Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
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Triggers
Human Error.w3x
Variables
Initialization
Credits
Initialization
Skip
Motion 1
Motion 1
DriveSound
Motion 2
Motion 2 Text
Motion 2 First
Enter 1
Enter 2
Motion 2 Second
Workers
Motion 2 Third
Motion 3
Motion 3 Text
Motion 3 First
Motion 3 Second
Motion 4
Motion 4 Text
Motion 4 First
Motion 4 Second
Anubis Spawn
Credits
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Collapse
group
No
Door
unit
No
Jeep
unit
No
Mederate
real
No
TNTguy
unit
No
Worker
unit
No
Workers
group
No
Voice acting, model editing, sound editing: APproject
Music:
Ancient Egyptian Music - Pharaoh Ramses II
Song of the Pharaohs
Mesektet - Forgotten Tomb
Sjellos - Her Dark Shadow
Otavan Veret - III
Kenji Kawai - Pacific Attack
Sound Effects:
pond5.com
WcUnderground Models:
Vexiant
Sanistra
Henry
F@ll
Daerone
Blackstorm
Hiveworkshop Models:
skrab
Illidan(Evil)X
Fingolfin
Kofi_Banan
spong3bob
Deolrin
xorkatoss
nGy
Chriz.
diosilva16
WILL THE ALMIGHTY
sunwarrior25
Nbah
Tr!KzZ
tobyfat50
XGM Models:
Reinless
Wc3C Models:
Illidan(evil)x
Chaosrealm Skins:
Firstlegacy
Chaosrealm Models:
Sanistra
The Helper Models:
WindexIsBack
Initialization
Events
Map initialization
Conditions
Actions
Environment - Set fog to style Linear , z-start 2000.00 , z-end 10000.00 , density 0 and color ( 80.00 %, 90.00 %, 0.00 %)
Environment - Set sky to Lordaeron Winter Sky (Yellow)
Unit - Order Worker 0040 <gen> to Patrol To . (Center of Region_013 <gen>)
Unit - Order Worker 0039 <gen> to Patrol To . (Center of Region_016 <gen>)
Unit - Order Worker 0041 <gen> to Patrol To . (Center of Region_016_Copy <gen>)
Unit - Hide TNT 0007 <gen>
Unit - Hide TNT 0042 <gen>
Unit - Hide Fire 0043 <gen>
Unit - Hide Anubis 0070 <gen>
Unit - Hide Sandfall 0052 <gen>
Unit - Hide Sandfall 0053 <gen>
Unit - Hide SandPile 0054 <gen>
Unit - Hide Collapse2 0145 <gen>
Unit - Hide Anubis Warrior 0150 <gen>
Unit - Hide Anubis Small 0151 <gen>
Animation - Add the moderate animation tag to William Butler 0045 <gen>
Animation - Add the moderate animation tag to William Butler 0069 <gen>
Animation - Add the moderate animation tag to Worker 0046 <gen>
Animation - Add the moderate animation tag to Worker 0048 <gen>
Animation - Add the moderate animation tag to Worker 0047 <gen>
Animation - Add the moderate animation tag to Worker 0050 <gen>
Animation - Add the moderate animation tag to Worker 0049 <gen>
Unit - Add TORCH to William Butler 0045 <gen>
Unit - Add TORCH to William Butler 0069 <gen>
Unit - Add TORCH to Worker 0048 <gen>
Unit - Add TORCH to Worker 0049 <gen>
Unit - Add LIGHT to William Butler 0045 <gen>
Unit - Add LIGHT to William Butler 0069 <gen>
Unit - Add LIGHT to Worker 0048 <gen>
Unit - Add LIGHT to Worker 0049 <gen>
Unit - Set William Butler 0045 <gen> movement speed to Mederate
Unit - Set William Butler 0069 <gen> movement speed to Mederate
Unit - Set Eric Morris 0044 <gen> movement speed to Mederate
Unit - Set Eric Morris 0062 <gen> movement speed to Mederate
Unit - Set Worker 0046 <gen> movement speed to Mederate
Unit - Set Worker 0048 <gen> movement speed to Mederate
Unit - Set Worker 0047 <gen> movement speed to Mederate
Unit - Set Worker 0050 <gen> movement speed to Mederate
Unit - Set Worker 0049 <gen> movement speed to Mederate
Unit Group - Pick every unit in (Units in Region_058 <gen>) and do (If ((Unit-type of (Picked unit)) Equal to Collapse) then do (Add (Picked unit) to Collapse) else do (Do nothing))
Unit Group - Pick every unit in (Units in Region_058 <gen>) and do (If ((Unit-type of (Picked unit)) Equal to Collapse2) then do (Add (Picked unit) to Collapse) else do (Do nothing))
Unit Group - Pick every unit in (Units in Region_058 <gen>) and do (If ((Unit-type of (Picked unit)) Equal to Collapse) then do (Hide (Picked unit)) else do (Do nothing))
Unit Group - Pick every unit in (Units in Region_058 <gen>) and do (If ((Unit-type of (Picked unit)) Equal to Collapse2) then do (Hide (Picked unit)) else do (Do nothing))
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 100.00 %, 100.00 %) with 100.00 % transparency
Trigger - Run Motion_1 <gen> (ignoring conditions)
Skip
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Fade out over 0.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.50 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Motion 1
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 22.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Sound - Play Ancient_Egyptian_Music___Pharaoh_Ramses_II <gen>
Wait 1.50 seconds
Cinematic - Fade out over 1.00 seconds using texture Fade1E.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 8.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Fade1E.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Fade2.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 7.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Fade2.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 2.00 seconds
Unit - Order Jeep Mounted 0003 <gen> to Move To . (Center of Region_000 <gen>)
Sound - Play JeepLeave <gen>
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 15.00 seconds
Wait 9.00 seconds
Sound - Play JeepApproach <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 20.00 seconds
Unit - Order Jeep Mounted 0006 <gen> to Move To . (Center of Region_001 <gen>)
Unit - Order Worker 0009 <gen> to Move To . (Center of Region_002_Copy_4 <gen>)
Unit - Order Worker 0008 <gen> to Move To . (Center of Region_002_Copy_3 <gen>)
Unit - Order Worker 0011 <gen> to Move To . (Center of Region_002_Copy <gen>)
Unit - Order Worker 0012 <gen> to Move To . (Center of Region_002_Copy_2 <gen>)
Unit - Order Worker 0013 <gen> to Move To . (Center of Region_002_Copy_5 <gen>)
Unit - Order Citizen 0017 <gen> to Move To . (Center of Region_002_Copy_4_Copy <gen>)
Unit - Order Citizen 0020 <gen> to Move To . (Center of Region_002_Copy_4_Copy_2 <gen>)
Wait 5.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Fade3.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Fade3.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 8.00 seconds
Unit - Order Jeep Mounted 0001 <gen> to Move To . (Center of Region_011 <gen>)
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 15.00 seconds
Wait 14.00 seconds
Unit - Turn collision for Jeep Mounted 0001 <gen> Off .
Trigger - Run Motion_2_First <gen> (ignoring conditions)
-------- 1:15 --------
DriveSound
Events
Unit - A unit enters Region_010 <gen>
Unit - A unit enters Region_012 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Jeep Mounted
Actions
Trigger - Turn off (This trigger)
Sound - Play JeepApproach <gen>
WB: What is going on, Eric?! What was so urgent that I had to leave my research?
