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Triggers
How To Be a Rogue (sky).w3x
Variables
Initialization
Oh Noes
Start allies
Patrols
Patrol Starter
Patroller MoveSpeed
X Patrol
X Patrol Copy
V Patrol
V Patrol Copy
F Patrol
F Patrol Copy
H Patrol
H Patrol Copy
I Patrol
I Patrol Copy
J Patrol
J Patrol Copy
Q Patrol
Q Patrol Copy
Z Patrol
Z Patrol Copy
M Patrol
M Patrol Copy
M Patrol Reverse pvt
M Patrol Copy Copy
N Patrol
N Patrol Copy
N Control Reverse pvt
N Patrol Copy Copy
Y Patrol
Y Patrol Copy
A Patrol
A Patrol Copy
A Patrol Copy Copy
A Patrol Copy Copy Copy
Dancing
Dancing
Dance 1 of 4
Dance 2 of 4
Dance 3 of 4
Dance 4 of 4
Dance 1 of 4 Copy
Camera
Start
Starter
Intro 1 To the Bar
Intro 2 The Bar
Intro 3 It Begins
Intro 4 Have Fun
End 5 Contract
4725, 11250
4400, 11075 - 190
500x
Cave Fog
Cameras
Music
Flight, Ezio, Makers
Knockout Bar
TESTER
Attacks
Jump 1 Shields
Jump 1 Shields Copy
Sprint
Die
Assassin Jump
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Oh Noes
Events
Map initialization
Conditions
Actions
-------- It's like a legal maphack! --------
Visibility - Disable fog of war
Visibility - Disable black mask
Start allies
Events
Map initialization
Conditions
Actions
Player - For Player 1 (Red) , turn Alliance (non-aggression) On toward Player 11 (Dark Green)
Player - For Player 11 (Dark Green) , turn Alliance (non-aggression) On toward Player 1 (Red)
Patrol Starter
Events
Time - Elapsed game time is 22.00 seconds
Conditions
Actions
Unit - Order Footman 0034 <gen> to Move To . (Center of A_Patrol_Copy <gen>)
Unit - Order Footman 0033 <gen> to Move To . (Center of B_Patrol_Copy <gen>)
Unit - Order Footman 0031 <gen> to Move To . (Center of F_Patrol_Copy <gen>)
Unit - Order Footman 0032 <gen> to Move To . (Center of H_Patrol_Copy <gen>)
Unit - Order Footman 0043 <gen> to Move To . (Center of M_Patrol_Copy <gen>)
Unit - Order Footman 0044 <gen> to Move To . (Center of N_Patrol_Copy <gen>)
Unit - Order Footman 0041 <gen> to Move To . (Center of Q_Patrol_Copy <gen>)
Unit - Order Footman 0042 <gen> to Move To . (Center of Y_Patrol <gen>)
Unit - Order Footman 0053 <gen> to Move To . (Center of X_Patrol_Copy <gen>)
Unit - Order Footman 0054 <gen> to Move To . (Center of V_Patrol_Copy <gen>)
Unit - Order Balcony Footman 0056 <gen> to Move To . (Center of J_patrol_Copy <gen>)
Unit - Order Balcony Footman 0055 <gen> to Move To . (Center of Z_Patrol_Copy <gen>)
Unit - Order Balcony Footman 0057 <gen> to Move To . (Center of I_Patrol_Copy <gen>)
Patroller MoveSpeed
Events
Time - Elapsed game time is 22.00 seconds
Conditions
Actions
Unit Group - Pick every unit in (Units of type Balcony Footman) and do (Actions)
Loop - Actions
Unit - Set (Picked unit) movement speed to 40.00
Unit Group - Pick every unit in (Units of type Footman) and do (Actions)
Loop - Actions
Unit - Set (Picked unit) movement speed to 40.00
X Patrol
Events
Unit - A unit enters X_Patrol_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of X_Patrol <gen>)
X Patrol Copy
Events
Unit - A unit enters X_Patrol <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of X_Patrol_Copy <gen>)
V Patrol
Events
Unit - A unit enters V_Patrol_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of V_Patrol <gen>)
V Patrol Copy
Events
Unit - A unit enters V_Patrol <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of V_Patrol_Copy <gen>)
F Patrol
Events
Unit - A unit enters F_Patrol <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of F_Patrol_Copy <gen>)
F Patrol Copy
Events
Unit - A unit enters F_Patrol_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of F_Patrol <gen>)
H Patrol
Events
Unit - A unit enters H_Patrol <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of H_Patrol_Copy <gen>)
H Patrol Copy
Events
Unit - A unit enters H_Patrol_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of H_Patrol <gen>)
I Patrol
Events
Unit - A unit enters I_Patrol <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Balcony Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of I_Patrol_Copy <gen>)
