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Triggers
Human VS Mannoroth.w3x
Variables
Initialization
Unit spawn
Unit spawn Copy 2
Unit spawn Copy
Hero Spawn
Super Hero Spawn
Unit Move
Unit Player 3
Unit spawn Copy 3
Unit spawn Copy 2 Copy
Unit spawn Copy Copy
Hero Spawn Copy
Super Hero Spawn2
Unit Move Copy
Second Spawn
Unit spawn Copy 2 Copy 2
Unit spawn Copy Copy 2
Unit spawn Copy 4
Unit Move Copy 2
Second Spawn
Unit spawn Copy 2 Copy Copy
Unit spawn Copy Copy Copy
Unit spawn Copy 3 Copy
Unit Move Copy 3
Demon Spawn
Demon Spawn 2
Demon Spawn
Demon Spawn 3
Demon Move
Reinforcment Humans Of loraderon
Unit Spawn
Unit Move Again
Victory and lose
Lumber Per Kill
Reveal
Victory And Lose
Victory And Lose 2
Victory And Lose 3
Leaves
Leaves Copy
Leaves 3
Leaves 4
Leaves 5
Leaves Undead
Upgrade
Upgrade 2
Upgrade 3
Unblock And Blocking Unit
Unblock Troll Top Tier 2
Unblock Troll Bot Tier 2
Unblock Troll Top Tier 3
Unblock Troll Bot Tier 3
Unblock Tier 2
Unblock Tier 3
Unblock Tier 4
Admin Commands
Gold
Defeat
Test
Single Player Mode
Victory
Super Wisp
Super Wisp Copy
Level 1
Level 1 Copy
Level 1 Copy Copy
Level 1 Copy Copy Copy
Level 1 Copy Copy Copy Copy
Level 1 Copy Copy Copy Copy Copy
Troll Spawns
Troll Spawn Top Tier 1
Troll Spawn Top Tier 2
Troll Spawn Top Tier 3
Troll Top Stop Attacking When Leader Dies
Troll Move Top
Troll Move Target Top
Troll Move Target Bot
Troll Move Bot
Troll Bot Stop Attacking When Leader DIes
Troll Spawn Bot Tier 3
Troll Spawn Bot Tier 2
Troll Spawn Bot Tier 1
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Unit spawn
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Ghoul for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit spawn Copy 2
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Crypt Fiend for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit spawn Copy
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Abomination for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Hero Spawn
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dreadlord for Player 2 (Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Super Hero Spawn
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Balnazzar for Player 2 (Blue) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Move
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_002 <gen>)
Unit spawn Copy 3
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Footman for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit spawn Copy 2 Copy
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Rifleman for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit spawn Copy Copy
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Knight for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
Hero Spawn Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Paladin for Player 3 (Teal) at (Center of Region_002 <gen>) facing Default building facing degrees
Super Hero Spawn2
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Paladin for Player 3 (Teal) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit Move Copy
Events
Unit - A unit enters Region_002 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_000 <gen>)
Unit spawn Copy 2 Copy 2
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Crypt Fiend for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit spawn Copy Copy 2
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Abomination for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit spawn Copy 4
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Ghoul for Player 2 (Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit Move Copy 2
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_003 <gen>)
Unit spawn Copy 2 Copy Copy
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Rifleman for Player 3 (Teal) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit spawn Copy Copy Copy
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Knight for Player 3 (Teal) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit spawn Copy 3 Copy
Events
Time - Every 14.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Footman for Player 3 (Teal) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit Move Copy 3
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_001 <gen>)
Demon Spawn 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Infernal for Player 2 (Blue) at (Center of Region_004 <gen>) facing Default building facing degrees
Demon Spawn
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Infernal for Player 2 (Blue) at (Center of Region_004 <gen>) facing Default building facing degrees
Demon Spawn 3
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Pit Lord for Player 2 (Blue) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Sapphiron (undead) for Player 2 (Blue) at (Center of Region_004 <gen>) facing Default building facing degrees
Demon Move
Events
Unit - A unit enters Region_004 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_005 <gen>)
Unit Spawn
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Knight for Player 3 (Teal) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Paladin for Player 3 (Teal) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 5 . Rifleman for Player 3 (Teal) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 5 . Gryphon Rider for Player 3 (Teal) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit Move Again
Events
Unit - A unit enters Region_005 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_004 <gen>)
Lumber Per Kill
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an enemy of (Owner of (Killing unit)).) Equal to True
Actions
Player - Add 50 to (Owner of (Killing unit)) . Current lumber
Player - Add 5 to (Owner of (Killing unit)) . Current gold
Reveal
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across (Entire map)
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across (Entire map)
Victory And Lose
Events
Map initialization
Conditions
Actions
AI - Ignore Pit Lord 0000 <gen> 's guard position
Victory And Lose 2
Events
Unit - Castle 0001 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Victory And Lose 3
Events
Unit - Necropolis 0031 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Congratulation you have ended the game Human Vs Mannoroth V1.0Play my other map called "Illidan or Arthas V0.14"I have a new map third map its "Archimonde's Wrath V0.2"for people who has realizedYes i have finally fixed the name its now Mannoroth not Mannroth
Wait 15.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Leaves
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 1 has left the game!
