Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Zombie Invasion.w3x
Variables
Initialization
Terrain Stuff
Camera Stuff
Kill Adder
Defete
Difficulty Stuff
Create Dialog
Pussy Mode
Nightmare Mode
Spartan Mode
Spawns
Spawn
Spawn Copy
Spawn Copy 2
Spawn Copy 3
Spawn Copy 4
Spawn Copy 5
Spawn Copy 6
Spawn Copy 7
Spawn Copy 8
Spawn Copy 9
Spawn Copy 10
Spawn Copy 11
Spawn Copy 12
Spawn Copy 13
Spawn Copy 14
Spawn Copy 14 Copy
Spawn Copy 14 Copy 2
Spawn Copy 14 Copy 3
Spawn Copy 14 Copy 4
Spawn Copy 14 Copy 4 Copy
Movement Stuff
Left
Left Copy
Right
Right Copy
Middle
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Dialog
dialog
No
Dialog_Button
button
Yes
Terrain Stuff
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Information with the description I would like to give thanks to all of the people who commented on my map and how they liked it. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Required quest titled Credit with the description I would like to give thanks to the one who made the goliath model. Credit given to hive workshop and the maker of the goliath. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Game - Disable ally color button and Disable creep camp button
Game - Hide creep camps on the minimap .
Game - Set game speed to Fastest
Game - Set time of day speed to 8.00 % of the default speed
Game - Set the time of day to 20.00
Visibility - Enable black mask
Floating Text - Create floating text that reads Northern Defence Walls at (Center of Northern_Wall <gen>) with Z offset 0 , using font size 10 , color ( 100.00 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Middle Defence Walls at (Center of Mid_Walls <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
Floating Text - Create floating text that reads Southern Defence Walls. Last Defence Till Castle at (Center of Southern_Walls <gen>) with Z offset 0 , using font size 10 , color ( 0.00 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Create floating text that reads 5 Machineguners stand in this castle. at (Center of Castle_TXT <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Camera Stuff
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Tactical Soldier 0074 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Tactical Soldier 0075 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Tactical Soldier 0076 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Tactical Soldier 0077 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to Tactical Soldier 0078 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 6 (Orange) to Tactical Soldier 0079 <gen> , offset by ( 0 , 0 ) using Default rotation
Kill Adder
Events
Unit - A unit Dies
Conditions
((Killing unit) is A Hero) Equal to True
Actions
Player - Add (Random integer number between 1 and 6) to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Defete
Events
Unit - Castle 0045 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Create Dialog
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Dialog - Clear Dialog
Dialog - Change the title of Dialog to Choose Game Mode
Dialog - Create a dialog button for Dialog labelled Pussy Mode
Set Variable Set Dialog_Button[1] = (Last created dialog Button)
Dialog - Create a dialog button for Dialog labelled Nightmare Mode
Set Variable Set Dialog_Button[2] = (Last created dialog Button)
Dialog - Create a dialog button for Dialog labelled Spartan Mode
Set Variable Set Dialog_Button[3] = (Last created dialog Button)
Dialog - Show Dialog for Player 1 (Red)
Pussy Mode
Events
Dialog - A dialog button is clicked for Dialog
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Dialog_Button[1]
Then - Actions
Game - Display to (All players) the text: PUSSY MODE HAS BEEN CHOOSEN, NO BONUSES OR EFFECTS
Unit - Remove Nerubian Tower 0101 <gen> from the game
Unit - Remove Spirit Tower 0099 <gen> from the game
Else - Actions
Do nothing
Nightmare Mode
Events
Dialog - A dialog button is clicked for Dialog
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Dialog_Button[2]
Then - Actions
Game - Display to (All players) the text: NIGHTMARE MODE HAS BEEN CHOOSEN, ZOMBIES HAVE BEEN GIVEN SLIGHT BONUSES
Unit - Remove Spirit Tower 0099 <gen> from the game
Unit - Create 3 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
Spartan Mode
Events
Dialog - A dialog button is clicked for Dialog
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Dialog_Button[3]
Then - Actions
Game - Display to (All players) the text: SPARTAN MODE HAS BEEN CHOOSEN, ZOMBIES HAVE BEEN GIVEN MAJOR BONUSES
Unit - Remove Nerubian Tower 0101 <gen> from the game
Unit - Create 1 . Fatty for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Fatty for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Fatty for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
Spawn
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Game - Display to (All players) the text: +Wave 1+
Unit - Create 5 . Light Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Light Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 5 . Light Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Medium Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Medium Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Medium Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Heavy Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Spawn Copy
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Game - Display to (All players) the text: +Wave 2+
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Spawn Copy 2
Events
Time - Elapsed game time is 35.00 seconds
Conditions
Actions
Game - Display to (All players) the text: +Wave 3+
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 3 . Medium Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Medium Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Medium Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Spawn Copy 3
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Game - Display to (All players) the text: +Wave 4+
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 5 . Medium Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Medium Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 5 . Medium Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Spawn Copy 4
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Game - Display to (All players) the text: +Wave 5+
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 10 . Medium Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Medium Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Medium Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Region - Center Spawn_1 <gen> on (Center of move_spawn_1_here <gen>)
Region - Center Spawn_2 <gen> on (Center of move_spawn_2_here <gen>)
Region - Center Spawn_3 <gen> on (Center of move_spawn_3_here <gen>)
Spawn Copy 5
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Game - Display to (All players) the text: +Wave 6+
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 10 . Medium Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Medium Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Medium Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 3 . Heavy Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Heavy Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Heavy Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Spawn Copy 6