I Patrol Copy
Events
Unit - A unit enters I_Patrol_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Balcony Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of I_Patrol <gen>)
J Patrol
Events
Unit - A unit enters J_Patrol <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of J_patrol_Copy <gen>)
J Patrol Copy
Events
Unit - A unit enters J_patrol_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of J_Patrol <gen>)
Q Patrol
Events
Unit - A unit enters Q_Patrol <gen>
Conditions
(Entering unit) Equal to Footman 0041 <gen>
Actions
Unit - Order (Entering unit) to Move To . (Center of Q_Patrol_Copy <gen>)
Q Patrol Copy
Events
Unit - A unit enters Q_Patrol_Copy <gen>
Conditions
(Entering unit) Equal to Footman 0041 <gen>
Actions
Unit - Order (Entering unit) to Move To . (Center of Q_Patrol <gen>)
Z Patrol
Events
Unit - A unit enters Z_Patrol <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Balcony Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of Z_Patrol_Copy <gen>)
Z Patrol Copy
Events
Unit - A unit enters Z_Patrol_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Balcony Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of Z_Patrol <gen>)
M Patrol
Events
Unit - A unit enters M_Patrol <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of M_Patrol_Copy <gen>)
M Patrol Copy
Events
Unit - A unit enters M_Patrol_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of M_Patrol_Copy_2 <gen>)
M Patrol Reverse pvt
Events
Unit - A unit enters M_Patrol_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of M_Patrol <gen>)
Trigger - Turn off M_Patrol_Reverse_pvt <gen>
Trigger - Turn on M_Patrol_Copy <gen>
M Patrol Copy Copy
Events
Unit - A unit enters M_Patrol_Copy_2 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of M_Patrol_Copy <gen>)
Trigger - Turn on M_Patrol_Reverse_pvt <gen>
Trigger - Turn off M_Patrol_Copy <gen>
N Patrol
Events
Unit - A unit enters N_Patrol <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of N_Patrol_Copy <gen>)
N Patrol Copy
Events
Unit - A unit enters N_Patrol_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of N_Patrol_Copy_2 <gen>)
N Control Reverse pvt
Events
Unit - A unit enters N_Patrol_Copy <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of N_Patrol <gen>)
Trigger - Turn off N_Control_Reverse_pvt <gen>
Trigger - Turn on N_Patrol_Copy <gen>
N Patrol Copy Copy
Events
Unit - A unit enters N_Patrol_Copy_2 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Footman
Actions
Unit - Order (Entering unit) to Move To . (Center of N_Patrol_Copy <gen>)
Trigger - Turn on N_Control_Reverse_pvt <gen>
Trigger - Turn off N_Patrol_Copy <gen>
Y Patrol
Events
Unit - A unit enters Y_Patrol <gen>
Conditions
(Entering unit) Equal to Footman 0042 <gen>
Actions
Unit - Order (Entering unit) to Move To . (Center of Y_Patrol_Copy <gen>)
Y Patrol Copy
Events
Unit - A unit enters Y_Patrol_Copy <gen>
Conditions
(Entering unit) Equal to Footman 0042 <gen>
Actions
Unit - Order (Entering unit) to Move To . (Center of Y_Patrol <gen>)
A Patrol
Events
Unit - A unit enters A_Patrol <gen>
Conditions
(Entering unit) Equal to Footman 0034 <gen>
Actions
Unit - Order Footman 0034 <gen> to Move To . (Center of A_Patrol_Copy <gen>)
Wait 1.00 seconds
Unit - Order Footman 0033 <gen> to Move To . (Center of B_Patrol_Copy <gen>)
A Patrol Copy
Events
Unit - A unit enters A_Patrol_Copy <gen>
Conditions
(Entering unit) Equal to Footman 0034 <gen>
Actions
Unit - Order Footman 0034 <gen> to Move To . (Center of A_Patrol_Copy_2 <gen>)
Wait 1.00 seconds
Unit - Order Footman 0033 <gen> to Move To . (Center of B_Patrol_Copy_2 <gen>)
A Patrol Copy Copy
Events
Unit - A unit enters A_Patrol_Copy_2 <gen>
Conditions
(Entering unit) Equal to Footman 0034 <gen>
Actions
Unit - Order Footman 0034 <gen> to Move To . (Center of A_Patrol_Copy_2_Copy <gen>)
Wait 1.00 seconds
Unit - Order Footman 0033 <gen> to Move To . (Center of B_Patrol_Copy_2_Copy <gen>)
