - Player 2 (Blue)
thanks for all the support throughout the long period you me and kerrah have been working on scythe hunt.
my gift to mage
Events
Player - Player 1 (Red) types a chat message containing -tribute (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 15.00 seconds the text: A thank you to Kil'yaeben/Kil'Yuben/Yuber/Mage/Mummy for allowing me to create a cult dedicated to your worship.I know how much you love Kenzuli and Scythe, so you can do with them as you see fit here.
Unit - Create 1 . Avion for Player 1 (Red) at (Center of Region_015 <gen>) facing Default building facing degrees
Item - Create Mageblade at (Position of (Last created unit))
Set Variable Set mageblade = (Last created item)
Wait 0.01 seconds
Hero - Give mageblade to (Last created unit)
Wait 0.01 seconds
Unit - Create 1 . ScytheRexx for Player 1 (Red) at (Center of Region_015 <gen>) facing Default building facing degrees
Unit - Create 1 . Kenzuli for Player 1 (Red) at (Center of Region_015 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Unit - Create 1 . Yuber8900 for Player 1 (Red) at (Center of Region_015 <gen>) facing Default building facing degrees
Cinematic - Ping minimap for Player Group - Player 1 (Red) at (Center of Region_015 <gen>) for 5.00 seconds
con-fucking grats.
my gift to myself
Events
Player - Player 3 (Teal) types a chat message containing -tribute (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 3 (Teal) for 15.00 seconds the text: Good job. I hope you're happy.
Unit - Create 1 . Timolas for Player 3 (Teal) at (Center of Region_018 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Cinematic - Ping minimap for Player Group - Player 3 (Teal) at (Center of Region_018 <gen>) for 5.00 seconds
thanks for the fun.
my gift to guys
Events
Player - Player 4 (Purple) types a chat message containing -tribute (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 4 (Purple) for 15.00 seconds the text: A thank you to Nanicool and Handclaw for their playing of the map. Here ya go.
Unit - Create 1 . Nanicool for Player 4 (Purple) at (Center of Region_017 <gen>) facing Default building facing degrees
Unit - Create 1 . Handclaw for Player 4 (Purple) at (Center of Region_017 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Cinematic - Ping minimap for Player Group - Player 4 (Purple) at (Center of Region_017 <gen>) for 5.00 seconds
thanks for all the support throughout the long period you me and mage have been working on scythe hunt. This is also to make up for me nerfing you >_>
my gift to kerrah
Events
Player - Player 2 (Blue) types a chat message containing -tribute (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to Player Group - Player 2 (Blue) for 15.00 seconds the text: A thank you to Kerrah/Kellah/Kerrandrius for all the ideas and times we've played together and had good fun. Glad to have had the priviledge to have gotten to semi-know you over SoL.
Unit - Create 1 . Kerrah for Player 2 (Blue) at (Center of Region_014 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Cinematic - Ping minimap for Player Group - Player 2 (Blue) at (Center of Region_014 <gen>) for 5.00 seconds
Magic Man. True story.
Rethilgore
Events
Unit - A unit Begins channeling an ability
Conditions
((Ability being cast) Equal to Pyrewood Shackles) and ((Unit-type of (Casting unit)) Equal to Rethilgore the Cell Keeper)
Actions
Unit - Make (Target unit of ability being cast) Rescuable by Player Group - Player 2 (Blue)
questutorial
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Tutorial with the description Typing -tutorial or -adv tutorial will provide you with a brief explanation of what to do. Give it a try. Go on. No, really.Also, if you are under attack and need an ally to give you a hand, type -help. Hear the voice scream for aid. , using icon path ReplaceableTextures\WorldEditUI\Editor-MultipleDoodads.blp
tutorial 1
Events
Player - Player 1 (Red) types a chat message containing -tutorial (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to Player Group - Player 1 (Red) the Hint message: The Hunt for the Scythe is a Custom Melee style map in which you build an army and aim to destroy the opposing players. You can hunt down the Scythe Bearer to find the Scythe of Elune to help you achieve this goal. Gold is received over time, and in battle for kills. Good luck, and may the darkness guide your path.
tutorial 2
Events
Player - Player 2 (Blue) types a chat message containing -tutorial (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to Player Group - Player 2 (Blue) the Hint message: The Hunt for the Scythe is a Custom Melee style map in which you build an army and aim to destroy the opposing players. You can hunt down the Scythe Bearer to find the Scythe of Elune to help you achieve this goal. Gold is received over time, and in battle for kills. Good luck, and may the darkness guide your path.