EM: We found something beyond understanding, sir!
WB: What is it?
EM: You have to see it yourself!
***
EM: Who knows how much more of this treasure lies burried deep beneath the sand.
WB: I haven't seen anything like it before! This is extraordinary! And what lies behind this door?
EM: We have no clue, sir. The door is sealed and we can not move it with our current equipment, what shall we do?
WB: Curse it! Put some dynamite and blast the entrance, I need to see what's inside.
Motion 2 First
Events
Conditions
Actions
Unit - Remove Jeep Mounted 0001 <gen> from the game
Unit - Unhide William Butler 0004 <gen>
Unit - Unhide Eric Morris 0002 <gen>
Unit - Create 1 . Jeep for Player 1 (Red) at (Center of Region_011 <gen>) facing 130.00 degrees
Set Variable Set Jeep = (Last created unit)
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 0 seconds
Unit - Order William Butler 0004 <gen> to Move To . (Center of Region_011_Copy_Copy <gen>)
Sound - Stop Ancient_Egyptian_Music___Pharaoh_Ramses_II <gen> After fading
Sound - Play DesertAmbience <gen>
Sound - Set volume of DesertAmbience <gen> to 30.00 %
Sound - Play FootstepsSandSlow <gen>
Wait 3.00 seconds
Animation - Add the Fast animation tag to Eric Morris 0002 <gen>
Unit - Order Eric Morris 0002 <gen> to Move To . (Center of Region_011_Copy_Copy_2 <gen>)
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 5.00 seconds
Unit - Hide Jeep
Sound - Stop FootstepsSandSlow <gen> After fading
Sound - Play FootstepsSandRun <gen>
Wait 3.00 seconds
Unit - Unhide Jeep
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Sound - Stop FootstepsSandRun <gen> After fading
Animation - Play William Butler 0004 <gen> 's Portrait Talk animation
Cinematic - Send transmission to (All players) from William Butler 0004 <gen> named William Butler : Play WilliamButler1 <gen> and display What is going on, Eric?! What was so urgent that I had to leave my research? . Modify duration: Add 0.30 seconds and Wait
Animation - Reset William Butler 0004 <gen> 's animation
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Animation - Play Eric Morris 0002 <gen> 's Portrait Talk animation
Cinematic - Send transmission to (All players) from Eric Morris 0002 <gen> named Eric Morris : Play EricMorris1 <gen> and display We found something beyond understanding, sir! . Modify duration: Add 0.30 seconds and Wait
Animation - Reset Eric Morris 0002 <gen> 's animation
Animation - Play William Butler 0004 <gen> 's Portrait Talk animation
Cinematic - Send transmission to (All players) from William Butler 0004 <gen> named William Butler : Play WilliamButler2 <gen> and display What is it? . Modify duration: Add 0.30 seconds and Wait
Animation - Reset William Butler 0004 <gen> 's animation
Animation - Play Eric Morris 0002 <gen> 's Portrait Talk animation
Cinematic - Send transmission to (All players) from Eric Morris 0002 <gen> named Eric Morris : Play EricMorris2 <gen> and display You have to see it yourself! . Modify duration: Add 0.30 seconds and Wait
Animation - Reset Eric Morris 0002 <gen> 's animation
Wait 1.00 seconds
Sound - Stop DesertAmbience <gen> After fading
Sound - Play Song_of_the_Pharaohs <gen>
Unit - Move Eric Morris 0002 <gen> instantly to (Center of Region_011_Copy_Copy_2_Copy_2 <gen>)
Unit - Move William Butler 0004 <gen> instantly to (Center of Region_011_Copy_Copy_2_Copy <gen>)
Animation - Remove the Fast animation tag to Eric Morris 0002 <gen>
Unit - Set Eric Morris 0002 <gen> movement speed to 100.00
Unit - Set William Butler 0004 <gen> movement speed to 100.00
Unit - Set Worker 0039 <gen> movement speed to 150.00
Unit - Set Worker 0039 <gen> movement speed to 100.00
Unit - Set Worker 0040 <gen> movement speed to 100.00
Unit - Set Worker 0041 <gen> movement speed to 100.00
Unit - Order William Butler 0004 <gen> to Move To . (Center of Region_011_Copy_Copy_2_Copy_Copy <gen>)
Unit - Order Eric Morris 0002 <gen> to Move To . (Center of Region_011_Copy_Copy_2_Copy_Copy_2 <gen>)
Camera - . Apply . gg_cam_Camera_018 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 1 (Red) over 12.00 seconds
Animation - Play Worker 0038 <gen> 's spell ready animation
Animation - Play Worker 0031 <gen> 's stand victory animation
Animation - Play Worker 0030 <gen> 's stand victory animation
Animation - Play Worker 0033 <gen> 's stand victory animation
Animation - Play Worker 0032 <gen> 's stand victory animation
Animation - Play Worker 0036 <gen> 's stand victory animation
Animation - Play Worker 0035 <gen> 's stand victory animation
Animation - Play Worker 0034 <gen> 's stand victory animation
Animation - Play Worker 0027 <gen> 's stand victory animation
Animation - Play Worker 0028 <gen> 's stand victory animation
Animation - Play Worker 0037 <gen> 's stand victory animation
Animation - Play Worker 0029 <gen> 's stand victory animation
Wait 1.00 seconds
Animation - Change Worker 0031 <gen> 's animation speed to 0.00 % of its original speed
Animation - Change Worker 0030 <gen> 's animation speed to 0.00 % of its original speed
Animation - Change Worker 0033 <gen> 's animation speed to 0.00 % of its original speed
Animation - Change Worker 0032 <gen> 's animation speed to 0.00 % of its original speed
Animation - Change Worker 0036 <gen> 's animation speed to 0.00 % of its original speed
Animation - Change Worker 0035 <gen> 's animation speed to 0.00 % of its original speed
Animation - Change Worker 0034 <gen> 's animation speed to 0.00 % of its original speed
Animation - Change Worker 0027 <gen> 's animation speed to 0.00 % of its original speed
Animation - Change Worker 0028 <gen> 's animation speed to 0.00 % of its original speed
Animation - Change Worker 0029 <gen> 's animation speed to 0.00 % of its original speed
Animation - Change Worker 0037 <gen> 's animation speed to 0.00 % of its original speed
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 1 (Red) over 10.00 seconds
Wait 9.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 10.00 seconds
Wait 9.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 15.00 seconds
Wait 12.00 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 0.00 seconds
Sound - Stop Song_of_the_Pharaohs <gen> After fading
Sound - Play DesertAmbience <gen>
Sound - Set volume of DesertAmbience <gen> to 30.00 %
Sound - Play FootstepsSandSlow <gen>
Enter 1
Events
Unit - A unit enters Region_011_Copy_Copy_2_Copy_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to William Butler
Actions
Trigger - Turn off (This trigger)
Unit - Order (Entering unit) to Stop .
Unit - Make William Butler 0004 <gen> face (Center of Region_022 <gen>) over 1.00 seconds
Enter 2
Events
Unit - A unit enters Region_011_Copy_Copy_2_Copy_Copy_2 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Eric Morris
Actions
Trigger - Turn off (This trigger)
Unit - Order (Entering unit) to Stop .
