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Triggers
Hired 4 War 2.6a.w3x
Variables
Initialization
hero start
units auto
units auto 2
Bounty
start
gates
Gold 1
Team 1 win
Team 1 lose
Team 2 win
Team 2 lose
quest
quest
Hero Respawn
Team 1
Team 2
Hero Select
Hero Select Team 1
Hero Select Team 2
Hero select
all
War
Trig 1
trig 2
Trig 3
Trig 4
Team 1 foot men
Team 2 foot men
Team 1 foot men spawn 2
Team 2 foot men spawn 2
Team 1 foot men spawn 3
Team 2 foot men spawn 3
Team 1 Trolls
Team 2 Trolls
Team 1 Trolls spawn 2
Team 2 Trolls spawn 2
Team 1 Trolls spawn 3
Team 2 Trolls spawn 3
Team 1 Elfs
Team 2 Elfs
Team 1 Elfs spawn
Team 2 Elfs spawn
Team 1 Elfs spawn 3
Team 2 Elfs spawn 3
Team 1 Undead
Team 2 Undead
Team 1 Undead spawn
Team 2 Undead spawn
Team 1 Undead spawn 3
Team 2 Undead spawn 3
Leaderboard
Leadearboard
beta
Co creator
Dev Gnome
Trigger Update
Leaver
Unit spawn
Team 1 unit spawn
Team 2 unit spawn
Added mobile upgrade
Added upgrades effect heros
Added quest info its pretty easy to figure out
next v is 1.8a then it goes to 1.9 after v 1.8f
Name
Type
is_array
initial_value
HeroSelect
integer
Yes
Herotimer
timer
Yes
PlayerKills
integer
Yes
UnitsSpawn
integer
Yes
hero start
Events
Unit - A unit enters Start <gen>
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Color of (Triggering player)) Equal to Red
(Color of (Triggering player)) Equal to Purple
(Color of (Triggering player)) Equal to Teal
(Color of (Triggering player)) Equal to Blue
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Team_1 <gen>)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Color of (Triggering player)) Equal to (Color of Player 5 (Yellow))
(Color of (Triggering player)) Equal to (Color of Player 6 (Orange))
(Color of (Triggering player)) Equal to (Color of Player 7 (Green))
(Color of (Triggering player)) Equal to (Color of Player 8 (Pink))
Then - Actions
Unit - Move (Triggering unit) instantly to (Center of Team_2 <gen>)
Else - Actions
units auto
Events
Unit - A unit comes within 256 of Circle of Power 0057 <gen>
Unit - A unit comes within 256 of Circle of Power 0058 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Team_2_units_spawn <gen>)
units auto 2
Events
Unit - A unit comes within 256 of Circle of Power 0056 <gen>
Unit - A unit comes within 256 of Circle of Power 0008 <gen>
Conditions
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Team_1_units_spawn <gen>)
Bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
start
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Gates will open in 30 seconds...
Destructible - Make Gate 0000 <gen> Invulnerable
Destructible - Make Gate 0001 <gen> Invulnerable
Destructible - Make Gate 0002 <gen> Invulnerable
Destructible - Make Gate 0003 <gen> Invulnerable
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 200)
Visibility - Disable black mask
gates
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Destructible - Destroy Gate 0002 <gen>
Destructible - Destroy Gate 0000 <gen>
Destructible - Destroy Gate 0003 <gen>
Destructible - Destroy Gate 0001 <gen>
Game - Display to (All players) the text: This game has been brought to you by mr.gnome
Gold 1
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Add 1 to (Picked player).Current gold)
Team 1 win
Events
Unit - Hide Out 0024 <gen> Dies
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Team 1 lose
Events
Unit - Hide Out 0023 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Team 2 win
Events
Unit - Hide Out 0023 <gen> Dies
Conditions
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Team 2 lose
Events
Unit - Hide Out 0024 <gen> Dies
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
quest
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Staff with the description -Designers-mr.gnome - Main Creatorevan999333 - Added a Few TriggersDeath_Knocking - Terrain changes/item additions/heroes , using icon path ReplaceableTextures\CommandButtons\BTNSpiritLink.blp
Quest - Create a Required quest titled How to play with the description Hired for war---Win/Lose-Pick your hero then fight against other players and destory thier "Hide out" before they destory yours!Game-You have gards and towers but soon on that wont make a difference so prepar for the worst.Game-In this game you must use you HERO and UINT TRAINING AREA to win. It is VERY VERY important to train units; but equaly important to upgade them.Upgradeing- When you buy a upgade your hero and units will become stronger; however it will cost more each time. All the upgrades go to level 100.Mini wars-Every 30 secconds units will spawn from the 4 PORTALS kill them for extra money. They will most of the time attack each other however.Mini wars-Also every 5 minutes the race and streanth of the units in the mini wars will become stronger so watch out!Feedback- Feel free to add me or gnome to your freinds list and give us feedback. We will probuly respond. In a latter v.r MR.GNOME may give his E-mail to the public. , using icon path ReplaceableTextures\CommandButtons\BTNBlink.blp