tutorial 3
Events
Player - Player 3 (Teal) types a chat message containing -tutorial (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to Player Group - Player 3 (Teal) the Hint message: The Hunt for the Scythe is a Custom Melee style map in which you build an army and aim to destroy the opposing players. You can hunt down the Scythe Bearer to find the Scythe of Elune to help you achieve this goal. Gold is received over time, and in battle for kills. Good luck, and may the darkness guide your path.
tutorial 4
Events
Player - Player 4 (Purple) types a chat message containing -tutorial (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Quest - Display to Player Group - Player 4 (Purple) the Hint message: The Hunt for the Scythe is a Custom Melee style map in which you build an army and aim to destroy the opposing players. You can hunt down the Scythe Bearer to find the Scythe of Elune to help you achieve this goal. Gold is received over time, and in battle for kills. Good luck, and may the darkness guide your path.
Old friends
Events
Unit - A unit comes within 256 of Hogger 0394 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Yowler
Actions
Trigger - Turn off (This trigger)
Sound - Play L03Snarlmane41 <gen>
Cinematic - Send transmission to (All players) from Hogger 0394 <gen> named Hogger : Play No sound and display Fangore! How could you betray me and join Morganth? I will have my revenge! You were like a brother to me! I LOVED YOU! . Modify duration: Add 10.00 seconds and Don't wait
Insane ghoul
Events
Unit - A unit comes within 256 of Insane Ghoul 0451 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Trigger - Turn off (This trigger)
Sound - Play L04Arthas36 <gen>
Cinematic - Send transmission to (All players) from Insane Ghoul 0451 <gen> named Insane Ghoul : Play No sound and display LIBLA! LIBLA! BLRGLWURGLE! HAHAHAHA! EAAAAHHHHH! . Modify duration: Add 0.00 seconds and Wait
Lethon
Events
Unit - A unit comes within 300.00 of Lethon 0318 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Lethon 0318 <gen> named Lethon : Play No sound and display Your wicked souls shall feed my power! . Modify duration: Add 0.00 seconds and Wait
Wait 15.00 seconds
Cinematic - Send transmission to (All players) from Lethon 0318 <gen> named Lethon : Play No sound and display I can sense the SHADOW on your hearts. There can be no rest for the wicked! . Modify duration: Add 0.00 seconds and Wait
Sven
Events
Unit - A unit comes within 300.00 of Sven Yorgen 0187 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Sven Yorgen 0187 <gen> named Sven Yorgen : Play No sound and display Foul knave! Tasteth my fury of wrath and doom! Vengeance for my curvy wife! . Modify duration: Add 0.00 seconds and Wait
Morbent meet Morgan
Events
Unit - A unit comes within 300.00 of Necromancer 0037 <gen>
Conditions
(Triggering unit) Equal to Warlock 0025 <gen>
Actions
Sound - Play N06Tyrande35 <gen>
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Necromancer 0037 <gen> named Morbent Fel : Play No sound and display Morganth; I am surprised you would dare violate the sanctity of my domain! . Modify duration: Add 0.00 seconds and Wait
Unally
Events
Player - Player 1 (Red) types a chat message containing -unally1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play L03Varimathras09 <gen>
Unally Copy 2
Events
Player - Player 1 (Red) types a chat message containing -unally2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play L03Varimathras09 <gen>
Unally Copy 2 Copy
Events
Player - Player 1 (Red) types a chat message containing -unally3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play L03Varimathras09 <gen>
Unally Copy 2 Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -unally4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play L03Varimathras09 <gen>
Unally Copy
Events
Player - Player 2 (Blue) types a chat message containing -unally1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Viletraitors <gen>
Unally Copy Copy 3
Events
Player - Player 2 (Blue) types a chat message containing -unally2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Viletraitors <gen>
Unally Copy Copy 3 Copy
Events
Player - Player 2 (Blue) types a chat message containing -unally3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Viletraitors <gen>
Unally Copy Copy 3 Copy Copy
Events
Player - Player 2 (Blue) types a chat message containing -unally4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Viletraitors <gen>
Unally Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -unally1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play L05Detheroc37 <gen>
Unally Copy Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -unally2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play L05Detheroc37 <gen>
Unally Copy Copy Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -unally3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play L05Detheroc37 <gen>
Unally Copy Copy Copy Copy Copy
Events
Player - Player 3 (Teal) types a chat message containing -unally4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play L05Detheroc37 <gen>