Unit - Make Eric Morris 0002 <gen> face (Center of Region_022 <gen>) over 1.00 seconds
Sound - Stop FootstepsSandSlow <gen> After fading
Trigger - Run Motion_2_Second <gen> (ignoring conditions)
Motion 2 Second
Events
Conditions
Actions
Animation - Play Eric Morris 0002 <gen> 's Portrait Talk animation
Cinematic - Send transmission to (All players) from Eric Morris 0002 <gen> named Eric Morris : Play EricMorris3 <gen> and display Who knows how much more of this treasure lies burried deep beneath the sand. . Modify duration: Add 0.30 seconds and Wait
Animation - Reset Eric Morris 0002 <gen> 's animation
Unit - Make Eric Morris 0002 <gen> face (Position of William Butler 0004 <gen>) over 1.50 seconds
Animation - Play William Butler 0004 <gen> 's Portrait Talk animation
Cinematic - Send transmission to (All players) from William Butler 0004 <gen> named William Butler : Play WilliamButler3 <gen> and display I haven't seen anything like it before! This is extraordinary! And what lies behind this door? . Modify duration: Add 0.30 seconds and Wait
Animation - Reset William Butler 0004 <gen> 's animation
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 0 seconds
Animation - Play Eric Morris 0002 <gen> 's Portrait Talk animation
Cinematic - Send transmission to (All players) from Eric Morris 0002 <gen> named Eric Morris : Play EricMorris4 <gen> and display We have no clue, sir. The door is sealed and we can not move it with our current equipment, what shall we do? . Modify duration: Add 0.30 seconds and Wait
Animation - Reset Eric Morris 0002 <gen> 's animation
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 10.00 seconds
Animation - Play William Butler 0004 <gen> 's Portrait Talk animation
Cinematic - Send transmission to (All players) from William Butler 0004 <gen> named William Butler : Play WilliamButler4 <gen> and display Curse it! Put some dynamite and blast the entrance, I need to see what's inside. . Modify duration: Add 0.30 seconds and Wait
Animation - Reset William Butler 0004 <gen> 's animation
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 9.00 seconds
Animation - Change Worker 0031 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Worker 0030 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Worker 0033 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Worker 0032 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Worker 0036 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Worker 0035 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Worker 0034 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Worker 0027 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Worker 0028 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Worker 0029 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Worker 0037 <gen> 's animation speed to 100.00 % of its original speed
Unit Group - Pick every unit in (Units in Region_024 <gen>) and do (If ((Unit-type of (Picked unit)) Equal to Worker) then do (Add (Picked unit) to Workers) else do (Do nothing))
Trigger - Run Workers <gen> (ignoring conditions)
Sound - Stop DesertAmbience <gen> After fading
Sound - Play Song_of_the_Pharaohs <gen>
Unit - Create 1 Worker for Player 1 (Red) at (Center of Region_011_Copy_Copy_2_Copy_Copy_Copy <gen>) facing (Center of Region_022 <gen>)
Set Variable Set TNTguy = (Last created unit)
Unit - Order TNTguy to Move To . (Center of Region_022 <gen>)
Unit - Move Eric Morris 0002 <gen> instantly to (Center of Region_011_Copy_Copy_2_Copy_Copy_Copy_3 <gen>) , facing (Center of Region_022 <gen>)
Unit - Move William Butler 0004 <gen> instantly to (Center of Region_011_Copy_Copy_2_Copy_Copy_Copy_2 <gen>) , facing (Center of Region_022 <gen>)
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 0.00 seconds
Unit - Move TNTguy instantly to (Center of Region_022 <gen>) , facing (Center of Region_022_Copy <gen>)
Unit - Move Worker 0030 <gen> instantly to (Center of Region_023 <gen>) , facing (Center of Region_022 <gen>)
Unit - Move Worker 0037 <gen> instantly to (Center of Region_023 <gen>) , facing (Center of Region_022 <gen>)
Unit - Move Worker 0041 <gen> instantly to (Center of Region_023 <gen>) , facing (Center of Region_022 <gen>)
Unit - Move Worker 0038 <gen> instantly to (Center of Region_023 <gen>) , facing (Center of Region_022 <gen>)
Unit - Move Worker 0031 <gen> instantly to (Center of Region_023 <gen>) , facing (Center of Region_022 <gen>)
Unit - Move Worker 0029 <gen> instantly to (Center of Region_023 <gen>) , facing (Center of Region_022 <gen>)
Unit - Move Worker 0027 <gen> instantly to (Center of Region_023 <gen>) , facing (Center of Region_022 <gen>)
Unit - Move Worker 0028 <gen> instantly to (Center of Region_023 <gen>) , facing (Center of Region_022 <gen>)
Wait 0.50 seconds
Animation - Play TNTguy 's stand victory animation
Wait 1.50 seconds
Unit - Unhide TNT 0007 <gen>
Unit - Unhide TNT 0042 <gen>
Wait 2.00 seconds
Animation - Add the fast animation tag to TNTguy
Unit - Set TNTguy movement speed to 300.00
Unit - Order TNTguy to Move To . (Center of Region_011_Copy_Copy_2_Copy_Copy_Copy_Copy <gen>)
Wait 0.50 seconds
Sound - Play FootstepsSandRun <gen>
Wait 0.50 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Sound - Stop FootstepsSandRun <gen> After fading
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 7.00 seconds
Unit - Unhide Fire 0043 <gen>
Unit - Order Fire 0043 <gen> to Move To . (Center of Region_022_Copy <gen>)
Sound - Play TNTburn <gen>
Wait 6.00 seconds
Sound - Set volume of TNTburn <gen> to 50.00 %
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 0 seconds
Animation - Play TNTguy 's stand victory animation
Wait 0.10 seconds
Animation - Change TNTguy 's animation speed to 20.00 % of its original speed
Workers
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Workers is empty) Equal to True
Then - Actions
Else - Actions
Wait 0.12 seconds
Set Variable Set Worker = (Random unit from Workers)
Unit - Order Worker to Move To . (Random point in Region_023 <gen>)
Unit Group - Remove Worker from Workers .