A Patrol Copy Copy Copy
Events
Unit - A unit enters A_Patrol_Copy_2_Copy <gen>
Conditions
(Entering unit) Equal to Footman 0034 <gen>
Actions
Unit - Order Footman 0034 <gen> to Move To . (Center of A_Patrol <gen>)
Wait 1.00 seconds
Unit - Order Footman 0033 <gen> to Move To . (Center of B_Patrol <gen>)
Dancing
Events
Conditions
Actions
Trigger - Turn on Dance_1_of_4 <gen>
Dance 1 of 4
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Unit - Move Dancer Female 1 0016 <gen> instantly to ((Position of Dancer Female 1 0016 <gen>) offset by (1.80, 1.80)) , facing (Position of Dancer Male 1 0019 <gen>)
Unit - Move Dancer Male 1 0019 <gen> instantly to ((Position of Dancer Male 1 0019 <gen>) offset by (-1.80, -1.80)) , facing (Position of Dancer Female 1 0016 <gen>)
Unit - Move Dancer Male 1 0018 <gen> instantly to ((Position of Dancer Male 1 0018 <gen>) offset by (1.80, 1.80)) , facing (Position of Dancer Female 1 0017 <gen>)
Unit - Move Dancer Female 1 0017 <gen> instantly to ((Position of Dancer Female 1 0017 <gen>) offset by (-1.80, -1.80)) , facing (Position of Dancer Male 1 0018 <gen>)
Wait 0.66 seconds
Trigger - Turn on Dance_2_of_4 <gen>
Trigger - Turn off (This trigger)
Dance 2 of 4
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Unit - Move Dancer Female 1 0016 <gen> instantly to ((Position of Dancer Female 1 0016 <gen>) offset by (1.80, -1.80)) , facing (Position of Dancer Male 1 0019 <gen>)
Unit - Move Dancer Male 1 0018 <gen> instantly to ((Position of Dancer Male 1 0018 <gen>) offset by (1.80, -1.80)) , facing (Position of Dancer Female 1 0017 <gen>)
Unit - Move Dancer Male 1 0019 <gen> instantly to ((Position of Dancer Male 1 0019 <gen>) offset by (-1.80, 1.80)) , facing (Position of Dancer Female 1 0016 <gen>)
Unit - Move Dancer Female 1 0017 <gen> instantly to ((Position of Dancer Female 1 0017 <gen>) offset by (-1.80, 1.80)) , facing (Position of Dancer Male 1 0018 <gen>)
-------- next group --------
Wait 0.66 seconds
Trigger - Turn on Dance_3_of_4 <gen>
Trigger - Turn off (This trigger)
Dance 3 of 4
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Unit - Move Dancer Female 1 0016 <gen> instantly to ((Position of Dancer Female 1 0016 <gen>) offset by (-1.80, -1.80)) , facing (Position of Dancer Male 1 0019 <gen>)
Unit - Move Dancer Male 1 0018 <gen> instantly to ((Position of Dancer Male 1 0018 <gen>) offset by (-1.80, -1.80)) , facing (Position of Dancer Female 1 0017 <gen>)
Unit - Move Dancer Male 1 0019 <gen> instantly to ((Position of Dancer Male 1 0019 <gen>) offset by (1.80, 1.80)) , facing (Position of Dancer Female 1 0016 <gen>)
Unit - Move Dancer Female 1 0017 <gen> instantly to ((Position of Dancer Female 1 0017 <gen>) offset by (1.80, 1.80)) , facing (Position of Dancer Male 1 0018 <gen>)
Wait 0.66 seconds
Trigger - Turn on Dance_4_of_4 <gen>
Trigger - Turn off (This trigger)
Dance 4 of 4
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Unit - Move Dancer Female 1 0016 <gen> instantly to ((Position of Dancer Female 1 0016 <gen>) offset by (-1.80, 1.80)) , facing (Position of Dancer Male 1 0019 <gen>)
Unit - Move Dancer Male 1 0018 <gen> instantly to ((Position of Dancer Male 1 0018 <gen>) offset by (-1.80, 1.80)) , facing (Position of Dancer Female 1 0017 <gen>)
Unit - Move Dancer Male 1 0019 <gen> instantly to ((Position of Dancer Male 1 0019 <gen>) offset by (1.80, -1.80)) , facing (Position of Dancer Female 1 0016 <gen>)
Unit - Move Dancer Female 1 0017 <gen> instantly to ((Position of Dancer Female 1 0017 <gen>) offset by (1.80, -1.80)) , facing (Position of Dancer Male 1 0018 <gen>)
Wait 0.66 seconds
Trigger - Turn on Dance_1_of_4 <gen>
Trigger - Turn off (This trigger)
Dance 1 of 4 Copy
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Unit - Move instantly to ((Position of ) offset by (0, 1.30)) , facing (Position of Villager 0000 <gen>)
Camera
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Unit - Turn collision for Villager 0002 <gen> Off .