Unally Copy Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -unally1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play L05Detheroc45 <gen>
Unally Copy Copy 2 Copy
Events
Player - Player 4 (Purple) types a chat message containing -unally2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play L05Detheroc45 <gen>
Unally Copy Copy 2 Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -unally3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play L05Detheroc45 <gen>
Unally Copy Copy 2 Copy Copy Copy
Events
Player - Player 4 (Purple) types a chat message containing -unally4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play L05Detheroc45 <gen>
Morbent dies
Events
Unit - Necromancer 0037 <gen> Dies
Conditions
Actions
Sound - Play L04Arthas36 <gen> at 100 % volume, located at (Position of (Dying unit)) with Z offset 0
Morbent1
Events
Player - Player 4 (Purple) types a chat message containing -morbent1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play L04Anubarak24 <gen>
Morbent2
Events
Player - Player 4 (Purple) types a chat message containing -morbent2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play L04Arthas05 <gen>
Morbent3
Events
Player - Player 4 (Purple) types a chat message containing -morbent3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play L04Arthas11 <gen>
Morbent4
Events
Player - Player 4 (Purple) types a chat message containing -morbent4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play L04Arthas14 <gen>
Morbent5
Events
Player - Player 4 (Purple) types a chat message containing -morbent5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play KelThuzadDeath1 <gen>
Help Red
Events
Player - Player 1 (Red) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Send transmission to (All players) from Defias 0002 <gen> named Jitters : Play L06Garithos14 <gen> and display We're under attack! Defend the base at all costs! . Modify duration: Add 0 seconds and Wait
Help Blue
Events
Player - Player 2 (Blue) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Send transmission to (All players) from Former Dalaran Archmage 0024 <gen> named Arugal : Play N07Thrall10 <gen> and display We're under attack! Send reinforcements quickly! . Modify duration: Add 0 seconds and Wait
HelpTeal
Events
Player - Player 3 (Teal) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Send transmission to (All players) from Warlock 0025 <gen> named Morganth : Play Wereunderattack <gen> and display We're under attack! . Modify duration: Add 0 seconds and Wait
HelpPurple
Events
Player - Player 4 (Purple) types a chat message containing -help (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Send transmission to (All players) from Warlock 0025 <gen> named Morganth : Play Wereunderattack <gen> and display We're under attack! . Modify duration: Add 0 seconds and Wait
ping test
Events
Unit - Warlock 0025 <gen> Acquires an item
Conditions
(Item being manipulated) Equal to scythe
Actions
Cinematic - Ping minimap for (All players) at (Position of Warlock 0025 <gen>) for 45.00 seconds
Wait 80.00 seconds
If (scythe Equal to (Item carried by Warlock 0025 <gen> of type The Scythe of Elune)) then do (Ping minimap for (All players) at (Position of Warlock 0025 <gen>) for 45.00 seconds) else do (Do nothing)
Wait 80.00 seconds
If (scythe Equal to (Item carried by Warlock 0025 <gen> of type The Scythe of Elune)) then do (Ping minimap for (All players) at (Position of Warlock 0025 <gen>) for 45.00 seconds) else do (Do nothing)
ping test Copy
Events
Unit - Necromancer 0037 <gen> Acquires an item
Conditions
(Item being manipulated) Equal to scythe
Actions
Cinematic - Ping minimap for (All players) at (Position of Necromancer 0037 <gen>) for 45.00 seconds
Wait 80.00 seconds
If (scythe Equal to (Item carried by Necromancer 0037 <gen> of type The Scythe of Elune)) then do (Ping minimap for (All players) at (Position of Warlock 0025 <gen>) for 45.00 seconds) else do (Do nothing)
Wait 80.00 seconds
If (scythe Equal to (Item carried by Necromancer 0037 <gen> of type The Scythe of Elune)) then do (Ping minimap for (All players) at (Position of Warlock 0025 <gen>) for 45.00 seconds) else do (Do nothing)
ping test Copy Copy
Events
Unit - Defias 0002 <gen> Acquires an item
Conditions
(Item being manipulated) Equal to scythe
Actions
Cinematic - Ping minimap for (All players) at (Position of Defias 0002 <gen>) for 45.00 seconds
Wait 80.00 seconds
If (scythe Equal to (Item carried by Defias 0002 <gen> of type The Scythe of Elune)) then do (Ping minimap for (All players) at (Position of Warlock 0025 <gen>) for 45.00 seconds) else do (Do nothing)
Wait 80.00 seconds
If (scythe Equal to (Item carried by Defias 0002 <gen> of type The Scythe of Elune)) then do (Ping minimap for (All players) at (Position of Warlock 0025 <gen>) for 45.00 seconds) else do (Do nothing)
ping test Copy Copy Copy
Events
Unit - Former Dalaran Archmage 0024 <gen> Acquires an item
Conditions
(Item being manipulated) Equal to scythe
Actions
Cinematic - Ping minimap for (All players) at (Position of Former Dalaran Archmage 0024 <gen>) for 45.00 seconds