Trigger - Run (This trigger) (ignoring conditions)
Motion 2 Third
Events
Unit - A unit enters Region_022_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Fire
Actions
Trigger - Turn off (This trigger)
Unit - Hide Fire 0043 <gen>
Unit - Hide TNT 0042 <gen>
Unit - Hide TNT 0007 <gen>
Sound - Stop TNTburn <gen> Immediately
Unit - Create 1 . Explosion for Player 1 (Red) at (Center of Region_022 <gen>) facing (Random angle) degrees
Unit - Create 1 . Explosion for Player 1 (Red) at (Center of Region_022 <gen>) facing (Random angle) degrees
Unit - Create 1 . Explosion for Player 1 (Red) at (Center of Region_022 <gen>) facing (Random angle) degrees
Camera - Shake the camera for Player 1 (Red) with magnitude 3.00
Sound - Play Explosion1 <gen>
Sound - Play Explosion2 <gen>
Wait 1.50 seconds
Unit - Hide Door
Sound - Play ExplosionDirt <gen>
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Unit - Create 1 . Trash for Player 1 (Red) at (Random point in Region_030 <gen>) facing (Random angle) degrees
Unit - Create 1 . Trash for Player 1 (Red) at (Random point in Region_030 <gen>) facing (Random angle) degrees
Unit - Create 1 . Trash for Player 1 (Red) at (Random point in Region_030 <gen>) facing (Random angle) degrees
Unit - Create 1 . Trash for Player 1 (Red) at (Random point in Region_030 <gen>) facing (Random angle) degrees
Animation - Change (Last created unit) 's size to ( 50.00 %, 50.00 %, 50.00 %) of its original size
Unit - Create 1 . Trash for Player 1 (Red) at (Random point in Region_030 <gen>) facing (Random angle) degrees
Animation - Change (Last created unit) 's size to ( 50.00 %, 50.00 %, 50.00 %) of its original size
Unit - Create 1 . Trash for Player 1 (Red) at (Random point in Region_030 <gen>) facing (Random angle) degrees
Animation - Change (Last created unit) 's size to ( 50.00 %, 50.00 %, 50.00 %) of its original size
Unit - Create 1 . Trash for Player 1 (Red) at (Random point in Region_030 <gen>) facing (Random angle) degrees
Animation - Change (Last created unit) 's size to ( 50.00 %, 50.00 %, 50.00 %) of its original size
Unit - Create 1 . Trash for Player 1 (Red) at (Random point in Region_030 <gen>) facing (Random angle) degrees
Animation - Change (Last created unit) 's size to ( 150.00 %, 150.00 %, 150.00 %) of its original size
Unit - Create 1 . Trash for Player 1 (Red) at (Random point in Region_030 <gen>) facing (Random angle) degrees
Animation - Change (Last created unit) 's size to ( 150.00 %, 150.00 %, 150.00 %) of its original size
Unit - Create 1 . Trash for Player 1 (Red) at (Random point in Region_030 <gen>) facing (Random angle) degrees
Animation - Change (Last created unit) 's size to ( 150.00 %, 150.00 %, 150.00 %) of its original size
Unit - Create 1 . Trash for Player 1 (Red) at (Random point in Region_030 <gen>) facing (Random angle) degrees
Unit - Create 1 . Trash for Player 1 (Red) at (Random point in Region_030 <gen>) facing (Random angle) degrees
Unit - Create 1 . Trash for Player 1 (Red) at (Random point in Region_030 <gen>) facing (Random angle) degrees
Unit - Create 1 . Trash for Player 1 (Red) at (Random point in Region_030 <gen>) facing (Random angle) degrees
Animation - Change (Last created unit) 's size to ( 50.00 %, 50.00 %, 50.00 %) of its original size
Unit - Create 1 . Trash for Player 1 (Red) at (Random point in Region_030 <gen>) facing (Random angle) degrees
Animation - Change (Last created unit) 's size to ( 50.00 %, 50.00 %, 50.00 %) of its original size
Unit - Create 1 . Trash for Player 1 (Red) at (Random point in Region_030 <gen>) facing (Random angle) degrees
Animation - Change (Last created unit) 's size to ( 50.00 %, 50.00 %, 50.00 %) of its original size
Unit - Create 1 . Trash for Player 1 (Red) at (Random point in Region_030 <gen>) facing (Random angle) degrees
Animation - Change (Last created unit) 's size to ( 50.00 %, 50.00 %, 50.00 %) of its original size
Unit - Create 1 . Trash for Player 1 (Red) at (Random point in Region_030 <gen>) facing (Random angle) degrees
Animation - Change (Last created unit) 's size to ( 150.00 %, 150.00 %, 150.00 %) of its original size
Unit - Create 1 . Trash for Player 1 (Red) at (Random point in Region_030 <gen>) facing (Random angle) degrees
Animation - Change (Last created unit) 's size to ( 150.00 %, 150.00 %, 150.00 %) of its original size
Unit - Create 1 . Trash for Player 1 (Red) at (Random point in Region_030 <gen>) facing (Random angle) degrees
Animation - Change (Last created unit) 's size to ( 150.00 %, 150.00 %, 150.00 %) of its original size
Wait 7.00 seconds
Sound - Stop Song_of_the_Pharaohs <gen> After fading
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Trigger - Run Motion_3_First <gen> (ignoring conditions)
-------- 3:35 --------
WB: Just look at those walls and markings, it is incredible how well preserved it remained for thousands of years!
WB: I have no doubts this is the greatest discovery of the century!
***
EM: What was that?
WB: You two! Look for a way out!
***
EM: Dear God...
*Workers flees*
EM: This is insane! Let's leave this place while we still draw breath!
WB: Cut the crap, Eric! Riches of the dead will be ours only if we move on!
WB: There should be some kind of well hidden lever or a switch for the passage.
Motion 3 First
Events
Conditions
Actions
Custom script: call SetDayNightModels("", "")
Environment - Set fog to style Linear , z-start 2000.00 , z-end 6000.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Environment - Set sky to None
Sound - Play Mesektet___Forgotten_Tomb <gen>
Sound - Set volume of Mesektet___Forgotten_Tomb <gen> to 100.00 %
Sound - Play FootstepsMany <gen>
Unit - Hide Worker Flying 0059 <gen>
Unit - Hide Worker Flying 0060 <gen>
Destructible - Hide A Omni 3521 <gen>
Destructible - Hide A Omni 3522 <gen>
Destructible - Hide A Omni 3527 <gen>
Destructible - Hide A Omni 3528 <gen>
Unit - Hide Gust High 0066 <gen>
Unit - Hide Gust High 0065 <gen>
Unit - Hide Gust Middle 0058 <gen>
Unit - Hide Gust Middle 0057 <gen>
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 0 seconds
Unit - Order William Butler 0045 <gen> to Move To . ((Position of William Butler 0045 <gen>) offset by 5000.00 towards 90.00 degrees.)
Unit - Order Eric Morris 0044 <gen> to Move To . ((Position of Eric Morris 0044 <gen>) offset by 5000.00 towards 90.00 degrees.)
Unit - Order Worker 0046 <gen> to Move To . ((Position of Worker 0046 <gen>) offset by 5000.00 towards 90.00 degrees.)
Unit - Order Worker 0048 <gen> to Move To . ((Position of Worker 0048 <gen>) offset by 5000.00 towards 90.00 degrees.)
Unit - Order Worker 0047 <gen> to Move To . ((Position of Worker 0046 <gen>) offset by 5000.00 towards 90.00 degrees.)
Unit - Order Worker 0049 <gen> to Move To . ((Position of Worker 0046 <gen>) offset by 5000.00 towards 90.00 degrees.)
Unit - Order Worker 0050 <gen> to Move To . ((Position of Worker 0048 <gen>) offset by 5000.00 towards 90.00 degrees.)
