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Trigger Viewer

HTTD V2.5m.w3x
Variables
- EVERYTHING Coded by Hubie (2004-2009) -
- Creative Help from Skibis, Uther, Pyramide , my brain ... and others -
AutoTele
Teleport1
Teleport11
Teleport2
Teleport12
Teleport3
Teleport13
Teleport4
Teleport14
Teleport5
Teleport15
Teleport6
Teleport16
Teleport7
Teleport17
SetUnitz
Set
Quitter
All Triggers
Player1Red
Player2Blue
Player3Teal
Player4Purple
Player5Yellow
Player6Orange
Player7Green
TowerDefense
- Setup Game -
BewareFriendlyFire
FixTowers
SetHeight
HelpQuests
SetMinigame
MakeInvunerable
AddSpawnGroup
SetVariables
SetMoveBackVariables
SetPlayers
Set Rows
Set Levels
Set Level Sounds
- GiveGoldSystem -
Give Gold
Give Gold Last Defender
- Musicboard -
Start Music
Music1
Music2
Music3
Music4
Music5
Music6
Music7
Music8
Music9
Configurate Music
SpamExpires11
SpamExpires12
SpamExpires13
SpamExpires14
SpamExpires15
SpamExpires16
SpamExpires17
SpamExpires21
SpamExpires22
SpamExpires23
SpamExpires24
SpamExpires25
SpamExpires26
SpamExpires27
SpamExpires31
SpamExpires32
SpamExpires33
SpamExpires34
SpamExpires35
SpamExpires36
SpamExpires37
SpamExpires41
SpamExpires42
SpamExpires43
SpamExpires44
SpamExpires45
SpamExpires46
SpamExpires47
- GameVote -
Setup Vote Language
MakeResult Language
SingleDifficultyVote
MakeResultSingleDifficulty
Setup Vote
MakeResult
ResultDifficulty
DoDifficulty
- Set Athmosphere -
KillNonPlayers
SayWelcome
- Updates -
SpawnName
DoBlack
SpawnNameHero
- Insane -
StartTimerExpires INSANE
Levels INSANE
Win
- Standard & Normal -
Following
StartTimerExpires
Following
StartNewStandardLevel
Following
StartNewNormalLevel
Start Each Level
SpawnHero
- Fixes & Level Show -
MakeInvulnerable
RemoveCorpses
- HeroExpGain -
Disable Exp Gain
- Speed Mode -
Toggle Speed
Speed up
Slow down
UnstuckGroups
Up1
Up2
Up3
Up4
Low1
Low2
Low3
Low4
FinalGroup
OrderUnitToMove
ClearSystem
ClearStart
ClearTimerExpires1
ClearTimerExpires2
ClearTimerExpires3
ClearTimerExpires4
ClearTimerExpires5
ClearTimerExpires6
ClearTimerExpires7
ChangeColorClear
Clear
ChangePlayerName
All till Stop
ChangePlayer1
ChangePlayer2
ChangePlayer3
ChangePlayer4
ChangePlayer5
ChangePlayer6
ChangePlayer7
Stop
ConfirmNotPossible
Reactivate1
Reactivate2
Reactivate3
Reactivate4
Reactivate5
Reactivate6
Reactivate7
Multiboard & KillsCount
<Multiboard & KillCount>
Create
Following
UpdateTowers
UpdateTowers2
UpdateTowers3
UpdateRace
UpdateKills
Following
SetCountDown
Following
Set Time
EffectUnits
OrderAimAttack
Sell
Destroy
BuilderGroup
DisableBuilderEnglish
DisableBuilderGerman
Buy Lumber
KillHeroFirst
Set False
Movings
MoveBack
Confirm
MoveUpper1
MoveUpper2
MoveUpper3
MoveUpper4
MoveLower1
MoveLower2
MoveLower3
MoveLower4
Final Move
The Lottery
RemoveBuilder
DUMMY
Buy Lottery
RemoveText1
RemoveText2
RemoveText3
RemoveText4
RemoveText5
RemoveText6
RemoveText7
Status
Damage
Damage Count
Status
LooseLifeAndLoose
Looselife
BonusLevel
Help
AirHelp
BossHelp
MINIGAMES
GetTheGold
InitGetTheGold
CreateGold
CreateGoldAdvanced
GetTheGoldEnd
CountGold
Casters
IfLostThenEnd
InitCasters
Cast
SetCast
CheckCastCasters
CastExpires
CastersEnd
Firemage
IfLostThenEndFiremage
RemoveFromMinigamers
InitFiremage
OrderAttack
CreateGoldFiremage
CreateGoldAdvancedFiremage
FiremageEnd
CountGoldFiremage
Bomber
IfLostThenEndFiremage Kopieren
RemoveFromMinigamers Kopieren
InitFiremage Kopieren
OrderAttack Kopieren
CreateGoldFiremage Kopieren
CreateGoldAdvancedFiremage Kopieren
FiremageEnd Kopieren
CountGoldFiremage Kopieren
RedLightGreenLight
WinGame
IfLostThenEndLight
RefreshCam
InitRedGreenLight
InitGreenLight
TurnOnGreenLight
TurnOnYellowLight
TurnOnRedLight
OrderAttackDreadLord
RedLightGreenLightEnd
Watertrack
WinGame Watertrack
IfLostThenEndWatertrack
RefreshCamWatertrack
InitWatertrack
OrderAttackWaterelementals1
OrderAttackWaterelementals2
WatertrackEnd
Blizzard
IfLostThenEndBlizzard
InitBlizzard
GiveGold Blizzard
GoWave
RemoveDummy
BlizzardEnd
FollowFreeman
WinGame FollowFreeman
IfLostThenEndFollowFreeman
RefreshCamFreeman
Area1
Area2
Area3
Area4
Area5
Area6
Area7
Area8
Area9
Area10
Area11
Area12
Area13
Area14
Area15
Area16
Area17
Area18
Area19
Area20
Area21
Area22
Area23
Area24
Area25
Area26
Area27
Area28
Area29
Area30
Area31
Area32
Area33
Area34
Area35
Area36
Area37
Area38
Area39
Area40
Area41
Area42
Area43
Area44
Area45
Area46
Area47
Area48
Cheater
Player1Camps
Player2Camps
Player3Camps
Player4Camps
Player5Camps
Player6Camps
Player7Camps
EnterFinal
InitFollowFreeman
FollowFreemanEnd
SwimmingSheep
InitSwimmingSheep
CreateFishes
CreateFishesAdvanced
MakeMove
MakeGainMoney
EndSwimmingSheep
Infected
IfLostThenEndInfected
InitInfected
StartCreateInfected
InfectedOrder
CreateInfectedOnes
InfectedKill
ComesInRange2
ComesInRange1
ComesInRange3
ComesInRange4
ComesInRange5
ComesInRange6
ComesInRange7
Enter
EndInfected
MonsterExplode
IfLostThenEndMonster
InitMonster
MakeExplodeOnDeath
GiveGold
CountDeadMonsters
CreateMonsters
Order
Explode
Hurt
MonsterEnd
Intruders
InitIntruders
CreateIntruders
CreateSpecial
MoveIntruders
RemoveIntruders
GiveGoldSpecial
GiveGoldKill
IntrudersEnd
AvoidContact
CreateKnifes
InitAvoidContact
Moving2y
Moving2x
Moving1y
Moving1x
Moving3y
Moving3x
Moving4y
Moving4x
Ranged
Kill1
Kill2
Kill3
Teleports1
Teleports2
GetGoldAndEnd
EndAvoidContact
RemoveMinigamers
Remove
EXPIRE
Expires
Spells
Spells
ShadowStrike
FrostNova
Shockwave
Chainlightning
Thunderstrike
Curse of Thunder
Map made by hubie (©2003-2005)

		
Name Type Is Array Initial Value
AvoidContact boolean No
Blizzard boolean No
BlizzardArea rect Yes
BlizzardRandom integer No
BlizzardReduce real No
BlizzardTabu integer No
Builders group No
CampTimer timer Yes
Cast boolean No
Casted boolean Yes
CasterRegion rect Yes
Casters boolean No
CastTimer timer No
Changename boolean Yes true
Clear boolean Yes
ClearRegion rect Yes
ClearTimer timer Yes
Clicked boolean No
ClickedLanguage boolean No
ClickedSingleDifficulty boolean No
Color string Yes
ColorCount integer Yes 1
CountDown integer No
CrazyCastChoose integer No
Damage real Yes
DamageOverall real No
Defenders force No
English boolean No true
EnterNumber integer No
Escaped boolean Yes
FinalGroup group No
Firemage boolean No
FirstKill boolean No
FollowFreeman boolean No
FollowFreeman1 boolean Yes
FollowFreeman10 boolean Yes
FollowFreeman11 boolean Yes
FollowFreeman12 boolean Yes
FollowFreeman13 boolean Yes
FollowFreeman14 boolean Yes
FollowFreeman15 boolean Yes
FollowFreeman16 boolean Yes
FollowFreeman17 boolean Yes
FollowFreeman18 boolean Yes
FollowFreeman19 boolean Yes
FollowFreeman2 boolean Yes
FollowFreeman20 boolean Yes
FollowFreeman21 boolean Yes
FollowFreeman22 boolean Yes
FollowFreeman23 boolean Yes
FollowFreeman24 boolean Yes
FollowFreeman25 boolean Yes
FollowFreeman26 boolean Yes
FollowFreeman27 boolean Yes
FollowFreeman28 boolean Yes
FollowFreeman29 boolean Yes
FollowFreeman3 boolean Yes
FollowFreeman30 boolean Yes
FollowFreeman31 boolean Yes
FollowFreeman32 boolean Yes
FollowFreeman33 boolean Yes
FollowFreeman34 boolean Yes
FollowFreeman35 boolean Yes
FollowFreeman36 boolean Yes
FollowFreeman37 boolean Yes
FollowFreeman38 boolean Yes
FollowFreeman39 boolean Yes
FollowFreeman4 boolean Yes
FollowFreeman40 boolean Yes
FollowFreeman41 boolean Yes
FollowFreeman42 boolean Yes
FollowFreeman43 boolean Yes
FollowFreeman44 boolean Yes
FollowFreeman45 boolean Yes
FollowFreeman46 boolean Yes
FollowFreeman47 boolean Yes
FollowFreeman48 boolean Yes
FollowFreeman5 boolean Yes
FollowFreeman6 boolean Yes
FollowFreeman7 boolean Yes
FollowFreeman8 boolean Yes
FollowFreeman9 boolean Yes
Following integer Yes
GetTheGold boolean No
GladiatorRevive rect Yes
GoldAmount integer Yes
Green boolean No
Handicap real No
Hours integer No
Infected boolean No
Initialisation boolean No
Insane boolean No
InsaneMass integer No
Intruders boolean No
Jackpot integer Yes
Kills integer Yes
LanguageButton button Yes
LanguageVote dialog No
Level integer No
LevelIcon string Yes
LevelLife real Yes
LevelMass integer Yes
LevelName string Yes
LevelNameGer string Yes
LevelShowLife integer Yes
LevelSound sound Yes
LevelSpecial string Yes
LevelSpecialGer string Yes
LevelTimer timer No
LevelTimerWindow timerdialog No
LevelType unitcode Yes
LevelTypeGer unitcode Yes
Lives integer No 40
Loose boolean No
LotteryBatch item Yes
LotteryOn boolean No
LotteryPlayerOn boolean Yes
LotteryText texttag Yes
LotteryTimer timer Yes
LottoTip1 integer Yes
LottoTip2 integer Yes
LottoTip3 integer Yes
LottoTip4 integer Yes
LottoTip5 integer Yes
LottoTip6 integer Yes
LottoWon boolean Yes
Low1 group No
Low2 group No
Low3 group No
Low4 group No
Magician unit Yes
MagicianCount integer No 1
Minigame trigger Yes
MinigameInProgress boolean No
MiniGamers group No
MinigameTimer timer No
MinigameTimerWindow timerdialog No
Minutes integer No
Missing integer No
Monster boolean No
Moving boolean Yes
Music sound Yes
Name string No
NameTimer timer Yes
Normal boolean No
NoSpammer boolean Yes true
Percentage real Yes
Player player Yes
PlayerLeft boolean Yes
PlayerWin boolean Yes
Race string Yes
Red boolean No
RedGreenLight boolean No
Rematch boolean No
RevenantApprentice unit Yes
RevenantApprenticeChoose integer No 1
RevenantNext integer No
RevenantRow integer No
RevenantStartRandom integer No
Round integer No
RoundGold real No
Row integer Yes
Runner unit Yes
Seconds integer No
ShareGold real Yes
SingleDifficultyButton button Yes
SingleDifficultyVote dialog No
SingleDifficultyVoter integer No
SingleVoteDifficutly boolean No
Spam boolean No
Spammer integer Yes
SpamTimer1 timer Yes
SpamTimer2 timer Yes
SpamTimer3 timer Yes
SpamTimer4 timer Yes
Speed boolean No
SpeedIntended boolean No
Spell abilcode Yes
Standard boolean No
StarterHouse unit Yes
StartGold real No
StartTimer timer No
StartTimerWindow timerdialog No
SwimmingSheep boolean No
TheLottery integer No
Time real No
TimeNextLevel real No
Towers group Yes
Up1 group No
Up2 group No
Up3 group No
Up4 group No
UpperSpawn group No
Vote dialog No
VoteButton button Yes
Votes real No
VoteTimer timer No
VoteTimerWindow timerdialog No
VoteTrue boolean No
Watertrack boolean No
Won boolean No
Worker unit Yes
Teleport1
  Events
    Unit - A unit owned by Player 1 (Red).Is issued an order targeting a point
  Conditions
    ((Distance between (Position of (Ordered unit)) and (Target point of issued order)) Greater than or equal to 700.00) and (((Issued order) Equal to (Order(move))) or ((Issued order) Equal to (Order(smart))))
  Actions
    Trigger - Turn off (This trigger)
    Unit - Order (Ordered unit) to Night Elf Warden - Blink.(Target point of issued order)
    Wait 0.10 seconds
    Trigger - Turn on (This trigger)
Teleport11
  Events
    Unit - A unit owned by Player 1 (Red).Is issued an order targeting an object
  Conditions
    ((Distance between (Position of (Ordered unit)) and (Position of (Target unit of issued order))) Greater than or equal to 700.00) and (((Issued order) Equal to (Order(move))) or ((Issued order) Equal to (Order(smart))))
  Actions
    Trigger - Turn off (This trigger)
    Unit - Order (Ordered unit) to Night Elf Warden - Blink.(Position of (Target unit of issued order))
    Wait 0.10 seconds
    Trigger - Turn on (This trigger)
Teleport2
  Events
    Unit - A unit owned by Player 2 (Blue).Is issued an order targeting a point
  Conditions
    ((Distance between (Position of (Ordered unit)) and (Target point of issued order)) Greater than or equal to 700.00) and (((Issued order) Equal to (Order(move))) or ((Issued order) Equal to (Order(smart))))
  Actions
    Trigger - Turn off (This trigger)
    Unit - Order (Ordered unit) to Night Elf Warden - Blink.(Target point of issued order)
    Wait 0.10 seconds
    Trigger - Turn on (This trigger)
Teleport12
  Events
    Unit - A unit owned by Player 2 (Blue).Is issued an order targeting an object
  Conditions
    ((Distance between (Position of (Ordered unit)) and (Position of (Target unit of issued order))) Greater than or equal to 700.00) and (((Issued order) Equal to (Order(move))) or ((Issued order) Equal to (Order(smart))))
  Actions
    Trigger - Turn off (This trigger)
    Unit - Order (Ordered unit) to Night Elf Warden - Blink.(Position of (Target unit of issued order))
    Wait 0.10 seconds
    Trigger - Turn on (This trigger)
Teleport3
  Events
    Unit - A unit owned by Player 3 (Teal).Is issued an order targeting a point
  Conditions
    ((Distance between (Position of (Ordered unit)) and (Target point of issued order)) Greater than or equal to 700.00) and (((Issued order) Equal to (Order(move))) or ((Issued order) Equal to (Order(smart))))
  Actions
    Trigger - Turn off (This trigger)
    Unit - Order (Ordered unit) to Night Elf Warden - Blink.(Target point of issued order)
    Wait 0.10 seconds
    Trigger - Turn on (This trigger)
Teleport13
  Events
    Unit - A unit owned by Player 3 (Teal).Is issued an order targeting an object
  Conditions
    ((Distance between (Position of (Ordered unit)) and (Position of (Target unit of issued order))) Greater than or equal to 700.00) and (((Issued order) Equal to (Order(move))) or ((Issued order) Equal to (Order(smart))))
  Actions
    Trigger - Turn off (This trigger)
    Unit - Order (Ordered unit) to Night Elf Warden - Blink.(Position of (Target unit of issued order))
    Wait 0.10 seconds
    Trigger - Turn on (This trigger)
Teleport4
  Events
    Unit - A unit owned by Player 4 (Purple).Is issued an order targeting a point
  Conditions
    ((Distance between (Position of (Ordered unit)) and (Target point of issued order)) Greater than or equal to 700.00) and (((Issued order) Equal to (Order(move))) or ((Issued order) Equal to (Order(smart))))
  Actions
    Trigger - Turn off (This trigger)
    Unit - Order (Ordered unit) to Night Elf Warden - Blink.(Target point of issued order)
    Wait 0.10 seconds
    Trigger - Turn on (This trigger)
Teleport14
  Events
    Unit - A unit owned by Player 4 (Purple).Is issued an order targeting an object
  Conditions
    ((Distance between (Position of (Ordered unit)) and (Position of (Target unit of issued order))) Greater than or equal to 700.00) and (((Issued order) Equal to (Order(move))) or ((Issued order) Equal to (Order(smart))))
  Actions
    Trigger - Turn off (This trigger)
    Unit - Order (Ordered unit) to Night Elf Warden - Blink.(Position of (Target unit of issued order))
    Wait 0.10 seconds
    Trigger - Turn on (This trigger)
Teleport5
  Events
    Unit - A unit owned by Player 5 (Yellow).Is issued an order targeting a point
  Conditions
    ((Distance between (Position of (Ordered unit)) and (Target point of issued order)) Greater than or equal to 700.00) and (((Issued order) Equal to (Order(move))) or ((Issued order) Equal to (Order(smart))))
  Actions
    Trigger - Turn off (This trigger)
    Unit - Order (Ordered unit) to Night Elf Warden - Blink.(Target point of issued order)
    Wait 0.10 seconds
    Trigger - Turn on (This trigger)
Teleport15
  Events
    Unit - A unit owned by Player 5 (Yellow).Is issued an order targeting an object
  Conditions
    ((Distance between (Position of (Ordered unit)) and (Position of (Target unit of issued order))) Greater than or equal to 700.00) and (((Issued order) Equal to (Order(move))) or ((Issued order) Equal to (Order(smart))))
  Actions
    Trigger - Turn off (This trigger)
    Unit - Order (Ordered unit) to Night Elf Warden - Blink.(Position of (Target unit of issued order))
    Wait 0.10 seconds
    Trigger - Turn on (This trigger)
Teleport6
  Events
    Unit - A unit owned by Player 7 (Green).Is issued an order targeting a point
  Conditions
    ((Distance between (Position of (Ordered unit)) and (Target point of issued order)) Greater than or equal to 700.00) and (((Issued order) Equal to (Order(move))) or ((Issued order) Equal to (Order(smart))))
  Actions
    Trigger - Turn off (This trigger)
    Unit - Order (Ordered unit) to Night Elf Warden - Blink.(Target point of issued order)
    Wait 0.10 seconds
    Trigger - Turn on (This trigger)
Teleport16
  Events
    Unit - A unit owned by Player 6 (Orange).Is issued an order targeting an object
  Conditions
    ((Distance between (Position of (Ordered unit)) and (Position of (Target unit of issued order))) Greater than or equal to 700.00) and (((Issued order) Equal to (Order(move))) or ((Issued order) Equal to (Order(smart))))
  Actions
    Trigger - Turn off (This trigger)
    Unit - Order (Ordered unit) to Night Elf Warden - Blink.(Position of (Target unit of issued order))
    Wait 0.10 seconds
    Trigger - Turn on (This trigger)
Teleport7
  Events
    Unit - A unit owned by Player 7 (Green).Is issued an order targeting a point
  Conditions
    ((Distance between (Position of (Ordered unit)) and (Target point of issued order)) Greater than or equal to 700.00) and (((Issued order) Equal to (Order(move))) or ((Issued order) Equal to (Order(smart))))
  Actions
    Trigger - Turn off (This trigger)
    Unit - Order (Ordered unit) to Night Elf Warden - Blink.(Target point of issued order)
    Wait 0.10 seconds
    Trigger - Turn on (This trigger)
Teleport17
  Events
    Unit - A unit owned by Player 7 (Green).Is issued an order targeting an object
  Conditions
    ((Distance between (Position of (Ordered unit)) and (Position of (Target unit of issued order))) Greater than or equal to 700.00) and (((Issued order) Equal to (Order(move))) or ((Issued order) Equal to (Order(smart))))
  Actions
    Trigger - Turn off (This trigger)
    Unit - Order (Ordered unit) to Night Elf Warden - Blink.(Position of (Target unit of issued order))
    Wait 0.10 seconds
    Trigger - Turn on (This trigger)
Set
  Events
    Time - Elapsed game time is 1.00 seconds
  Conditions
  Actions
    Set VariableSet Worker[1] = Standard - Turmersteller 0008 <gen>
    Set VariableSet Worker[2] = Standard - Turmersteller 0009 <gen>
    Set VariableSet Worker[3] = Standard - Turmersteller 0010 <gen>
    Set VariableSet Worker[4] = Standard - Turmersteller 0011 <gen>
    Set VariableSet Worker[5] = Standard - Turmersteller 0012 <gen>
    Set VariableSet Worker[6] = Standard - Turmersteller 0013 <gen>
    Set VariableSet Worker[7] = Standard - Turmersteller 0014 <gen>
Player1Red
  Events
    Time - Every 1.00 seconds of game time
  Conditions
    ((Player 1 (Red) slot status) Not equal to Is playing) and (PlayerLeft[1] Equal to False)
  Actions
    Set VariableSet Worker[1] = No unit
    Set VariableSet PlayerLeft[1] = True
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        MinigameInProgress Equal to True
      Then - Actions
        Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (If (((Picked unit) is in MiniGamers.) Equal to True) then do (Remove (Picked unit) from the game) else do (Do nothing))
      Else - Actions
    Unit - Remove Runner[1] from the game
    Unit - Remove StarterHouse[1] from the game
    Sound - Set volume of UpkeepRing <gen> to 100%
    Sound - Play UpkeepRing <gen>
    Player Group - Remove Player 1 (Red) from Defenders.
    Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Change ownership of (Picked unit) to (Random player from Defenders) and Change color)
    Multiboard - Set the text for (Last created multiboard) item in column 1, row Row[1] to (Color[1] + -= Leaver =-)
    Multiboard - Set the text for (Last created multiboard) item in column 3, row Row[1] to (Color[1] + N/A)
    Set VariableSet ShareGold[1] = ((Real((Player 1 (Red) Current gold))) / (Real((Number of players in Defenders))))
    Player Group - Pick every player in Defenders and do (Add (Integer(ShareGold[1])) to (Picked player).Current gold)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        English Equal to False
      Then - Actions
        Game - Display to (All players) for 10.00 seconds the text: ((Color[1] + (Name of Player 1 (Red))) + |c0000ffffh|c00add8e6at |c0000ffffd|c00add8e6as |c0000ffffS|c00add8e6piel |c0000ffffv|c00add8e6erlassen|cffffcc00.)
      Else - Actions
        Game - Display to (All players) for 10.00 seconds the text: ((Color[1] + (Name of Player 1 (Red))) + |c0000ffffh|c00add8e6as |c0000ffffl|c00add8e6eft |c0000fffft|c00add8e6he |c0000ffffg|c00add8e6ame|cffffcc00.)
    Trigger - Turn off (This trigger)
    Unit Group - Pick every unit in (Units owned by Player 1 (Red) matching (((Matching unit) is in MiniGamers.) Equal to True).) and do (Remove (Picked unit) from the game)
Player2Blue
  Events
    Time - Every 1.00 seconds of game time
  Conditions
    ((Player 2 (Blue) slot status) Not equal to Is playing) and (PlayerLeft[2] Equal to False)
  Actions
    Set VariableSet Worker[2] = No unit
    Set VariableSet PlayerLeft[2] = True
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        MinigameInProgress Equal to True
      Then - Actions
        Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (If (((Picked unit) is in MiniGamers.) Equal to True) then do (Remove (Picked unit) from the game) else do (Do nothing))
      Else - Actions
    Unit - Remove Runner[2] from the game
    Unit - Remove StarterHouse[2] from the game
    Sound - Set volume of UpkeepRing <gen> to 100%
    Sound - Play UpkeepRing <gen>
    Player Group - Remove Player 2 (Blue) from Defenders.
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Change ownership of (Picked unit) to (Random player from Defenders) and Change color)
    Multiboard - Set the text for (Last created multiboard) item in column 1, row Row[2] to (Color[2] + -= Leaver =-)
    Multiboard - Set the text for (Last created multiboard) item in column 3, row Row[2] to (Color[2] + N/A)
    Set VariableSet ShareGold[2] = ((Real((Player 2 (Blue) Current gold))) / (Real((Number of players in Defenders))))
    Player Group - Pick every player in Defenders and do (Add (Integer(ShareGold[2])) to (Picked player).Current gold)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        English Equal to False
      Then - Actions
        Game - Display to (All players) for 10.00 seconds the text: ((Color[2] + (Name of Player 2 (Blue))) + |c0000ffffh|c00add8e6at |c0000ffffd|c00add8e6as |c0000ffffS|c00add8e6piel |c0000ffffv|c00add8e6erlassen|cffffcc00.)
      Else - Actions
        Game - Display to (All players) for 10.00 seconds the text: ((Color[2] + (Name of Player 2 (Blue))) + |c0000ffffh|c00add8e6as |c0000ffffl|c00add8e6eft |c0000fffft|c00add8e6he |c0000ffffg|c00add8e6ame|cffffcc00.)
    Trigger - Turn off (This trigger)
    Unit Group - Pick every unit in (Units owned by Player 2 (Blue) matching (((Matching unit) is in MiniGamers.) Equal to True).) and do (Remove (Picked unit) from the game)
Player3Teal
  Events
    Time - Every 1.00 seconds of game time
  Conditions
    ((Player 3 (Teal) slot status) Not equal to Is playing) and (PlayerLeft[3] Equal to False)
  Actions
    Set VariableSet Worker[3] = No unit
    Set VariableSet PlayerLeft[3] = True
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        MinigameInProgress Equal to True
      Then - Actions
        Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (If (((Picked unit) is in MiniGamers.) Equal to True) then do (Remove (Picked unit) from the game) else do (Do nothing))
      Else - Actions
    Unit - Remove Runner[3] from the game
    Unit - Remove StarterHouse[3] from the game
    Sound - Set volume of UpkeepRing <gen> to 100%
    Sound - Play UpkeepRing <gen>
    Player Group - Remove Player 3 (Teal) from Defenders.
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Change ownership of (Picked unit) to (Random player from Defenders) and Change color)
    Multiboard - Set the text for (Last created multiboard) item in column 1, row Row[3] to (Color[3] + -= Leaver =-)
    Multiboard - Set the text for (Last created multiboard) item in column 3, row Row[3] to (Color[3] + N/A)
    Set VariableSet ShareGold[3] = ((Real((Player 3 (Teal) Current gold))) / (Real((Number of players in Defenders))))
    Player Group - Pick every player in Defenders and do (Add (Integer(ShareGold[3])) to (Picked player).Current gold)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        English Equal to False
      Then - Actions
        Game - Display to (All players) for 10.00 seconds the text: ((Color[3] + (Name of Player 3 (Teal))) + |c0000ffffh|c00add8e6at |c0000ffffd|c00add8e6as |c0000ffffS|c00add8e6piel |c0000ffffv|c00add8e6erlassen|cffffcc00.)
      Else - Actions
        Game - Display to (All players) for 10.00 seconds the text: ((Color[3] + (Name of Player 3 (Teal))) + |c0000ffffh|c00add8e6as |c0000ffffl|c00add8e6eft |c0000fffft|c00add8e6he |c0000ffffg|c00add8e6ame|cffffcc00.)
    Trigger - Turn off (This trigger)
    Unit Group - Pick every unit in (Units owned by Player 3 (Teal) matching (((Matching unit) is in MiniGamers.) Equal to True).) and do (Remove (Picked unit) from the game)
Player4Purple
  Events
    Time - Every 1.00 seconds of game time
  Conditions
    ((Player 4 (Purple) slot status) Not equal to Is playing) and (PlayerLeft[4] Equal to False)
  Actions
    Set VariableSet Worker[4] = No unit
    Set VariableSet PlayerLeft[4] = True
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        MinigameInProgress Equal to True
      Then - Actions
        Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (If (((Picked unit) is in MiniGamers.) Equal to True) then do (Remove (Picked unit) from the game) else do (Do nothing))
      Else - Actions
    Unit - Remove Runner[4] from the game
    Unit - Remove StarterHouse[4] from the game
    Sound - Set volume of UpkeepRing <gen> to 100%
    Sound - Play UpkeepRing <gen>
    Player Group - Remove Player 4 (Purple) from Defenders.
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Change ownership of (Picked unit) to (Random player from Defenders) and Change color)
    Multiboard - Set the text for (Last created multiboard) item in column 1, row Row[4] to (Color[4] + -= Leaver =-)
    Multiboard - Set the text for (Last created multiboard) item in column 3, row Row[4] to (Color[4] + N/A)
    Set VariableSet ShareGold[4] = ((Real((Player 4 (Purple) Current gold))) / (Real((Number of players in Defenders))))
    Player Group - Pick every player in Defenders and do (Add (Integer(ShareGold[4])) to (Picked player).Current gold)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        English Equal to False
      Then - Actions
        Game - Display to (All players) for 10.00 seconds the text: ((Color[4] + (Name of Player 4 (Purple))) + |c0000ffffh|c00add8e6at |c0000ffffd|c00add8e6as |c0000ffffS|c00add8e6piel |c0000ffffv|c00add8e6erlassen|cffffcc00.)
      Else - Actions
        Game - Display to (All players) for 10.00 seconds the text: ((Color[4] + (Name of Player 4 (Purple))) + |c0000ffffh|c00add8e6as |c0000ffffl|c00add8e6eft |c0000fffft|c00add8e6he |c0000ffffg|c00add8e6ame|cffffcc00.)
    Trigger - Turn off (This trigger)
    Unit Group - Pick every unit in (Units owned by Player 4 (Purple) matching (((Matching unit) is in MiniGamers.) Equal to True).) and do (Remove (Picked unit) from the game)
Player5Yellow
  Events
    Time - Every 1.00 seconds of game time
  Conditions
    ((Player 5 (Yellow) slot status) Not equal to Is playing) and (PlayerLeft[5] Equal to False)
  Actions
    Set VariableSet Worker[5] = No unit
    Set VariableSet PlayerLeft[5] = True
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        MinigameInProgress Equal to True
      Then - Actions
        Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (If (((Picked unit) is in MiniGamers.) Equal to True) then do (Remove (Picked unit) from the game) else do (Do nothing))
      Else - Actions
    Unit - Remove Runner[5] from the game
    Unit - Remove StarterHouse[5] from the game
    Sound - Set volume of UpkeepRing <gen> to 100%
    Sound - Play UpkeepRing <gen>
    Player Group - Remove Player 5 (Yellow) from Defenders.
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Change ownership of (Picked unit) to (Random player from Defenders) and Change color)
    Multiboard - Set the text for (Last created multiboard) item in column 1, row Row[5] to (Color[5] + -= Leaver =-)
    Multiboard - Set the text for (Last created multiboard) item in column 3, row Row[5] to (Color[5] + N/A)
    Set VariableSet ShareGold[5] = ((Real((Player 5 (Yellow) Current gold))) / (Real((Number of players in Defenders))))
    Player Group - Pick every player in Defenders and do (Add (Integer(ShareGold[5])) to (Picked player).Current gold)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        English Equal to False
      Then - Actions
        Game - Display to (All players) for 10.00 seconds the text: ((Color[5] + (Name of Player 5 (Yellow))) + |c0000ffffh|c00add8e6at |c0000ffffd|c00add8e6as |c0000ffffS|c00add8e6piel |c0000ffffv|c00add8e6erlassen|cffffcc00.)
      Else - Actions
        Game - Display to (All players) for 10.00 seconds the text: ((Color[5] + (Name of Player 5 (Yellow))) + |c0000ffffh|c00add8e6as |c0000ffffl|c00add8e6eft |c0000fffft|c00add8e6he |c0000ffffg|c00add8e6ame|cffffcc00.)
    Trigger - Turn off (This trigger)
    Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) matching (((Matching unit) is in MiniGamers.) Equal to True).) and do (Remove (Picked unit) from the game)
Player6Orange
  Events
    Time - Every 1.00 seconds of game time
  Conditions
    ((Player 6 (Orange) slot status) Not equal to Is playing) and (PlayerLeft[6] Equal to False)
  Actions
    Set VariableSet Worker[6] = No unit
    Set VariableSet PlayerLeft[6] = True
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        MinigameInProgress Equal to True
      Then - Actions
        Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (If (((Picked unit) is in MiniGamers.) Equal to True) then do (Remove (Picked unit) from the game) else do (Do nothing))
      Else - Actions
    Unit - Remove Runner[6] from the game
    Unit - Remove StarterHouse[6] from the game
    Sound - Set volume of UpkeepRing <gen> to 100%
    Sound - Play UpkeepRing <gen>
    Player Group - Remove Player 6 (Orange) from Defenders.
    Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Change ownership of (Picked unit) to (Random player from Defenders) and Change color)
    Multiboard - Set the text for (Last created multiboard) item in column 1, row Row[6] to (Color[6] + -= Leaver =-)
    Multiboard - Set the text for (Last created multiboard) item in column 3, row Row[6] to (Color[6] + N/A)
    Set VariableSet ShareGold[6] = ((Real((Player 6 (Orange) Current gold))) / (Real((Number of players in Defenders))))
    Player Group - Pick every player in Defenders and do (Add (Integer(ShareGold[6])) to (Picked player).Current gold)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        English Equal to False
      Then - Actions
        Game - Display to (All players) for 10.00 seconds the text: ((Color[6] + (Name of Player 6 (Orange))) + |c0000ffffh|c00add8e6at |c0000ffffd|c00add8e6as |c0000ffffS|c00add8e6piel |c0000ffffv|c00add8e6erlassen|cffffcc00.)
      Else - Actions
        Game - Display to (All players) for 10.00 seconds the text: ((Color[6] + (Name of Player 6 (Orange))) + |c0000ffffh|c00add8e6as |c0000ffffl|c00add8e6eft |c0000fffft|c00add8e6he |c0000ffffg|c00add8e6ame|cffffcc00.)