Team 1
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) belongs to an enemy of Player 7 (Green).) Equal to True
Actions
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Team_1 <gen>) , Show revival graphics
Team 2
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True
Actions
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Team_2 <gen>) , Show revival graphics
Hero Select Team 1
Events
Unit - A unit enters Hero_Spawn <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) belongs to an enemy of Player 10 (Light Blue).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Team_1 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_1 <gen>) over 1.00 seconds
Game - Display to (All players) the text: (((Name of (Owner of (Triggering unit))) + Has Choosen a Hero!) + )
Hero Select Team 2
Events
Unit - A unit enters Hero_Spawn <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) belongs to an enemy of Player 1 (Red).) Equal to True
Actions
Unit - Move (Triggering unit) instantly to (Center of Team_2 <gen>)
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Team_2 <gen>) over 1.00 seconds
Game - Display to (All players) the text: (((Name of (Owner of (Triggering unit))) + Has Choosen a Hero!) + )
all
Events
Unit - A unit Finishes training a unit
Conditions
Or - Any (Conditions) are true
Conditions
(Triggering unit) Equal to
(Triggering unit) Equal to
(Triggering unit) Equal to
(Triggering unit) Equal to
(Triggering unit) Equal to
(Triggering unit) Equal to
(Triggering unit) Equal to
(Triggering unit) Equal to
Actions
Unit - Explode (Triggering unit) .
Trig 1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Set Variable Set UnitsSpawn[0] = "1"
trig 2
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Set Variable Set UnitsSpawn[0] = "2"
Trig 3
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Set Variable Set UnitsSpawn[0] = "3"
Trig 4
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Set Variable Set UnitsSpawn[0] = "4"
Team 1 foot men
Events
Time - Every 60.00 seconds of game time
Conditions
UnitsSpawn[0] Equal to 1
Actions
Unit - Create 5 . Footman for Player 11 (Dark Green) at (Center of TEAM_1_SPAWN_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Player 11 (Dark Green) at (Center of TEAM_1_SPAWN_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Knight for Player 11 (Dark Green) at (Center of TEAM_1_SPAWN_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in TEAM_1_SPAWN_1 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Team_2 <gen>))
Team 2 foot men
Events
Time - Every 60.00 seconds of game time
Conditions
UnitsSpawn[0] Equal to 1
Actions
Unit - Create 5 . Footman for Player 12 (Brown) at (Center of TEAM_2_SPAWN_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Rifleman for Player 12 (Brown) at (Center of TEAM_2_SPAWN_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Knight for Player 12 (Brown) at (Center of TEAM_2_SPAWN_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in TEAM_2_SPAWN_1 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Team_1 <gen>))
Team 1 foot men spawn 2
Events
Time - Every 60.00 seconds of game time
Conditions
UnitsSpawn[0] Equal to 1
Actions
Unit - Create 2 . Rifleman for Player 11 (Dark Green) at (Center of TEAM_1_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 11 (Dark Green) at (Center of TEAM_1_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Knight for Player 11 (Dark Green) at (Center of TEAM_1_Spawn_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in TEAM_1_Spawn_2 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Team_2 <gen>))
Team 2 foot men spawn 2
Events
Time - Every 60.00 seconds of game time
Conditions
UnitsSpawn[0] Equal to 1
Actions
Unit - Create 2 . Rifleman for Player 12 (Brown) at (Center of Team_2_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 12 (Brown) at (Center of Team_2_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Knight for Player 12 (Brown) at (Center of Team_2_Spawn_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Team_2_Spawn_2 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Team_1 <gen>))