Wait 18.00 seconds
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 28.00 seconds
Sound - Set volume of FootstepsMany <gen> to 70.00 %
Wait 10.00 seconds
Cinematic - Send transmission to (All players) from William Butler 0045 <gen> named William Butler : Play WilliamButler5 <gen> and display Just look at those walls and markings, it is incredible how well preserved it remained for thousands of years! . Modify duration: Add 0.00 seconds and Wait
Sound - Set volume of FootstepsMany <gen> to 100.00 %
Wait 7.00 seconds
Camera - . Apply . gg_cam_Camera_044 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_045 for Player 1 (Red) over 20.00 seconds
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from William Butler 0045 <gen> named William Butler : Play WilliamButler6 <gen> and display I have no doubts this is the greatest discovery of the century! . Modify duration: Add 0.00 seconds and Wait
Sound - Set volume of FootstepsMany <gen> to 70.00 %
Wait 8.00 seconds
Trigger - Run Motion_3_Second <gen> (ignoring conditions)
Motion 3 Second
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 0 seconds
Unit - Move William Butler 0045 <gen> instantly to (Center of Region_033 <gen>)
Unit - Move Eric Morris 0044 <gen> instantly to (Center of Region_033_Copy <gen>)
Unit - Move Worker 0046 <gen> instantly to (Center of Region_033_Copy_2 <gen>)
Unit - Move Worker 0048 <gen> instantly to (Center of Region_033_Copy_3 <gen>)
Unit - Move Worker 0047 <gen> instantly to (Center of Region_033_Copy_4 <gen>)
Unit - Move Worker 0050 <gen> instantly to (Center of Region_033_Copy_5 <gen>)
Unit - Move Worker 0049 <gen> instantly to (Center of Region_033_Copy_6 <gen>)
Unit - Order William Butler 0045 <gen> to Move To . ((Position of William Butler 0045 <gen>) offset by 1500.00 towards 90.00 degrees.)
Unit - Order Eric Morris 0044 <gen> to Move To . ((Position of Eric Morris 0044 <gen>) offset by 1500.00 towards 90.00 degrees.)
Unit - Order Worker 0046 <gen> to Move To . ((Position of Worker 0046 <gen>) offset by 1500.00 towards 90.00 degrees.)
Unit - Order Worker 0048 <gen> to Move To . ((Position of Worker 0048 <gen>) offset by 1500.00 towards 90.00 degrees.)
Unit - Order Worker 0047 <gen> to Move To . ((Position of Worker 0046 <gen>) offset by 1400.00 towards 90.00 degrees.)
Unit - Order Worker 0049 <gen> to Move To . ((Position of Worker 0046 <gen>) offset by 1300.00 towards 90.00 degrees.)
Unit - Order Worker 0050 <gen> to Move To . ((Position of Worker 0048 <gen>) offset by 1400.00 towards 90.00 degrees.)
Wait 8.00 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 20.00 seconds
Destructible - Kill Invisible Platform Big 3532 <gen>
Destructible - Kill Invisible Platform Big 3531 <gen>
Destructible - Kill Invisible Platform Big 3530 <gen>
Destructible - Kill Invisible Platform Big 3529 <gen>
Wait 10.00 seconds
Destructible - Show A Omni 3521 <gen>
Destructible - Show A Omni 3522 <gen>
Destructible - Show A Omni 3527 <gen>
Destructible - Show A Omni 3528 <gen>
Unit - Unhide Gust High 0065 <gen>
Unit - Unhide Gust High 0066 <gen>
Unit - Unhide Gust Middle 0057 <gen>
Unit - Unhide Gust Middle 0058 <gen>
Sound - Play TorchFireLight <gen>
Wait 2 seconds
Sound - Play TorchFireLoop <gen>
Sound - Set volume of TorchFireLoop <gen> to 40.00 %
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Eric Morris 0044 <gen> named Eric Morris : Play EricMorris5 <gen> and display What was that? . Modify duration: Add 0.30 seconds and Wait
Wait 1.00 seconds
Animation - Remove the moderate animation tag to William Butler 0045 <gen>
Sound - Stop FootstepsMany <gen> After fading
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 0.00 seconds
Unit - Make William Butler 0045 <gen> face 270.00 over 2.00 seconds
Wait 2 seconds
Animation - Play William Butler 0045 <gen> 's Portrait Talk animation
Cinematic - Send transmission to (All players) from William Butler 0045 <gen> named William Butler : Play WilliamButler7 <gen> and display You two! Look for a way out! . Modify duration: Add 0.00 seconds and Wait
Animation - Reset William Butler 0045 <gen> 's animation
Wait 1.00 seconds
Destructible - Create a YTpb (Unexpected type: 'destructablecode') at ((Position of William Butler 0045 <gen>) offset by 50.00 towards 180.00 degrees.) facing (Random angle) with scale 1 and variation 0
Unit - Make William Butler 0045 <gen> face 90.00 over 2.00 seconds
Camera - . Apply . gg_cam_Camera_050 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_051 for Player 1 (Red) over 8.00 seconds
Unit - Order Worker 0046 <gen> to Move To . ((Position of Worker 0046 <gen>) offset by 1500.00 towards 90.00 degrees.)
Unit - Order Worker 0047 <gen> to Move To . ((Position of Worker 0046 <gen>) offset by 1400.00 towards 90.00 degrees.)
Animation - Change Worker Flying 0060 <gen> flying height to ((Current flying height of Worker Flying 0059 <gen>) + 20.00) at 500.00
Wait 7.00 seconds
Destructible - Kill (Last created destructible)
Camera - . Apply . gg_cam_Camera_052 for Player 1 (Red) over 0.00 seconds
Unit - Hide Worker 0047 <gen>
Unit - Hide Worker 0046 <gen>
Unit - Unhide Worker Flying 0059 <gen>
Unit - Unhide Worker Flying 0060 <gen>
Unit - Order Worker Flying 0059 <gen> to Move To . ((Position of Worker Flying 0059 <gen>) offset by 500.00 towards 90.00 degrees.)
Unit - Order Worker Flying 0060 <gen> to Move To . ((Position of Worker Flying 0060 <gen>) offset by 500.00 towards 90.00 degrees.)
Animation - Change Worker Flying 0059 <gen> flying height to ((Current flying height of Worker Flying 0059 <gen>) + 50.00) at 10.00
Animation - Change Worker Flying 0060 <gen> flying height to ((Current flying height of Worker Flying 0059 <gen>) + 50.00) at 10.00
Wait 2.00 seconds
Unit - Order FloorMoving 0051 <gen> to Move To . ((Position of FloorMoving 0051 <gen>) offset by 2000.00 towards (Facing of FloorMoving 0051 <gen>) degrees.)
Unit - Order FloorMoving1 0056 <gen> to Move To . ((Position of FloorMoving1 0056 <gen>) offset by 2000.00 towards (Facing of FloorMoving1 0056 <gen>) degrees.)