    Trigger - Turn off (This trigger)
    Unit Group - Pick every unit in (Units owned by Player 6 (Orange) matching (((Matching unit) is in MiniGamers.) Equal to True).) and do (Remove (Picked unit) from the game)
Player7Green
  Events
    Time - Every 1.00 seconds of game time
  Conditions
    ((Player 7 (Green) slot status) Not equal to Is playing) and (PlayerLeft[7] Equal to False)
  Actions
    Set VariableSet Worker[7] = No unit
    Set VariableSet PlayerLeft[7] = True
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        MinigameInProgress Equal to True
      Then - Actions
        Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (If (((Picked unit) is in MiniGamers.) Equal to True) then do (Remove (Picked unit) from the game) else do (Do nothing))
      Else - Actions
    Unit - Remove Runner[7] from the game
    Unit - Remove StarterHouse[7] from the game
    Sound - Set volume of UpkeepRing <gen> to 100%
    Sound - Play UpkeepRing <gen>
    Player Group - Remove Player 7 (Green) from Defenders.
    Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Change ownership of (Picked unit) to (Random player from Defenders) and Change color)
    Multiboard - Set the text for (Last created multiboard) item in column 1, row Row[7] to (Color[7] + -= Leaver =-)
    Multiboard - Set the text for (Last created multiboard) item in column 3, row Row[7] to (Color[7] + N/A)
    Set VariableSet ShareGold[7] = ((Real((Player 7 (Green) Current gold))) / (Real((Number of players in Defenders))))
    Player Group - Pick every player in Defenders and do (Add (Integer(ShareGold[7])) to (Picked player).Current gold)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        English Equal to False
      Then - Actions
        Game - Display to (All players) for 10.00 seconds the text: ((Color[7] + (Name of Player 7 (Green))) + |c0000ffffh|c00add8e6at |c0000ffffd|c00add8e6as |c0000ffffS|c00add8e6piel |c0000ffffv|c00add8e6erlassen|cffffcc00.)
      Else - Actions
        Game - Display to (All players) for 10.00 seconds the text: ((Color[7] + (Name of Player 7 (Green))) + |c0000ffffh|c00add8e6as |c0000ffffl|c00add8e6eft |c0000fffft|c00add8e6he |c0000ffffg|c00add8e6ame|cffffcc00.)
    Trigger - Turn off (This trigger)
    Unit Group - Pick every unit in (Units owned by Player 7 (Green) matching (((Matching unit) is in MiniGamers.) Equal to True).) and do (Remove (Picked unit) from the game)
BewareFriendlyFire
  Events
    Unit - A unit Is attacked
  Conditions
    And - All (Conditions) are true
      Conditions
        MinigameInProgress Equal to False
        ((Owner of (Attacking unit)) is an ally of (Owner of (Attacked unit)).) Equal to True
        (Owner of (Attacking unit)) Not equal to Neutral Passive
        (Owner of (Attacked unit)) Not equal to Neutral Passive
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        English Equal to False
      Then - Actions
        Unit - Order (Attacking unit) to train/upgrade to a Zerstöre Turm
        Wait 1.00 game-time seconds
        Game - Display to (All players) the text: |c00add8e6<|c00ff0000Auskunft|c00add8e6> |c0000ffffG|c00add8e6reife |c0000ffffn|c00add8e6icht |c0000ffffd|c00add8e6eine |c0000ffffV|c00add8e6erbündeten |c0000ffffa|c00add8e6n|cffffcc00!
      Else - Actions
        Unit - Order (Attacking unit) to train/upgrade to a Destroy Tower
        Wait 1.00 game-time seconds
        Game - Display to (All players) the text: |c00add8e6<|c00ff0000Information|c00add8e6> |c0000ffffD|c00add8e6o |c0000ffffn|c00add8e6ot |c0000ffffa|c00add8e6ttack |c0000ffffy|c00add8e6our |c0000ffffa|c00add8e6llies|cffffcc00!
FixTowers
  Events
    Unit - A unit enters (Entire map)
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Entering unit)) Equal to Luft - Hexenmeister
        (Unit-type of (Entering unit)) Equal to Luft - Drachenjäger
        (Unit-type of (Entering unit)) Equal to Luft - Neruben Wächter
        (Unit-type of (Entering unit)) Equal to Luft - Gequälte Seele
        (Unit-type of (Entering unit)) Equal to Luft - Frostschütze
  Actions
    Animation - Change (Entering unit) flying height to 100.00 at 0.00
SetHeight
  Events
    Time - Elapsed game time is 1.00 seconds
  Conditions
    Or - Any (Conditions) are true
      Conditions
        (Unit-type of (Entering unit)) Equal to Luft - Hexenmeister
        (Unit-type of (Entering unit)) Equal to Luft - Drachenjäger
        (Unit-type of (Entering unit)) Equal to Luft - Neruben Wächter
        (Unit-type of (Entering unit)) Equal to Luft - Gequälte Seele
        (Unit-type of (Entering unit)) Equal to Luft - Frostschütze
  Actions
    Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
      Loop - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            Or - Any (Conditions) are true
              Conditions
                (Unit-type of (Picked unit)) Equal to Luft - Hexenmeister
                (Unit-type of (Picked unit)) Equal to Luft - Drachenjäger
                (Unit-type of (Picked unit)) Equal to Luft - Neruben Wächter
                (Unit-type of (Picked unit)) Equal to Luft - Gequälte Seele
                (Unit-type of (Picked unit)) Equal to Luft - Frostschütze
          Then - Actions
            Animation - Change (Entering unit) flying height to 200.00 at 0.00
          Else - Actions
HelpQuests
  Events
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        English Equal to False
      Then - Actions
        Quest - Create a Required quest titled Willkommen & Credits with the description Willkommen bei 'Hubies Temple TD'Es hat lange gedauert bis diese Map ihren heutigen Reifestatus erlangt hat.BETA Crew: 'M4L' (Mapper4Life) Clan, betreffend: (dezi.M4L, Skanjin.M4L, Prog.M4L, Shadow.M4L, hubie.M4L, Water.M4L, Schatten.M4L, acapulco.M4L) sana(stro), Makuza, Elunes GuardianCredits gehen an hubie.M4L (Codes (Minigames), Design, Originale Idee & Editierungen) und Shadow.M4L (Magic Race, Ideen)Das Original dieser Map bekommt ihr unter:www.INwarcraft.de / www.warcraft-mapping.dewww.wc3sear.chBeachtet, dass ihr NUR dann Original downloaded, wenn der Mapuploader bzw Ersteller 'hubie' oder 'hubie.M4L' ist.In Einzelfällen auch einige der oben genannten Leute., using icon path war3mapPreview.tga
      Else - Actions
        Quest - Create a Required quest titled Welcome & Credits with the description Welcome to 'Hubies Temple TD'The work for the progress of this map has afforded much time. BETA Crew: 'M4L' (Mapper4Life) Clan, concerning: (dezi.M4L, Skanjin.M4L, Prog.M4L, Shadow.M4L, Water.M4L, Schatten.M4L, Hubble.M4L) Elunes-Guardian, Makuza, sana(stro), using icon path war3mapPreview.tga
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        English Equal to False
      Then - Actions
        Quest - Create a Required quest titled Spielhilfe with the description Gold System:Tippe: ' -give 0playernumber goldgröße 'Beispiel, um Spieler(1) Rot 50 gold zu senden, tippe: ' -give 01 50 ' (ohne ' ).Mehr Informationen über Flugeinheit-Stufen oder Held-Stufen, tippe: ' -air ' & ' -boss '.'-changename name' ändert deinen Namen ab zu 'name''-clear' reinigt dein Baugebiet von Türmen deiner Mitspieler, falls sie dir den Weg verbauen.'-rang' zeigt dir den prozentualen Anteil am bisher angerichteten Gesamtschaden der einzelnen Spieler an.'-speed on' erhöht die Laufgeschwindigkeit der Mobs bis zu deinem ersten attackierenden Turm um 400%.'-speed off' normalisiert die Geschwindigkeit wieder.(Beide Befehle werden erst in der nächsten Stufe wirksam.)Du kannst nur einen erweiterten Turm-Ersteller rekrutieren. (Betrifft: Magic, Ground, Marine, Air.- Turmersteller), fälle eine weise Entscheidung , using icon path ReplaceableTextures\CommandButtons\BTNINV_Misc_Coin_01.blp
      Else - Actions
        Quest - Create a Required quest titled Game Help with the description Gold System:Type: ' -give 0playernumber goldamount 'Example, to send Player 1 Red 50 gold type: ' -give 01 50 ' (without ' ).Further Information about boss & air levels, type: ' -boss ' & ' -air '.'-changename name' changes your name to 'name''-clear' clears your building area of allied towers if they build infront of you or simply against your will in your area.'-rang' shows up the percentage of the total damage inflicted on the enemy for each player.'-speed on' increases the movement speed of the spawns until they make kontakt with your first attacking tower by 400%.'-speed off' normalizes the run speed again.(Both orders will become effective in the next level.)You can only build 1 advanced builder (containing: Ground, Magic, Marine, Air)... be wise with your decision, using icon path ReplaceableTextures\CommandButtons\BTNINV_Misc_Coin_01.blp
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        English Equal to False
      Then - Actions
        Quest - Create a Optional quest titled Spielmoden with the description Es gibt 3 verschiedene Spiel-Moden auf dieser Map:Spieler(1), Rot (normalerweise der host) kann ihn am Anfang des Spieles festlegen, und nach jedem Neustart.1.) Klassisch2.) Standard3.) Krankhaft1.) Der klassische Modus ist der wohl bekannteste. Die Creeps spawnen an einem Stück, mit Pausen zwischen den einzelnden Stufen. Er ist etwas einfacher als der 'Krankhafte' Modus, da man Zeit hat seine Maze zu ändern während der Pausen. Hier spielt man keine Minigames.2.) Der Standard Modus gibt euch die Chance zwischen den Stufen euer Gold in Minispielen zu vervielfachen, er ist der einfachste aller Moden, allerdings nimmt er sehr viel mehr Zeit in Anspruch.3.) Der krankhafte Modus lässt alle Levels nacheinander spawnen, in einem Stück, ohne Pausen. Er ist der schwierigste aller Moden, spart dafür aber Zeit, also was für Leute, die nicht soviel Zeit aufbringen können, wie andere WCIII Spieler., using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
      Else - Actions
        Quest - Create a Optional quest titled Game Modus with the description There are 3 Game Modi available on this map:The Player with the lowest player number (usually Player1(Red), the host) is able to choose it at the game start.1.) Classic2.) Standard3.) Insane1.) Classic Game Modus is the well-known tower defense modus in which the levels spawn in one stream with breaks between them, it's a bit easier than ' Insane ' and gives you the chance to change your maze during the break-time. You won't play minigames here.2.) Standard Game Modus will give you the chance to boost up your gold due minigames (all around on the map) between each level. This will waste much more time than ' Insane '.3.) Insane Modus will run all spawns behind without break. Safes time but is MUCH MORE difficult because of you have less gold than in the ' Standard ' Modus., using icon path ReplaceableTextures\CommandButtons\BTNHumanBuild.blp
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        English Equal to False
      Then - Actions
        Quest - Create a Optional quest titled Schwierigkeitsgrade with the description Spielschwierigkeitsgrad (Spielgrad):Wie du sicherlich bemerkt hast, kann man am Anfang den Schwierigkeitsgrad einstellen. Beschwer dich nicht über die Schwierigkeit, solltest du die TD nicht kennen bzw. zu schwer bzw zu leicht gewählt haben. Beachte auch, dass du die Schwierigkeit dem gewählten Modus anpassen solltest, hierbei sollte der 'Krankhafte' Modus einen niedrigeren Schwierigkeitsgrad zugeordnet bekommen über den 'Klassischen' Modus hinweg bis zum 'Standard' Modus, welcher den höchsten Grad bekommen sollte., using icon path ReplaceableTextures\CommandButtons\BTNINV_Sword_25.blp
      Else - Actions
        Quest - Create a Optional quest titled Difficulty Grade with the description Game Difficulty:As you have seen, you can choose different grades of difficulty. Don't be upset about difficulty matters if you're new to this tower defense or if you voted too difficult or too easy. Note that ' Insane ' is more difficult than ' Standard ', so you should attach the grade of difficulty to your chosen Game Mode. , using icon path ReplaceableTextures\CommandButtons\BTNINV_Sword_25.blp
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        English Equal to False
      Then - Actions
        Quest - Create a Optional quest titled Musiksystem with the description Musiksystem:Es gibt in 'Hubies Temple TD' ein Musikbord. 12 Lieder aus Warcraft III sind derzeit anzuhören.Tippe: ''-volume 0-100'' um die Lautstärke zu regeln.Hierbei ist 0 die niedrigste und 100 die höchste Lautstärke., using icon path ReplaceableTextures\WorldEditUI\StartingLocation.blp
      Else - Actions
        Quest - Create a Optional quest titled Musicsystem with the description Musicsystem:There's a music-board in 'Hubies Temple TD'. Currently there are 12 songs from warcraft III in data-base.Type: ''-volume 0-100'' to handle the music-volume.Note that 0 is the lowest and 100 the highest volume., using icon path ReplaceableTextures\WorldEditUI\StartingLocation.blp
    Quest - Flash the quest dialog button
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        English Equal to False
      Then - Actions
        Quest - Display to (All players) the Quest Discovered message: |c00add8e6<|c00ff0000BEACHTET|c00add8e6> |c0000ffffC|c00add8e6heck |c0000ffffd|c00add8e6eine |c0000ffffQ|c00add8e6ueslog |c0000fffff|c00add8e6ür |c0000ffffw|c00add8e6eitere |c0000ffffI|c00add8e6nformationen|cffffcc00!
      Else - Actions
        Quest - Display to (All players) the Quest Discovered message: |c00add8e6<|c00ff0000NOTE|c00add8e6> |c0000ffffC|c00add8e6heck |c0000ffffy|c00add8e6our |c0000ffffQ|c00add8e6ueslog |c0000fffff|c00add8e6or |c0000fffff|c00add8e6urther |c0000ffffi|c00add8e6nformation|cffffcc00!
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        English Equal to False
      Then - Actions
        Quest - Display to (All players) the Quest Discovered message: |c00add8e6<|c00ff0000BEACHTET|c00add8e6> |c0000ffffW|c00add8e6eitere |c0000ffffI|c00add8e6nformationen |c0000ffffz|c00add8e6u |c0000ffffB|c00add8e6efehlstrings |c0000ffffi|c00add8e6n |c0000ffffd|c00add8e6einer |c0000ffffQ|c00add8e6uestlog|cffffcc00!
      Else - Actions
        Quest - Display to (All players) the Quest Discovered message: |c00add8e6<|c00ff0000NOTE|c00add8e6> |c0000ffffF|c00add8e6urther |c0000ffffi|c00add8e6nformation |c0000ffffo|c00add8e6n |c0000ffffo|c00add8e6rder |c0000ffffs|c00add8e6trings |c0000ffffi|c00add8e6n |c0000ffffy|c00add8e6our |c0000ffffQ|c00add8e6uestlog|cffffcc00!