Wait 80.00 seconds
If (scythe Equal to (Item carried by Former Dalaran Archmage 0024 <gen> of type The Scythe of Elune)) then do (Ping minimap for (All players) at (Position of Warlock 0025 <gen>) for 45.00 seconds) else do (Do nothing)
Wait 80.00 seconds
If (scythe Equal to (Item carried by Former Dalaran Archmage 0024 <gen> of type The Scythe of Elune)) then do (Ping minimap for (All players) at (Position of Warlock 0025 <gen>) for 45.00 seconds) else do (Do nothing)
music while testing
Events
Player - Player 1 (Red) types a chat message containing -rhapsody (Unexpected type: 'stringnoformat') as An exact match
(Unit-type of (Entering unit)) Equal to Shadowfang Ragetooth
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Other\BlackArrow\BlackArrowMissile.mdl
wut
add Copy 5
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Odo the Blindwatcher
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Weapons\SearingArrow\SearingArrowMissile.mdl
wut
goblin tower
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Goblin Guard Tower
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Doodads\Ruins\Structures\RuinsBuilding\RuinsBuilding0.mdl
add Copy 5 Copy
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Rethilgore the Cell Keeper
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\NightElf\shadowstrike\ShadowStrikeMissile.mdl
add Copy 5 Copy 2
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Razorclaw the Butcher
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\StormBolt\StormBoltMissile.mdl
add Copy 5 Copy 3
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Wolf Master Nandos
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Entering unit) using abilities\weapons\TuskarSpear\TuskarSpear.mdl
add Copy 5 Copy 4
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Shadowfang Moonwalker
Actions
Special Effect - Create a special effect attached to the left hand (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Human\SpellSteal\SpellStealMissile.mdl
;o
add Copy 3
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Greater Dark Rider
Actions
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Entering unit) using Doodads\Northrend\Props\Bats\Bats.mdl
;o
add Copy
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Worgen Minion
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Entering unit) using abilities\weapons\huntermissile\huntermissile.mdl
add Copy 2
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Shadowfang Darksoul
Actions
Special Effect - Create a special effect attached to the right hand (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\NightElf\SpiritOfVengeance\SpiritOfVengeanceOrbs1.mdl
xD
victory
Events
Time - Every 2 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Number of units in (Units in (Playable map area) owned by Player 1 (Red))) Equal to 0
(Number of units in (Units in (Playable map area) owned by Player 3 (Teal))) Equal to 0
(Number of units in (Units in (Playable map area) owned by Player 4 (Purple))) Equal to 0
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
xD
victory Copy
Events
Time - Every 2 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Number of units in (Units in (Playable map area) owned by Player 2 (Blue))) Equal to 0
(Number of units in (Units in (Playable map area) owned by Player 4 (Purple))) Equal to 0
(Number of units in (Units in (Playable map area) owned by Player 1 (Red))) Equal to 0
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
xD
victory Copy 2
Events
Time - Every 2 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Number of units in (Units in (Playable map area) owned by Player 1 (Red))) Equal to 0
(Number of units in (Units in (Playable map area) owned by Player 3 (Teal))) Equal to 0
(Number of units in (Units in (Playable map area) owned by Player 2 (Blue))) Equal to 0
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
xD
victory Copy 3
Events
Time - Every 2 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Number of units in (Units in (Playable map area) owned by Player 3 (Teal))) Equal to 0
(Number of units in (Units in (Playable map area) owned by Player 2 (Blue))) Equal to 0
(Number of units in (Units in (Playable map area) owned by Player 4 (Purple))) Equal to 0
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
me
drag
Events
Unit - Lethon 0318 <gen> Dies
Conditions
Actions
Unit - Kill Moon Well 0186 <gen>
Destructible - Kill Mana Shield 1033 <gen>
ZOE MY GAWD
HE WHO BEARS THE SCYTHE
Events
Unit - Mighty Worgen 0330 <gen> 's life becomes Less than 2500.00
Conditions
Actions
Sound - Play Time2 <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Mighty Worgen 0330 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Wait 1.00 seconds
Unit - Move Mighty Worgen 0330 <gen> instantly to (Random point in Region_005 <gen>)
Special Effect - Destroy (Last created special effect)
Trigger - Turn off (This trigger)
:O
theme
Events
Time - Every 460.00 seconds of game time
Conditions
Actions
Sound - Play war3mapImported\jason hayes - world of warcraft - duskwood(2).mp3 (Unexpected type: 'musictheme') .