Sound - Play RockSlide <gen>
Wait 0.10 seconds
Sound - Play ManScream1 <gen>
Unit - Kill Worker Flying 0059 <gen>
Animation - Change Worker Flying 0059 <gen> flying height to 30.00 at 500.00
Wait 0.10 seconds
Sound - Play ManScream2 <gen>
Unit - Kill Worker Flying 0060 <gen>
Animation - Change Worker Flying 0060 <gen> flying height to 30.00 at 500.00
Wait 1.00 seconds
Unit - Move Worker Flying 0060 <gen> instantly to (Position of Worker Flying 0060 <gen>) , facing 70.00 degrees
Sound - Stop RockSlide <gen> After fading
Wait 1.00 seconds
Destructible - Resurrect Invisible Platform Big 3532 <gen> with (Max life of Invisible Platform Big 3532 <gen>) life and Hide birth animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 0.00 seconds
Unit Group - Pick every unit in (Units in Region_032 <gen>) and do (Set (Picked unit) movement speed to 200.00)
Unit Group - Pick every unit in (Units in Region_032 <gen>) and do (Add the fast animation tag to (Picked unit))
Unit - Order William Butler 0045 <gen> to Move To . (Center of Region_033_2 <gen>)
Unit - Order Eric Morris 0044 <gen> to Move To . (Center of Region_033_3 <gen>)
Unit - Order Worker 0048 <gen> to Move To . (Center of Region_033_4 <gen>)
Unit - Order Worker 0050 <gen> to Move To . (Center of Region_033_4 <gen>)
Unit - Order Worker 0049 <gen> to Move To . (Center of Region_033_1 <gen>)
Sound - Play FootstepsMany <gen>
Sound - Set volume of FootstepsMany <gen> to 100 %
Wait 3.00 seconds
Sound - Stop FootstepsMany <gen> After fading
Unit Group - Pick every unit in (Units in Region_032 <gen>) and do (Make (Picked unit) face 90.00 over 1.00 seconds)
Cinematic - Send transmission to (All players) from Eric Morris 0044 <gen> named Eric Morris : Play EricMorris6 <gen> and display Dear God... . Modify duration: Add 0.30 seconds and Wait
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_054 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_055 for Player 1 (Red) over 5.00 seconds
Sound - Play HorrorImpactLouder <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_056 for Player 1 (Red) over 0.00 seconds
Unit - Order Worker 0048 <gen> to Move To . (Center of Region_046 <gen>)
Unit - Order Worker 0050 <gen> to Move To . (Center of Region_046 <gen>)
Unit - Order Worker 0049 <gen> to Move To . (Center of Region_046 <gen>)
Unit - Make William Butler 0045 <gen> face 270.00 over 2.00 seconds
Unit - Make Eric Morris 0044 <gen> face 270.00 over 2.00 seconds
Sound - Play FootstepsMany <gen>
Wait 1.00 seconds
Sound - Play ManScream3 <gen>
Wait 2 seconds
Sound - Stop FootstepsMany <gen> After fading
Camera - . Apply . gg_cam_Camera_057 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_058 for Player 1 (Red) over 7.00 seconds
Unit - Make William Butler 0045 <gen> face Eric Morris 0044 <gen> over 1.00 seconds
Unit - Make Eric Morris 0044 <gen> face William Butler 0045 <gen> over 1.00 seconds
Animation - Play Eric Morris 0044 <gen> 's Portrait Talk animation
Cinematic - Send transmission to (All players) from Eric Morris 0044 <gen> named Eric Morris : Play EricMorris7 <gen> and display This is insane! Let's leave this place while we still draw breath! . Modify duration: Add 0.30 seconds and Wait
Animation - Reset Eric Morris 0044 <gen> 's animation
Camera - . Apply . gg_cam_Camera_059 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_060 for Player 1 (Red) over 8.00 seconds
Animation - Play William Butler 0045 <gen> 's Portrait Talk animation
Cinematic - Send transmission to (All players) from William Butler 0045 <gen> named William Butler : Play WilliamButler8 <gen> and display Cut the crap, Eric! Riches of the dead will be ours only if we move on! . Modify duration: Add 0.30 seconds and Wait
Animation - Reset William Butler 0045 <gen> 's animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_061 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_062 for Player 1 (Red) over 8.00 seconds
Unit - Make Eric Morris 0044 <gen> face 270.00 over 3.00 seconds
Unit Group - Pick every unit in (Units in Region_032 <gen>) and do (Set (Picked unit) movement speed to 80.00)
Unit Group - Pick every unit in (Units in Region_032 <gen>) and do (Remove the fast animation tag to (Picked unit))
Unit - Order William Butler 0045 <gen> to Move To . (Center of Region_033_Copy_Copy_4 <gen>)
Sound - Play FootstepsOne <gen>
Sound - Stop FootstepsOne <gen> After fading
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from William Butler 0045 <gen> named William Butler : Play WilliamButler9 <gen> and display There should be some kind of well hidden lever or a switch for the passage. . Modify duration: Add 0.30 seconds and Wait
Wait 1.00 seconds
Unit - Order William Butler 0045 <gen> to Move To . (Center of Region_047 <gen>)
Unit - Order Eric Morris 0044 <gen> to Move To . (Center of Region_048 <gen>)
Camera - . Apply . gg_cam_Camera_063 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_064 for Player 1 (Red) over 5.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_065 for Player 1 (Red) over 0.00 seconds
Unit - Move William Butler 0045 <gen> instantly to ((Position of William Butler 0045 <gen>) offset by 30.00 towards (Angle from (Position of William Butler 0045 <gen>) to (Position of Switch 0061 <gen>)) degrees.)
Animation - Change Switch 0061 <gen> flying height to 0.00 at 5.00
Sound - Play BrickScrap <gen>
Wait 2.00 seconds
Unit - Make William Butler 0045 <gen> face (Center of Region_049 <gen>) over 2.00 seconds
Unit - Make Eric Morris 0044 <gen> face (Center of Region_049 <gen>) over 2.00 seconds
Camera - . Apply . gg_cam_Camera_066 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_067 for Player 1 (Red) over 5.00 seconds
Unit - Unhide Sandfall 0052 <gen>
Unit - Unhide Sandfall 0053 <gen>
Sound - Play SandFall <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_068 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_069 for Player 1 (Red) over 14.00 seconds
Unit - Unhide SandPile 0054 <gen>
Animation - Change SandPile 0054 <gen> flying height to 430.00 at 18.00
Wait 13.00 seconds
Sound - Stop SandFall <gen> After fading
Unit - Move William Butler 0045 <gen> instantly to (Center of Region_050_Copy <gen>)
Unit - Hide Sandfall 0053 <gen>
Unit - Hide Sandfall 0052 <gen>
Unit - Hide Worker Flying 0059 <gen>
Unit - Hide Worker Flying 0060 <gen>
Unit - Create 1 . SandPile2 for Player 1 (Red) at (Position of SandPile 0054 <gen>) facing 180.00 degrees
Unit - Hide SandPile 0054 <gen>
Destructible - Resurrect Invisible Platform Big 3531 <gen> with (Max life of Invisible Platform Big 3531 <gen>) life and Hide birth animation
Destructible - Resurrect Invisible Platform Big 3530 <gen> with (Max life of Invisible Platform Big 3531 <gen>) life and Hide birth animation
Destructible - Resurrect Invisible Platform Big 3529 <gen> with (Max life of Invisible Platform Big 3531 <gen>) life and Hide birth animation
Camera - . Apply . gg_cam_Camera_070 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_071 for Player 1 (Red) over 22.00 seconds
Unit - Order William Butler 0045 <gen> to Move To . (Center of Region_050 <gen>)
Unit - Order Eric Morris 0044 <gen> to Move To . (Center of Region_050 <gen>)
Wait 3.00 seconds
Animation - Change WallAutomatic 0055 <gen> flying height to 300.00 at 20.00
Sound - Play RockSlide <gen>
Unit - Unhide Collapse2 0145 <gen>
Wait 14.00 seconds
Sound - Stop RockSlide <gen> After fading
Unit - Hide Collapse2 0145 <gen>
Wait 1.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Sound - Stop Mesektet___Forgotten_Tomb <gen> After fading
Wait 2.00 seconds
Trigger - Run Motion_4_First <gen> (ignoring conditions)
-------- 6:47 --------
WB: Finally, the burial chamber with its vast treasures! It is hard to believe it remained untouched for millennia.