Team 1 foot men spawn 3
Events
Time - Every 60.00 seconds of game time
Conditions
UnitsSpawn[0] Equal to 1
Actions
Unit - Create 2 . Rifleman for Player 11 (Dark Green) at (Center of TEAM_1_SPAWN_3 <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 11 (Dark Green) at (Center of TEAM_1_SPAWN_3 <gen>) facing Default building facing degrees
Unit - Create 2 . Knight for Player 11 (Dark Green) at (Center of TEAM_1_SPAWN_3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in TEAM_1_SPAWN_3 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Team_2 <gen>))
Team 2 foot men spawn 3
Events
Time - Every 60.00 seconds of game time
Conditions
UnitsSpawn[0] Equal to 1
Actions
Unit - Create 2 . Rifleman for Player 12 (Brown) at (Center of Team_2_SPAWN_3 <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 12 (Brown) at (Center of Team_2_SPAWN_3 <gen>) facing Default building facing degrees
Unit - Create 2 . Knight for Player 12 (Brown) at (Center of Team_2_SPAWN_3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Team_2_SPAWN_3 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Team_1 <gen>))
Team 1 Trolls
Events
Time - Every 60.00 seconds of game time
Conditions
UnitsSpawn[0] Equal to 2
Actions
Unit - Create 7 . Grunt for Player 11 (Dark Green) at (Center of TEAM_1_SPAWN_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Headhunter for Player 11 (Dark Green) at (Center of TEAM_1_SPAWN_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Tauren for Player 11 (Dark Green) at (Center of TEAM_1_SPAWN_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in TEAM_1_SPAWN_1 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Team_2 <gen>))
Team 2 Trolls
Events
Time - Every 60.00 seconds of game time
Conditions
UnitsSpawn[0] Equal to 2
Actions
Unit - Create 7 . Grunt for Player 12 (Brown) at (Center of TEAM_2_SPAWN_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Headhunter for Player 12 (Brown) at (Center of TEAM_2_SPAWN_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Tauren for Player 12 (Brown) at (Center of TEAM_2_SPAWN_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in TEAM_2_SPAWN_1 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Team_1 <gen>))
Team 1 Trolls spawn 2
Events
Time - Every 60.00 seconds of game time
Conditions
UnitsSpawn[0] Equal to 2
Actions
Unit - Create 3 . Headhunter for Player 11 (Dark Green) at (Center of TEAM_1_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 7 . Grunt for Player 11 (Dark Green) at (Center of TEAM_1_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Tauren for Player 11 (Dark Green) at (Center of TEAM_1_Spawn_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in TEAM_1_Spawn_2 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Team_2 <gen>))
Team 2 Trolls spawn 2
Events
Time - Every 60.00 seconds of game time
Conditions
UnitsSpawn[0] Equal to 2
Actions
Unit - Create 3 . Headhunter for Player 12 (Brown) at (Center of Team_2_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 7 . Grunt for Player 12 (Brown) at (Center of Team_2_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Tauren for Player 12 (Brown) at (Center of Team_2_Spawn_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Team_2_Spawn_2 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Team_1 <gen>))
Team 1 Trolls spawn 3
Events
Time - Every 60.00 seconds of game time
Conditions
UnitsSpawn[0] Equal to 2
Actions
Unit - Create 3 . Headhunter for Player 11 (Dark Green) at (Center of TEAM_1_SPAWN_3 <gen>) facing Default building facing degrees
Unit - Create 7 . Grunt for Player 11 (Dark Green) at (Center of TEAM_1_SPAWN_3 <gen>) facing Default building facing degrees
Unit - Create 2 . Tauren for Player 11 (Dark Green) at (Center of TEAM_1_SPAWN_3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in TEAM_1_SPAWN_3 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Team_2 <gen>))
Team 2 Trolls spawn 3
Events
Time - Every 60.00 seconds of game time
Conditions
UnitsSpawn[0] Equal to 2
Actions
Unit - Create 3 . Headhunter for Player 12 (Brown) at (Center of Team_2_SPAWN_3 <gen>) facing Default building facing degrees
Unit - Create 7 . Grunt for Player 12 (Brown) at (Center of Team_2_SPAWN_3 <gen>) facing Default building facing degrees
Unit - Create 2 . Tauren for Player 12 (Brown) at (Center of Team_2_SPAWN_3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Team_2_SPAWN_3 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Team_1 <gen>))
Team 1 Elfs
Events
Time - Every 60.00 seconds of game time