;p
name
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Player - Set name of Player 1 (Red) to Jitters
name Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Player - Set name of Player 2 (Blue) to Arugal
name Copy Copy
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Player - Set name of Player 3 (Teal) to Morganth
name Copy Copy Copy
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Player - Set name of Player 4 (Purple) to Morbent Fel
From Azora with love
Theocritus Copy
Events
Unit - Mighty Worgen 0330 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Region - Center atac on (Position of (Hero manipulating item))
Game - Display to (All players) for 30 seconds the text: |cffffcc00The Scythe Bearer has fallen! The forces of Stormwind will come to try and stop Duskwood's growing evil, as well as other enemies of those dark lords fighting in Duskwood... the final hour has come.|r
Unit - Create 4 . Footman for Player 9 (Gray) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 2 . Chaplain for Player 9 (Gray) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Unhide Tower of Azora Mage 0522 <gen>
Wait 2 seconds
Unit Group - Order (Units in Region_010 <gen> owned by Player 9 (Gray)) to Patrol To . (Center of atac)
Wait 8.00 seconds
Unit - Create 3 . Footman for Player 9 (Gray) at (Center of Region_010 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Region_010 <gen> owned by Player 9 (Gray)) to Patrol To . (Center of atac)
ZOE MY GAWD
HE WHO BEARS THE SCYTHE Copy
Events
Unit - Mighty Worgen 0330 <gen> 's life becomes Less than 500.00
Conditions
Actions
Sound - Play Time <gen>
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Mighty Worgen 0330 <gen> using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Wait 1.00 seconds
Unit - Move Mighty Worgen 0330 <gen> instantly to (Random point in Region_005 <gen>)
Special Effect - Destroy (Last created special effect)
Trigger - Turn off (This trigger)
From Westfall with <3
Westfall Copy
Events
Unit - Mighty Worgen 0330 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Region - Center atac on (Position of (Hero manipulating item))
Unit - Create 4 . Footman for Player 9 (Gray) at (Center of Region_010_Copy_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Chaplain for Player 9 (Gray) at (Center of Region_010_Copy_2 <gen>) facing Default building facing degrees
Unit - Unhide Backstabbing Fool 0523 <gen>
Item - Create Keg of Ale at (Center of Region_010 <gen>)
Hero - Give (Last created item) to Backstabbing Fool 0523 <gen>
Wait 2 seconds
Unit Group - Order (Units in Region_010_Copy_2 <gen> owned by Player 9 (Gray)) to Patrol To . (Center of atac)
Wait 8.00 seconds
Unit - Create 3 . Rifleman for Player 9 (Gray) at (Center of Region_010_Copy_2 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Region_010_Copy_2 <gen> owned by Player 9 (Gray)) to Patrol To . (Center of atac)
HAX
Darkshire Reinforcements Copy
Events
Unit - Mighty Worgen 0330 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Region - Center atac on (Position of (Hero manipulating item))
Sound - Play Lich King's Theme .