Leaves Copy
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 7 has left the game!
Leaves 3
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 6 has left the game!
Leaves 4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 4 has left the game!
Leaves 5
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 5 has left the game!
Leaves Undead
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: The Undead has left the game!
Upgrade
Events
Time - Every 82.00 seconds of game time
Conditions
Actions
Unit - Kill
Unit - Create 1 . Halls of the Dead for Player 2 (Blue) at (Position of ) facing Default building facing degrees
Trigger - Turn off Upgrade <gen>
Upgrade 2
Events
Time - Every 82.00 seconds of game time
Conditions
Actions
Unit - Kill
Unit - Create 1 . Black Citadel for Player 2 (Blue) at (Position of ) facing Default building facing degrees
Trigger - Turn off (This trigger)
Upgrade 3
Events
Time - Every 82.00 seconds of game time
Conditions
Actions
Unit - Kill
Unit - Create 1 . Archimonde for Player 2 (Blue) at (Position of ) facing Default building facing degrees
Trigger - Turn off (This trigger)
Unblock Troll Top Tier 2
Events
Time - Every 28.00 seconds of game time
Conditions
Actions
Trigger - Turn on Troll_Spawn_Top_Tier_2 <gen>
Unblock Troll Bot Tier 2
Events
Time - Every 28.00 seconds of game time
Conditions
Actions
Trigger - Turn on Troll_Spawn_Bot_Tier_2 <gen>
Unblock Troll Top Tier 3
Events
Time - Every 56.00 seconds of game time
Conditions
Actions
Trigger - Turn on Troll_Spawn_Top_Tier_3 <gen>
Unblock Troll Bot Tier 3
Events
Time - Every 56.00 seconds of game time
Conditions
Actions
Trigger - Turn on Troll_Spawn_Bot_Tier_3 <gen>
Unblock Tier 2
Events
Time - Elapsed game time is 28.00 seconds
Conditions
Actions
Trigger - Turn on Unit_spawn_Copy_2_Copy_2 <gen>
Trigger - Turn on Unit_spawn_Copy_2_Copy_Copy <gen>
Trigger - Turn on Unit_spawn_Copy_2 <gen>
Trigger - Turn on Unit_spawn_Copy_2_Copy <gen>
Trigger - Turn on Troll_Spawn_Top_Tier_2 <gen>
Trigger - Turn on Troll_Spawn_Bot_Tier_2 <gen>
Unblock Tier 3
Events
Time - Elapsed game time is 56.00 seconds
Conditions
Actions
Trigger - Turn on Unit_spawn_Copy_Copy_Copy <gen>
Trigger - Turn on Unit_spawn_Copy_Copy_2 <gen>
Trigger - Turn on Unit_spawn_Copy_2_Copy_Copy <gen>
Trigger - Turn on Hero_Spawn_Copy <gen>
Trigger - Turn on Unit_spawn_Copy <gen>
Trigger - Turn on Hero_Spawn <gen>
Trigger - Turn on Unit_spawn_Copy_Copy <gen>
Unblock Tier 4
Events
Time - Elapsed game time is 82.00 seconds
Conditions
Actions
Trigger - Turn on Super_Hero_Spawn <gen>
Trigger - Turn on Super_Hero_Spawn2 <gen>
Trigger - Turn on Demon_Spawn <gen>
Trigger - Turn on Demon_Spawn_2 <gen>
Trigger - Turn on Demon_Spawn_3 <gen>
Gold
Events
Player - Player 1 (Red) types a chat message containing -Gold 2500 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Add 2500 to Player 1 (Red) . Current gold
Player - Add 2500 to Player 4 (Purple) . Current gold
Player - Add 2500 to Player 2 (Blue) . Current gold
Player - Add 2500 to Player 5 (Yellow) . Current gold
Player - Add 2500 to Player 6 (Orange) . Current gold
Player - Add 2500 to Player 7 (Green) . Current gold
Defeat
Events
Player - Player 1 (Red) types a chat message containing -Defeat Human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Test
Events
Player - Player 1 (Red) types a chat message containing -Test (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Yogg-Saron for Player 1 (Red) at (Center of Region_006 <gen>) facing Default building facing degrees
Single Player Mode
Events
Player - Player 1 (Red) types a chat message containing -Single Player Mode (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Remove Necropolis 0031 <gen> from the game
Unit - Create 1 . Yogg-Saron for Player 2 (Blue) at (Position of Necropolis 0031 <gen>) facing Default building facing degrees
Victory
Events
Player - Player 1 (Red) types a chat message containing -Victory Human (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Super Wisp
Events
Player - Player 1 (Red) types a chat message containing -Super Wisp (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Super Wisp for Player 1 (Red) at (Target of current camera view) facing Default building facing degrees
