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Model validation: human huntsman

huhunt.mdx

0 errors 9 severe 53 warnings 55 unused
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 136833); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 9 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 0 - "weapon_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 1 - "weapon_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 3 - "bone_turret"
    • There are no vertices attached to this bone
  • 1 2 Bone 5 - "spine_03_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 194 at frame 11500 has roughly the same value as tracks 193 and 195
      • Track 332 at frame 137100 has roughly the same value as tracks 331 and 333
  • 1 1 Bone 38 - "L_mustache_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 31 at frame 137367 has roughly the same value as tracks 30 and 32
  • 1 Bone 39 - "R_mustache_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 43 - "L_lwr_arm_twist_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 64 - "R_lwr_arm_twist_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 82 - "R_pauldron_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 295 at frame 94900 has roughly the same value as tracks 294 and 296
  • 1 Bone 88 - "L_kneecap_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 93 - "kneecap_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 94 - "L_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 95 - "L_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 236 at frame 11767 has roughly the same value as tracks 235 and 237
      • Track 387 at frame 137367 has roughly the same value as tracks 386 and 388
  • 1 2 Bone 96 - "L_skirt_03_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 3 at frame 733 has roughly the same value as tracks 2 and 4
      • Track 184 at frame 11767 has roughly the same value as tracks 183 and 185
  • 1 Bone 98 - "R_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 99 - "R_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 100 - "R_skirt_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 101 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 108 - "M_mustache_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 109 - "L_mustache_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 110 - "R_mustache_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 111 - "M_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 429 at frame 56467 has roughly the same value as tracks 428 and 430
  • 1 Bone 112 - "M_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 113 - "M_skirt_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 7 at frame 1100 has roughly the same value as tracks 6 and 8
  • 1 Bone 114 - "L_sabre_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 115 - "shield_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 116 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 117 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 118 - "Bone_MatrixEaterDummy642393532"
    • There are no vertices attached to this bone
  • 1 Bone 119 - "Bone_MatrixEaterDummy1697556950"
    • There are no vertices attached to this bone
  • 1 Bone 120 - "Bone_MatrixEaterDummy577124417"
    • There are no vertices attached to this bone
  • 1 Bone 121 - "Bone_MatrixEaterDummy904205852"
    • There are no vertices attached to this bone
  • 1 Bone 122 - "Bone_MatrixEaterDummy1313339768"
    • There are no vertices attached to this bone
  • 2 Bone 7 - "neck_bind_jnt"
    • 2 Rotation
      • Track 3 at frame 1067 has roughly the same value as tracks 2 and 4
      • Track 308 at frame 137367 has roughly the same value as tracks 307 and 309
  • 1 Bone 32 - "tongue_01_bind_jnt"
    • 1 Rotation
      • Track 35 at frame 137200 has roughly the same value as tracks 34 and 36
  • 1 Bone 33 - "tongue_02_bind_jnt"
    • 1 Rotation
      • Track 35 at frame 137200 has roughly the same value as tracks 34 and 36
  • 1 Bone 34 - "lwr_teeth_bind_jnt"
    • 1 Rotation
      • Track 35 at frame 137200 has roughly the same value as tracks 34 and 36
  • 1 Bone 35 - "L_lip_corner_bind_jnt"
    • 1 Rotation
      • Track 35 at frame 137200 has roughly the same value as tracks 34 and 36
  • 1 Bone 36 - "R_lip_corner_bind_jnt"
    • 1 Rotation