SetMinigame
  Events
    Map initialization
  Conditions
  Actions
    Set VariableSet Minigame[1] = InitGetTheGold <gen>
    Set VariableSet Minigame[2] = InitCasters <gen>
    Set VariableSet Minigame[3] = InitFiremage <gen>
    Set VariableSet Minigame[4] = InitAvoidContact <gen>
    Set VariableSet Minigame[5] = InitSwimmingSheep <gen>
    Set VariableSet Minigame[6] = InitInfected <gen>
    Set VariableSet Minigame[7] = InitMonster <gen>
    Set VariableSet Minigame[8] = InitBlizzard <gen>
    Set VariableSet Minigame[9] = InitRedGreenLight <gen>
    Set VariableSet Minigame[10] = InitFollowFreeman <gen>
    Set VariableSet Minigame[11] = InitWatertrack <gen>
    Set VariableSet Minigame[12] = InitIntruders <gen>
MakeInvunerable
  Events
    Map initialization
  Conditions
  Actions
    Destructible - Make Support Column 0001 <gen> Invulnerable
    Destructible - Make Support Column 0002 <gen> Invulnerable
    Destructible - Make Support Column 0003 <gen> Invulnerable
    Destructible - Make Support Column 0004 <gen> Invulnerable
AddSpawnGroup
  Events
    Unit - A unit enters UpperPick <gen>
  Conditions
    (Owner of (Entering unit)) Equal to Player 12 (Brown)
  Actions
    Unit Group - Add (Entering unit) to UpperSpawn
SetVariables
  Events
    Map initialization
  Conditions
  Actions
    Wait 0.01 seconds
    Player - Make Player 12 (Brown) treat Neutral Hostile as an Ally with shared vision
    Player - Make Neutral Hostile treat Player 12 (Brown) as an Ally with shared vision
    Set VariableSet Magician[1] = Magician 0116 <gen>
    Set VariableSet Magician[2] = Magician 0118 <gen>
    Set VariableSet Magician[3] = Magician 0119 <gen>
    Set VariableSet BlizzardArea[1] = Blizzard1 <gen>
    Set VariableSet BlizzardArea[2] = Blizzard2 <gen>
    Set VariableSet BlizzardArea[3] = Blizzard3 <gen>
    Set VariableSet BlizzardArea[4] = Blizzard6 <gen>
    Set VariableSet BlizzardArea[5] = Blizzard5 <gen>
    Set VariableSet BlizzardArea[6] = Blizzard4 <gen>
    Set VariableSet BlizzardArea[7] = Blizzard7 <gen>
    Set VariableSet BlizzardArea[8] = Blizzard8 <gen>
    Set VariableSet BlizzardArea[9] = Blizzard9 <gen>
    Set VariableSet RevenantApprentice[1] = Revenant Apprentice 0113 <gen>
    Set VariableSet RevenantApprentice[2] = Revenant Apprentice 0114 <gen>
    Set VariableSet FirstKill = False
    Set VariableSet Runner[1] = Runner 0037 <gen>
    Set VariableSet Runner[2] = Runner 0038 <gen>
    Set VariableSet Runner[3] = Runner 0046 <gen>
    Set VariableSet Runner[4] = Runner 0047 <gen>
    Set VariableSet Runner[5] = Runner 0048 <gen>
    Set VariableSet Runner[6] = Runner 0049 <gen>
    Set VariableSet Runner[7] = Runner 0050 <gen>
    Unit - Make Runner[1] Invulnerable
    Unit - Make Runner[2] Invulnerable
    Unit - Make Runner[3] Invulnerable
    Unit - Make Runner[4] Invulnerable
    Unit - Make Runner[5] Invulnerable
    Unit - Make Runner[6] Invulnerable
    Unit - Make Runner[7] Invulnerable
    Set VariableSet GladiatorRevive[1] = BossSpawn1 <gen>
    Set VariableSet GladiatorRevive[2] = BossSpawn2 <gen>
    Set VariableSet GladiatorRevive[3] = BossSpawn3 <gen>
    Set VariableSet GladiatorRevive[4] = BossSpawn4 <gen>
    Set VariableSet Lives = 40
    Set VariableSet Level = 0
    Set VariableSet CasterRegion[1] = Caster1 <gen>
    Set VariableSet CasterRegion[2] = Caster2 <gen>
    Set VariableSet CasterRegion[3] = Caster3 <gen>
    Set VariableSet CasterRegion[4] = Caster4 <gen>
    Set VariableSet CasterRegion[5] = Caster5 <gen>
    Set VariableSet CasterRegion[6] = Caster6 <gen>
    Set VariableSet CasterRegion[7] = Caster7 <gen>
    Set VariableSet Color[1] = |c00ff0000
    Set VariableSet Color[2] = |c000000ff
    Set VariableSet Color[3] = |c0000ffff
    Set VariableSet Color[4] = |c00400080
    Set VariableSet Color[5] = |c00ffff00
    Set VariableSet Color[6] = |c00ff8000
    Set VariableSet Color[7] = |c0000ff00
    Set VariableSet LevelSound[5] = GyrocopterPissed3 <gen>
    Set VariableSet Music[1] = Credits <gen>
    Set VariableSet Music[2] = PH1 <gen>
    Set VariableSet Music[3] = War2IntroMusic <gen>
    Set VariableSet Music[4] = ArthasTheme <gen>
    Set VariableSet Music[5] = IllidansTheme <gen>
    Set VariableSet Music[6] = LichKingTheme <gen>
    Set VariableSet Music[7] = SadMystery <gen>
    Set VariableSet Music[8] = NagaTheme <gen>
    Set VariableSet Music[9] = OrcTheme <gen>
    Set VariableSet ClearRegion[1] = ClearRed <gen>
    Set VariableSet ClearRegion[2] = ClearBlue <gen>
    Set VariableSet ClearRegion[3] = ClearTeal <gen>
    Set VariableSet ClearRegion[4] = ClearPurple <gen>
    Set VariableSet ClearRegion[5] = ClearYellow <gen>
    Set VariableSet ClearRegion[6] = ClearOrange <gen>
    Set VariableSet ClearRegion[7] = ClearGreen <gen>
    Set VariableSet NoSpammer[1] = True
    Set VariableSet NoSpammer[2] = True
    Set VariableSet NoSpammer[3] = True
    Set VariableSet NoSpammer[4] = True
    Set VariableSet NoSpammer[5] = True
    Set VariableSet NoSpammer[6] = True
    Set VariableSet NoSpammer[7] = True
    Sound - Set music volume to 20.00%
SetMoveBackVariables
  Events
    Map initialization
  Conditions
  Actions
    Wait 0.01 seconds
    Unit Group - Add Standard - Turmersteller 0008 <gen> to Builders
    Unit Group - Add Standard - Turmersteller 0009 <gen> to Builders
    Unit Group - Add Standard - Turmersteller 0010 <gen> to Builders
    Unit Group - Add Standard - Turmersteller 0012 <gen> to Builders
    Unit Group - Add Standard - Turmersteller 0014 <gen> to Builders
    Unit Group - Add Standard - Turmersteller 0013 <gen> to Builders
    Unit Group - Add Standard - Turmersteller 0011 <gen> to Builders
    Set VariableSet StarterHouse[1] = StartHaus 0039 <gen>
    Set VariableSet StarterHouse[2] = StartHaus 0040 <gen>
    Set VariableSet StarterHouse[3] = StartHaus 0041 <gen>
    Set VariableSet StarterHouse[4] = StartHaus 0042 <gen>
    Set VariableSet StarterHouse[5] = StartHaus 0043 <gen>
    Set VariableSet StarterHouse[6] = StartHaus 0044 <gen>
    Set VariableSet StarterHouse[7] = StartHaus 0045 <gen>
SetPlayers
  Events
    Map initialization
  Conditions
  Actions
    Set VariableSet Player[1] = Player 1 (Red)
    Set VariableSet Player[2] = Player 2 (Blue)
    Set VariableSet Player[3] = Player 3 (Teal)
    Set VariableSet Player[4] = Player 4 (Purple)
    Set VariableSet Player[5] = Player 5 (Yellow)
    Set VariableSet Player[6] = Player 6 (Orange)
    Set VariableSet Player[7] = Player 7 (Green)
Set Rows
  Events
    Map initialization
  Conditions
  Actions
    Set VariableSet Row[1] = 2
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 2 (Blue) slot status) Equal to Is playing
      Then - Actions
        Set VariableSet Row[2] = 3
      Else - Actions
        Set VariableSet Missing = (Missing + 1)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 3 (Teal) slot status) Equal to Is playing
      Then - Actions
        Set VariableSet Row[3] = (4 - Missing)
      Else - Actions
        Set VariableSet Missing = (Missing + 1)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 4 (Purple) slot status) Equal to Is playing
      Then - Actions
        Set VariableSet Row[4] = (5 - Missing)
      Else - Actions
        Set VariableSet Missing = (Missing + 1)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 5 (Yellow) slot status) Equal to Is playing
      Then - Actions
        Set VariableSet Row[5] = (6 - Missing)
      Else - Actions
        Set VariableSet Missing = (Missing + 1)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 6 (Orange) slot status) Equal to Is playing
      Then - Actions
        Set VariableSet Row[6] = (7 - Missing)
      Else - Actions
        Set VariableSet Missing = (Missing + 1)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 7 (Green) slot status) Equal to Is playing
      Then - Actions
        Set VariableSet Row[7] = (8 - Missing)
      Else - Actions
        Set VariableSet Missing = (Missing + 1)
Set Levels
  Events
    Map initialization
  Conditions
  Actions
    -------- Level 1 --------
    Set VariableSet LevelType[1] = Villager
    Set VariableSet LevelTypeGer[1] = Villager
    Set VariableSet LevelMass[1] = 40
    Set VariableSet LevelLife[1] = 85.00
    Set VariableSet LevelIcon[1] = ReplaceableTextures\CommandButtons\BTNVillagerMan.blp
    Set VariableSet LevelName[1] = Villager
    Set VariableSet LevelNameGer[1] = Dorfbewohner
    Set VariableSet LevelSpecial[1] =
    Set VariableSet LevelSpecialGer[1] =
    -------- Level 2 --------
    Set VariableSet LevelType[2] = Charlie
    Set VariableSet LevelTypeGer[2] = Charlie
    Set VariableSet LevelMass[2] = 40
    Set VariableSet LevelLife[2] = 185.00
    Set VariableSet LevelIcon[2] = ReplaceableTextures\CommandButtons\BTNDalaranMutant.blp
    Set VariableSet LevelName[2] = Charlie
    Set VariableSet LevelNameGer[2] = Charlie
    Set VariableSet LevelSpecial[2] =
    Set VariableSet LevelSpecialGer[2] =
    -------- Level 3 --------
    Set VariableSet LevelType[3] = Sammy Boy
    Set VariableSet LevelTypeGer[3] = Sammy
    Set VariableSet LevelMass[3] = 40
    Set VariableSet LevelLife[3] = 250.00
    Set VariableSet LevelIcon[3] = ReplaceableTextures\CommandButtons\BTNSpinyCrab.blp
    Set VariableSet LevelName[3] = Sammy Boy
    Set VariableSet LevelNameGer[3] = Sammy
    Set VariableSet LevelSpecial[3] =
    Set VariableSet LevelSpecialGer[3] =
    -------- Level 4 --------
    Set VariableSet LevelType[4] = Bone Visage
    Set VariableSet LevelTypeGer[4] = Knochenfratze
    Set VariableSet LevelMass[4] = 40
    Set VariableSet LevelLife[4] = 335.00
    Set VariableSet LevelIcon[4] = ReplaceableTextures\CommandButtons\BTNSkeletonWarrior.blp
    Set VariableSet LevelName[4] = Bone Visage
    Set VariableSet LevelNameGer[4] = Knochenfratze
    Set VariableSet LevelSpecial[4] =
    Set VariableSet LevelSpecialGer[4] =
    -------- Level 5 --------
    Set VariableSet LevelType[5] = Skink
    Set VariableSet LevelTypeGer[5] = Salamander
    Set VariableSet LevelMass[5] = 40
    Set VariableSet LevelLife[5] = 430.00
    Set VariableSet LevelIcon[5] = ReplaceableTextures\CommandButtons\BTNSkink.blp
    Set VariableSet LevelName[5] = Skink
    Set VariableSet LevelNameGer[5] = Salamander
    Set VariableSet LevelSpecial[5] = Hero
    Set VariableSet LevelSpecialGer[5] = Held
    -------- Level 6 --------
    Set VariableSet LevelType[6] = Little Gull
    Set VariableSet LevelTypeGer[6] = Kleine Möwe
    Set VariableSet LevelMass[6] = 40
    Set VariableSet LevelLife[6] = 365.00
    Set VariableSet LevelIcon[6] = ReplaceableTextures\CommandButtons\BTNAlbatross.blp
    Set VariableSet LevelName[6] = Little Gull
    Set VariableSet LevelNameGer[6] = Kleine Möwe
    Set VariableSet LevelSpecial[6] = Air
    Set VariableSet LevelSpecialGer[6] = Luft
    -------- Level 7 --------
    Set VariableSet LevelType[7] = Warlock
    Set VariableSet LevelTypeGer[7] = Hexenmeister
    Set VariableSet LevelMass[7] = 40
    Set VariableSet LevelLife[7] = 960.00
    Set VariableSet LevelIcon[7] = ReplaceableTextures\CommandButtons\BTNOrcWarlockRed.blp
    Set VariableSet LevelName[7] = Warlock
    Set VariableSet LevelNameGer[7] = Hexenmeister
    Set VariableSet LevelSpecial[7] =
    Set VariableSet LevelSpecialGer[7] =
    -------- Level 8 --------
    Set VariableSet LevelType[8] = Devil Cancer
    Set VariableSet LevelTypeGer[8] = Teufelskrebs
    Set VariableSet LevelMass[8] = 40
    Set VariableSet LevelLife[8] = 1175.00
    Set VariableSet LevelIcon[8] = ReplaceableTextures\CommandButtons\BTNArachnathidGreen.blp
    Set VariableSet LevelName[8] = Devil Cancer
    Set VariableSet LevelNameGer[8] = Teufelskrebs
    Set VariableSet LevelSpecial[8] =
    Set VariableSet LevelSpecialGer[8] =
    -------- Level 9 --------
    Set VariableSet LevelType[9] = Giant
    Set VariableSet LevelTypeGer[9] = Riese
    Set VariableSet LevelMass[9] = 40
    Set VariableSet LevelLife[9] = 1350.00
    Set VariableSet LevelIcon[9] = ReplaceableTextures\CommandButtons\BTNMammoth.blp
    Set VariableSet LevelName[9] = Giant
    Set VariableSet LevelNameGer[9] = Riese
    Set VariableSet LevelSpecial[9] =
    Set VariableSet LevelSpecialGer[9] =
    -------- Level 10 --------
    Set VariableSet LevelType[10] = Bonus Level
    Set VariableSet LevelTypeGer[10] = Bonus Stufe
    Set VariableSet LevelMass[10] = 40
    Set VariableSet LevelLife[10] = 2000.00
    Set VariableSet LevelIcon[10] = ReplaceableTextures\CommandButtons\BTNFaerieDragon.blp
    Set VariableSet LevelName[10] = Bonus Level
    Set VariableSet LevelNameGer[10] = Bonus Stufe
    Set VariableSet LevelSpecial[10] = Bonus
    Set VariableSet LevelSpecialGer[10] = Bonus
    -------- Level 11 --------
    Set VariableSet LevelType[11] = Evil Dragonbreed
    Set VariableSet LevelTypeGer[11] = Böse Drachenbrut
    Set VariableSet LevelMass[11] = 40
    Set VariableSet LevelLife[11] = 1025.00
    Set VariableSet LevelIcon[11] = ReplaceableTextures\CommandButtons\BTNAzureDragon.blp
    Set VariableSet LevelName[11] = Evil Dragonbreed
    Set VariableSet LevelNameGer[11] = Böse Drachenbrut
    Set VariableSet LevelSpecial[11] = Air
    Set VariableSet LevelSpecialGer[11] = Luft
    -------- Level 12 --------
    Set VariableSet LevelType[12] = Skeleton Mage
    Set VariableSet LevelTypeGer[12] = Skelett-Magier
    Set VariableSet LevelMass[12] = 40
    Set VariableSet LevelLife[12] = 1900.00
    Set VariableSet LevelIcon[12] = ReplaceableTextures\CommandButtons\BTNSkeletonMage.blp
    Set VariableSet LevelName[12] = Skeleton Mage
    Set VariableSet LevelNameGer[12] = Skelett-Magier
    Set VariableSet LevelSpecial[12] =
    Set VariableSet LevelSpecialGer[12] =
    -------- Level 13 --------
    Set VariableSet LevelType[13] = Apprentice
    Set VariableSet LevelTypeGer[13] = Lehrling
    Set VariableSet LevelMass[13] = 40
    Set VariableSet LevelLife[13] = 2200.00
    Set VariableSet LevelIcon[13] = ReplaceableTextures\CommandButtons\BTNOrcWarlock.blp
    Set VariableSet LevelName[13] = Apprentice
    Set VariableSet LevelNameGer[13] = Lehrling
    Set VariableSet LevelSpecial[13] =
    Set VariableSet LevelSpecialGer[13] =
    -------- Level 14 --------
    Set VariableSet LevelType[14] = Spear Fighter
    Set VariableSet LevelTypeGer[14] = Speer-Kämpfer
    Set VariableSet LevelMass[14] = 40
    Set VariableSet LevelLife[14] = 2500.00
    Set VariableSet LevelIcon[14] = ReplaceableTextures\CommandButtons\BTNTuskaarBrown.blp
    Set VariableSet LevelName[14] = Spear Fighter
    Set VariableSet LevelNameGer[14] = Speer-Kämpfer
    Set VariableSet LevelSpecial[14] =
    Set VariableSet LevelSpecialGer[14] =
    -------- Level 15 --------
    Set VariableSet LevelType[15] = Depth Spirit
    Set VariableSet LevelTypeGer[15] = Tiefen-Geist
    Set VariableSet LevelMass[15] = 40
    Set VariableSet LevelLife[15] = 3050.00
    Set VariableSet LevelIcon[15] = ReplaceableTextures\CommandButtons\BTNDeepLordRevenant.blp
    Set VariableSet LevelName[15] = Depth Spirit
    Set VariableSet LevelNameGer[15] = Tiefen-Geist
    Set VariableSet LevelSpecial[15] = Hero
    Set VariableSet LevelSpecialGer[15] = Held
    -------- Level 16 --------
    Set VariableSet LevelType[16] = Leather Oscillator
    Set VariableSet LevelTypeGer[16] = Lederhautschwinge
    Set VariableSet LevelMass[16] = 40
    Set VariableSet LevelLife[16] = 1900.00
    Set VariableSet LevelIcon[16] = ReplaceableTextures\CommandButtons\BTNWindSerpent.blp
    Set VariableSet LevelName[16] = Leather Oscillator
    Set VariableSet LevelNameGer[16] = Lederhautschwinge
    Set VariableSet LevelSpecial[16] = Air
    Set VariableSet LevelSpecialGer[16] = Luft
    -------- Level 17 --------
    Set VariableSet LevelType[17] = Breed of Death
    Set VariableSet LevelTypeGer[17] = Brut des Todes
    Set VariableSet LevelMass[17] = 40
    Set VariableSet LevelLife[17] = 4000.00
    Set VariableSet LevelIcon[17] = ReplaceableTextures\CommandButtons\BTNDemoness.blp
    Set VariableSet LevelName[17] = Breed of Death
    Set VariableSet LevelNameGer[17] = Brut des Todes
    Set VariableSet LevelSpecial[17] =
    Set VariableSet LevelSpecialGer[17] =
    -------- Level 18 --------
    Set VariableSet LevelType[18] = Magnataurus
    Set VariableSet LevelTypeGer[18] = Magnataurus
    Set VariableSet LevelMass[18] = 40
    Set VariableSet LevelLife[18] = 4500.00
    Set VariableSet LevelIcon[18] = ReplaceableTextures\CommandButtons\BTNBlueMagnataur.blp
    Set VariableSet LevelName[18] = Magnataurus
    Set VariableSet LevelNameGer[18] = Magnataurus
    Set VariableSet LevelSpecial[18] =
    Set VariableSet LevelSpecialGer[18] =
    -------- Level 19 --------
    Set VariableSet LevelType[19] = Obsidian
    Set VariableSet LevelTypeGer[19] = Obsidian
    Set VariableSet LevelMass[19] = 40
    Set VariableSet LevelLife[19] = 5000.00
    Set VariableSet LevelIcon[19] = ReplaceableTextures\CommandButtons\BTNDestroyer.blp
    Set VariableSet LevelName[19] = Obsidian
    Set VariableSet LevelNameGer[19] = Obsidian
    Set VariableSet LevelSpecial[19] =
    Set VariableSet LevelSpecialGer[19] =
    -------- Level 20 --------
    Set VariableSet LevelType[20] = Corrupted Treant
    Set VariableSet LevelTypeGer[20] = Verdorbener Treant
    Set VariableSet LevelMass[20] = 40
    Set VariableSet LevelLife[20] = 5800.00
    Set VariableSet LevelIcon[20] = ReplaceableTextures\CommandButtons\BTNCorruptedEnt.blp