Conditions
UnitsSpawn[0] Equal to 3
Actions
Unit - Create 5 . Huntress for Player 11 (Dark Green) at (Center of TEAM_1_SPAWN_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Huntress for Player 11 (Dark Green) at (Center of TEAM_1_SPAWN_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain Giant for Player 11 (Dark Green) at (Center of TEAM_1_SPAWN_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in TEAM_1_SPAWN_1 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Team_2 <gen>))
Team 2 Elfs
Events
Time - Every 60.00 seconds of game time
Conditions
UnitsSpawn[0] Equal to 3
Actions
Unit - Create 5 . Archer for Player 12 (Brown) at (Center of TEAM_2_SPAWN_1 <gen>) facing Default building facing degrees
Unit - Create 3 . Huntress for Player 12 (Brown) at (Center of TEAM_2_SPAWN_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain Giant for Player 12 (Brown) at (Center of TEAM_2_SPAWN_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in TEAM_2_SPAWN_1 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Team_1 <gen>))
Team 1 Elfs spawn
Events
Time - Every 60.00 seconds of game time
Conditions
UnitsSpawn[0] Equal to 3
Actions
Unit - Create 3 . Huntress for Player 11 (Dark Green) at (Center of TEAM_1_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 5 . Archer for Player 11 (Dark Green) at (Center of TEAM_1_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain Giant for Player 11 (Dark Green) at (Center of TEAM_1_Spawn_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in TEAM_1_Spawn_2 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Team_2 <gen>))
Team 2 Elfs spawn
Events
Time - Every 60.00 seconds of game time
Conditions
UnitsSpawn[0] Equal to 3
Actions
Unit - Create 3 . Huntress for Player 12 (Brown) at (Center of Team_2_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 5 . Archer for Player 12 (Brown) at (Center of Team_2_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain Giant for Player 12 (Brown) at (Center of Team_2_Spawn_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Team_2_Spawn_2 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Team_1 <gen>))
Team 1 Elfs spawn 3
Events
Time - Every 60.00 seconds of game time
Conditions
UnitsSpawn[0] Equal to 3
Actions
Unit - Create 3 . Huntress for Player 11 (Dark Green) at (Center of TEAM_1_SPAWN_3 <gen>) facing Default building facing degrees
Unit - Create 5 . Archer for Player 11 (Dark Green) at (Center of TEAM_1_SPAWN_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain Giant for Player 11 (Dark Green) at (Center of TEAM_1_SPAWN_3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in TEAM_1_SPAWN_3 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Team_2 <gen>))
Team 2 Elfs spawn 3
Events
Time - Every 60.00 seconds of game time
Conditions
UnitsSpawn[0] Equal to 3
Actions
Unit - Create 3 . Huntress for Player 12 (Brown) at (Center of Team_2_SPAWN_3 <gen>) facing Default building facing degrees
Unit - Create 5 . Archer for Player 12 (Brown) at (Center of Team_2_SPAWN_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Mountain Giant for Player 12 (Brown) at (Center of Team_2_SPAWN_3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Team_2_SPAWN_3 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Team_1 <gen>))
Team 1 Undead
Events
Time - Every 60.00 seconds of game time
Conditions
UnitsSpawn[0] Equal to 4
Actions
Unit - Create 10 . Ghoul for Player 11 (Dark Green) at (Center of TEAM_1_SPAWN_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 11 (Dark Green) at (Center of TEAM_1_SPAWN_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in TEAM_1_SPAWN_1 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Team_2 <gen>))
Team 2 Undead
Events
Time - Every 60.00 seconds of game time
Conditions
UnitsSpawn[0] Equal to 4
Actions
Unit - Create 10 . Ghoul for Player 12 (Brown) at (Center of TEAM_2_SPAWN_1 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of TEAM_2_SPAWN_1 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in TEAM_2_SPAWN_1 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Team_1 <gen>))
Team 1 Undead spawn
Events
Time - Every 60.00 seconds of game time
Conditions
UnitsSpawn[0] Equal to 4
Actions
Unit - Create 10 . Ghoul for Player 11 (Dark Green) at (Center of TEAM_1_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 11 (Dark Green) at (Center of TEAM_1_Spawn_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in TEAM_1_Spawn_2 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Team_2 <gen>))
Team 2 Undead spawn
Events