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Game - Display to (All players) the text: +Wave 7+
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 10 . Medium Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Medium Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Medium Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 5 . Heavy Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Heavy Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 5 . Heavy Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Spawn Copy 7
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Game - Display to (All players) the text: +Wave 8+
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 10 . Medium Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Medium Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Medium Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 10 . Heavy Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Heavy Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Heavy Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Spawn Copy 8
Events
Time - Elapsed game time is 220.00 seconds
Conditions
Actions
Game - Display to (All players) the text: +Wave 9+
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 15 . Medium Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 15 . Medium Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 15 . Medium Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 13 . Heavy Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 13 . Heavy Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 13 . Heavy Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Spawn Copy 9
Events
Time - Elapsed game time is 245.00 seconds
Conditions
Actions
Game - Display to (All players) the text: +Wave 10+
Unit - Create 25 . Light Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 25 . Light Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 25 . Light Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Spawn Copy 10
Events
Time - Elapsed game time is 315.00 seconds
Conditions
Actions
Game - Display to (All players) the text: +Wave 11+
Unit - Create 10 . Heavy Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Heavy Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Heavy Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Spawn Copy 11
Events
Time - Elapsed game time is 345.00 seconds
Conditions
Actions
Game - Display to (All players) the text: +Wave 12+
Unit - Create 15 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 15 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 15 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Spawn Copy 12
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Game - Display to (All players) the text: +Wave 13+
Unit - Create 10 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 10 . Ghoul for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Ghoul for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Ghoul for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Spawn Copy 13
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Game - Display to (All players) the text: +Wave 14+
Unit - Create 10 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 10 . Abomination for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Abomination for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Abomination for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Spawn Copy 14
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Game - Display to (All players) the text: +Boss Wave+
Unit - Create 3 . Fatty for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Fatty for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Fatty for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Spawn Copy 14 Copy
Events
Time - Elapsed game time is 510.00 seconds
Conditions
Actions
Game - Display to (All players) the text: +Boss Wave 2+
Unit - Create 3 . Fatty for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Fatty for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Fatty for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Fatty for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 3 . Fatty for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Fatty for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Spawn Copy 14 Copy 2
Events
Time - Elapsed game time is 550.00 seconds
Conditions
Actions
Game - Display to (All players) the text: +Boss Wave 3+
Unit - Create 3 . Fatty for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Fatty for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Fatty for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Spawn Copy 14 Copy 3
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: +Boss Wave 4+
Unit - Create 3 . Fatty for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Fatty for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Fatty for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Spawn Copy 14 Copy 4
Events
Time - Elapsed game time is 650.00 seconds
Conditions
Actions
Game - Display to (All players) the text: +Boss Wave 5+
Unit - Create 3 . Fatty for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Fatty for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 3 . Fatty for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Spawn Copy 14 Copy 4 Copy
Events
Time - Elapsed game time is 700.00 seconds
Conditions
Actions
Game - Display to (All players) the text: LAST WAVE! HOLD OUT FOR 300 SEC TO WIN!!!!
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Light Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 10 . Medium Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Medium Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Medium Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 10 . Heavy Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 10 . Heavy Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Heavy Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 10 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Elite Zombie for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Wait 5.00 seconds
Unit - Create 10 . Fatty for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Fatty for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Fatty for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Wait 100.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Left
Events
Unit - A unit enters Spawn_1 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Left <gen>)
Left Copy
Events
Unit - A unit enters Left <gen>
Unit - A unit enters move_spawn_1_here <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Attack_To_Here <gen>)
Right
Events
Unit - A unit enters Spawn_3 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Right <gen>)
Right Copy
Events
Unit - A unit enters Right <gen>
Unit - A unit enters move_spawn_3_here <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Attack_To_Here <gen>)
Middle
Events
Unit - A unit enters Spawn_2 <gen>
Unit - A unit enters move_spawn_2_here <gen>
Conditions
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Attack_To_Here <gen>)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.