Unit - Create 7 . Night Watch for Player 9 (Gray) at (Center of Region_010_Copy <gen>) facing Default building facing degrees
Unit - Create 3 . Chaplain for Player 9 (Gray) at (Center of Region_010_Copy <gen>) facing Default building facing degrees
Unit - Unhide Regent Lord 0524 <gen>
Wait 2 seconds
Unit Group - Order (Units in Region_010_Copy <gen> owned by Player 9 (Gray)) to Patrol To . (Center of atac)
Wait 8.00 seconds
Unit - Create 6 . Night Watch for Player 9 (Gray) at (Center of Region_010_Copy <gen>) facing Default building facing degrees
Unit - Create 2 . Emissary for Player 9 (Gray) at (Center of Region_010_Copy <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Region_010_Copy <gen> owned by Player 9 (Gray)) to Patrol To . (Center of atac)
;O
Forsaken Copy
Events
Unit - Mighty Worgen 0330 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Region - Center atac on (Position of (Hero manipulating item))
Unit - Create 4 . Banshee for Player 11 (Dark Green) at (Center of Region_010_Copy_3 <gen>) facing Default building facing degrees
Unit - Unhide Dreadlord 0521 <gen>
Unit - Create 5 . Zombie for Player 11 (Dark Green) at (Center of Region_010_Copy_3 <gen>) facing Default building facing degrees
Unit - Create 2 . Wraith for Player 11 (Dark Green) at (Center of Region_010_Copy_3 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Region_010_Copy_3 <gen> owned by Player 11 (Dark Green)) to Patrol To . (Center of atac)
Wait 8.00 seconds
Unit - Create 6 . Ghost for Player 11 (Dark Green) at (Center of Region_010_Copy_3 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Region_010_Copy_3 <gen> owned by Player 11 (Dark Green)) to Patrol To . (Center of atac)
Another one bites the dust
Scythe Beare bites the dust
Events
Unit - Mighty Worgen 0330 <gen> Dies
Conditions
Actions
Sound - Play N07Furion30 <gen>
Region - Center diesregion on (Position of Mighty Worgen 0330 <gen>)
Another one bites the dust
Scythe Beare bites the dust Copy
Events
Unit - Mighty Worgen 0330 <gen> Dies
Conditions
Actions
Set Variable Set scythe = (Last dropped item)
xD imba.
deleted event. kept rest of a trigger as a memory
release your lol
Events
Conditions
(Ability being cast) Equal to Release your rage!
Actions
Set Variable Set owner = (Owner of (Target unit of ability being cast))
Set Variable Set tehvictimlolz0r = (Target unit of ability being cast)
Unit - Change ownership of (Target unit of ability being cast) to Player 2 (Blue) and Retain color
Wait 15.00 seconds
Unit - Change ownership of tehvictimlolz0r to owner and Retain color
Quest
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Alliances with the description You can ally other players by typing -ally1 or whatever their player number is. Just keep in mind, you can't both win. You'll have to kill eachother eventually.To unally, type -unally 1 or whatever their player number is again. , using icon path ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp
Player 1 and 2
Events
Player - Player 1 (Red) types a chat message containing -ally2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally with shared vision
Player 1 and 3
Events
Player - Player 1 (Red) types a chat message containing -ally3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally with shared vision
Player 1 and 4
Events
Player - Player 1 (Red) types a chat message containing -ally4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally with shared vision
Player 2 and 1
Events
Player - Player 2 (Blue) types a chat message containing -ally1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player 2 and 3
Events
Player - Player 2 (Blue) types a chat message containing -ally3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Ally with shared vision
Player 2 and 4
Events
Player - Player 2 (Blue) types a chat message containing -ally4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Ally with shared vision
Player 3 and 1
Events
Player - Player 3 (Teal) types a chat message containing -ally1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player 3 and 2
Events
Player - Player 3 (Teal) types a chat message containing -ally2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Ally with shared vision
Player 3 and 4
Events
Player - Player 3 (Teal) types a chat message containing -ally4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Ally with shared vision
Player 4 and 1
Events
Player - Player 4 (Purple) types a chat message containing -ally1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player 4 and 2
Events
Player - Player 4 (Purple) types a chat message containing -ally2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Ally with shared vision
Player 4 and 3
Events
Player - Player 4 (Purple) types a chat message containing -ally3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Ally with shared vision
Player 1 and 2 Copy
Events
Player - Player 1 (Red) types a chat message containing -unally2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Wait 2 seconds
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Player 1 and 3 Copy
Events
Player - Player 1 (Red) types a chat message containing -unally3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
Wait 2 seconds
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
Player 1 and 4 Copy
Events
Player - Player 1 (Red) types a chat message containing -unally4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Wait 2 seconds
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
Player 2 and 1 Copy
Events
Player - Player 2 (Blue) types a chat message containing -unally1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Enemy
Wait 2 seconds
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player 2 and 3 Copy