    Set VariableSet LevelName[20] = Corrupted Treant
    Set VariableSet LevelNameGer[20] = Verdorbener Treant
    Set VariableSet LevelSpecial[20] = Hero
    Set VariableSet LevelSpecialGer[20] = Held
    -------- Level 21 --------
    Set VariableSet LevelType[21] = Clawdragon of Fire
    Set VariableSet LevelTypeGer[21] = Feuer-Klauendrache
    Set VariableSet LevelMass[21] = 35
    Set VariableSet LevelLife[21] = 3000.00
    Set VariableSet LevelIcon[21] = ReplaceableTextures\CommandButtons\BTNNetherDragon.blp
    Set VariableSet LevelName[21] = Clawdragon of Fire
    Set VariableSet LevelNameGer[21] = Feuerklauendrache
    Set VariableSet LevelSpecial[21] = Air
    Set VariableSet LevelSpecialGer[21] = Luft
    -------- Level 22 --------
    Set VariableSet LevelType[22] = Nerubian Slave
    Set VariableSet LevelTypeGer[22] = Neruben-Sklave
    Set VariableSet LevelMass[22] = 40
    Set VariableSet LevelLife[22] = 6900.00
    Set VariableSet LevelIcon[22] = ReplaceableTextures\CommandButtons\BTNNerubian.blp
    Set VariableSet LevelName[22] = Nerubian Slave
    Set VariableSet LevelNameGer[22] = Neruben-Sklave
    Set VariableSet LevelSpecial[22] =
    Set VariableSet LevelSpecialGer[22] =
    -------- Level 23 --------
    Set VariableSet LevelType[23] = Bone Machine
    Set VariableSet LevelTypeGer[23] = Knochenmaschine
    Set VariableSet LevelMass[23] = 40
    Set VariableSet LevelLife[23] = 7500.00
    Set VariableSet LevelIcon[23] = ReplaceableTextures\CommandButtons\BTNInfernalFlameCannon.blp
    Set VariableSet LevelName[23] = Bone Machine
    Set VariableSet LevelNameGer[23] = Knochenmaschine
    Set VariableSet LevelSpecial[23] =
    Set VariableSet LevelSpecialGer[23] =
    -------- Level 24 --------
    Set VariableSet LevelType[24] = Doomguard
    Set VariableSet LevelTypeGer[24] = Verdammnis-Wache
    Set VariableSet LevelMass[24] = 40
    Set VariableSet LevelLife[24] = 8400.00
    Set VariableSet LevelIcon[24] = ReplaceableTextures\CommandButtons\BTNFelGuardBlue.blp
    Set VariableSet LevelName[24] = Doomguard
    Set VariableSet LevelNameGer[24] = Verdammnis-Wache
    Set VariableSet LevelSpecial[24] =
    Set VariableSet LevelSpecialGer[24] =
    -------- Level 25 --------
    Set VariableSet LevelType[25] = Bonus Level
    Set VariableSet LevelTypeGer[25] = Bonus Stufe
    Set VariableSet LevelMass[25] = 40
    Set VariableSet LevelLife[25] = 7500.00
    Set VariableSet LevelIcon[25] = ReplaceableTextures\CommandButtons\BTNBloodElfSupplyWagon.blp
    Set VariableSet LevelName[25] = Bonus Level
    Set VariableSet LevelNameGer[25] = Bonus Stufe
    Set VariableSet LevelSpecial[25] = Bonus
    Set VariableSet LevelSpecialGer[25] = Bonus
    -------- Level 26 --------
    Set VariableSet LevelType[26] = Heaven's Anger
    Set VariableSet LevelTypeGer[26] = Himmelszorn
    Set VariableSet LevelMass[26] = 35
    Set VariableSet LevelLife[26] = 5500.00
    Set VariableSet LevelIcon[26] = ReplaceableTextures\CommandButtons\BTNFlyingMachine.blp
    Set VariableSet LevelName[26] = Heaven's Anger
    Set VariableSet LevelNameGer[26] = Himmelszorn
    Set VariableSet LevelSpecial[26] = Air
    Set VariableSet LevelSpecialGer[26] = Luft
    -------- Level 27 --------
    Set VariableSet LevelType[27] = Fading Light
    Set VariableSet LevelTypeGer[27] = Schwindenes Licht
    Set VariableSet LevelMass[27] = 40
    Set VariableSet LevelLife[27] = 10500.00
    Set VariableSet LevelIcon[27] = ReplaceableTextures\CommandButtons\BTNBanshee.blp
    Set VariableSet LevelName[27] = Fading Light
    Set VariableSet LevelNameGer[27] = Schwindenes Licht
    Set VariableSet LevelSpecial[27] =
    Set VariableSet LevelSpecialGer[27] =
    -------- Level 28 --------
    Set VariableSet LevelType[28] = Satanic Pig
    Set VariableSet LevelTypeGer[28] = Teufelseber
    Set VariableSet LevelMass[28] = 40
    Set VariableSet LevelLife[28] = 11750.00
    Set VariableSet LevelIcon[28] = ReplaceableTextures\CommandButtons\BTNFelBoar.blp
    Set VariableSet LevelName[28] = Satanic Pig
    Set VariableSet LevelNameGer[28] = Teufelseber
    Set VariableSet LevelSpecial[28] =
    Set VariableSet LevelSpecialGer[28] =
    -------- Level 29 --------
    Set VariableSet LevelType[29] = Council Cancer
    Set VariableSet LevelTypeGer[29] = Kanzel-Krebs
    Set VariableSet LevelMass[29] = 40
    Set VariableSet LevelLife[29] = 13800.00
    Set VariableSet LevelIcon[29] = ReplaceableTextures\CommandButtons\BTNSpiderCrab.blp
    Set VariableSet LevelName[29] = Council Cancer
    Set VariableSet LevelNameGer[29] = Kanzel-Krebs
    Set VariableSet LevelSpecial[29] =
    Set VariableSet LevelSpecialGer[29] =
    -------- Level 30 --------
    Set VariableSet LevelType[30] = Revenge
    Set VariableSet LevelTypeGer[30] = Rache
    Set VariableSet LevelMass[30] = 35
    Set VariableSet LevelLife[30] = 14500.00
    Set VariableSet LevelIcon[30] = ReplaceableTextures\CommandButtons\BTNAvengingWatcher.blp
    Set VariableSet LevelName[30] = Revenge
    Set VariableSet LevelNameGer[30] = Rache
    Set VariableSet LevelSpecial[30] = Hero
    Set VariableSet LevelSpecialGer[30] = Held
    -------- Level 31 --------
    Set VariableSet LevelType[31] = Cold Airdraft
    Set VariableSet LevelTypeGer[31] = Kalter Luftstrom
    Set VariableSet LevelMass[31] = 32
    Set VariableSet LevelLife[31] = 7500.00
    Set VariableSet LevelIcon[31] = ReplaceableTextures\CommandButtons\BTNSpiritWyvern.blp
    Set VariableSet LevelName[31] = Cold Airdraft
    Set VariableSet LevelNameGer[31] = Kalter Luftstrom
    Set VariableSet LevelSpecial[31] = Air
    Set VariableSet LevelSpecialGer[31] = Luft
    -------- Level 32 --------
    Set VariableSet LevelType[32] = Bloodtear
    Set VariableSet LevelTypeGer[32] = Blutträne
    Set VariableSet LevelMass[32] = 35
    Set VariableSet LevelLife[32] = 19000.00
    Set VariableSet LevelIcon[32] = ReplaceableTextures\CommandButtons\BTNKobold.blp
    Set VariableSet LevelName[32] = Bloodtear
    Set VariableSet LevelNameGer[32] = Blutträne
    Set VariableSet LevelSpecial[32] =
    Set VariableSet LevelSpecialGer[32] =
    -------- Level 33 --------
    Set VariableSet LevelType[33] = Ashes of Life
    Set VariableSet LevelTypeGer[33] = Lebensasche
    Set VariableSet LevelMass[33] = 35
    Set VariableSet LevelLife[33] = 21500.00
    Set VariableSet LevelIcon[33] = ReplaceableTextures\CommandButtons\BTNDalaranReject.blp
    Set VariableSet LevelName[33] = Ashes of Life
    Set VariableSet LevelNameGer[33] = Lebensasche
    Set VariableSet LevelSpecial[33] =
    Set VariableSet LevelSpecialGer[33] =
    -------- Level 34 --------
    Set VariableSet LevelType[34] = Lidless Visage
    Set VariableSet LevelTypeGer[34] = Lidlose Fratze
    Set VariableSet LevelMass[34] = 35
    Set VariableSet LevelLife[34] = 24000.00
    Set VariableSet LevelIcon[34] = ReplaceableTextures\CommandButtons\BTNShade.blp
    Set VariableSet LevelName[34] = Lidless Visage
    Set VariableSet LevelNameGer[34] = Lidlose Fratze
    Set VariableSet LevelSpecial[34] =
    Set VariableSet LevelSpecialGer[34] =
    -------- Level 35 --------
    Set VariableSet LevelType[35] = Cruel Coloss
    Set VariableSet LevelTypeGer[35] = Brutaler Koloss
    Set VariableSet LevelMass[35] = 35
    Set VariableSet LevelLife[35] = 28000.00
    Set VariableSet LevelIcon[35] = ReplaceableTextures\CommandButtons\BTNFleshGolem.blp
    Set VariableSet LevelName[35] = Cruel Coloss
    Set VariableSet LevelNameGer[35] = Brutaler Koloss
    Set VariableSet LevelSpecial[35] = Hero
    Set VariableSet LevelSpecialGer[35] = Held
    -------- Level 36 --------
    Set VariableSet LevelType[36] = Flying Death
    Set VariableSet LevelTypeGer[36] = Fliegender Tod
    Set VariableSet LevelMass[36] = 32
    Set VariableSet LevelLife[36] = 9750.00
    Set VariableSet LevelIcon[36] = ReplaceableTextures\CommandButtons\BTNFrostWyrm.blp
    Set VariableSet LevelName[36] = Flying Death
    Set VariableSet LevelNameGer[36] = Fliegender Tod
    Set VariableSet LevelSpecial[36] = Air
    Set VariableSet LevelSpecialGer[36] = Luft
    -------- Level 37 --------
    Set VariableSet LevelType[37] = Kodo Runner
    Set VariableSet LevelTypeGer[37] = Kodo-Läufer
    Set VariableSet LevelMass[37] = 35
    Set VariableSet LevelLife[37] = 32000.00
    Set VariableSet LevelIcon[37] = ReplaceableTextures\CommandButtons\BTNRiderlessKodo.blp
    Set VariableSet LevelName[37] = Kodo Runner
    Set VariableSet LevelNameGer[37] = Kodo-Läufer
    Set VariableSet LevelSpecial[37] = Fast
    Set VariableSet LevelSpecialGer[37] = Schnell
    -------- Level 38 --------
    Set VariableSet LevelType[38] = Darkness
    Set VariableSet LevelTypeGer[38] = Dunkelheit
    Set VariableSet LevelMass[38] = 35
    Set VariableSet LevelLife[38] = 36500.00
    Set VariableSet LevelIcon[38] = ReplaceableTextures\CommandButtons\BTNUnbroken.blp
    Set VariableSet LevelName[38] = Darkness
    Set VariableSet LevelNameGer[38] = Dunkelheit
    Set VariableSet LevelSpecial[38] =
    Set VariableSet LevelSpecialGer[38] =
    -------- Level 39 --------
    Set VariableSet LevelType[39] = Bearclaw
    Set VariableSet LevelTypeGer[39] = Bärenklaue
    Set VariableSet LevelMass[39] = 35
    Set VariableSet LevelLife[39] = 40500.00
    Set VariableSet LevelIcon[39] = ReplaceableTextures\CommandButtons\BTNGrizzlyBear.blp
    Set VariableSet LevelName[39] = Bearclaw
    Set VariableSet LevelNameGer[39] = Bärenklaue
    Set VariableSet LevelSpecial[39] =
    Set VariableSet LevelSpecialGer[39] =
    -------- Level 40 --------
    Set VariableSet LevelType[40] = Horror
    Set VariableSet LevelTypeGer[40] = Schrecken
    Set VariableSet LevelMass[40] = 35
    Set VariableSet LevelLife[40] = 43000.00
    Set VariableSet LevelIcon[40] = ReplaceableTextures\CommandButtons\BTNGhost.blp
    Set VariableSet LevelName[40] = Horror
    Set VariableSet LevelNameGer[40] = Schrecken
    Set VariableSet LevelSpecial[40] = Hero
    Set VariableSet LevelSpecialGer[40] = Held
    -------- Level 41 --------
    Set VariableSet LevelType[41] = Dreadful Owl
    Set VariableSet LevelTypeGer[41] = Grässliche Eule
    Set VariableSet LevelMass[41] = 30
    Set VariableSet LevelLife[41] = 12000.00
    Set VariableSet LevelIcon[41] = ReplaceableTextures\CommandButtons\BTNScout.blp
    Set VariableSet LevelName[41] = Dreadful Owl
    Set VariableSet LevelNameGer[41] = Grässliche Eule
    Set VariableSet LevelSpecial[41] = Air
    Set VariableSet LevelSpecialGer[41] = Luft
    -------- Level 42 --------
    Set VariableSet LevelType[42] = Dino Destroyer
    Set VariableSet LevelTypeGer[42] = Dino-Zerstörer
    Set VariableSet LevelMass[42] = 35
    Set VariableSet LevelLife[42] = 57000.00
    Set VariableSet LevelIcon[42] = ReplaceableTextures\CommandButtons\BTNpurpleDragonSpawn.blp
    Set VariableSet LevelName[42] = Dino Destroyer
    Set VariableSet LevelNameGer[42] = Dino-Zerstörer
    Set VariableSet LevelSpecial[42] =
    Set VariableSet LevelSpecialGer[42] =
    -------- Level 43 --------
    Set VariableSet LevelType[43] = Harbinger of Chaos
    Set VariableSet LevelTypeGer[43] = Vorbote des Chaos
    Set VariableSet LevelMass[43] = 32
    Set VariableSet LevelLife[43] = 63500.00
    Set VariableSet LevelIcon[43] = ReplaceableTextures\CommandButtons\BTNDoomGuard.blp
    Set VariableSet LevelName[43] = Harbringer of Chaos
    Set VariableSet LevelNameGer[43] = Vorbote des Chaos
    Set VariableSet LevelSpecial[43] =
    Set VariableSet LevelSpecialGer[43] =
    -------- Level 44 --------
    Set VariableSet LevelType[44] = Beast
    Set VariableSet LevelTypeGer[44] = Bestie
    Set VariableSet LevelMass[44] = 32
    Set VariableSet LevelLife[44] = 69000.00
    Set VariableSet LevelIcon[44] = ReplaceableTextures\CommandButtons\BTNSasquatchShaman.blp
    Set VariableSet LevelName[44] = Virgin of Doom
    Set VariableSet LevelNameGer[44] = Bestie
    Set VariableSet LevelSpecial[44] =
    Set VariableSet LevelSpecialGer[44] =
    -------- Level 45 --------
    Set VariableSet LevelType[45] = Chromatic Ire
    Set VariableSet LevelTypeGer[45] = Wallender Zorn
    Set VariableSet LevelMass[45] = 1
    Set VariableSet LevelLife[45] = 850000.00
    Set VariableSet LevelIcon[45] = ReplaceableTextures\CommandButtons\BTNTornado.blp
    Set VariableSet LevelName[45] = Chromatic Ire
    Set VariableSet LevelNameGer[45] = Wallender Zorn
    Set VariableSet LevelSpecial[45] = Endboss
    Set VariableSet LevelSpecialGer[45] = Endboss
Set Level Sounds
  Events
    Map initialization
  Conditions
  Actions
    Set VariableSet LevelSound[1] = BloodElfMagePissed6 <gen>
    Set VariableSet LevelSound[2] = BloodElfMagePissed5 <gen>
    Set VariableSet LevelSound[3] = DarkRangerPissed4 <gen>
    Set VariableSet LevelSound[4] = DemonHunterMorphedPissed6 <gen>
    Set VariableSet LevelSound[5] = LadyVashjPissed5 <gen>
    Set VariableSet LevelSound[6] = GyrocopterPissed3 <gen>
    Set VariableSet LevelSound[7] = DraeneiPissed7 <gen>
    Set VariableSet LevelSound[8] = DruidOfTheTalonPissed2 <gen>
    Set VariableSet LevelSound[9] = DryadPissed9 <gen>
    Set VariableSet LevelSound[11] = DragonHawkPissed6 <gen>
    Set VariableSet LevelSound[12] = HeroDreadlordPissed2 <gen>
    Set VariableSet LevelSound[13] = HeroDreadlordPissed5 <gen>
    Set VariableSet LevelSound[14] = HeroMoonPriestessPissed3 <gen>
    Set VariableSet LevelSound[15] = HeroMountainKingPissed1 <gen>
    Set VariableSet LevelSound[16] = DragonHawkPissed7 <gen>
    Set VariableSet LevelSound[17] = HeroPaladinPissed1 <gen>
    Set VariableSet LevelSound[18] = HeroPaladinPissed6 <gen>
    Set VariableSet LevelSound[19] = HeroTinkerPissed6 <gen>
    Set VariableSet LevelSound[20] = MortarTeamPissed8 <gen>
    Set VariableSet LevelSound[21] = DragonHawkPissed8 <gen>
    Set VariableSet LevelSound[22] = GruntPissed6 <gen>
    Set VariableSet LevelSound[23] = MuradinPissed8 <gen>
    Set VariableSet LevelSound[24] = NagaMyrmadonPissed1 <gen>
    Set VariableSet LevelSound[26] = GryphonRiderPissed2 <gen>
    Set VariableSet LevelSound[27] = NagaRoyalGuardPissed7 <gen>
    Set VariableSet LevelSound[28] = NagaSirenPissed6 <gen>
    Set VariableSet LevelSound[29] = NecromancerPissed4 <gen>
    Set VariableSet LevelSound[30] = OgreBeastMasterPissed6 <gen>
    Set VariableSet LevelSound[31] = GryphonRiderPissed5 <gen>
    Set VariableSet LevelSound[32] = PriestPissed6 <gen>
    Set VariableSet LevelSound[33] = RiflemanPissed7 <gen>
    Set VariableSet LevelSound[34] = ShamanPissed1 <gen>
    Set VariableSet LevelSound[35] = SorceressPissed6 <gen>
    Set VariableSet LevelSound[36] = GyrocopterPissed5 <gen>
    Set VariableSet LevelSound[37] = SpellbreakerPissed5 <gen>
    Set VariableSet LevelSound[38] = TichondriusPissed4 <gen>
    Set VariableSet LevelSound[39] = TichondriusPissed5 <gen>
    Set VariableSet LevelSound[40] = VarimathrasPissed7 <gen>
    Set VariableSet LevelSound[41] = HippogryphWithRiderPissed4 <gen>
    Set VariableSet LevelSound[42] = VarimathrasPissed8 <gen>
    Set VariableSet LevelSound[43] = WhiteTaurenPissed6 <gen>
    Set VariableSet LevelSound[44] = WitchDoctorPissed7 <gen>
    Set VariableSet LevelSound[45] = N01Archimonde30 <gen>
Give Gold
  Events
    Player - Player 1 (Red) types a chat message containing -give (stringnoformat) as A substring
    Player - Player 1 (Red) types a chat message containing -send (stringnoformat) as A substring
    Player - Player 2 (Blue) types a chat message containing -give (stringnoformat) as A substring
    Player - Player 2 (Blue) types a chat message containing -send (stringnoformat) as A substring
    Player - Player 3 (Teal) types a chat message containing -give (stringnoformat) as A substring
    Player - Player 3 (Teal) types a chat message containing -send (stringnoformat) as A substring
    Player - Player 4 (Purple) types a chat message containing -give (stringnoformat) as A substring
    Player - Player 4 (Purple) types a chat message containing -send (stringnoformat) as A substring
    Player - Player 5 (Yellow) types a chat message containing -give (stringnoformat) as A substring
    Player - Player 5 (Yellow) types a chat message containing -send (stringnoformat) as A substring
    Player - Player 6 (Orange) types a chat message containing -give (stringnoformat) as A substring
    Player - Player 6 (Orange) types a chat message containing -send (stringnoformat) as A substring
    Player - Player 7 (Green) types a chat message containing -give (stringnoformat) as A substring
    Player - Player 7 (Green) types a chat message containing -send (stringnoformat) as A substring
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Substring((Entered chat string), 1, 6)) Equal to -give
      Then - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            Or - Any (Conditions) are true
              Conditions
                (Integer((Substring((Entered chat string), 7, 8)))) Greater than 7
                (Integer((Substring((Entered chat string), 7, 8)))) Less than or equal to 0
          Then - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                English Equal to False
              Then - Actions
                Game - Display to (Player group((Triggering player))) the text: |c00add8e6<|c00ff0000FEHLER|c00add8e6> |c0000ffffD|c00add8e6u |c0000ffffh|c00add8e6ast |c0000ffffe|c00add8e6ine |c0000ffffu|c00add8e6ngültige |c0000ffffS|c00add8e6pielernummer |c0000ffffe|c00add8e6ingegeben|cffffcc00!