Unit - Turn collision for Villager 0000 <gen> Off .
Starter
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Sound - Reset all volume channels to 100%
Environment - Set sky to Lordaeron Winter Sky
Game - Set game speed to Slowest
Game - Turn the day/night cycle Off
Sound - Clear the music list
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Induction for Player 1 (Red) over 0 seconds
Environment - Set fog to style Linear , z-start 400.00 , z-end 1000.00 , density 10.00 and color ( 0.00 %, 0.00 %, 0.00 %)
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Sound - Play The_Makers_Theme_1x27 <gen> at 100 % volume, skipping the first 90.00 seconds
Sound - Set volume of The_Makers_Theme_1x27 <gen> to 75.00 %
Wait 0.50 seconds
Sound - Play Dark_Leader_301 <gen>
Wait 17.30 seconds
Unit - Make Knockout Bar 0027 <gen> face 290.00 over 0.50 seconds
Wait 0.40 seconds
Sound - Play Punch <gen>
Cinematic - Fade out over 0.30 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.30 seconds
Cinematic - Fade out over 0.30 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Wait 9.00 seconds
Camera - . Apply . gg_cam_Start_Camera for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 1 (Red) over 3.75 seconds
Wait 0.50 seconds
Environment - Set fog to style Linear , z-start 10000.00 , z-end 10000.00 , density 10.00 and color ( 0.00 %, 0.00 %, 0.00 %)
Environment - Set fog to style Linear , z-start 500.00 , z-end 11500.00 , density 10.00 and color ( 10.95 %, 15.70 %, 29.40 %)
Cinematic - Fade in over 1.50 seconds using texture White Mask and color ( 0.00 %, 0.00 %, 0.00 %) with 0 % transparency
Sound - Play Flight_Over_Venice02 <gen>
Sound - Set volume of Flight_Over_Venice02 <gen> to 70.00 %
Sound - Play NewRogue <gen>
Wait 1.60 seconds
Sound - Stop The_Makers_Theme_1x27 <gen> After fading
Wait 1.60 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 2.25 seconds
Wait 2.20 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 2.25 seconds
Wait 2.20 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 1.50 seconds
Wait 1.45 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 2.75 seconds
Wait 2.70 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 6.00 seconds
Wait 5.95 seconds
Camera - . Apply . gg_cam_Camera_029 for Player 1 (Red) over 2.50 seconds
Wait 2.45 seconds
Camera - . Apply . gg_cam_Camera_030 for Player 1 (Red) over 3.25 seconds
Wait 3.20 seconds
Camera - . Apply . gg_cam_Camera_031 for Player 1 (Red) over 3.25 seconds
Wait 3.20 seconds
Camera - . Apply . gg_cam_Camera_032 for Player 1 (Red) over 3.00 seconds
Wait 2.95 seconds
Camera - . Apply . gg_cam_Camera_033 for Player 1 (Red) over 3.00 seconds
Wait 2.95 seconds
Camera - . Apply . gg_cam_Camera_034 for Player 1 (Red) over 3.00 seconds
Wait 2.95 seconds
Camera - . Apply . gg_cam_Camera_035 for Player 1 (Red) over 3.00 seconds
Wait 2.95 seconds
Camera - . Apply . gg_cam_Camera_036 for Player 1 (Red) over 3.00 seconds
Wait 2.95 seconds
Camera - . Apply . gg_cam_Camera_037 for Player 1 (Red) over 2.25 seconds
Wait 2.20 seconds
Camera - . Apply . gg_cam_Camera_038 for Player 1 (Red) over 2.50 seconds
Wait 2.45 seconds
Camera - . Apply . gg_cam_Camera_039 for Player 1 (Red) over 2.25 seconds
Wait 2.25 seconds
Camera - . Apply . gg_cam_Camera_040 for Player 1 (Red) over 4.00 seconds
Wait 3.95 seconds