Events
Player - Player 2 (Blue) types a chat message containing -unally3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Wait 2 seconds
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Player 2 and 4 Copy
Events
Player - Player 2 (Blue) types a chat message containing -unally4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Wait 2 seconds
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
Player 3 and 1 Copy
Events
Player - Player 3 (Teal) types a chat message containing -unally1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Enemy
Wait 2 seconds
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
Player 3 and 2 Copy
Events
Player - Player 3 (Teal) types a chat message containing -unally2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 2 (Blue) as an Enemy
Wait 2 seconds
Player - Make Player 2 (Blue) treat Player 3 (Teal) as an Enemy
Player 3 and 4 Copy
Events
Player - Player 3 (Teal) types a chat message containing -unally4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
Wait 2 seconds
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
Player 4 and 1 Copy
Events
Player - Player 4 (Purple) types a chat message containing -unally1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Enemy
Wait 2 seconds
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Player 4 and 2 Copy
Events
Player - Player 4 (Purple) types a chat message containing -unally2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 2 (Blue) as an Enemy
Wait 2 seconds
Player - Make Player 2 (Blue) treat Player 4 (Purple) as an Enemy
Player 4 and 3 Copy
Events
Player - Player 4 (Purple) types a chat message containing -unally3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Make Player 4 (Purple) treat Player 3 (Teal) as an Enemy
Wait 2 seconds
Player - Make Player 3 (Teal) treat Player 4 (Purple) as an Enemy
Advanced for red
Events
Player - Player 1 (Red) types a chat message containing -adv tutorial (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 1 (Red) : fade out over 2 seconds
Wait 4.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Defias 0002 <gen> named Jitters : Play No sound and display Listen up son. This is how we play a big people's game. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Defias 0002 <gen> named Jitters : Play No sound and display These are your starting units. Start by building a minor base. Move out and kill things to get more gold, or wait awhile and you'll get gold over time as well. . Modify duration: Add 4.00 seconds and Wait
Wait 4.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0.00 seconds
Cinematic - Send transmission to Player Group - Player 1 (Red) from Defias 0002 <gen> named Jitters : Play No sound and display Other players will start expanding and moving against key locations quite quickly. Beat them to raiding locations like Darkshire to gain loot to help turn the tide. . Modify duration: Add 4.00 seconds and Wait
Wait 2.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to Player Group - Player 1 (Red) from Defias 0002 <gen> named Jitters : Play No sound and display You will win once all other players are dead, but if you can hunt down the Scythe Bearer and take the Scythe of Elune, you can summon in armies of worgen to ensure your survival. . Modify duration: Add 4.00 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 1 (Red) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for Player Group - Player 1 (Red)
Cinematic - Send transmission to Player Group - Player 1 (Red) from Defias 0002 <gen> named Jitters : Play No sound and display Now, let's move out. We will rape and pillage in the name of the Defias Brotherhood! . Modify duration: Add 4.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 6.00 seconds
Advanced for blue
Events
Player - Player 2 (Blue) types a chat message containing -adv tutorial (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_010 for Player 2 (Blue) over 0 seconds
Cinematic - Turn cinematic mode On for Player Group - Player 2 (Blue)
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 2 (Blue) : fade out over 2 seconds
Wait 4.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Esca 0391 <gen> named Esca : Play No sound and display Greetings, master. Tonight you will learn the basics of this vicious game. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_011 for Player 2 (Blue) over 10.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Nigel de Mon 0019 <gen> named Nigel de Mon : Play No sound and display These are your starting units. Start by building a minor base. Move out and kill things to get more gold, or wait awhile and you'll get gold over time as well. . Modify duration: Add 4.00 seconds and Wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 2 (Blue) over 0.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Nigel de Mon 0019 <gen> named Nigel de Mon : Play No sound and display Other players will start expanding and moving against key locations quite quickly. Beat them to raiding locations like Darkshire to gain loot to help turn the tide. . Modify duration: Add 4.00 seconds and Wait
Wait 2.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 2 (Blue) over 0.00 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Nigel de Mon 0019 <gen> named Nigel de Mon : Play No sound and display You will win once all other players are dead, but if you can hunt down the Scythe Bearer and take the Scythe of Elune, you can summon in armies of worgen to ensure your survival. . Modify duration: Add 4.00 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 2 (Blue) over 0 seconds