              Else - Actions
                Game - Display to (Player group((Triggering player))) the text: |c00add8e6<|c00ff0000ERROR|c00add8e6> |c0000ffffY|c00add8e6ou |c0000fffft|c00add8e6yped |c0000ffffi|c00add8e6n |c0000ffffa|c00add8e6n |c0000ffffi|c00add8e6nvalid |c0000ffffP|c00add8e6layer |c0000ffffN|c00add8e6umber|cffffcc00!
          Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                ((Player((Integer((Substring((Entered chat string), 7, 8)))))) slot status) Not equal to Is playing
              Then - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  If - Conditions
                    English Equal to False
                  Then - Actions
                    Game - Display to (Player group((Triggering player))) the text: |c00add8e6<|c00ff0000FEHLER|c00add8e6> |c0000ffffD|c00add8e6ein |c0000ffffs|c00add8e6pezifizierter |c0000ffffS|c00add8e6pieler |c0000ffffi|c00add8e6st |c0000ffffn|c00add8e6icht |c0000ffffi|c00add8e6m |c0000ffffS|c00add8e6piel|cffffcc00!
                  Else - Actions
                    Game - Display to (Player group((Triggering player))) the text: |c00add8e6<|c00ff0000ERROR|c00add8e6> |c0000ffffY|c00add8e6our |c0000ffffs|c00add8e6pecified |c0000ffffP|c00add8e6layer |c0000ffffi|c00add8e6s |c0000ffffn|c00add8e6ot |c0000ffffi|c00add8e6n |c0000fffft|c00add8e6he |c0000ffffg|c00add8e6ame|cffffcc00!
              Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  If - Conditions
                    (Integer((Substring((Entered chat string), 10, 12)))) Less than or equal to 0
                  Then - Actions
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                      If - Conditions
                        English Equal to False
                      Then - Actions
                        Game - Display to (Player group((Triggering player))) the text: |c00add8e6<|c00ff0000FEHLER|c00add8e6> |c0000ffffD|c00add8e6u |c0000ffffm|c00add8e6usst |c0000ffffm|c00add8e6ehr |c0000ffffa|c00add8e6ls|c00ff0000 0 |c0000ffffG|c00add8e6old |c0000ffffv|c00add8e6ersenden|cffffcc00!
                      Else - Actions
                        Game - Display to (Player group((Triggering player))) the text: |c00add8e6<|c00ff0000ERROR|c00add8e6> |c0000ffffY|c00add8e6ou |c0000ffffh|c00add8e6ave |c0000fffft|c00add8e6o |c0000ffffs|c00add8e6end |c0000ffffm|c00add8e6ore |c0000fffft|c00add8e6han|c00ff0000 0 |c0000ffffg|c00add8e6old|cffffcc00!
                  Else - Actions
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                      If - Conditions
                        (Integer((Substring((Entered chat string), 10, 12)))) Greater than 999
                      Then - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                          If - Conditions
                            English Equal to False
                          Then - Actions
                            Game - Display to (Player group((Triggering player))) the text: |c00add8e6<|c00ff0000FEHLER|c00add8e6> |c0000ffffD|c00add8e6u |c0000ffffm|c00add8e6ust |c0000ffffw|c00add8e6eniger |c0000ffffa|c00add8e6ls 1000 |c0000ffffG|c00add8e6old |c0000ffffv|c00add8e6ersenden|cffffcc00!
                          Else - Actions
                            Game - Display to (Player group((Triggering player))) the text: |c00add8e6<|c00ff0000ERROR|c00add8e6> |c0000ffffY|c00add8e6ou |c0000ffffh|c00add8e6ave |c0000fffft|c00add8e6o |c0000ffffs|c00add8e6end |c0000ffffl|c00add8e6ess |c0000fffft|c00add8e6han|c00ff0000 1000 |c0000ffffg|c00add8e6old|cffffcc00!
                      Else - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                          If - Conditions
                            (Length of (Entered chat string)) Greater than 12
                          Then - Actions
                            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                              If - Conditions
                                English Equal to False
                              Then - Actions
                                Game - Display to (Player group((Triggering player))) the text: |c00add8e6<|c00ff0000FEHLER|c00add8e6> |c0000ffffD|c00add8e6ie |c0000ffffE|c00add8e6ingabe |c0000ffffd|c00add8e6arf |c0000ffffn|c00add8e6icht |c0000ffffm|c00add8e6ehr |c0000ffffa|c00add8e6ls |c00ff000012 |c0000ffffB|c00add8e6uchstaben |c0000ffffb|c00add8e6einhalten|cffffcc00!
                              Else - Actions
                                Game - Display to (Player group((Triggering player))) the text: |c00add8e6<|c00ff0000ERROR|c00add8e6> |c0000ffffT|c00add8e6he |c0000ffffS|c00add8e6tring |c0000ffffc|c00add8e6ode |c0000ffffm|c00add8e6ust |c0000ffffn|c00add8e6ot |c0000ffffh|c00add8e6ave |c0000ffffm|c00add8e6ore |c0000fffft|c00add8e6han |c00ff000012 |c0000ffffl|c00add8e6etters|cffffcc00!
                          Else - Actions
                            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                              If - Conditions
                                ((Triggering player) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 10, 12))))
                              Then - Actions
                                Player - Add ((Integer((Substring((Entered chat string), 10, 12)))) x -1) to (Triggering player).Current gold
                                Player - Add (Integer((Substring((Entered chat string), 10, 12)))) to (Player((Integer((Substring((Entered chat string), 7, 8)))))).Current gold
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                  If - Conditions
                                    (Integer((Substring((Entered chat string), 10, 12)))) Greater than 9
                                  Then - Actions
                                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                      If - Conditions
                                        (Integer((Substring((Entered chat string), 10, 12)))) Greater than 99
                                      Then - Actions
                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                          If - Conditions
                                            English Equal to False
                                          Then - Actions
                                            Game - Display to (Player group((Player((Integer((Substring((Entered chat string), 7, 8)))))))) the text: (|c0000ffffD|c00add8e6u |c0000ffffe|c00add8e6rhieltst |c00ff0000 + ((Substring((Entered chat string), 10, 12)) + ( |c0000ffffG|c00add8e6old |c0000ffffv|c00add8e6on + (Color[(Player number of (Triggering player))] + (Name of (Triggering player))))))
                                          Else - Actions
                                            Game - Display to (Player group((Player((Integer((Substring((Entered chat string), 7, 8)))))))) the text: (|c0000ffffY|c00add8e6ou |c0000ffffr|c00add8e6eceived |c00ff0000 + ((Substring((Entered chat string), 10, 12)) + ( |c0000ffffg|c00add8e6old |c0000fffff|c00add8e6rom + (Color[(Player number of (Triggering player))] + (Name of (Triggering player))))))
                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                          If - Conditions
                                            English Equal to False
                                          Then - Actions
                                            Game - Display to (Player group((Triggering player))) the text: (|c0000ffffD|c00add8e6u |c0000ffffs|c00add8e6endetest |c00ff0000 + ((Substring((Entered chat string), 10, 12)) + ( |c0000ffffG|c00add8e6old |c0000ffffa|c00add8e6n + (Color[(Player number of Player[(Integer((Substring((Entered chat string), 7, 8))))])] + (Name of Player[(Player number of Player[(Integer((Substring((Entered chat string), 7, 8))))])])))))
                                          Else - Actions
                                            Game - Display to (Player group((Triggering player))) the text: (|c0000ffffY|c00add8e6ou |c0000ffffs|c00add8e6ent |c00ff0000 + ((Substring((Entered chat string), 10, 12)) + ( |c0000ffffg|c00add8e6old |c0000fffft|c00add8e6o + (Color[(Player number of Player[(Integer((Substring((Entered chat string), 7, 8))))])] + (Name of Player[(Player number of Player[(Integer((Substring((Entered chat string), 7, 8))))])])))))
                                      Else - Actions
                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                          If - Conditions
                                            English Equal to False
                                          Then - Actions
                                            Game - Display to (Player group((Player((Integer((Substring((Entered chat string), 7, 8)))))))) the text: (|c0000ffffD|c00add8e6u |c0000ffffe|c00add8e6rhieltst |c00ff0000 + ((Substring((Entered chat string), 10, 11)) + ( |c0000ffffG|c00add8e6old |c0000ffffv|c00add8e6on + (Color[(Player number of (Triggering player))] + (Name of (Triggering player))))))
                                          Else - Actions
                                            Game - Display to (Player group((Player((Integer((Substring((Entered chat string), 7, 8)))))))) the text: (|c0000ffffY|c00add8e6ou |c0000ffffr|c00add8e6eceived |c00ff0000 + ((Substring((Entered chat string), 10, 11)) + ( |c0000ffffg|c00add8e6old |c0000fffff|c00add8e6rom + (Color[(Player number of (Triggering player))] + (Name of (Triggering player))))))
                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                          If - Conditions
                                            English Equal to False
                                          Then - Actions
                                            Game - Display to (Player group((Triggering player))) the text: (|c0000ffffD|c00add8e6u |c0000ffffs|c00add8e6endetest |c00ff0000 + ((Substring((Entered chat string), 10, 11)) + ( |c0000ffffG|c00add8e6old |c0000ffffa|c00add8e6n + (Color[(Player number of Player[(Integer((Substring((Entered chat string), 7, 8))))])] + (Name of Player[(Player number of Player[(Integer((Substring((Entered chat string), 7, 8))))])])))))
                                          Else - Actions
                                            Game - Display to (Player group((Triggering player))) the text: (|c0000ffffY|c00add8e6ou |c0000ffffs|c00add8e6ent |c00ff0000 + ((Substring((Entered chat string), 10, 11)) + ( |c0000ffffg|c00add8e6old |c0000fffft|c00add8e6o + (Color[(Player number of Player[(Integer((Substring((Entered chat string), 7, 8))))])] + (Name of Player[(Player number of Player[(Integer((Substring((Entered chat string), 7, 8))))])])))))
                                  Else - Actions
                                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                      If - Conditions
                                        (Length of (Entered chat string)) Less than 11
                                      Then - Actions
                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                          If - Conditions
                                            English Equal to False
                                          Then - Actions
                                            Game - Display to (Player group((Player((Integer((Substring((Entered chat string), 7, 8)))))))) the text: (|c0000ffffD|c00add8e6u |c0000ffffe|c00add8e6rhieltst |c00ff0000 + ((Substring((Entered chat string), 10, 10)) + ( |c0000ffffG|c00add8e6old |c0000ffffv|c00add8e6on + (Color[(Player number of (Triggering player))] + (Name of (Triggering player))))))
                                          Else - Actions
                                            Game - Display to (Player group((Player((Integer((Substring((Entered chat string), 7, 8)))))))) the text: (|c0000ffffY|c00add8e6ou |c0000ffffr|c00add8e6eceived |c00ff0000 + ((Substring((Entered chat string), 10, 10)) + ( |c0000ffffg|c00add8e6old |c0000fffff|c00add8e6rom + (Color[(Player number of (Triggering player))] + (Name of (Triggering player))))))
                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                          If - Conditions
                                            English Equal to False
                                          Then - Actions
                                            Game - Display to (Player group((Triggering player))) the text: (|c0000ffffD|c00add8e6u |c0000ffffs|c00add8e6endetest |c00ff0000 + ((Substring((Entered chat string), 10, 10)) + ( |c0000ffffG|c00add8e6old |c0000ffffa|c00add8e6n + (Color[(Player number of Player[(Integer((Substring((Entered chat string), 7, 8))))])] + (Name of Player[(Player number of Player[(Integer((Substring((Entered chat string), 7, 8))))])])))))
                                          Else - Actions
                                            Game - Display to (Player group((Triggering player))) the text: (|c0000ffffY|c00add8e6ou |c0000ffffs|c00add8e6ent |c00ff0000 + ((Substring((Entered chat string), 10, 10)) + ( |c0000ffffg|c00add8e6old |c0000fffft|c00add8e6o + (Color[(Player number of Player[(Integer((Substring((Entered chat string), 7, 8))))])] + (Name of Player[(Player number of Player[(Integer((Substring((Entered chat string), 7, 8))))])])))))
                                      Else - Actions
                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                          If - Conditions
                                            English Equal to False
                                          Then - Actions
                                            Game - Display to (Player group((Player((Integer((Substring((Entered chat string), 7, 8)))))))) the text: (|c0000ffffD|c00add8e6u |c0000ffffe|c00add8e6rhieltst |c00ff0000 + ((Substring((Entered chat string), 11, 11)) + ( |c0000ffffG|c00add8e6old |c0000ffffv|c00add8e6on + (Color[(Player number of (Triggering player))] + (Name of (Triggering player))))))
                                          Else - Actions
                                            Game - Display to (Player group((Player((Integer((Substring((Entered chat string), 7, 8)))))))) the text: (|c0000ffffY|c00add8e6ou |c0000ffffr|c00add8e6eceived |c00ff0000 + ((Substring((Entered chat string), 11, 11)) + ( |c0000ffffg|c00add8e6old |c0000fffff|c00add8e6rom + (Color[(Player number of (Triggering player))] + (Name of (Triggering player))))))
                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                          If - Conditions
                                            English Equal to False
                                          Then - Actions
                                            Game - Display to (Player group((Triggering player))) the text: (|c0000ffffD|c00add8e6u |c0000ffffs|c00add8e6endetest |c00ff0000 + ((Substring((Entered chat string), 11, 11)) + ( |c0000ffffG|c00add8e6old |c0000ffffa|c00add8e6n + (Color[(Player number of Player[(Integer((Substring((Entered chat string), 7, 8))))])] + (Name of Player[(Player number of Player[(Integer((Substring((Entered chat string), 7, 8))))])])))))
                                          Else - Actions
                                            Game - Display to (Player group((Triggering player))) the text: (|c0000ffffY|c00add8e6ou |c0000ffffs|c00add8e6ent |c00ff0000 + ((Substring((Entered chat string), 11, 11)) + ( |c0000ffffg|c00add8e6old |c0000fffft|c00add8e6o + (Color[(Player number of Player[(Integer((Substring((Entered chat string), 7, 8))))])] + (Name of Player[(Player number of Player[(Integer((Substring((Entered chat string), 7, 8))))])])))))
                              Else - Actions
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                  If - Conditions
                                    English Equal to False
                                  Then - Actions
                                    Game - Display to (Player group((Triggering player))) the text: |c00add8e6<|c00ff0000FEHLER|c00add8e6> |c0000ffffD|c00add8e6u |c0000ffffk|c00add8e6annst |c0000ffffn|c00add8e6icht |c0000ffffm|c00add8e6ehr |c0000ffffG|c00add8e6old |c0000ffffv|c00add8e6ersenden |c0000ffffa|c00add8e6ls |c0000ffffd|c00add8e6u |c0000ffffh|c00add8e6ast|cffffcc00!