Camera - . Apply . gg_cam_Camera_041 for Player 1 (Red) over 3.50 seconds
Wait 3.45 seconds
Camera - . Apply . gg_cam_Camera_042 for Player 1 (Red) over 4.50 seconds
Wait 3.70 seconds
Camera - . Apply . gg_cam_Camera_043 for Player 1 (Red) over 3.00 seconds
Cinematic - Fade out over 1.75 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run Intro_1_To_the_Bar <gen> (ignoring conditions)
Intro 1 To the Bar
Events
Conditions
Actions
Environment - Set fog to style Linear , z-start 500.00 , z-end 10000.00 , density 10.00 and color ( 10.95 %, 15.70 %, 29.40 %)
Sound - Stop Flight_Over_Venice02 <gen> After fading
Sound - Play Ezio_s_Family <gen>
Camera - . Apply . gg_cam_Waterfall_Camera for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Riderless Horse 0058 <gen> using HalduronBrightwing.mdx
Unit - Order Riderless Horse 0058 <gen> to Move To . (Center of Horse_wtrfl_Destination <gen>)
Wait 5.00 seconds
Cinematic - Fade out and back in over 3.50 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.75 seconds
Unit - Move Riderless Horse 0058 <gen> instantly to (Center of Horse_1 <gen>) , facing (Center of Horse_1_Copy <gen>)
Unit - Set Riderless Horse 0058 <gen> movement speed to 1500.00
Unit - Order Riderless Horse 0058 <gen> to Move To . (Center of Horse_1_Copy <gen>)
Camera - . Apply . gg_cam_Camera_046 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_047 for Player 1 (Red) over 12.20 seconds
Wait 5.00 seconds
Unit - Order Riderless Horse 0058 <gen> to Move To . (Center of Horse_1_Copy_2 <gen>)
Wait 7.00 seconds
Unit - Order Riderless Horse 0058 <gen> to Move To . (Center of Horse_1_Copy_3 <gen>)
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - . Apply . gg_cam_Camera_048 for Player 1 (Red) over 2.60 seconds
Wait 2.50 seconds
Camera - . Apply . gg_cam_Camera_048pt5 for Player 1 (Red) over 5.00 seconds
Wait 2.00 seconds
Unit - Order Riderless Horse 0058 <gen> to Move To . (Center of Horse_1_Copy_4 <gen>)
Wait 1.00 seconds
Animation - Change Arkos (Flight) 0061 <gen> flying height to 100.00 at 300.00
Unit - Order Riderless Horse 0058 <gen> to Move To . (Center of Horse_1_Copy_4_Copy <gen>)
Wait 2.50 seconds
Sound - Play Doubt_Tip <gen>
Sound - Set volume of Ezio_s_Family <gen> to 84.00 %
Camera - . Apply . gg_cam_Camera_048pt75 for Player 1 (Red) over 15.00 seconds
Wait 5.25 seconds
Animation - Change Arkos (Flight) 0061 <gen> flying height to 0.00 at 300.00
Camera - . Apply . gg_cam_Camera_049 for Player 1 (Red) over 0.00 seconds
Unit - Unhide Arkos (Flight) 0061 <gen>
Unit - Unhide Riderless Horse 0062 <gen>
Unit - Hide Riderless Horse 0058 <gen>
Animation - Lock Knight 0030 <gen> 's Head to face Arkos (Flight) 0061 <gen> , offset by ( 0 , 0 , 90 )
Wait 0.75 seconds
Sound - Play Watch_that_For_me_2 <gen>
Wait 2.50 seconds
Animation - Lock Knight 0030 <gen> 's Head to face Riderless Horse 0062 <gen> , offset by ( 0 , 0 , 90 )
Unit - Order Arkos (Flight) 0061 <gen> to Move To . (Center of Arkos_1 <gen>)
Unit - Set Arkos (Flight) 0061 <gen> movement speed to 50.00
Wait 1.00 seconds
Unit - Order Arkos (Flight) 0061 <gen> to Move To . (Center of Arkos_1_Copy <gen>)
Camera - . Apply . gg_cam_Camera_053 for Player 1 (Red) over 0.00 seconds
Unit - Move Arkos (Flight) 0061 <gen> instantly to (Center of Arkos_2_Copy <gen>) , facing 0.00 degrees