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 2 (Blue) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for Player Group - Player 2 (Blue)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from Former Dalaran Archmage 0024 <gen> named Arugal : Play No sound and display Now is the time of reckoning! March my children! Teach the Nightbane who the real worgen are! . Modify duration: Add 4.00 seconds and Wait
Camera - Reset camera for Player 2 (Blue) to standard game-view over 6.00 seconds
Advanced for teal
Events
Player - Player 3 (Teal) types a chat message containing -adv tutorial (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_012 for Player 3 (Teal) over 0 seconds
Cinematic - Turn cinematic mode On for Player Group - Player 3 (Teal)
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 3 (Teal) : fade out over 2 seconds
Wait 4.00 seconds
Cinematic - Send transmission to Player Group - Player 3 (Teal) from Yowler 0026 <gen> named Yowler : Play No sound and display Grrrawh. It seems that we have arrived at Duskwood! I miss Redrige already. Now you must learn to lead us in battle! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_013 for Player 3 (Teal) over 10.00 seconds
Cinematic - Send transmission to Player Group - Player 3 (Teal) from Warlock 0025 <gen> named Morganth : Play No sound and display These are your starting units. Start by building a minor base. Move out and kill things to get more gold, or wait awhile and you'll get gold over time as well. . Modify duration: Add 4.00 seconds and Wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 3 (Teal) over 0.00 seconds
Cinematic - Send transmission to Player Group - Player 3 (Teal) from Warlock 0025 <gen> named Morganth : Play No sound and display Other players will start expanding and moving against key locations quite quickly. Beat them to raiding locations like Darkshire to gain loot to help turn the tide. . Modify duration: Add 4.00 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 3 (Teal) over 0.00 seconds
Cinematic - Send transmission to Player Group - Player 3 (Teal) from Warlock 0025 <gen> named Morganth : Play No sound and display You will win once all other players are dead, but if you can hunt down the Scythe Bearer and take the Scythe of Elune, you can summon in armies of worgen to ensure your survival. . Modify duration: Add 4.00 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 3 (Teal) over 0 seconds
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 3 (Teal) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for Player Group - Player 3 (Teal)
Cinematic - Send transmission to Player Group - Player 3 (Teal) from Warlock 0025 <gen> named Morganth : Play No sound and display After long last, it is time for my work to begin in full. Ur's Treatise on Shadow Magic dictates that an object such as the Scythe should herald in an army of the wolfmen it details. . Modify duration: Add 4.00 seconds and Wait
Camera - Reset camera for Player 3 (Teal) to standard game-view over 6.00 seconds
Advanced for purplez
Events
Player - Player 4 (Purple) types a chat message containing -adv tutorial (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_014 for Player 4 (Purple) over 0 seconds
Cinematic - Turn cinematic mode On for Player Group - Player 4 (Purple)
Cinematic - Turn on letterbox mode (hide interface) for Player Group - Player 4 (Purple) : fade out over 2 seconds
Wait 4.00 seconds
Cinematic - Send transmission to Player Group - Player 4 (Purple) from Necromancer 0037 <gen> named Morbent Fel : Play No sound and display Even a necromancer needs suitable training, my liege. Time to get started and show you how things are done around here. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Camera_015 for Player 4 (Purple) over 10.00 seconds
Cinematic - Send transmission to Player Group - Player 4 (Purple) from Mor'Ladim 0190 <gen> named Mor'Ladim : Play No sound and display These are your starting units. Start by building a minor base. Move out and kill things to get more gold, or wait awhile and you'll get gold over time as well. . Modify duration: Add 4.00 seconds and Wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 3 (Teal) over 0.00 seconds
Cinematic - Send transmission to Player Group - Player 4 (Purple) from Mor'Ladim 0190 <gen> named Mor'Ladim : Play No sound and display Other players will start expanding and moving against key locations quite quickly. Beat them to raiding locations like Darkshire to gain loot to help turn the tide. . Modify duration: Add 4.00 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 4 (Purple) over 0.00 seconds
Cinematic - Send transmission to Player Group - Player 4 (Purple) from Mor'Ladim 0190 <gen> named Mor'Ladim : Play No sound and display You will win once all other players are dead, but if you can hunt down the Scythe Bearer and take the Scythe of Elune, you can summon in armies of worgen to ensure your survival. . Modify duration: Add 4.00 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 4 (Purple) over 0 seconds
Cinematic - Turn off letterbox mode (show interface) for Player Group - Player 4 (Purple) : fade in over 2 seconds
Cinematic - Turn cinematic mode Off for Player Group - Player 4 (Purple)
Cinematic - Send transmission to Player Group - Player 4 (Purple) from Necromancer 0037 <gen> named Morbent Fel : Play No sound and display Time to dig up the dead, I think. In time, all will serve the one true necromancer! The unliving will be unleashed! Who can stand against Deadwind and Raven Hill now? . Modify duration: Add 4.00 seconds and Wait
Camera - Reset camera for Player 4 (Purple) to standard game-view over 6.00 seconds
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