                                  Else - Actions
                                    Game - Display to (Player group((Triggering player))) the text: |c00add8e6<|c00ff0000ERROR|c00add8e6> |c0000ffffY|c00add8e6ou |c0000ffffc|c00add8e6annot |c0000ffffs|c00add8e6end |c0000ffffm|c00add8e6ore |c0000ffffg|c00add8e6old |c0000fffft|c00add8e6han |c0000ffffy|c00add8e6ou |c0000ffffh|c00add8e6ave|cffffcc00!
      Else - Actions
Triggered by hubie for Version 2.2 (09.01.05)
Give Gold Last Defender
  Events
  Conditions
    (Number of players in Defenders) Greater than or equal to 3
  Actions
    -------- Coded by hubie 2005 --------
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Player 7 (Green) slot status) Equal to Is playing
      Then - Actions
        Player - Add (Level x 2) to Player 7 (Green).Current gold
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            English Equal to False
          Then - Actions
            Game - Display to (Player group(Player 7 (Green))) the text: (|c00add8e6<|c00ff0000Auskunft|c00add8e6> |c0000ffffD|c00add8e6u |c0000ffffh|c00add8e6ast |c00ff0000 + ((String((Level x 2))) + |c0000ffffG|c00add8e6old |c0000ffffa|c00add8e6ls |cffffcc00"|c0000ffffL|c00add8e6etzter|cffffcc00-|c0000ffffV|c00add8e6erteidiger|cffffcc00-|c0000ffffB|c00add8e6onus|cffffcc00" |c0000ffffe|c00add8e6rhalten|cffffcc00.))
          Else - Actions
            Game - Display to (Player group(Player 7 (Green))) the text: (|c00add8e6<|c00ff0000Information|c00add8e6> |c0000ffffY|c00add8e6ou |c0000ffffr|c00add8e6eceived |c00ff0000 + ((String((Level x 2))) + |c0000ffffg|c00add8e6old |c0000ffffa|c00add8e6s |cffffcc00" |c0000ffffL|c00add8e6ast|cffffcc00- |c0000ffffD|c00add8e6efender|cffffcc00- |c0000ffffB|c00add8e6onus|cffffcc00".))
      Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            And - All (Conditions) are true
              Conditions
                (Player 5 (Yellow) slot status) Equal to Is playing
                (Player 6 (Orange) slot status) Equal to Is playing
          Then - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                English Equal to False
              Then - Actions
                Game - Display to (Player group(Player 5 (Yellow))) the text: (|c00add8e6<|c00ff0000Auskunft|c00add8e6> |c0000ffffD|c00add8e6u |c0000ffffh|c00add8e6ast |c00ff0000 + ((String((Level x 1))) + |c0000ffffG|c00add8e6old |c0000ffffa|c00add8e6ls |cffffcc00"|c0000ffffL|c00add8e6etzter|cffffcc00-|c0000ffffV|c00add8e6erteidiger|cffffcc00-|c0000ffffB|c00add8e6onus|cffffcc00" |c0000ffffe|c00add8e6rhalten|cffffcc00.))
                Game - Display to (Player group(Player 6 (Orange))) the text: (|c00add8e6<|c00ff0000Auskunft|c00add8e6> |c0000ffffD|c00add8e6u |c0000ffffh|c00add8e6ast |c00ff0000 + ((String((Level x 1))) + |c0000ffffG|c00add8e6old |c0000ffffa|c00add8e6ls |cffffcc00"|c0000ffffL|c00add8e6etzter|cffffcc00-|c0000ffffV|c00add8e6erteidiger|cffffcc00-|c0000ffffB|c00add8e6onus|cffffcc00" |c0000ffffe|c00add8e6rhalten|cffffcc00.))
              Else - Actions
                Game - Display to (Player group(Player 5 (Yellow))) the text: (|c00add8e6<|c00ff0000Information|c00add8e6> |c0000ffffY|c00add8e6ou |c0000ffffr|c00add8e6eceived |c00ff0000 + ((String((Level x 1))) + |c0000ffffg|c00add8e6old |c0000ffffa|c00add8e6s |cffffcc00" |c0000ffffL|c00add8e6ast|cffffcc00- |c0000ffffD|c00add8e6efender|cffffcc00- |c0000ffffB|c00add8e6onus|cffffcc00".))
                Game - Display to (Player group(Player 6 (Orange))) the text: (|c00add8e6<|c00ff0000Information|c00add8e6> |c0000ffffY|c00add8e6ou |c0000ffffr|c00add8e6eceived |c00ff0000 + ((String((Level x 1))) + |c0000ffffg|c00add8e6old |c0000ffffa|c00add8e6s |cffffcc00" |c0000ffffL|c00add8e6ast|cffffcc00- |c0000ffffD|c00add8e6efender|cffffcc00- |c0000ffffB|c00add8e6onus|cffffcc00".))
            Player - Add (Level x 1) to Player 6 (Orange).Current gold
            Player - Add (Level x 1) to Player 5 (Yellow).Current gold
          Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                (Player 6 (Orange) slot status) Equal to Is playing
              Then - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  If - Conditions
                    English Equal to False
                  Then - Actions
                    Game - Display to (Player group(Player 6 (Orange))) the text: (|c00add8e6<|c00ff0000Auskunft|c00add8e6> |c0000ffffD|c00add8e6u |c0000ffffh|c00add8e6ast |c00ff0000 + ((String((Level x 2))) + |c0000ffffG|c00add8e6old |c0000ffffa|c00add8e6ls |cffffcc00"|c0000ffffL|c00add8e6etzter|cffffcc00-|c0000ffffV|c00add8e6erteidiger|cffffcc00-|c0000ffffB|c00add8e6onus|cffffcc00" |c0000ffffe|c00add8e6rhalten|cffffcc00.))
                  Else - Actions
                    Game - Display to (Player group(Player 6 (Orange))) the text: (|c00add8e6<|c00ff0000Information|c00add8e6> |c0000ffffY|c00add8e6ou |c0000ffffr|c00add8e6eceived |c00ff0000 + ((String((Level x 2))) + |c0000ffffg|c00add8e6old |c0000ffffa|c00add8e6s |cffffcc00" |c0000ffffL|c00add8e6ast|cffffcc00- |c0000ffffD|c00add8e6efender|cffffcc00- |c0000ffffB|c00add8e6onus|cffffcc00".))
                Player - Add (Level x 2) to Player 6 (Orange).Current gold
              Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  If - Conditions
                    (Player 5 (Yellow) slot status) Equal to Is playing
                  Then - Actions
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                      If - Conditions
                        English Equal to False
                      Then - Actions
                        Game - Display to (Player group(Player 5 (Yellow))) the text: (|c00add8e6<|c00ff0000Auskunft|c00add8e6> |c0000ffffD|c00add8e6u |c0000ffffh|c00add8e6ast |c00ff0000 + ((String((Level x 2))) + |c0000ffffG|c00add8e6old |c0000ffffa|c00add8e6ls |cffffcc00"|c0000ffffL|c00add8e6etzter|cffffcc00-|c0000ffffV|c00add8e6erteidiger|cffffcc00-|c0000ffffB|c00add8e6onus|cffffcc00" |c0000ffffe|c00add8e6rhalten|cffffcc00.))
                      Else - Actions
                        Game - Display to (Player group(Player 5 (Yellow))) the text: (|c00add8e6<|c00ff0000Information|c00add8e6> |c0000ffffY|c00add8e6ou |c0000ffffr|c00add8e6eceived |c00ff0000 + ((String((Level x 2))) + |c0000ffffg|c00add8e6old |c0000ffffa|c00add8e6s |cffffcc00" |c0000ffffL|c00add8e6ast|cffffcc00- |c0000ffffD|c00add8e6efender|cffffcc00- |c0000ffffB|c00add8e6onus|cffffcc00".))
                    Player - Add (Level x 2) to Player 5 (Yellow).Current gold
                  Else - Actions
                    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                      If - Conditions
                        And - All (Conditions) are true
                          Conditions
                            (Player 4 (Purple) slot status) Equal to Is playing
                            (Player 3 (Teal) slot status) Equal to Is playing
                      Then - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                          If - Conditions
                            English Equal to False
                          Then - Actions
                            Game - Display to (Player group(Player 3 (Teal))) the text: (|c00add8e6<|c00ff0000Auskunft|c00add8e6> |c0000ffffD|c00add8e6u |c0000ffffh|c00add8e6ast |c00ff0000 + ((String((Level x 1))) + |c0000ffffG|c00add8e6old |c0000ffffa|c00add8e6ls |cffffcc00"|c0000ffffL|c00add8e6etzter|cffffcc00-|c0000ffffV|c00add8e6erteidiger|cffffcc00-|c0000ffffB|c00add8e6onus|cffffcc00" |c0000ffffe|c00add8e6rhalten|cffffcc00.))
                            Game - Display to (Player group(Player 4 (Purple))) the text: (|c00add8e6<|c00ff0000Auskunft|c00add8e6> |c0000ffffD|c00add8e6u |c0000ffffh|c00add8e6ast |c00ff0000 + ((String((Level x 1))) + |c0000ffffG|c00add8e6old |c0000ffffa|c00add8e6ls |cffffcc00"|c0000ffffL|c00add8e6etzter|cffffcc00-|c0000ffffV|c00add8e6erteidiger|cffffcc00-|c0000ffffB|c00add8e6onus|cffffcc00" |c0000ffffe|c00add8e6rhalten|cffffcc00.))
                          Else - Actions
                            Game - Display to (Player group(Player 3 (Teal))) the text: (|c00add8e6<|c00ff0000Information|c00add8e6> |c0000ffffY|c00add8e6ou |c0000ffffr|c00add8e6eceived |c00ff0000 + ((String((Level x 1))) + |c0000ffffg|c00add8e6old |c0000ffffa|c00add8e6s |cffffcc00" |c0000ffffL|c00add8e6ast|cffffcc00- |c0000ffffD|c00add8e6efender|cffffcc00- |c0000ffffB|c00add8e6onus|cffffcc00".))
                            Game - Display to (Player group(Player 4 (Purple))) the text: (|c00add8e6<|c00ff0000Information|c00add8e6> |c0000ffffY|c00add8e6ou |c0000ffffr|c00add8e6eceived |c00ff0000 + ((String((Level x 1))) + |c0000ffffg|c00add8e6old |c0000ffffa|c00add8e6s |cffffcc00" |c0000ffffL|c00add8e6ast|cffffcc00- |c0000ffffD|c00add8e6efender|cffffcc00- |c0000ffffB|c00add8e6onus|cffffcc00".))
                        Player - Add (Level x 1) to Player 4 (Purple).Current gold
                        Player - Add (Level x 1) to Player 3 (Teal).Current gold
                      Else - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                          If - Conditions
                            And - All (Conditions) are true
                              Conditions
                                (Player 4 (Purple) slot status) Equal to Is playing
                                (Player 2 (Blue) slot status) Equal to Is playing
                          Then - Actions
                            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                              If - Conditions
                                English Equal to False
                              Then - Actions
                                Game - Display to (Player group(Player 4 (Purple))) the text: (|c00add8e6<|c00ff0000Auskunft|c00add8e6> |c0000ffffD|c00add8e6u |c0000ffffh|c00add8e6ast |c00ff0000 + ((String((Level x 2))) + |c0000ffffG|c00add8e6old |c0000ffffa|c00add8e6ls |cffffcc00"|c0000ffffL|c00add8e6etzter|cffffcc00-|c0000ffffV|c00add8e6erteidiger|cffffcc00-|c0000ffffB|c00add8e6onus|cffffcc00" |c0000ffffe|c00add8e6rhalten|cffffcc00.))
                              Else - Actions
                                Game - Display to (Player group(Player 4 (Purple))) the text: (|c00add8e6<|c00ff0000Information|c00add8e6> |c0000ffffY|c00add8e6ou |c0000ffffr|c00add8e6eceived |c00ff0000 + ((String((Level x 2))) + |c0000ffffg|c00add8e6old |c0000ffffa|c00add8e6s |cffffcc00" |c0000ffffL|c00add8e6ast|cffffcc00- |c0000ffffD|c00add8e6efender|cffffcc00- |c0000ffffB|c00add8e6onus|cffffcc00".))
                            Player - Add (Level x 2) to Player 4 (Purple).Current gold
                          Else - Actions
                            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                              If - Conditions
                                And - All (Conditions) are true
                                  Conditions
                                    (Player 3 (Teal) slot status) Equal to Is playing
                                    (Player 1 (Red) slot status) Equal to Is playing
                              Then - Actions
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                  If - Conditions
                                    English Equal to False
                                  Then - Actions
                                    Game - Display to (Player group(Player 3 (Teal))) the text: (|c00add8e6<|c00ff0000Auskunft|c00add8e6> |c0000ffffD|c00add8e6u |c0000ffffh|c00add8e6ast |c00ff0000 + ((String((Level x 2))) + |c0000ffffG|c00add8e6old |c0000ffffa|c00add8e6ls |cffffcc00"|c0000ffffL|c00add8e6etzter|cffffcc00-|c0000ffffV|c00add8e6erteidiger|cffffcc00-|c0000ffffB|c00add8e6onus|cffffcc00" |c0000ffffe|c00add8e6rhalten|cffffcc00.))
                                  Else - Actions
                                    Game - Display to (Player group(Player 3 (Teal))) the text: (|c00add8e6<|c00ff0000Information|c00add8e6> |c0000ffffY|c00add8e6ou |c0000ffffr|c00add8e6eceived |c00ff0000 + ((String((Level x 2))) + |c0000ffffg|c00add8e6old |c0000ffffa|c00add8e6s |cffffcc00" |c0000ffffL|c00add8e6ast|cffffcc00- |c0000ffffD|c00add8e6efender|cffffcc00- |c0000ffffB|c00add8e6onus|cffffcc00".))
                                Player - Add (Level x 2) to Player 3 (Teal).Current gold
                              Else - Actions
Start Music
  Events
  Conditions
  Actions
    Sound - Set music volume to 0.00%
    Sound - Stop music Immediately
    For each (Integer B) from 1 to 12, do (Actions)
      Loop - Actions
        Sound - Set volume of Music[(Integer B)] to 25.00%
    Sound - Play Music[1]
    Trigger - Turn on Configurate_Music <gen>
    Trigger - Run Music1 <gen> (ignoring conditions)
Music1
  Events
  Conditions
  Actions
    Wait 1.00 game-time seconds
    Sound - Play Music[1]
    Wait ((Length of (Last played sound)) + 1) game-time seconds
    Trigger - Run Music2 <gen> (ignoring conditions)
Music2
  Events
  Conditions
  Actions
    Wait 1.00 game-time seconds
    Sound - Play Music[2]
    Wait ((Length of (Last played sound)) + 1) game-time seconds
    Trigger - Run Music3 <gen> (ignoring conditions)
Music3
  Events
  Conditions
  Actions
    Wait 1.00 game-time seconds
    Sound - Play Music[3]
    Wait ((Length of (Last played sound)) + 1) game-time seconds
    Trigger - Run Music4 <gen> (ignoring conditions)
Music4
  Events
  Conditions
  Actions
    Wait 1.00 game-time seconds
    Sound - Play Music[4]
    Wait ((Length of (Last played sound)) + 1) game-time seconds
    Trigger - Run Music5 <gen> (ignoring conditions)
Music5
  Events
  Conditions
  Actions
    Wait 1.00 game-time seconds
    Sound - Play Music[5]
    Wait ((Length of (Last played sound)) + 1) game-time seconds
    Trigger - Run Music6 <gen> (ignoring conditions)
Music6
  Events
  Conditions
  Actions
    Wait 1.00 game-time seconds
    Sound - Play Music[6]
    Wait ((Length of (Last played sound)) + 1) game-time seconds
    Trigger - Run Music7 <gen> (ignoring conditions)
Music7
  Events
  Conditions
  Actions
    Wait 1.00 game-time seconds
    Sound - Play Music[7]
    Wait ((Length of (Last played sound)) + 1) game-time seconds
    Trigger - Run Music8 <gen> (ignoring conditions)
Music8
  Events
  Conditions
  Actions
    Wait 1.00 game-time seconds
    Sound - Play Music[8]
    Wait ((Length of (Last played sound)) + 1) game-time seconds
    Trigger - Run Music9 <gen> (ignoring conditions)
Music9
  Events
  Conditions
  Actions
    Wait 1.00 game-time seconds
    Sound - Play Music[9]
    Wait ((Length of (Last played sound)) + 1) game-time seconds
    Trigger - Run Music1 <gen> (ignoring conditions)
Configurate Music
  Events
    Player - Player 1 (Red) types a chat message containing -volume (stringnoformat) as A substring
    Player - Player 2 (Blue) types a chat message containing -volume (stringnoformat) as A substring
    Player - Player 3 (Teal) types a chat message containing -volume (stringnoformat) as A substring
    Player - Player 4 (Purple) types a chat message containing -volume (stringnoformat) as A substring
    Player - Player 5 (Yellow) types a chat message containing -volume (stringnoformat) as A substring
    Player - Player 6 (Orange) types a chat message containing -volume (stringnoformat) as A substring
    Player - Player 7 (Green) types a chat message containing -volume (stringnoformat) as A substring
  Conditions
  Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Substring((Entered chat string), 1, 8)) Equal to -volume
      Then - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            NoSpammer[(Player number of (Triggering player))] Equal to False
          Then - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                English Equal to False
              Then - Actions
                Game - Display to (Player group(Player[(Player number of (Triggering player))])) for 5.00 seconds the text: |c00add8e6<|c00ff0000FEHLER|c00add8e6> |c0000ffffK|c00add8e6eine |c0000ffffA|c00add8e6uthorisation |c0000fffff|c00add8e6ür |c0000ffffd|c00add8e6as |c0000ffffM|c00add8e6usikbord|cffffcc00.