EM: Let's fill these bags and see fortune fall upon us.
WB: Did you hear that?
EM: We should had left when we had the chance, this place is cursed!
WB: What in the hell is going on!?
EM: Holy mother of God! Am I hallucinating?
WB: This can not be...
ANUBIS: I grow angry with every sacred tomb being desecrated. Your greed has no bounds and for that you shall witness the wrath of Anubis! All of you will die!
EM: Run!
Motion 4 First
Events
Conditions
Actions
Custom script: call SetDayNightModels("", "")
Environment - Set fog to style Linear , z-start 2000.00 , z-end 6000.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Environment - Set sky to None
Sound - Play Otavan_Veret___III <gen>
Sound - Set volume of Mesektet___Forgotten_Tomb <gen> to 100.00 %
Sound - Play FootstepsMany <gen>
Destructible - Hide A Omni 4014 <gen>
Destructible - Hide A Omni 4013 <gen>
Unit - Hide Gust Middle 0064 <gen>
Unit - Hide Gust Middle 0063 <gen>
Unit - Hide Gust Middle 0067 <gen>
Unit - Hide Gust Middle 0068 <gen>
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_072 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_073 for Player 1 (Red) over 21.00 seconds
Unit - Order William Butler 0069 <gen> to Move To . (Center of Region_052 <gen>)
Unit - Order Eric Morris 0062 <gen> to Move To . (Center of Region_052_Copy <gen>)
Wait 12.00 seconds
Destructible - Show A Omni 4014 <gen>
Destructible - Show A Omni 4013 <gen>
Unit - Unhide Gust Middle 0064 <gen>
Unit - Unhide Gust Middle 0063 <gen>
Unit - Unhide Gust Middle 0067 <gen>
Unit - Unhide Gust Middle 0068 <gen>
Sound - Play TorchFireLight <gen>
Wait 2 seconds
Sound - Play TorchFireLoop <gen>
Sound - Set volume of TorchFireLoop <gen> to 40.00 %
Wait 6.00 seconds
Sound - Play HorrorImpactLouder <gen>
Animation - Remove the moderate animation tag to William Butler 0069 <gen>
Camera - . Apply . gg_cam_Camera_074 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_075 for Player 1 (Red) over 6.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_076 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_077 for Player 1 (Red) over 8.00 seconds
Sound - Stop FootstepsMany <gen> After fading
Wait 6.00 seconds
Unit - Make William Butler 0069 <gen> face Eric Morris 0062 <gen> over 0 seconds
Unit - Make Eric Morris 0062 <gen> face William Butler 0069 <gen> over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_078 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Animation - Play William Butler 0069 <gen> 's Portrait Talk animation
Cinematic - Send transmission to (All players) from William Butler 0069 <gen> named William Butler : Play WilliamButler10 <gen> and display Finally, the burial chamber with its vast treasures! It is hard to believe it remained untouched for millennia. . Modify duration: Add 0.00 seconds and Wait
Animation - Reset William Butler 0069 <gen> 's animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_079 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_080 for Player 1 (Red) over 7.00 seconds
Wait 1.00 seconds
Animation - Play Eric Morris 0062 <gen> 's Portrait Talk animation
Cinematic - Send transmission to (All players) from Eric Morris 0062 <gen> named Eric Morris : Play EricMorris8 <gen> and display Let's fill these bags and see fortune fall upon us. . Modify duration: Add 0.00 seconds and Wait
Animation - Reset Eric Morris 0062 <gen> 's animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_081 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_082 for Player 1 (Red) over 10.00 seconds
Wait 1.00 seconds
Sound - Play Ghost <gen>
Unit - Make William Butler 0069 <gen> face (Center of Region_054 <gen>) over 0.50 seconds
Unit - Make Eric Morris 0062 <gen> face (Center of Region_054 <gen>) over 0.50 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from William Butler 0069 <gen> named William Butler : Play WilliamButler11 <gen> and display Did you hear that? . Modify duration: Add 0.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_083 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_084 for Player 1 (Red) over 10.00 seconds
Unit - Make William Butler 0069 <gen> face Eric Morris 0062 <gen> over 2.00 seconds
Unit - Make Eric Morris 0062 <gen> face William Butler 0069 <gen> over 2.00 seconds
Wait 1.00 seconds
Animation - Play Eric Morris 0062 <gen> 's Portrait Talk animation
Cinematic - Send transmission to (All players) from Eric Morris 0062 <gen> named Eric Morris : Play EricMorris9 <gen> and display We should had left when we had the chance, this place is cursed! . Modify duration: Add 0.00 seconds and Wait
Animation - Reset Eric Morris 0062 <gen> 's animation
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_085 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_086 for Player 1 (Red) over 6.00 seconds
Wait 1.00 seconds
Sound - Play GhostWhisper <gen>
Unit - Make William Butler 0069 <gen> face (Center of Region_054 <gen>) over 0.50 seconds
Unit - Make Eric Morris 0062 <gen> face (Center of Region_054 <gen>) over 0.50 seconds
Wait 3.00 seconds
Sound - Play FootstepsMany <gen>
Camera - . Apply . gg_cam_Camera_087 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_088 for Player 1 (Red) over 6.00 seconds
Animation - Add the fast animation tag to William Butler 0069 <gen>
Animation - Add the fast animation tag to Eric Morris 0062 <gen>
Unit - Set William Butler 0069 <gen> movement speed to 200.00
Unit - Set Eric Morris 0062 <gen> movement speed to 200.00
Unit - Order William Butler 0069 <gen> to Move To . (Center of Region_055_Copy <gen>)
Unit - Order Eric Morris 0062 <gen> to Move To . (Center of Region_055 <gen>)
Cinematic - Send transmission to (All players) from William Butler 0069 <gen> named William Butler : Play WilliamButler12 <gen> and display What in the hell is going on!? . Modify duration: Add 0.00 seconds and Wait
Wait 2.00 seconds
Sound - Stop FootstepsMany <gen> After fading
Sound - Stop GhostWhisper <gen> After fading
Sound - Stop Otavan_Veret___III <gen> After fading
Camera - . Apply . gg_cam_Camera_089 for Player 1 (Red) over 0 seconds
Sound - Play Sjellos___Her_Dark_Shadow <gen>
Sound - Play Ghost <gen>
Sound - Play FictionMagics <gen>
Unit - Make William Butler 0069 <gen> face (Center of Region_057 <gen>) over 4.00 seconds
Unit - Make Eric Morris 0062 <gen> face (Center of Region_057 <gen>) over 4.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Eric Morris 0062 <gen> named Eric Morris : Play EricMorris10 <gen> and display Holy mother of God! Am I hallucinating? . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from William Butler 0069 <gen> named William Butler : Play WilliamButler13 <gen> and display This can not be... . Modify duration: Add 0.00 seconds and Wait
Unit - Unhide Anubis 0070 <gen>
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_090 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_091 for Player 1 (Red) over 6.00 seconds
Sound - Play HorrorImpactLouder <gen>
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_092 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_093 for Player 1 (Red) over 25.00 seconds