      • Track 35 at frame 137200 has roughly the same value as tracks 34 and 36
  • 1 Bone 37 - "jaw_bind_jnt"
    • 1 Rotation
      • Track 35 at frame 137200 has roughly the same value as tracks 34 and 36
  • 2 Bone 40 - "L_shoulder_bind_jnt"
    • 2 Rotation
      • Track 239 at frame 11767 has roughly the same value as tracks 238 and 240
      • Track 383 at frame 95700 has roughly the same value as tracks 382 and 384
  • 2 Bone 42 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 8 at frame 2567 has roughly the same value as tracks 7 and 9
      • Track 337 at frame 137300 has roughly the same value as tracks 336 and 338
  • 1 Bone 45 - "bone_hand_left"
    • 1 Rotation
      • Track 24 at frame 3967 has roughly the same value as tracks 23 and 25
  • 1 Bone 46 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 63 at frame 138401 has exactly the same value as tracks 62 and 64
  • 1 Bone 49 - "L_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 53 at frame 138367 has exactly the same value as tracks 52 and 54
  • 1 Bone 52 - "L_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 70 at frame 138367 has exactly the same value as tracks 69 and 71
  • 1 Bone 55 - "L_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 65 at frame 138367 has roughly the same value as tracks 64 and 66
  • 3 Bone 63 - "R_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 9 at frame 2467 has roughly the same value as tracks 8 and 10
      • Track 96 at frame 6967 has roughly the same value as tracks 95 and 97
      • Track 335 at frame 137133 has roughly the same value as tracks 334 and 336
  • 1 Bone 67 - "R_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 39 at frame 7800 has roughly the same value as tracks 38 and 40
  • 1 Bone 73 - "R_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 67 at frame 14800 has roughly the same value as tracks 66 and 68
  • 1 Bone 77 - "R_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 5100 has roughly the same value as tracks 12 and 14
  • 1 Bone 84 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 403 at frame 100333 has roughly the same value as tracks 402 and 404
  • 1 Bone 86 - "bone_leg_left"
    • 1 Rotation
      • Track 387 at frame 100500 has roughly the same value as tracks 386 and 388
  • 2 Bone 97 - "M_skirt_bind_jnt"
    • 2 Rotation
      • Track 16 at frame 3067 has roughly the same value as tracks 15 and 17
      • Track 50 at frame 5067 has roughly the same value as tracks 49 and 51
  • 1 Bone 105 - "L_lwr_lip_bind_jnt"
    • 1 Rotation
      • Track 35 at frame 137200 has roughly the same value as tracks 34 and 36
  • 1 Bone 106 - "M_lwr_lip_bind_jnt"
    • 1 Rotation
      • Track 35 at frame 137200 has roughly the same value as tracks 34 and 36
  • 1 Bone 107 - "R_lwr_lip_bind_jnt"
    • 1 Rotation
      • Track 35 at frame 137200 has roughly the same value as tracks 34 and 36
  • 1 Camera 0 - "Portrait_Camera"
    • 1 Rotation
      • Track 787 at frame 101900 has roughly the same value as tracks 786 and 788
  • 12 CollisionShape 0 - "B_KGS_Torso"
    • 12 Rotation
      • Track 24 at frame 1600 has roughly the same value as tracks 23 and 25
      • Track 25 at frame 1633 has roughly the same value as tracks 24 and 26
      • Track 26 at frame 1667 has roughly the same value as tracks 25 and 27
      • Track 27 at frame 1700 has roughly the same value as tracks 26 and 28
      • Track 28 at frame 1733 has roughly the same value as tracks 27 and 29
      • Track 29 at frame 1767 has roughly the same value as tracks 28 and 30
      • Track 30 at frame 1800 has roughly the same value as tracks 29 and 31
      • Track 33 at frame 1900 has roughly the same value as tracks 32 and 34
      • Track 53 at frame 2567 has roughly the same value as tracks 52 and 54
      • Track 61 at frame 2833 has roughly the same value as tracks 60 and 62
      • Track 418 at frame 15667 has exactly the same value as tracks 417 and 419
      • Track 419 at frame 15700 has exactly the same value as tracks 418 and 420
  • 2 CollisionShape 8 - "B_KGS_Shield_BB"
    • 2 Rotation
      • Track 362 at frame 15667 has exactly the same value as tracks 361 and 363
      • Track 363 at frame 15700 has exactly the same value as tracks 362 and 364
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