              Else - Actions
                Game - Display to (Player group(Player[(Player number of (Triggering player))])) for 5.00 seconds the text: |c00add8e6<|c00ff0000ERROR|c00add8e6> |c0000ffffN|c00add8e6o |c0000ffffp|c00add8e6ermission |c0000fffft|c00add8e6o |c0000ffffu|c00add8e6se |c0000fffft|c00add8e6he |c0000ffffM|c00add8e6usicboard|cffffcc00.
            Skip remaining actions
          Else - Actions
            If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              If - Conditions
                Or - Any (Conditions) are true
                  Conditions
                    (Substring((Entered chat string), 9, 9)) Equal to
                    (Length of (Entered chat string)) Less than or equal to 8
                    (Length of (Entered chat string)) Greater than 11
              Then - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  If - Conditions
                    English Equal to False
                  Then - Actions
                    Game - Display to (Player group(Player[(Player number of (Triggering player))])) for 5.00 seconds the text: |c00add8e6<|c00ff0000FEHLER|c00add8e6> |c0000ffffK|c00add8e6ein |c0000ffffg|c00add8e6ültiges |c0000ffffS|c00add8e6ound |c0000ffffV|c00add8e6olumen|cffffcc00.
                  Else - Actions
                    Game - Display to (Player group(Player[(Player number of (Triggering player))])) for 5.00 seconds the text: |c00add8e6<|c00ff0000ERROR|c00add8e6> |c0000ffffN|c00add8e6o |c0000ffffc|c00add8e6orrect |c0000ffffs|c00add8e6ound |c0000ffffv|c00add8e6olume|cffffcc00.
                Skip remaining actions
              Else - Actions
      Else - Actions
    Set VariableSet Spammer[(Player number of (Triggering player))] = (Spammer[(Player number of (Triggering player))] + 1)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Spammer[(Player number of (Triggering player))] Equal to 1
      Then - Actions
        Countdown Timer - Start SpamTimer1[(Player number of (Triggering player))] as a One-shot timer that will expire in 30 seconds
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            English Equal to False
          Then - Actions
            Game - Display to (Player group(Player[(Player number of (Triggering player))])) for 5.00 seconds the text: |c0000ffffD|c00add8e6ein |c0000ffffS|c00add8e6pamm|cffffcc00-|c0000ffffO|cffffcc00-|c0000ffffM|c00add8e6eter |c0000ffffs|c00add8e6teht |c0000ffffb|c00add8e6ei |c00ff000025|cffffcc00%
          Else - Actions
            Game - Display to (Player group(Player[(Player number of (Triggering player))])) for 5.00 seconds the text: |c0000ffffY|c00add8e6our |c0000ffffS|c00add8e6pamm|cffffcc00-|c0000ffffO|cffffcc00-|c0000ffffM|c00add8e6eter |c0000ffffi|c00add8e6s |c0000ffffa|c00add8e6t |c00ff000025|cffffcc00%
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Spammer[(Player number of (Triggering player))] Equal to 2
      Then - Actions
        Countdown Timer - Start SpamTimer2[(Player number of (Triggering player))] as a One-shot timer that will expire in 30 seconds
        Countdown Timer - Pause SpamTimer1[(Player number of (Triggering player))]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            English Equal to False
          Then - Actions
            Game - Display to (Player group(Player[(Player number of (Triggering player))])) for 5.00 seconds the text: |c0000ffffD|c00add8e6ein |c0000ffffS|c00add8e6pamm|cffffcc00-|c0000ffffO|cffffcc00-|c0000ffffM|c00add8e6eter |c0000ffffs|c00add8e6teht |c0000ffffb|c00add8e6ei |c00ff000050|cffffcc00%
          Else - Actions
            Game - Display to (Player group(Player[(Player number of (Triggering player))])) for 5.00 seconds the text: |c0000ffffY|c00add8e6our |c0000ffffS|c00add8e6pamm|cffffcc00-|c0000ffffO|cffffcc00-|c0000ffffM|c00add8e6eter |c0000ffffi|c00add8e6s |c0000ffffa|c00add8e6t |c00ff000050|cffffcc00%
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Spammer[(Player number of (Triggering player))] Equal to 3
      Then - Actions
        Countdown Timer - Start SpamTimer3[(Player number of (Triggering player))] as a One-shot timer that will expire in 45.00 seconds
        Countdown Timer - Pause SpamTimer1[(Player number of (Triggering player))]
        Countdown Timer - Pause SpamTimer2[(Player number of (Triggering player))]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            English Equal to False
          Then - Actions
            Game - Display to (Player group(Player[(Player number of (Triggering player))])) for 5.00 seconds the text: |c0000ffffD|c00add8e6ein |c0000ffffS|c00add8e6pamm|cffffcc00-|c0000ffffO|cffffcc00-|c0000ffffM|c00add8e6eter |c0000ffffs|c00add8e6teht |c0000ffffb|c00add8e6ei |c00ff000075|cffffcc00%
          Else - Actions
            Game - Display to (Player group(Player[(Player number of (Triggering player))])) for 5.00 seconds the text: |c0000ffffY|c00add8e6our |c0000ffffS|c00add8e6pamm|cffffcc00-|c0000ffffO|cffffcc00-|c0000ffffM|c00add8e6eter |c0000ffffi|c00add8e6s |c0000ffffa|c00add8e6t |c00ff000075|cffffcc00%
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        Spammer[(Player number of (Triggering player))] Equal to 4
      Then - Actions
        Set VariableSet NoSpammer[(Player number of (Triggering player))] = False
        Countdown Timer - Start SpamTimer4[(Player number of (Triggering player))] as a One-shot timer that will expire in 300.00 seconds
        Countdown Timer - Pause SpamTimer1[(Player number of (Triggering player))]
        Countdown Timer - Pause SpamTimer2[(Player number of (Triggering player))]
        Countdown Timer - Pause SpamTimer3[(Player number of (Triggering player))]
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            English Equal to False
          Then - Actions
            Game - Display to (Player group(Player[(Player number of (Triggering player))])) for 5.00 seconds the text: |c0000ffffD|c00add8e6ein |c0000ffffS|c00add8e6pamm|cffffcc00-|c0000ffffO|cffffcc00-|c0000ffffM|c00add8e6eter |c0000ffffs|c00add8e6teht |c0000ffffb|c00add8e6ei |c00ff0000100|cffffcc00% |c0000ffffD|c00add8e6u |c0000ffffh|c00add8e6ast |c0000ffffk|c00add8e6einen |c0000ffffZ|c00add8e6ugriff |c0000ffffm|c00add8e6ehr |c0000ffffa|c00add8e6uf |c0000ffffd|c00add8e6as |c0000ffffM|c00add8e6usicbord|cffffcc00!
          Else - Actions
            Game - Display to (All players) for 5.00 seconds the text: |c0000ffffY|c00add8e6our |c0000ffffS|c00add8e6pamm|cffffcc00-|c0000ffffO|cffffcc00-|c0000ffffM|c00add8e6eter |c0000ffffi|c00add8e6s |c0000ffffa|c00add8e6t |c00ff0000100|cffffcc00% |c0000ffffY|c00add8e6ou |c0000ffffc|c00add8e6annot |c0000ffffu|c00add8e6se |c0000fffft|c00add8e6he |c0000ffffm|c00add8e6usicboard |c0000ffffa|c00add8e6nymore|cffffcc00.
        Skip remaining actions
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Length of (Entered chat string)) Equal to 9
      Then - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            English Equal to False
          Then - Actions
            Game - Display to (All players) for 5.00 seconds the text: (|c0000ffffM|c00add8e6usik|cffffcc00-|c0000ffffL|c00add8e6autstärke|cffffcc00: |c00ff0000 + ((Substring((Entered chat string), 9, 9)) + |cffffcc00%))
          Else - Actions
            Game - Display to (All players) for 5.00 seconds the text: (|c0000ffffM|c00add8e6usic|cffffcc00-|c0000ffffV|c00add8e6olume|cffffcc00: |c00ff0000 + ((Substring((Entered chat string), 9, 9)) + |cffffcc00%))
        For each (Integer B) from 1 to 12, do (Actions)
          Loop - Actions
            Sound - Set volume of Music[(Integer B)] to ((Real((Substring((Entered chat string), 9, 9)))) / 2.00)%
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        (Length of (Entered chat string)) Equal to 10
      Then - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            English Equal to False
          Then - Actions
            Game - Display to (All players) for 5.00 seconds the text: (|c0000ffffM|c00add8e6usik|cffffcc00-|c0000ffffL|c00add8e6autstärke|cffffcc00: |c00ff0000 + ((Substring((Entered chat string), 9, 10)) + |cffffcc00%))
          Else - Actions
            Game - Display to (All players) for 5.00 seconds the text: (|c0000ffffM|c00add8e6usic|cffffcc00-|c0000ffffV|c00add8e6olume|cffffcc00: |c00ff0000 + ((Substring((Entered chat string), 9, 10)) + |cffffcc00%))
        For each (Integer B) from 1 to 12, do (Actions)
          Loop - Actions
            Sound - Set volume of Music[(Integer B)] to ((Real((Substring((Entered chat string), 9, 10)))) / 2.00)%
      Else - Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        ((Length of (Entered chat string)) Equal to 11) and ((Integer((Substring((Entered chat string), 9, 11)))) Equal to 100)
      Then - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          If - Conditions
            English Equal to False
          Then - Actions
            Game - Display to (All players) for 5.00 seconds the text: (|c0000ffffM|c00add8e6usik|cffffcc00-|c0000ffffL|c00add8e6autstärke|cffffcc00: |c00ff0000 + ((Substring((Entered chat string), 9, 11)) + |cffffcc00%))
          Else - Actions
            Game - Display to (All players) for 5.00 seconds the text: (|c0000ffffM|c00add8e6usic|cffffcc00-|c0000ffffV|c00add8e6olume|cffffcc00: |c00ff0000 + ((Substring((Entered chat string), 9, 11)) + |cffffcc00%))
        For each (Integer B) from 1 to 12, do (Actions)
          Loop - Actions
            Sound - Set volume of Music[(Integer B)] to ((Real((Substring((Entered chat string), 9, 11)))) / 2.00)%
      Else - Actions
SpamExpires11
  Events
    Time - SpamTimer1[1] expires
  Conditions
  Actions
    Set VariableSet Spammer[1] = 0
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        English Equal to False
      Then - Actions
        Game - Display to (Player group(Player[1])) for 5.00 seconds the text: |c0000ffffD|c00add8e6ein |c0000ffffS|c00add8e6pamm|cffffcc00-|c0000ffffO|cffffcc00-|c0000ffffM|c00add8e6eter |c0000ffffs|c00add8e6teht |c0000ffffb|c00add8e6ei|c00ff0000 0|cffffcc00%
      Else - Actions
        Game - Display to (Player group(Player[1])) for 5.00 seconds the text: |c0000ffffY|c00add8e6our |c0000ffffS|c00add8e6pamm|cffffcc00-|c0000ffffO|cffffcc00-|c0000ffffM|c00add8e6eter |c0000ffffi|c00add8e6s |c0000ffffa|c00add8e6t|c00ff0000 0|cffffcc00%
SpamExpires12
  Events
    Time - SpamTimer1[2] expires
  Conditions
  Actions
    Set VariableSet Spammer[2] = 0
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        English Equal to False
      Then - Actions
        Game - Display to (Player group(Player[2])) for 5.00 seconds the text: |c0000ffffD|c00add8e6ein |c0000ffffS|c00add8e6pamm|cffffcc00-|c0000ffffO|cffffcc00-|c0000ffffM|c00add8e6eter |c0000ffffs|c00add8e6teht |c0000ffffb|c00add8e6ei|c00ff0000 0|cffffcc00%
      Else - Actions
        Game - Display to (Player group(Player[2])) for 5.00 seconds the text: |c0000ffffY|c00add8e6our |c0000ffffS|c00add8e6pamm|cffffcc00-|c0000ffffO|cffffcc00-|c0000ffffM|c00add8e6eter |c0000ffffi|c00add8e6s |c0000ffffa|c00add8e6t|c00ff0000 0|cffffcc00%
SpamExpires13
  Events
    Time - SpamTimer1[3] expires
  Conditions
  Actions
    Set VariableSet Spammer[3] = 0
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        English Equal to False
      Then - Actions
        Game - Display to (Player group(Player[3])) for 5.00 seconds the text: |c0000ffffD|c00add8e6ein |c0000ffffS|c00add8e6pamm|cffffcc00-|c0000ffffO|cffffcc00-|c0000ffffM|c00add8e6eter |c0000ffffs|c00add8e6teht |c0000ffffb|c00add8e6ei|c00ff0000 0|cffffcc00%
      Else - Actions
        Game - Display to (Player group(Player[3])) for 5.00 seconds the text: |c0000ffffY|c00add8e6our |c0000ffffS|c00add8e6pamm|cffffcc00-|c0000ffffO|cffffcc00-|c0000ffffM|c00add8e6eter |c0000ffffi|c00add8e6s |c0000ffffa|c00add8e6t|c00ff0000 0|cffffcc00%
SpamExpires14
  Events
    Time - SpamTimer1[4] expires
  Conditions
  Actions
    Set VariableSet Spammer[4] = 0
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        English Equal to False
      Then - Actions
        Game - Display to (Player group(Player[4])) for 5.00 seconds the text: |c0000ffffD|c00add8e6ein |c0000ffffS|c00add8e6pamm|cffffcc00-|c0000ffffO|cffffcc00-|c0000ffffM|c00add8e6eter |c0000ffffs|c00add8e6teht |c0000ffffb|c00add8e6ei|c00ff0000 0|cffffcc00%
      Else - Actions
        Game - Display to (Player group(Player[4])) for 5.00 seconds the text: |c0000ffffY|c00add8e6our |c0000ffffS|c00add8e6pamm|cffffcc00-|c0000ffffO|cffffcc00-|c0000ffffM|c00add8e6eter |c0000ffffi|c00add8e6s |c0000ffffa|c00add8e6t|c00ff0000 0|cffffcc00%
SpamExpires15
  Events
    Time - SpamTimer1[5] expires
  Conditions
  Actions
    Set VariableSet Spammer[5] = 0
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        English Equal to False
      Then - Actions
        Game - Display to (Player group(Player[5])) for 5.00 seconds the text: |c0000ffffD|c00add8e6ein |c0000ffffS|c00add8e6pamm|cffffcc00-|c0000ffffO|cffffcc00-|c0000ffffM|c00add8e6eter |c0000ffffs|c00add8e6teht |c0000ffffb|c00add8e6ei|c00ff0000 0|cffffcc00%
      Else - Actions
        Game - Display to (Player group(Player[5])) for 5.00 seconds the text: |c0000ffffY|c00add8e6our |c0000ffffS|c00add8e6pamm|cffffcc00-|c0000ffffO|cffffcc00-|c0000ffffM|c00add8e6eter |c0000ffffi|c00add8e6s |c0000ffffa|c00add8e6t|c00ff0000 0|cffffcc00%
SpamExpires16
  Events
    Time - SpamTimer1[6] expires
  Conditions
  Actions
    Set VariableSet Spammer[6] = 0
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        English Equal to False
      Then - Actions
        Game - Display to (Player group(Player[6])) for 5.00 seconds the text: |c0000ffffD|c00add8e6ein |c0000ffffS|c00add8e6pamm|cffffcc00-|c0000ffffO|cffffcc00-|c0000ffffM|c00add8e6eter |c0000ffffs|c00add8e6teht |c0000ffffb|c00add8e6ei|c00ff0000 0|cffffcc00%
      Else - Actions
        Game - Display to (Player group(Player[6])) for 5.00 seconds the text: |c0000ffffY|c00add8e6our |c0000ffffS|c00add8e6pamm|cffffcc00-|c0000ffffO|cffffcc00-|c0000ffffM|c00add8e6eter |c0000ffffi|c00add8e6s |c0000ffffa|c00add8e6t|c00ff0000 0|cffffcc00%
SpamExpires17
  Events
    Time - SpamTimer1[7] expires
  Conditions
  Actions
    Set VariableSet Spammer[7] = 0
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      If - Conditions
        English Equal to False
      Then - Actions
        Game - Display to (Player group(Player[7])) for 5.00 seconds the text: |c0000ffffD|c00add8e6ein |c0000ffffS|c00add8e6pamm|cffffcc00-|c0000ffffO|cffffcc00-|c0000ffffM|c00add8e6eter |c0000ffffs|c00add8e6teht |c0000ffffb|c00add8e6ei|c00ff0000 0|cffffcc00%
      Else - Actions
        Game - Display to (Player group(Player[7])) for 5.00 seconds the text: |c0000ffffY|c00add8e6our |c0000ffffS|c00add8e6pamm|cffffcc00-|c0000ffffO|cffffcc00-|c0000ffffM|c00add8e6eter |c0000ffffi|c00add8e6s |c0000ffffa|c00add8e6t|c00ff0000 0|cffffcc00%
SpamExpires21
  Events
    Time - SpamTimer2[1] expires
  Conditions
  Actions
    Set VariableSet Spammer[1] = 1