Time - Every 60.00 seconds of game time
Conditions
UnitsSpawn[0] Equal to 4
Actions
Unit - Create 10 . Ghoul for Player 12 (Brown) at (Center of Team_2_Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Team_2_Spawn_2 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Team_2_Spawn_2 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Team_1 <gen>))
Team 1 Undead spawn 3
Events
Time - Every 60.00 seconds of game time
Conditions
UnitsSpawn[0] Equal to 4
Actions
Unit - Create 10 . Ghoul for Player 11 (Dark Green) at (Center of TEAM_1_SPAWN_3 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 11 (Dark Green) at (Center of TEAM_1_SPAWN_3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in TEAM_1_SPAWN_3 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Team_2 <gen>))
Team 2 Undead spawn 3
Events
Time - Every 60.00 seconds of game time
Conditions
UnitsSpawn[0] Equal to 4
Actions
Unit - Create 10 . Ghoul for Player 12 (Brown) at (Center of Team_2_SPAWN_3 <gen>) facing Default building facing degrees
Unit - Create 2 . Abomination for Player 12 (Brown) at (Center of Team_2_SPAWN_3 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Team_2_SPAWN_3 <gen>) and do (Order (Picked unit) to Attack-Move To.(Center of Team_1 <gen>))
Leadearboard
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Hired 4 War
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) slot status) Equal to Is playing
((Picked player) controller) Equal to User
Then - Actions
Leaderboard - Add (Picked player) to (Last created leaderboard) with label ((Name of (Picked player)) + ) and value 0
Else - Actions
Leaderboard - Show (Last created leaderboard)
beta
Events
Player - Player 1 (Red) types a chat message containing -beta (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -beta (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -beta (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -beta (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -beta (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -beta (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -beta (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -beta (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Leaderboard - Change the label for (Triggering player) in (Last created leaderboard) to Beta
Leaderboard - Change the color of the label for (Triggering player) in (Last created leaderboard) to ( 0.00 %, 0.00 %, 100.00 %) with 0 % transparency
Co creator
Events
Player - Player 1 (Red) types a chat message containing -evan999333 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -evan999333 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -evan999333 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -evan999333 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -evan999333 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -evan999333 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -evan999333 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -evan999333 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Leaderboard - Change the label for (Triggering player) in (Last created leaderboard) to Co.Creator-Evan
Leaderboard - Change the color of the label for (Triggering player) in (Last created leaderboard) to ( 0.00 %, 0.00 %, 100.00 %) with 0 % transparency
Dev Gnome
Events
Player - Player 1 (Red) types a chat message containing -Developergnome (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Leaderboard - Change the label for (Triggering player) in (Last created leaderboard) to Developer
Leaderboard - Change the color of the label for Player 1 (Red) in (Last created leaderboard) to ( 0.00 %, 100.00 %, 0.00 %) with 0 % transparency
Trigger Update
Events
Unit - A unit Dies
Conditions
((Dying unit) belongs to an enemy of (Owner of (Killing unit)).) Equal to True
Actions
Set Variable Set PlayerKills[((Player number of (Owner of (Killing unit))) + 0)] = (PlayerKills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to (PlayerKills[(Player number of (Owner of (Killing unit)))] + 0)
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Leaver
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Leaderboard - Remove (Matching player) from (Last created leaderboard) .
Team 1 unit spawn
Events
Unit - A unit enters Team_1_Unit_detect <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Team_1_units_spawn <gen>)
Team 2 unit spawn
Events
Unit - A unit enters Team_2_units_detect <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Team_2_units_spawn <gen>)
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