Name | Type | is_array | initial_value |
ArthasDenials | real | No | |
ArthasReturnPoint | location | No | |
ArthasVariable | unit | No | |
BootingPlayer | boolean | No | false |
Buildings1 | group | No | |
Buildings2 | group | No | |
Buildings3 | group | No | |
Buildings4 | group | No | |
Buildings5 | group | No | |
Buildings6 | group | No | |
BuildingsGone | boolean | No | false |
BuildingsToAttackArray | group | Yes | |
Cache | gamecache | No | |
CacheFieldToSave | string | No | |
CampaignMission | string | No | |
COUNT_MALGANIS_GAINS | integer | No | |
CreepReduction | real | Yes | |
CullingQuest | quest | No | |
DeathScore | integer | No | |
DeathsOfDeathSquad | real | No | 0.00 |
DestroyedBuilding | unit | No | |
diagScoreBtns | button | Yes | |
diagScoreVote | dialog | No | |
EndCinematicPlaying | boolean | No | false |
GameOver | boolean | No | false |
GameTime | real | No | |
Goal | integer | No | |
HeroPoints | integer | Yes | |
HideUnits | group | No | |
IntroCancel | boolean | No | false |
JainaVariable | unit | No | |
KillingPlayer | integer | No | |
KillPointsAwarded | integer | No | |
LowestPlayerHero | unit | No | |
MalganisAttackTimer | timer | No | |
MalganisCaptainX | real | No | |
MalganisCaptainY | real | No | |
MalganisConversions | real | No | |
MalganisCountdown | timerdialog | No | |
MalganisDeathSquad | group | No | |
MalganisFirstTeleCin | boolean | No | false |
MalganisFirstTeleCinSkip | boolean | No | false |
MalganisGloatCin | boolean | No | false |
MalganisTargetHouse | unit | No | |
MalganisTargetHouseX | real | No | |
MalganisTargetHouseY | real | No | |
MalganisTimer | timer | No | |
MalganisVariable | unit | No | |
MaySendCommands | boolean | No | true |
NextSquad | integer | No | 1 |
Player | player | No | |
PlayerCameraPosition | location | No | |
PlayerKillScore | integer | Yes | |
Players | force | No | |
PrevBestScore | integer | No | |
PrevRec | real | No | |
RANDOMINTEGER | integer | No | |
RankAward | integer | No | |
RegionBucket | integer | No | 1 |
RegionLength | integer | No | |
RegionPicked | rect | No | |
RegionsArray | rect | Yes | |
ReqDeath | integer | Yes | |
ReqKill | integer | Yes | |
ReqTime | real | Yes | |
RevivalAltar | unit | No | UnitNull |
scoreChoice | real | Yes | |
ScoreTime | timer | No | |
SelectedUnits | group | No | |
ShowNewRecs | boolean | No | |
TargetArray | integer | Yes | |
TargetArrayLength | integer | No | |
TeleportEffect | effect | No | |
TeleportFast | boolean | No | false |
Teleporting | boolean | No | false |
ThatAintCache | gamecache | No | |
ThePlayer | player | No | Player01 |
Thrall | unit | No | |
TIMER_DC_EFFECT | timer | No | |
TimerMaySendCommands | timer | No | |
UnitPoints | integer | Yes | |
UthersGroup | group | No | |
UtherVariable | unit | No | |
VictoryCinSkip | boolean | No | false |
VillagerToBeConverted | unit | No | |
VillagerToZombieGROUP | group | No | |
visInitArthas | fogmodifier | No | |
WaterfallRevealVis | fogmodifier | No | |
WaterfallSwitch | boolean | No | false |
WaygateCin1Playing | boolean | No | false |
WaygateCin2Playing | boolean | No | false |
WaygateCin3Playing | boolean | No | false |
WayGatesGroup | group | No | |
WaygatesQuest | quest | No |
function Trig_Convert_Villager_Actions takes nothing returns nothing
local unit villager
// Save villager in local variable
set villager = udg_VillagerToBeConverted
call TriggerSleepAction( 2 )
// Make sure villager is still alive
if IsUnitDeadBJ(villager) then
return
endif
// Handle Conversion
call CreateNUnitsAtLocFacingLocBJ( 1, 'UC05', Player(7), GetUnitLoc(villager), GetUnitLoc(villager) )
call ShowUnitHide( GetLastCreatedUnit() )
call SetHeroLevel( GetLastCreatedUnit(), 10, false )
call SelectHeroSkill( GetLastCreatedUnit(), 'SNdc' )
call IssueTargetOrderBJ( GetLastCreatedUnit(), "darkconversion", villager )
endfunction
//===========================================================================
function InitTrig_Convert_Villager takes nothing returns nothing
set gg_trg_Convert_Villager = CreateTrigger( )
call TriggerAddAction( gg_trg_Convert_Villager, function Trig_Convert_Villager_Actions )
endfunction