Cinematic - Send transmission to (All players) from Anubis 0070 <gen> named Anubis : Play Anubis1 <gen> and display I grow angry with every sacred tomb being desecrated. Your greed has no bounds and for that you shall witness the wrath of Anubis! All of you will die! . Modify duration: Add 0.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_094 for Player 1 (Red) over 0 seconds
Animation - Change Anubis 0070 <gen> 's animation speed to 50.00 % of its original speed
Animation - Play Anubis 0070 <gen> 's attack animation
Wait 1.10 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 3.00
Sound - Play Stomp <gen>
Wait 1.00 seconds
Unit Group - Pick every unit in Collapse and do (Unhide (Picked unit))
Sound - Set volume of Sjellos___Her_Dark_Shadow <gen> to 70.00 %
Sound - Play Quake <gen>
Sound - Play RockCollapse <gen>
Animation - Reset Anubis 0070 <gen> 's animation
Animation - Change Anubis 0070 <gen> 's animation speed to 100.00 % of its original speed
Trigger - Turn on Anubis_Spawn <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_095 for Player 1 (Red) over 0 seconds
Unit - Set William Butler 0069 <gen> movement speed to 100.00
Unit - Set Eric Morris 0062 <gen> movement speed to 100.00
Unit - Make William Butler 0069 <gen> face (Center of Region_054 <gen>) over 3.00 seconds
Unit - Make Eric Morris 0062 <gen> face (Center of Region_054 <gen>) over 3.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Eric Morris 0062 <gen> named Eric Morris : Play EricMorris11 <gen> and display Run! . Modify duration: Add 0.00 seconds and Wait
Unit - Hide Anubis 0070 <gen>
Camera - . Apply . gg_cam_Camera_096 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_097 for Player 1 (Red) over 10.00 seconds
Unit - Order William Butler 0069 <gen> to Move To . (Center of Region_059 <gen>)
Unit - Move Collapse 0149 <gen> instantly to (Center of Region_060_Copy <gen>)
Animation - Change Collapse 0149 <gen> flying height to 0.00 at 500.00
Wait 1.50 seconds
Unit - Move Collapse 0147 <gen> instantly to (Center of Region_060 <gen>)
Animation - Change Collapse 0147 <gen> flying height to 0.00 at 500.00
Unit - Order Eric Morris 0062 <gen> to Move To . (Center of Region_054 <gen>)
Wait 1.00 seconds
Unit - Move Collapse 0148 <gen> instantly to (Center of Region_060_Copy_2 <gen>)
Animation - Change Collapse 0148 <gen> flying height to 0.00 at 500.00
Unit - Hide Gust Middle 0063 <gen>
Unit - Hide Gust Middle 0067 <gen>
Unit - Hide Gust Middle 0068 <gen>
Destructible - Hide A Omni 4013 <gen>
Destructible - Hide A Omni 4014 <gen>
Wait 2.00 seconds
Unit - Move Collapse 0146 <gen> instantly to (Position of Eric Morris 0062 <gen>)
Animation - Change Collapse 0146 <gen> flying height to 0.00 at 500.00
Wait 0.30 seconds
Unit - Kill Eric Morris 0062 <gen>
Sound - Play RockCrush <gen>
Sound - Play HorusInhale2Changed <gen>
Wait 5.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Sound - Stop Sjellos___Her_Dark_Shadow <gen> After fading
Sound - Stop Quake <gen> After fading
Sound - Stop RockCollapse <gen> After fading
Unit - Move William Butler 0069 <gen> instantly to (Center of Region_063 <gen>)
Animation - Remove the fast animation tag to William Butler 0069 <gen>
Animation - Add the moderate animation tag to William Butler 0069 <gen>
Unit - Set William Butler 0069 <gen> movement speed to 100.00
Sound - Play Breathing <gen>
Wait 1.00 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_098 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_099 for Player 1 (Red) over 6.00 seconds
Unit - Order William Butler 0069 <gen> to Move To . (Center of Region_063_Copy <gen>)
Sound - Play FootstepsOne <gen>
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_100 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Animation - Remove the moderate animation tag to William Butler 0069 <gen>
Wait 3.00 seconds
Sound - Stop FootstepsOne <gen> After fading
Unit - Make William Butler 0069 <gen> face (Center of Region_063 <gen>) over 2.00 seconds
Wait 2 seconds
Sound - Stop Breathing <gen> After fading
Unit - Unhide Anubis Warrior 0150 <gen>
Camera - . Apply . gg_cam_Camera_101 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_102 for Player 1 (Red) over 4.00 seconds
Unit - Order Anubis Warrior 0150 <gen> to Attack . William Butler 0069 <gen>
Sound - Play Wagh <gen>
Sound - Play FootstepsRun <gen>
-------- 9:16 --------
Motion 4 Second
Events
Unit - A unit Is attacked
Conditions
(Attacked unit) Equal to William Butler 0069 <gen>
Actions
Sound - Stop FootstepsRun <gen> After fading
Trigger - Turn off (This trigger)
Wait 0.30 seconds
Sound - Play MetalHeavySliceFlesh2 <gen>
Sound - Stop TorchFireLoop <gen> After fading
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Trigger - Turn off Anubis_Spawn <gen>
Trigger - Run Credits <gen> (ignoring conditions)
-------- 9:58 --------
Anubis Spawn
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Anubis Warrior Small for Player 1 (Red) at (Random point in Region_065 <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 20000.00 towards 180.00 degrees.)
Wait 0.25 seconds
Unit - Create 1 . Anubis Warrior Small for Player 1 (Red) at (Random point in Region_065 <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 20000.00 towards 180.00 degrees.)
Wait 0.25 seconds
Unit - Create 1 . Anubis Warrior First for Player 1 (Red) at (Random point in Region_065 <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 20000.00 towards 180.00 degrees.)
Wait 0.25 seconds
Unit - Create 1 . Anubis Warrior Small for Player 1 (Red) at (Random point in Region_065 <gen>) facing 180.00 degrees
Unit - Order (Last created unit) to Move To . ((Position of (Last created unit)) offset by 20000.00 towards 180.00 degrees.)
Credits
Events
Conditions
Actions
Wait 4.00 seconds
Custom script: call SetDayNightModels("", "")
Environment - Set fog to style Linear , z-start 2000.00 , z-end 6000.00 , density 0 and color ( 0.00 %, 0.00 %, 0.00 %)
Environment - Set sky to None
Camera - . Apply . gg_cam_Camera_109 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play CosyFire <gen>
Wait 6.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Credit1.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 10.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Credit1.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Credit2.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 13.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Credit2.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Credit3.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 13.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Credit3.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 4.00 seconds
Cinematic - Fade out over 3.00 seconds using texture Credit4.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 10.00 seconds
Cinematic - Fade in over 3.00 seconds using texture Credit4.tga (Unexpected type: 'cinefiltertexture') and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 5.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 6.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
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