Super Wisp Copy
Events
Player - Player 1 (Red) types a chat message containing -Wisp (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Wisp for Player 1 (Red) at (Target of current camera view) facing Default building facing degrees
Level 1
Events
Player - Player 1 (Red) types a chat message containing -lvl 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Set (Picked unit) Hero-level to 1 , Hide level-up graphics
Level 1 Copy
Events
Player - Player 1 (Red) types a chat message containing -lvl 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Set (Picked unit) Hero-level to 2 , Hide level-up graphics
Level 1 Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -lvl 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Set (Picked unit) Hero-level to 3 , Hide level-up graphics
Level 1 Copy Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -lvl 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Set (Picked unit) Hero-level to 4 , Hide level-up graphics
Level 1 Copy Copy Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -lvl 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Set (Picked unit) Hero-level to 5 , Hide level-up graphics
Level 1 Copy Copy Copy Copy Copy
Events
Player - Player 1 (Red) types a chat message containing -lvl Full (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Hero - Set (Picked unit) Hero-level to 50 , Hide level-up graphics
Troll Spawn Top Tier 1
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 8 . Ice Troll for Player 9 (Gray) at (Center of Region_008 <gen>) facing Default building facing degrees
Troll Spawn Top Tier 2
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Ice Troll Priest for Player 9 (Gray) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 6 . Ice Troll Trapper for Player 9 (Gray) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit - Create 6 . Ice Troll Berserker for Player 9 (Gray) at (Center of Region_008 <gen>) facing Default building facing degrees
Troll Spawn Top Tier 3
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Ice Troll Elite for Player 9 (Gray) at (Center of Region_008 <gen>) facing Default building facing degrees
Troll Top Stop Attacking When Leader Dies
Events
Unit - Ice Troll Leader 0206 <gen> Dies
Conditions
Actions
Trigger - Turn off Troll_Spawn_Top_Tier_1 <gen>
Trigger - Turn off Troll_Spawn_Top_Tier_2 <gen>
Trigger - Turn off Troll_Spawn_Top_Tier_3 <gen>
Trigger - Turn off Unblock_Troll_Top_Tier_2 <gen>
Trigger - Turn off Unblock_Troll_Top_Tier_3 <gen>
Troll Move Top
Events
Unit - A unit enters Region_008 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_010 <gen>)
Troll Move Target Top
Events
Unit - A unit enters Region_010 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_005 <gen>)
Troll Move Target Bot
Events
Unit - A unit enters Region_011 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_004 <gen>)
Troll Move Bot
Events
Unit - A unit enters Region_009 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Region_011 <gen>)
Troll Bot Stop Attacking When Leader DIes
Events
Unit - Ice Troll Leader 0204 <gen> Dies
Conditions
Actions
Trigger - Turn off Troll_Spawn_Bot_Tier_1 <gen>
Trigger - Turn off Troll_Spawn_Bot_Tier_2 <gen>
Trigger - Turn off Troll_Spawn_Bot_Tier_3 <gen>
Trigger - Turn off Unblock_Troll_Bot_Tier_2 <gen>
Trigger - Turn off Unblock_Troll_Bot_Tier_3 <gen>
Troll Spawn Bot Tier 3
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Ice Troll Elite for Player 8 (Pink) at (Center of Region_009 <gen>) facing Default building facing degrees
Troll Spawn Bot Tier 2
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Ice Troll Priest for Player 8 (Pink) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 3 . Ice Troll Trapper for Player 8 (Pink) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit - Create 3 . Ice Troll Berserker for Player 8 (Pink) at (Center of Region_009 <gen>) facing Default building facing degrees
Troll Spawn Bot Tier 1
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Ice Troll for Player 8 (Pink) at (Center of Region_009 <gen>) facing Default building facing degrees
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