Unit - Order Arkos (Flight) 0061 <gen> to Move To . (Center of Arkos_2_Copy_2 <gen>)
Wait 5.00 seconds
Unit - Make Arkos (Flight) 0061 <gen> face 90.00 over 2.00 seconds
Wait 1.50 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.75 seconds
Sound - Play OpenDoor <gen>
Sound - Set volume of Ezio_s_Family <gen> to 73.50 %
Wait 1.35 seconds
Sound - Play OpenDoor <gen>
Unit - Hide Arkos (Flight) 0061 <gen>
Trigger - Run Intro_2_The_Bar <gen> (ignoring conditions)
-------- Go to next camera with horse bob. Then approach guards Arkos says: "Can you watch this for me? thanks." he says as he walks away. --------
-------- He enters the town, then the camera switches to over the roof. and Arkos walks by. He says listen to the people to overhear important details. --------
-------- Go to the bar. "The important part" --------
Intro 2 The Bar
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_057 for Player 1 (Red) over 0 seconds
Environment - Set sky to None
Trigger - Run Dancing <gen> (ignoring conditions)
Unit - Move Arkos (Flight) 0061 <gen> instantly to (Center of Arkos_3 <gen>)
Unit - Unhide Arkos (Flight) 0061 <gen>
Sound - Play CloseDoor <gen>
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Environment - Set fog to style Linear , z-start 500.00 , z-end 3000.00 , density 10.00 and color ( 0.00 %, 0.00 %, 0.00 %)
Wait 1.00 seconds
Unit - Set Arkos (Flight) 0061 <gen> movement speed to 35.00
Unit - Order Arkos (Flight) 0061 <gen> to Move To . (Center of Arkos_3_Copy <gen>)
Wait 6.83 seconds
Sound - Play Aria_and_Arkos <gen>
Wait 0.50 seconds
Camera - . Apply . gg_cam_Conv_Aria for Player 1 (Red) over 0 seconds
Unit - Hide Dancer Female 1 0017 <gen>
Unit - Hide Dancer Male 1 0018 <gen>
Unit - Hide Dancer Male 1 0019 <gen>
Unit - Hide Dancer Female 1 0016 <gen>
Wait 5.25 seconds
Camera - . Apply . gg_cam_Conv_Arkos for Player 1 (Red) over 0 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Conv_Aria for Player 1 (Red) over 0 seconds
Wait 7.25 seconds
Camera - . Apply . gg_cam_Conv_Arkos for Player 1 (Red) over 0 seconds
Wait 3.75 seconds
Camera - . Apply . gg_cam_Conv_Aria for Player 1 (Red) over 0 seconds
Wait 10.50 seconds
Camera - . Apply . gg_cam_Conv_Arkos for Player 1 (Red) over 0 seconds
Wait 2.25 seconds
Camera - . Apply . gg_cam_Conv_Aria for Player 1 (Red) over 0 seconds
Wait 4.75 seconds
Animation - Lock Arkos (Flight) 0061 <gen> 's Head to face Warden 0020 <gen> , offset by ( 0 , 0 , 90 )
Unit - Order Warden 0020 <gen> to Move To . (Center of Aria_Copy <gen>)
Unit - Set Warden 0020 <gen> movement speed to 20.00
Camera - . Apply . gg_cam_Conv_Arkos for Player 1 (Red) over 0 seconds
-------- Glad to Know your Still lookin' out for me --------
Wait 4.75 seconds
Unit - Make Warden 0020 <gen> face 273.00 over 0.50 seconds
Animation - Play Warden 0020 <gen> 's Stand - 2 animation
Wait 0.20 seconds
Unit - Order Cup of Cider 0007 <gen> to Move To . ((Position of Cup of Cider 0007 <gen>) offset by (-200.00, -60.00))
Camera - . Apply . gg_cam_Conv_Aria for Player 1 (Red) over 0 seconds
Wait 1.30 seconds
Unit - Order Warden 0020 <gen> to Move To . (Center of Aria <gen>)
Wait 2.50 seconds
Unit - Make Warden 0020 <gen> face 273.00 over 0.50 seconds
Camera - . Apply . gg_cam_Conv_Arkos for Player 1 (Red) over 0 seconds
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